• Title/Summary/Keyword: animation education

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The raise the efficiency of game graphics design education using game engine : In focus of Unity3D and Torque (게임엔진 활용으로 게임 그래픽 교육 효율성 제고: 유니티3D(Unity3D)와 토크(Torque) 엔진을 중심으로)

  • Kim, Chee-Hoon;Park, Sung-Il
    • Cartoon and Animation Studies
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    • s.29
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    • pp.151-172
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    • 2012
  • Game production education in a university is very important because it is the stage for completing a game education course as well as for determining a future of game industry. In order to perform various experience and creative learning, it should be able to effectively use a computer infrastructure representing the knowledge and information society for the purpose of obtaining and re-processing information necessary for game production through prediction of directions of game industry as well information technology. This research is focused on an effective game engine education for students whom want to become game graphics designers. The purpose of this study is to draw a lesson of game production utilizing game engines and it enables practice-focused class for game production. It also allows the class participant to manufacture prototypes without support from game programmers for their outcomes of works planned during the game production class. The theoretical background of game production compared and analyzed exemplary game engines. Based on the result, the study selected Unity 3D engine and conducted the research on the background where the Unity engine has been selected and its characteristics. In addition, this study provided an example of game production utilizing a game engine, and also described the details of actual realization. This study selected Torque3D with the Unity in order to identify the purpose of this study and efficiency of learning. Thus, the previous situation is that the class remained in making a game plan during the course of game production project and, students whose major is not game programming. Now, it is necessary for students to make many efforts to make a game in an active and positive attitude by utilizing a game engine beyond the previous method of class.

A Video Retrieval System for Animation Using Electric Safety Education Based on Mobile Agent (애니메이션을 이용한 전기 안전 교육용 모바일 에이전트 기반 비디오 검색 시스템)

  • Cho, Hyeon-Seob;Min, Jin-Kyoung;Ryu, In-Ho
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.320-323
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    • 2006
  • Recently, retrieval of various video data has become an important issue as more and more multimedia content services are being provided. To effectively deal with video data, a semantic-based retrieval scheme that allows for processing diverse user queries and saving them on the database is required. In this regard, this paper proposes a semantic-based video retrieval system that allows the user to search diverse meanings of video data for electrical safetyrelated educational purposes by means of automatic annotation processing. If the user inputs a keyword to search video data for electrical safety-related educational purposes, the mobile agent of the proposed system extracts the features of the video data that are afterwards learned in a continuous manner, and detailed information on electrical safety education is saved on the database. The proposed system is designed to enhance video data retrieval efficiency for electrical safety-related educational purposes.

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Development of An Interactive Computer Graphic Software for the Education of Power System Transient Stability (전력계통 과도안정도 교육을 위한 대화식 컴퓨터 그래픽 소프트웨어 개발)

  • Im, Dong-Hae;Lee, Uk-Hwa;Shin, Joong-Rin
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.787-789
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    • 1996
  • This paper describes a Transient Stability Education & Training Software that can make the students or beginners easily be familiar with power system stability problems. The Major objective of this study is to provide, for educational purpose, an interactive computer graphic tool that can facilitate power system study in highly user-friendly environment. The proposed software is designed to have the particular features such as follow : simulation with animation of the rotor, useful interactive scheme, various graphic illustrations related to critical factors of the stability, trace function including revival simulation with different processing speed. With these features, the software could be suitable for educational and training of students/beginners in power system stability engineering field.

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Automotive Engineering Educational System Development Using Augmented Reality (증강 현실을 이용한 자동차 공학 교육 시스템 개발)

  • Farkhatdinov, Ildar;Kim, Dae-Won;Ryu, Jee-Hwan
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.51-54
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    • 2009
  • In or automotive engineering education is introduced. Main objective of the system is teaching disassemble/assemble procedure of automatic transmission of a vehicle to students, who study automotive engineering. System includes vehicle transmission, set of tools and mechanical facilities, two video cameras, computer with developed software, HMD glasses and two LCD screens. Developed software gives instructions on assembling and disassembling processes of real vehicle transmission with the help of augmenting virtual reality objects on the video stream. Overlaying of 3D instructions on the technological workspace can be used as an interactive educational material. In disassembling process, mechanical parts which should be disassembled are augmented on video stream from video cameras. Same is done for assembling process. Animation and other visual effects are applied for better indication of the current assembling/disassembling instruction. During learning and training, student can see what parts of vehicle transmission and in which order should be assembled or disassembled. Required tools and technological operations are displayed to a student with the help of augmented reality, as well. As a result, the system guides a student step-by-step through an assembly/disassembly sequence. During educational process a student has an opportunity to return back to any previous instruction if it is necessary. Developed augmented reality system makes educational process more interesting and intuitive. Using of augmented reality system for engineering education in automotive technology makes learning process easier and financially more effective.

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Item Analysis for Course Evaluations in Web-based Classes (웹을 기반으로 하는 수업에서 강의평가를 위한 문항 분석)

  • Park, Chan-Jung;Rim, Hwa-Kyung;Chi, Eun-Lim
    • The Journal of Korean Association of Computer Education
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    • v.5 no.2
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    • pp.61-68
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    • 2002
  • The development of internet technology has brought many changes in education as well as in overall society and especially, web-based instructions have been rapidly increasing. Unlike the conventional education environment, many web-based instructions offer multimedia effects with text, graphics, sound, animation, video, and so on via internet. In addition, by using the hypermedia functionality, they help students to navigate anywhere they want to go. However, the web-based instructions have been evaluated by the same criteria as the conventional courses. This paper develops the course evaluation items for web-based instruction and compares the results of course evaluation for the web-based instructions and the conventional courses.

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Design and Implementation of Effectively Interactive Data Structure Web Courseware (효과적으로 상호작용하는 자료구조 웹 코스웨어의 설계 및 구현)

  • Cho, Sang-Young;Lee, Hyun-Jung
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.75-83
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    • 2008
  • The prior data structure coursewares have been limited to using a simple screen structure with text, pictures or plain animation so that they have been failed to promote favorable interaction between learners and instructors, and unnecessarily charges the screen. In order to overcome these problems, this paper provides an applet-based simulation environment which enables learner to operate and control the data structure operation with their own data, therefore, the learners can actively and positively participate in a study with this courseware. The instructors can easily deliver the education contents to the learners by using web simulation suitable for IT education media. Also, the courseware can offer a class feedback and required data for students estimation by recording a log.

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A Cyber-Training & Education Model for Tug-barge Operators

  • Lee, Eun-Bang;Yun, Jong-Hwui;Jeong, Tae-Gweon
    • Journal of Navigation and Port Research
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    • v.34 no.4
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    • pp.287-292
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    • 2010
  • The purpose of this study was to create a cyber-training & education program in response to the needs of skippers and crews operating tug-barges within Korean coastal waters and the rapid changers in this industry. Skippers and crews are inclined to operate tug-barges on the basis of experience rather than information. It is not easy to provide useful information whenever they want or to drill them in safety management skills, because of their passive attitude toward education and the few opportunities that exist. In order to increase educational opportunities, efficiency and motivation, the authors have developed this program which consists of a 'tug bridge resource management module, risk perception training module, accident case module, operating module and navigation module', and are hoping that this program will enhance and strengthen all tug-barge operations. We are also putting all our energies into designing up to date animation programs and developing new scenarios concerning the method of evaluation and certification distribution.

Some French and German Movies for the Multi-cultural Education at Schools (학교에서의 다문화교육을 위한 프랑스와 독일의 영화)

  • HAN, Yong-taek
    • Cross-Cultural Studies
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    • v.19
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    • pp.205-232
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    • 2010
  • The purpose of this paper is to examine the possibility of application of some French and German movies to teaching of multi-culture in elementary, middle and high schools. Three different films are selected. (2005), a French animation film directed by B?n?dicte Galup and Michel Ocelot, is appropriate for the education of understanding cultural relativity and improving multi-cultural sensitivity in elementary school. is a French short film directed by Walter Salles and Daniela Thomaso and included in omnibus style film (2006). This short film relating a story of an immigrated woman who leaves her baby in a cr?che and travels through Paris to work for a bourgeois mother can be used for developing a bond of sympathy between natives and immigrants. It is recommended for the class of junior high school. Finally (2007), a German film directed by Fatih Akin, provide a learning model for the education of multi-culture in high school classrooms. The cinematographic aesthetic of this film is focused on a process of reconciliation with others over the cultural, racial, national and generational differences. Analyzing the structure of the film and being guided by teachers the students can understand better in improving abilities to understand others.

A Correlation Analysis of the Learning Status and Learning Medium of Korean Learners in Chinese Universities

  • Wang, Siyao;Lee, Yeon-Woo;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.24 no.1
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    • pp.117-124
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    • 2021
  • Korean education in China began at Peking University in the 1950s. At present, The Korean language education in China has made remarkable progress in many aspects such as scale, scope, level and achievement. In addition, with the increasingly frequent economic and cultural exchanges or cooperation between China and South Korea and the increasing trend of internationalization, the prosperity of Korean wave culture and the sound development of China-South Korea relations, the country's demand for Korean language talents is increasing day by day. However, with the rise of Korean education in China in recent years, some hidden problems also surfaced. In this paper, the Korean language proficiency test(TOPIK) is used to evaluate the Korean language proficiency of Korean learners, and Chinese juniors are used to evaluate the Korean language proficiency. In addition, a questionnaire survey was conducted to analyze the learning media of Chinese Korean learners at the present stage, and the relationship between learning media and learning outcomes was concluded. At the same time, deficiencies and problems existed in Korean education in colleges and universities were proposed and their own ideas were put forward.

Satisfaction Survey Through Multicultural Literacy Program Development and Education for Busan Youth (부산 청년을 대상으로 다문화리터러시 프로그램 개발 및 교육을 통한 만족도 조사)

  • Kang, Hyun-Joo;Jung, Se Ri;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.24 no.11
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    • pp.1567-1579
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    • 2021
  • This study describes a multicultural literacy program that can nurture multicultural people who can live in a multicultural society. A total of 10 20-hour programs were conducted for 22 youths in Busan. Through this, the current perception and acceptance of multiculturalism among young people in Busan was investigated, and a curriculum suitable for multicultural awareness, multicultural acceptance, and multicultural competency enhancement was constructed. In accordance with the goal of strengthening the multicultural competency required for multicultural activists through education, learners can exchange opinions through the activity sheet, so that learners can know the difference between themselves and others. Students could learn about each other's culture and values through cultural exchange with others, and through teachers with diverse cultures, they could learn various perspectives and cultures about culture and values. Through the results of the multicultural literacy program, I would like to suggest three methods of multicultural literacy education to strengthen multicultural competence in a multicultural society. Therefore, efforts should be made to develop various multicultural education courses to strengthen the multicultural capabilities of Koreans.