• Title/Summary/Keyword: android platform

Search Result 412, Processing Time 0.03 seconds

DroidSecure: A Technique to Mitigate Privilege Escalation in Android Application (DroidSecure: 안드로이드 어플리케이션 권한 상승 완화를 위한 기술에 대한 연구)

  • Nguyen-Vu, Long;Jung, Souhwan
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.26 no.1
    • /
    • pp.169-176
    • /
    • 2016
  • Android platform is designed to be user-friendly, yet sometimes its convenience introduces vulnerabilities that normal users cannot justify. In this paper, after making an overview of popular open source analysis tools for android applications, we point out the dangerous use of Permission Group in current Google Policy, and suggest a technique to mitigate the risks of privilege escalation that attackers are taking advantage of. By conducting the investigation of 21,064 malware samples, we conclude that the proposed technique is considered effective in detecting insecure application update, as well as giving users the heads-up in security awareness.

An analysis of vulnerability and the method to secure on Android SNS applications from alteration of the code segments (안드로이드 기반 SNS 어플리케이션의 코드 변조를 통한 취약점 분석 및 보안 기법 연구)

  • Lee, Sang Ho;Ju, Da Young
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.23 no.2
    • /
    • pp.213-221
    • /
    • 2013
  • According to the rapid growth of the number of SNS(Social Networking Service) applications based on Android OS, the importance of its security is also raised. Especially, many applications using KaKaoTalk platform has been released in these days, and these are top ranked in the relative markets. However, security issues on SNS applications have not been resolved clearly. Therefore, it is crucial to provide means to cope with the security threats posed by code-segment modification in the development stage of Android OS based SNS applications. In this paper, we analyze the security threats by modifying SNS application code segments and suggest effective security techniques.

A Study on the Efficiency of ASTC Texture Format in Mobile Game Environment (모바일 게임 환경의 ASTC 텍스쳐 포맷 효용성 연구)

  • Hong, Seong-Chan;Kim, Tae-Gyu;Jung, Won-Joe
    • Journal of Korea Game Society
    • /
    • v.19 no.6
    • /
    • pp.91-98
    • /
    • 2019
  • This study verified the memory occupancy, CPU processing speed, and average frame comparison of texture formats of ASTC and ETC in mobile Android OS. The virtual game scene was implemented as an experimental environment and built on the Android platform. Based on this, comparative verification data was extracted. ASTC has a 36% lower share of memory usage of 2D textures than ETC. CPU processing speed was 18% faster. The average frame confirmed 54 frames that was 58% higher. In the smart mobile game environment, ASTC confirmed the result of comparative advantage over ETC.

Linear SVM-Based Android Malware Detection and Feature Selection for Performance Improvement (선형 SVM을 사용한 안드로이드 기반의 악성코드 탐지 및 성능 향상을 위한 Feature 선정)

  • Kim, Ki-Hyun;Choi, Mi-Jung
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.39C no.8
    • /
    • pp.738-745
    • /
    • 2014
  • Recently, mobile users continuously increase, and mobile applications also increase As mobile applications increase, the mobile users used to store sensitive and private information such as Bank information, location information, ID, password on their mobile devices. Therefore, recent malicious application targeted to mobile device instead of PC environment is increasing. In particular, since the Android is an open platform and includes security vulnerabilities, attackers prefer this environment. This paper analyzes the performance of malware detection system applying linear SVM machine learning classifier to detect Android malware application. This paper also performs feature selection in order to improve detection performance.

Development of Control System with Android Operation System for Dentistry Integrated Device (치과용 통합공급장치를 위한 안드로이드 운영체제가 내장된 제어시스템 개발)

  • Hwang, Gi-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.3
    • /
    • pp.635-642
    • /
    • 2012
  • In this paper, a real-time control system with Wi-Fi wireless communication was developed for dentistry Integrated Device. The control system is developed based on the Android platform using S3C6410 ARM core that is equipped with Wi-Fi communication, RS-485, Linux 2.6 and Android 2.0. The control system controls a water purifier, compressor and suction in real-time. The experimental results that the control system was controlled by each control modules connected with a water purifier, compressor and suction. The status values are displayed in real-time using RS485.

A study on the Android Set-top Box for multiple wireless network module support (안드로이드 셋톱박스의 다중 무선 네트워크 모듈 지원 방법에 관한 연구)

  • Han, Kyung-Sik;Kim, In-Ki;Min, Tae-Hoon;Sonh, Seung-Il;Kang, Min-Goo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.05a
    • /
    • pp.659-661
    • /
    • 2013
  • This paper, we study on multiple wireless network module support for the Android based set-top box. Limitation of mobile OS, Android based set-top box has limited choice of various wireless network modules, Atheros, Realtek, Ralink, etc. In this paper, for the request of Set-top box supplier and market demands, we research on reconfigure & change the Android network HAL(Hardware Abstract Layer) for Wi-Fi networking support and implementation about multiple Wi-Fi module support platform.

  • PDF

A Component-Based Application Framework for Context-Aware Smartphone Applications Based on Android (안드로이드에서 상황 인지 스마트폰 애플리케이션을 위한 컴포넌트 기반 애플리케이션 프레임워크)

  • Hwang, Seyoung;Lee, Hyunguk;Park, Sangwon
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.2 no.9
    • /
    • pp.621-628
    • /
    • 2013
  • This paper presents a framework for context-aware smart phone applications based on Android. The mobile context-aware system is composed of a low level context collection module, a high level context generation module and a service provision module. Existing android system cannot provide an appropriate application framework to integrate these independent modules. In this paper, we provide an application framework which make each module a component, and provide appropriate services to each component. This framework hides the Android platform, so that the complexity for organical combination can be minimized and the application developers can make the mobile context-aware applications easily.

Design and Implementation of a Connected Car Platform Architecture for New ICT Convergence Services

  • Kook, Joongjin
    • Journal of the Korea Society of Computer and Information
    • /
    • v.22 no.10
    • /
    • pp.47-54
    • /
    • 2017
  • In this paper, we propose a connected car platform architecture called Mobile Second for developing of verity convergence services. A Mobile Second platform architecture is designed to provide more powerful and diverse convergence services for vehicles and drivers by applying technologies of Connected Car and ICT Convergence in various ways. The Mobile Second platform is implemented by applying Tizen IVI and Android to hardware platforms for IVI, Nexcom's VTC1010 and Freescale's i.MX6q/dl respectively. The Mobile Second platform provides the driver with the vehicle's information via IVI devices, mobile devices and PCs, etc., and provides Vehicle Selective Gateway(VSG) and Vehicle Control Framework for the driver to control his/her vehicle, and also provides a web framework to enable the use of VSG's APIs for the monitoring and controlling the vehicle information in various mobile environments as well as IVI devices. Since the Mobile Second platform aims to create new variety of services for Connected Car, it includes service frameworks for Smart Care / Self diagonostics, Mood & Entertainment services, and Runtime, libraries and APIs needed for the development of related applications. The libraries given by the Mobile Second Platform provides both a native library for native application support and a Java Script-based library for web application support, minimizing the dependency on the platform and contributing the convenience of developers at the same time.

Design and Implementation of the Smart Virtual Machine for Smart Cross Platform (스마트 크로스 플랫폼을 위한 스마트 가상기계의 설계 및 구현)

  • Han, Seong-Min;Son, Yun-Sik;Lee, Yang-Sun
    • Journal of Korea Multimedia Society
    • /
    • v.16 no.2
    • /
    • pp.190-197
    • /
    • 2013
  • Since domestic and foreign platform companies and mobile carriers adopt and use different kinds of smart platforms, developers should develop or convert contents according to each smart platform to provide a single smart content for customers. It takes long time and a lot of money to convert the conventional smart contents in order to serve other smart platforms. For the reason, more attention has been paid on Smart Cross Platform or Hybrid Platform, the core technologies of OSMU(One Source Multi Use) in which, once a program is coded, it can be executed in any platforms regardless of development languages. As a result, PhoneGap and HTML5 based Sencha Touch have been introduced. In this paper, we developed the smart virtual machine, which is built in smart cross platform based smart devices, unlike Android, iOS, Windows Phone devices being dependent of platforms, and helps to download and execute applications, being independent of platforms. the smart virtual machine supports C/C++, and Java language, being differentiated from JVM by sun microsystems that supports only Java language and .NET framework by microsoft that supports only C, C++ and C#. Therefore, it provides contents developers with the environment where they can get a wide range of options in choosing a language and develop smart contents.

Translation Techniques for Mobile Games (모바일 게임을 위한 번역 기법)

  • Park, Ji-Woo;Oh, Se-Man
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.9
    • /
    • pp.936-947
    • /
    • 2010
  • In the mobile gaming market, it is desirable for a specific content to be served on various platforms. Recently, it is a very important issue in the market for mobile games. This problem incurs extra cost, because we need to redevelop existing contents to be executed on another platforms. Moreover, the release of a new platform has spent much more effort and cost developing many contents in short period of time. Therefore, we need to research about translation techniques that enable the existing contents to run on a different platform. In this paper, we propose translation techniques for mobile games. The techniques can be applied on converting mobile contents to runnable contents on a new platform. To realize it, we design and implement a source-level contents translator which is targeting Android platform using the suggested techniques. Our source-level contents translator is implemented systematically by applying compiler theory. Also, we solve partially translation problems between different programming languages. The translator has been implemented separately divided into three tasks such as kernel porting, library mapping as well as language translation. We expect these techniques to increase utilization of existing mobile games and contribute to vitalizations of mobile contents industry.