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http://dx.doi.org/10.7583/JKGS.2019.19.6.91

A Study on the Efficiency of ASTC Texture Format in Mobile Game Environment  

Hong, Seong-Chan (Dept. of Game studies, Kwangwoon University)
Kim, Tae-Gyu (Dept. of Game studies, Kwangwoon University)
Jung, Won-Joe (Dept. of R&D, Goodgamestudio Corp)
Abstract
This study verified the memory occupancy, CPU processing speed, and average frame comparison of texture formats of ASTC and ETC in mobile Android OS. The virtual game scene was implemented as an experimental environment and built on the Android platform. Based on this, comparative verification data was extracted. ASTC has a 36% lower share of memory usage of 2D textures than ETC. CPU processing speed was 18% faster. The average frame confirmed 54 frames that was 58% higher. In the smart mobile game environment, ASTC confirmed the result of comparative advantage over ETC.
Keywords
Compression format; Texture; Optimization; Mobile; Real-Time Render;
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