• Title/Summary/Keyword: art and agency

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Modeling of Artworks Blockchain Platform Using Colored Petri Net

  • Lee, Yo-Seob
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.242-248
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    • 2020
  • Most works of art are done through brokers, and transaction details are not disclosed to the public and are always at risk of tampering. To solve these problems, many Artworks Blockchain Platforms that apply blockchain technology to art transactions are being used. Several companies are currently operating these platforms, but since various blockchain platforms are operated according to the content, the operating methods of each platform are different, and a related model is needed to solve these problems due to compatibility issues between platforms. In this paper, we collect the latest Artworks Blockchain Platforms data, and based on this, we will create and analyze the Color Petri net model of Artworks Blockchain Platform.

A Study on the Establishment of Infrastructure for Revitalization of Inje gun -Focusing on the Construction of an Urban Art Park- (인제군 지역 활성화를 위한 인프라 구축에 관한 연구 - 도시조형공원 구축을 중심으로 -)

  • Suhr, Myong-Suk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.333-340
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    • 2020
  • As a result of research on the establishment of an infrastructure to revitalize the region of Inje gun in order to enjoy the high quality of the Inje gun residents in Gangwon do, the analysis of the target sites that are easily accessible and easy to use by the residents of Inje gun resulted in a type of park with a quality of life. It is analyzed that the urban art park is the most suitable for enhancing the city cultural experience and relaxation, and promoting emotional life. There are many ecological parks, theme parks, and experience parks in each country, but it is desirable to plan them in the form of city parks to differentiate themselves by capturing the characteristics of Inje gun.

Art-Tech Performance Case Study for 'The Korean Wave' Business Growth (한류 비즈니스 성장을 위한 아트테크 공연 사례연구)

  • Park, Arum;Chang So-Jung
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.831-835
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    • 2023
  • In contrast to the global public's interest in the Korean Wave, which has persisted since the early 2000s, our efforts and knowledge on business studies that combine art and technology are limited. This study utilizes a case study methodology to select and analyze notable examples of the integration of various technologies into the performing arts for the growth of Korean performing arts and the continued growth of the Korean Wave. In particular, cases of performing arts utilizing Metaverse have been presented recently, but there is a lack of consideration from the stakeholders' perspective. This study aims to suggest implications for the revitalization of performing arts through the integration of various technologies through case study analysis from these perspectives.

A Study on the Attributes of Fashion as an Artistic Medium Characterized by Berlin's Contemporary Art - Centered on the Artworks of Julius von Bismarck and Hito Steyerl - (베를린 현대미술에 나타난 패션의 예술매체적 속성 고찰 - Julius von Bismarck와 Hito Steyerl의 작품을 중심으로 -)

  • Jaehee Jung
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.2
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    • pp.413-427
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    • 2023
  • This study, centered on the artworks of Julius von Bismarck and Hito Steyerl, elucidates the aesthetic role that fashion plays in Berlin's contemporary art as an art medium. To this end, the following research questions are addressed: What are the characteristics of Berlin's contemporary art and contemporary fashion? What are the artistic styles and features of Julius von Bismarck and Hito Steyerl, and what attributes of fashion as an artistic medium are embedded in their works? How can the attributes of fashion, leveraged as an artistic medium in Berlin's contemporary art, be identified? The research methodologies used in this study include literature review, content analysis, and case analysis. The analytical findings of this study reveal that 1) Berlin has established itself as an international center of culture, yielding keen insights into artistry with reflections on technological media, and 2) the contemporary artworks of Julius von Bismarck and Hito Steyerl in Berlin feature some significant attributes of fashion as an art medium such as contemporary antisociality, metaphorical theatricality, and the tangible and intangible properties of algorithms.

Integrating AI Generative Art and Gamification in an Art Education Model to Enhance Creative Thinking (AI 생성예술과 게임화 요소가 통합된 미술 교육 모델 개발 : 창의적 사고 향상)

  • Li Jun;Kim Yoojin
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.425-433
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    • 2023
  • In this study, we developed a virtual artist play lesson model using gamification concepts and AI-generated art programs to foster creative thinking in freshman art majors. Targeting first-year students in the Digital Media Art Department at Sichuan Film & Television University in China, this course aims to alleviate fear of artistic creation and enhance problem-solving abilities. The educational model consists of four stages: persona creation, creative writing, text visualization, and virtual exhibitions. Through persona creation, students established their artist identities, and by introducing game-like elements into writing experiences, they discovered their latent creativity. Using AI-generated art programs for text visualization, students gained confidence in their creations, and in the virtual exhibitions, they were able to enhance their self-esteem as artists by appreciating and evaluating each other's works. This educational model offers a new approach to promoting creative thinking and problem-solving skills while increasing learner engagement and interest. Based on these research findings, we expect that by developing and implementing educational strategies that cultivate creative thinking, more students will grow their artistic capacities and creativity, benefiting not only art majors but also students from various fields.

Development of MEMS-IMU/GPS Integrated Navigation System

  • Kim, Jeong Won;Nam, Chang Woo;Lee, Jae-Cheul;Yoon, Sung Jin;Rhim, Jaewook
    • Journal of Positioning, Navigation, and Timing
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    • v.3 no.2
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    • pp.53-62
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    • 2014
  • In the guided missile and unmanned vehicle system, the navigation system is one of the most important components. Recently, low-cost effective smart projectiles and guided bomb are being developed using MEMS based navigation system which has high-G, low-cost and small size. In this paper, locally developed MEMS based GPS/INS integrated navigation system will be introduced in comparison with the state of the art of MEMS based navigation system. And technical design and development method is described to satisfy the required performance of GPS receiver, MEMS inertial sensor assembly, navigation computer and software.

The Effects of Characteristics of Media Facade on Customer's Preference (미디어파사드 특성이 문화예술공간의 선호도에 미치는 영향 연구)

  • Lee, Chul Soo;Nam, Sang Moon
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.335-341
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    • 2020
  • As life, once immersed in labor, changes with values and lifestyles, individuals consume or participate in culture and arts for learning, meeting of intellectual needs, pleasure, and exchange. As culture and art spaces have increased in recent times, these spaces have been transformed into places to create, view and exchange culture and art, and to consume cultural goods. Culture and art spaces have created and developed new genres and technologies that give viewers the opportunity to communicate and participate, allowing them to understand and accumulate works of media. A media façade thus gives a preference to places for visitors by giving an impression over a short period of time in culture and art spaces that are not areas for exhibitions and performances, and providing an opportunity to more easily approach and understand works and culture and art spaces. A media façade is a type of medium that imparts aesthetics and information by installing LED lighting on the exterior wall of a building for the realization of media functions. In order to analyze the effect of the media façade on preferences for culture and art spaces, a research model was established with media façade characteristics as independent variables and preferences for culture and art spaces as dependent variables. As a result, media façade design and media features influenced satisfaction, while the media characteristics of the media façade influenced recommendation and revisiting, suggesting that many changes will take place in culture and art spaces.

The Development of interrelationship improvement program for children (아동의 대인관계 개선 프로그램의 개발)

  • 이정숙;전숙영
    • Journal of Families and Better Life
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    • v.19 no.5
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    • pp.15-32
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    • 2001
  • The purpose of this study were to develop family welfare service program on interrelationship improvements of children. For this purpose, programs related to children that is performed by social welfare agency and that is based on group psychotherapy were included. The results were as follows. First. programs related to children that is performed by social welfare agency are insufficient to evaluations of plans, performance and outputs. In particular, speciality of social worker in perform on programs in related to children is absent. Second, programs of interrelationship improvements of children based on group pychotherapy were specialized in evaluations of plans, performance and output. Through out this analysis, the program of interrelationship improvements of children is developed. This program is based on group psychotherapy, include art therapy, sociodrama.

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The Development of High Performance Nano-composites with Carbon Nanotube (카본나노튜브를 이용한 고성능 나노복합재료의 개발 동향)

  • Lee, Min-Kyung;Bae, Soo Bin;Park, Jong Kyoo;Lee, Seung Geol
    • Textile Coloration and Finishing
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    • v.26 no.2
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    • pp.71-78
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    • 2014
  • This review paper is a state of the art report of the development of high performance nano-composites with carbon nanotube. We investigate the research and development (R&D) trends of high performance nano-composites with carbon nanotube by analyzing technical trends in research institutes and industry. We report the R&D and technology trends for the properties and applications of fabrication of hybrid composites with aligned carbon nanotubes, multifunctional fiber/carbon nanotube composites. We discuss the specific topics including unidirectional carbon nanotube, carbon nanotube forests, transfer-printing carbon nanotube technology, deposition of carbon nanotube by electrophoresis, vapor grown carbon fiber (VGCF), cup-stacked carbon nanotube, bucky paper and carbon nanotube yarns in this review paper.

A Study on the Performance Evaluation based on Modular Face Recognition System (모듈화된 얼굴인식 시스템을 이용한 성능 시험에 관한 연구)

  • Hong Tae-Hwa;Moon Hyeon-Joon;Shin Yong-Nyuo;Lee Dong-Geun;Kim Jae-Sung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.42 no.4 s.304
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    • pp.35-44
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    • 2005
  • Face recognition out of biometrics is considerable interesting due to high performance and accessibility in applications to security such as access control and banking service. Therefore, a study on the protocol of the performance test is an important issue to understand the art-of state and to show a direction in future works, in addtion to developing algorithms. We present a design criterion for the performance test protocol of face recognition system and show the result of experiment executed on identification and verification scenario based on PCA algorithm and XM2VTS DB