• 제목/요약/키워드: affective perspective

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수학 영재아의 문제해결 활동에 대한 메타정의적 관점에서의 특성 분석 (Analysis of characteristics from meta-affect viewpoint on problem-solving activities of mathematically gifted children)

  • 도주원;백석윤
    • 한국수학교육학회지시리즈A:수학교육
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    • 제58권4호
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    • pp.519-530
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    • 2019
  • 선행연구에 의하면 수학 학습활동에서 인지적, 정의적 요소들 사이의 상호작용에 기반하는 메타정의는 메타인지와 유사한 방식으로 학습자의 수학적 능력과 긴밀한 역학적 관련성을 유지한다. 본 연구에서는 이러한 특성을 현상학적으로 파악하기 위하여 초등학교 5학년 수학 영재아의 소집단 문제해결 사례를 메타정의적 관점에서 분석하였다. 그 결과 수학 영재아의 인지적, 정의적 특성이 메타정의적 활동을 통해 문제해결 활동에 나타나고 있음을 알 수 있으며, 특히 문제해결자의 정의적 역량은 정서나 태도 형태의 메타정의로 문제해결 활동에 작용함을 알 수 있었다.

만성질환으로 인한 가족기능 변화 모형 - 완성된 확장기 가족을 대상으로 - (Model Development of Change of Family Functioning with Chronic illness)

  • 이은옥;;박영숙;송미순;이인숙;박연환
    • 대한간호학회지
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    • 제29권3호
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    • pp.467-484
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    • 1999
  • The main objectives of this study were to investigate the concept of family function from the perspective of the contemporary Korean family, and to construct model of change of family function with chronic illness. The hybrid model approach was applied in which three phases(theoretical phase, empirical phase, and analytic phase) of concept development were explored for family functioning. The study was conducted from 1997 to 1998. In empirical phase, two groups of purposive samples were drawn : normal family group composed of six families without ill family member, and ill family group composed of seven families of which wives have rheumatoid arthritis. Only families with child(or children) in primary or secondary schools were included in the study. The results were as follows : In theoretical phase, six dimensions of family concept were emerged : affective, structural, control, cognitive, financial, and reproductive dimension. In order to analyse the Korean normal family function in middle class with middle-aged women, financial and reproductive dimension were not included. In empirical phase, five dimensions(affective, structural, control, cognitive, and external relationship) were found from the normal family data. External relationship dimension is very important factor as a resource of the support, especially when their parents or siblings had no help or support to them. In the affective dimension, Korean family emphasized harmony and balance rather than affective expression between couples and between parents and children. They also showed common goals of the families to solve their problems to control the family members. The priority of the goals was getting into the higher education of their children or helping their unhealthy parents or family members. Six dimensions (affective, structural, control, cognitive, external relationship, and financial) of family functions were emerged from the ill family data. From the analysis of ill family data, types of restructuring house chore after wives illness were developed : (a) negociated, (b) accomodated, and (c) isolated, enduring types. Although the dimensions of family functioning identified in this study are similar to the conceptualizations that exist in the western literature, there were distinct differences in the nature of major themes and subconcepts under these family function dimensions.

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자신과 타인이해 활동이 유아의 자아개념 조망수용 및 친사회적 행동에 미치는 영향 (Effectiveness of the "Understanding Activities of Self and Others" Program in Improving Self-concept, Perspective-taking and Prosocial Behavior)

  • 신현옥;강문희
    • 아동학회지
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    • 제17권2호
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    • pp.121-139
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    • 1996
  • The purpose of the present study was to explore a model program to improve preschool children's self-concept, perspective-taking and prosocial behavior through "Understanding Activities of Self and Others." Sixty 5- to 6-year-old children were selected by random sampling from a Kindergarten located in Seoul. Thirty children were in the experimental group and 30 were in the control group. The 8-week intervention program used the instrument, "Understanding Activities of Self and Others," constructed by the present researchers. One-way ANOVA and MANOVA were used for data analysis. At the end of the 8-week period, significant differences were found between the experimental and control groups in self-concept, perspective-taking ability, and prosocial behavior. This indicates the effectiveness of the present study in improving children's affective, cognitive, and behavioral traits.

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브랜드 애착과 지각된 심미성이 새로운 스마트폰에 대한 구매의도에 미치는 효과 (Effects of Brand Attachment and Perceived Aesthetic on Intention to Purchase New Smartphone)

  • 이웅규;박진훈
    • 한국정보시스템학회지:정보시스템연구
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    • 제23권4호
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    • pp.147-168
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    • 2014
  • Consumer's switching behavior from incumbent smartphone to new one can be explained by not merely rational assessment but also affective aspects like aesthetic or pleasure and emotional points like attachment. but, in information system field, researches on affective.emotional factors relatively were insufficient and researches which focus on the perspective of the consumer were more scarcity. consumer's attachment to current smartphone brand and perceived aesthetic on new one would influence rational evaluation to switch or not. Therefore, this study investigates relationship between emotional factors on current smartphone and assessment of new one, in turn, we empirically analyzes purchase intention of the consumer. In order to prove the validity of the hypotheses, this study was applied longitudinal study and then conduct a survey of 212 smartphone users. The analysis results by Partial Least Square (PLS) approach showed that all hypotheses in this study were statistically supported.

Affective Response to Feelings of Password Fatigue by Password Change Requirements

  • Sang Cheol Park
    • Asia pacific journal of information systems
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    • 제33권3호
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    • pp.603-623
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    • 2023
  • While prior work has conducted individuals' password security behavior, there is a relatively neglect to examine individuals' affect and feelings of password fatigue in password change context. Therefore, this study explicated individuals' affective response to the feelings of password fatigue by drawing on several theoretical lens. Survey data collected from 267 users were used to test the model using partial least square analysis. This study found that feelings of password fatigue positively affected the negative password fatigue-induced affect, and also both the feelings of password fatigue and the negative password fatigue-induced affect were negatively related to attitude toward changing passwords, which in turn, leads to the intention to change passwords. Furthermore, this study found that shadow work recognition negatively moderated the relationship between attitude and behavioral intention. This study could offer a new theoretical perspective to understand an individual's security behavior and provide empirical evidences for practitioners in charge of IT security in organizations.

인지언어 및 메타정의의 관점에서 수학 영재아의 문제해결 프로토콜 분석 (Analysis of Problem-Solving Protocol of Mathematical Gifted Children from Cognitive Linguistic and Meta-affect Viewpoint)

  • 도주원;백석윤
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제22권4호
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    • pp.223-237
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    • 2019
  • 수학적 과정에서 나타나는 언어 구문론적 표현 체계와 정의적 표현 체계 사이에는 긴밀한 상호 작용이 이루어진다. 한편, 수학적 개념 체계도 본질적으로 은유적이므로 언어적 표현을 통해 나타나는 수학적 개념 구조에 대한 분석은 수학 학습에 작용하는 인지 정의적 장애 요인의 근원을 밝히는데 도움이 될 수 있다. 이에 본 연구에서는 수학 영재아의 문제해결 프로토콜을 인지언어와 메타정의의 관점에서 분석하여 텍스트 및 은유의 기능적 특성과 메타정의의 기능적 특성 사이의 관계성을 파악하였다. 그 결과 문제해결의 성공 여부에 따라 수학 영재아의 인지적, 정의적 특성이 반영된 행위의 양상이 서로 다르게 나타났다. 성공적이지 못한 문제해결의 경우에는 성공적인 경우에 비해 내부 표현 체계로서의 은유를 활용하는 행위가 상대적으로 빈번하게 나타났다. 또한 은유의 인지언어학적 측면이 문제해결에 중요하게 작용하면서 동시에 은유라는 외적 표현에는 메타정의적 속성이 긴밀하게 관련되어 나타났다.

관계미학을 통한 미디어아트의 정동적 전회의 특성 -TeamLab의 디지털 작품을 중심으로- (The Characteristics of Affective Turn in Media Arts through Relational Aesthetics -Centered on the Digital Works of TeamLab-)

  • 샤오린;이현석
    • 디지털융복합연구
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    • 제19권2호
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    • pp.323-337
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    • 2021
  • 본 연구는 관계미학의 '정동적 전회(Affective Turn)'를 이론의 근거로 삼아 미디어아트 작품을 분석하고, 그 특성을 논하고자 한다. 디지털 예술작품에 대한 새로운 접근과 분석 방법을 시도함으로써 미디어 예술작품의 특성을 도출하였다는데에 실천적 의의를 갖는다. 이를 위한 본 연구의 전개는 미디어아트와 관계미학에 대해 문헌을 중심으로 고찰하고, 이를 기초하여 Teamlab의 미디어아트를 대상으로 사례연구를 진행한다. 본 연구는 가상현실과 증강현실을 이용한 미디어아트에 대한 관계 미학의 관점에서 분석한 결과 실제를 넘어선 보더리스(Borderless), 공유성의 특성을 보이고 있다. 이를 바탕으로 사람과 자연, 사람과 사회, 생물과 환경과의 관계를 연결하고, 관람객으로 하여금 사물과의 관계와 통합을 느끼게 한다. 새로운 미디어 예술에 관한 본 연구는 관련연구의 기초자료로써 활용되길 기대하며, 또한, 현대예술과 대중 간의 상호작용을 강화하는데 일조하기를 기대한다.

프라이드의 유형과 광고유형의 광고제품평가에 대한 상호작용효과 (The Interaction Roles of Ambient Pride Type and Advertisement Type on Product Evaluation)

  • 최낙환
    • 유통과학연구
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    • 제13권5호
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    • pp.61-70
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    • 2015
  • Purpose - This study investigates whether the effectiveness of self trait-advertisement versus communion-focused advertisement on product evaluations depends on a type of pride felt as ambient emotion. It also explores whether the mediating roles of cognitive and affective response to the effect of the advertisement type on product evaluation are moderated by types of pride such as hubristic pride or authentic pride. Research Design, Data, and Methodology - This research uses a restaurant service as the experimental object and employs a 2 (pride type: hubristic pride vs. authentic pride) × 2 (advertisement type: self trait-focused advertisement versus communion-focused advertisement) between-subjects design, with cognitive response and affective response as within-subject. Each experimental group consisted of 40 undergraduate students assigned to participate in the experiment. One questionnaire from the authentic pride and self-trait focused advertisement group and two questionnaires from the hubristic pride and communion-focused advertisement group were removed due to answer errors, resulting in a participant number of 157. The author conducts a 2 (pride type: hubristic pride vs. authentic pride) × 2 (advertisement type: self trait-focused advertisement versus communion-focused advertisement) ANOVA on advertised product evaluations, and to better understand the interaction effects, also conducts separate analysis of the hubristic and the authentic pride groups. Additionally, the study conducts mediated moderation analysis to check the mediation role difference of the cognitive response and the affective response to each advertisement on the interaction effects on product evaluations between the hubristic and the authentic pride groups. Results - The findings indicate that participants in the hubristic pride group more positively evaluate the product in self-trait focused advertisement, whereas participants in the authentic pride group more positively evaluate the product in communion-focused advertisements. In addition, the mediating role of cognitive response on the positive interaction effect of advertisement type and pride type on product evaluation is partially moderated by the pride type. However, the mediating role of affective response on the positive interaction effect of advertisement type and pride type on the product evaluation is not moderated by the pride type. Conclusions - The results of this study contribute to advertisement theory development by exploring interaction effects of ambient pride type and advertisement type on product evaluation, as well as to the theory of consumer behavior by exploring how pride type moderates the mediating roles of cognitive response on the positive interaction effect of advertisement type and pride type on product evaluation. From the perspective of the current research, advertisers should research what kinds of events consumers have experienced to increase the effectiveness of their advertisements, and use self-trait advertisements when consumers are grouped under ambient hubristic pride, and use communion-focused advertisements when consumers are grouped under ambient authentic pride. However, future research is necessary to discover the reasons why the mediating role of affective response to advertisements in the interaction effects of pride type and advertisement type on product evaluation is not moderated by pride type.

웹사이트의 정보 모델과 사용성의 관계 (A Study on the Relation Between Information Model and Usability of Website)

  • 이지수
    • 디자인학연구
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    • 제13권4호
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    • pp.67-76
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    • 2000
  • 웹사이트는 다양한 컨텐츠 영역에서 여러 유형의 사용자 활동을 지원하며, 이에 따라 주요 인터페이스 디자인 문제를 추출하기 위한 서로 다른 접근을 요구한다. 본 연구에서는 웹사이트의 매체적 역할을 중심으로 개발자, 사용자, 웹사이트간의 관계를 이해하고 사용성에 관한 디자인 요소들에 대해 보다 체계적인 관점에서 파악함으로써 인터페이스 구현의 기초적인 틀을 마련하고자 한다. 매체적 측면에서 웹사이트는 사용자와 개발자 사이에 존재하는 일종의 정보체라 할 수 있다. 사용성을 중심으로 한 정보체의 형성에는 사용자, 개발자, 웹사이트 및 여러 환경적 요인들과 관련된 다양한 디자인 요소들이 포함된다. 이는 궁극적으로 정보체를 매개로 한 상호작용에 있어서 사용자와 정보체가 보다 수용하는 상태, 즉 공통적인 개념모델의 형성을 위한 것이 되어야 한다. 이를 위해서는 사용자 목표 및 인지적, 정서적 측면의 사용자 특성에 대한 이해를 바탕으로 크게 합목적성, 효율성, 주관적 만족의 사용성이 요구된다. 이러한 맥락에 따라 정보체의 기본 구조 즉, 정보 모델을 설정하고 이에 따른 디자인 요소 및 이의 특질에 대해 파악한다. 정보모델은 크게 내용 수준, 구성 수준, 표현 수준으로 구분할 수 있으며 각 수준별로 사용자의 적절한 인지적, 정서적 측면의 작용을 위한 디자인 요소들을 파악함으로써 인터페이스 디자인의 주요 문제를 체계적으로 이해한다.

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개인의 e-Learning 수용에 미치는 요인에 관한 연구 (An Empirical Study on the Factors Affecting Personnel e-Learning Acceptance)

  • 이석용;서창갑;김유일
    • 한국정보시스템학회지:정보시스템연구
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    • 제15권2호
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    • pp.49-75
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    • 2006
  • The main purpose of this study is to identify the factors affecting personnel e-Learning acceptance. We used self-efficacy and perceived playfulness as independent variables to extended Technology Acceptance Model in an e-Learning contort. Perceived playfulness is the one of the important personal intrinsic motivational factors which could enlarge the understanding process of technology acceptance in the personal perspective. Questionnaires were collected from 94 respondents who experienced e-Learning systems that L Corporation provided. This study developed and empirically tested a model representing the relationship by using Structural Equation Model among factors which are: perceived usefulness, perceived ease of use, perceived playfulness, self-efficacy and attitudes. Also we measured affective and cognitive attitude because, most psychometric literature explain attitude has two different dimensions which are affective and cognitive. The major findings of the study are summarized as follows. Firstly, the higher the perceived usefulness the more affected the behavioral intention was to use as well as attitude to be positive. Secondly, as much as perceived playfulness more affected the perceived ease of use as well as self-efficacy. Finally, the perceived ease of use and self-efficacy are not significantly affected attitude while they are affected perceived usefulness and perceived playfulness.

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