• 제목/요약/키워드: activity experience

검색결과 1,401건 처리시간 0.023초

지역사회 고령자의 낙상경험에 따른 위험요인 비교 (The Comparison of Risk Factors for Falls in the Community-Dwelling Elderly)

  • 김수민
    • PNF and Movement
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    • 제14권2호
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    • pp.93-103
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    • 2016
  • Purpose: This study aimed to investigate the factors that increase fall risk in the residential environment and the perceived fall risk among community-dwelling elderly through comparisons between fallers and non-fallers. Methods: The subjects were 95 community-dwelling elderly aged 65 years and over residing in the metropolitan city of Ulsan. A structured questionnaire consisting of items on sociodemographics and health- and fall-related characteristics was used and data were collected from July to August 2015. The data were analyzed with the SPSS/WIN program. Results: Among recent fallers, 38.9% had diagnosed diseases when the fall occurred, 56.87% were fearful of a recurrent fall, and 86.5% stated that they were increasing their carefulness but that had led to a decrease in activity. There were significant differences between elders who had fallen at least once and elders who had no falls in age, health status, depression, the experience of falling, fear of falling, diseases, and medications. Conclusion: The results indicate a need to assess risk factors to identify older adults with a high risk for falling and the need to develop multifactorial intervention programs that consider both environmental and perceived risk factors as well as physical risk factors to reduce and prevent falls among the elderly.

현상학적 접근을 통한 현대 건축 공간의 이해 (Understanding of the Contemporary Architectural Space through the Phenomenological Approach)

  • 정효경
    • 한국콘텐츠학회논문지
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    • 제13권7호
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    • pp.91-101
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    • 2013
  • 불확실성의 시대에 현대건축은 다양한 미디어의 발전으로 인해 표현 양상과 전개 및 방법론에 있어 과거에 비해 훨씬 자유로워지면서 건축의 표현 양상에도 많은 변화가 시도되고 있다. 특히 현상학이 대두되면서 건축공간에 현상학적 표현의 방법이 다각도로 진행되고 있으며 건축의 형태에서 벗어나 본질적이며 인간과 상호 소통하고 체험할 수 있는 공간에 대한 탐색이 활발히 진행되고 있다. 본 연구는 건축적 형태(Figure)와 공간(Space)을 지각하고 인식하게 되는 방법으로써의 현상학적 이해를 통해 기존의 물적 구조체로서의 건축에 대한 이해를 현상을 품은 콘텐츠의 주체로써 이해하여 다각적인 공간 디자인의 방법을 모색하고 적용하는데 있다. 건축의 표현양식에 있어서 현상적적 접근은 빛을 건축공간에 접목하여 발표한 건축들을 중심으로 살펴보았다.

청소년 문제행동 완화를 위한 도시농업 체험활동의 효과 분석 (Analysis of Effect of Urban Agricultural Experience Activities to Alleviate Problem Behaviors of Adolescents)

  • 정남식;이용학;강은지;김용근
    • 농촌지도와개발
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    • 제23권3호
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    • pp.271-283
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    • 2016
  • The purpose of this study is to verify the effect of urban agricultural practice on the factors of adolescent problem behavior. The main findings of this study are as follows. First, as a result of measuring quantitative research, urban agricultural practice improves 16.7% of self-worth, reduces 28.1% of depression, and improves 19.4% of sociality, the factors of adolescent problem behavior, and statistical significance is confirmed in all lower measures. Second, as a result of measuring qualitative research, there are overwhelmingly many cases that most items change positively or are maintained in sentence completion test. Third, a positive change of mind in adolescent communication, cognitive and problem- solving abilities, and participation is confirmed through observation of program participation behavior. It is significant for this study to confirm that urban agricultural experiential activity has a positive impact on the factors of adolescent problem behavior, and to verify educational effects and social values of urban agricultural practice including the necessity of development and operation of urban agricultural program to solve youth problems.

소비자의 정보탐색 행동에 관한 연구 -가전제품 구매행동을 중심으로- (Information Search Factor of Consumer Behavior -In case of purchasing electric goods-)

  • 강미옥
    • 대한가정학회지
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    • 제30권1호
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    • pp.149-161
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    • 1992
  • The purpose of this study is to analyze information search activity in purchasing behavior of household electric goods. Qusetionare survey method was used in this research. The sample was taken from 302 housewives living in Seoul, from 9th of Nov. to 20th of Nov, in 1991. Used statical methods were Frequency, Percentage, Crosstab, Anova, and Regression Analysis. The major findings are summarized as follows : 1) Component elements of information search : The means of acquiring information is that friends, neighbors, sales are most. A cause of choosing information is the sequence of satisfaction after using, easiness of interaction. The time in choosing goods is more month. 2) Component element of information search as social economic status housewife : children numbers and means of acquiring information(P<.01), education and a cause of choosing information(P<.05), life cost per month and a cause of choosing information(P<.05), social economic status and a time information search are significant. 3) A perception of risk as searching information : Among searching content of information a price influence a perception of risk. 4) Content of searching information and satisfaction of purchasing experience : Best choice is significant as quality of goods, difference of quality is significant as safety and degree of offering information is significant as a brand. 5) Satisfaction of purchasing experience following practical use of information : Best choice is significant as viewing of an exhibit and opinion of user. Difference of quality is not significant as any vairable. Degree of offer information influence searching pamphlet, searching an advertisement and opinion of user. 6) A perception of risk following source of an information : A perception of risk is most influenced by pamphlet.

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여가 문화 활동으로서 게임의 사회적 기능 (Social function of game as a leisure activity)

  • 유석호;이완복
    • 디지털융복합연구
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    • 제10권7호
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    • pp.245-251
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    • 2012
  • 게임 산업에 전반에 대한 부정적인 인식이 올바른 게임 문화 정착에 걸림돌이 되고 있는 시점에서 여가문화의 중요 선택 활동으로서 게임의 기능을 살펴보는 연구로서 본 연구의 의미가 있다. 여가시간에 즐겨하는 활동의 하나로서 게임의 주요 순기능으로는 스트레스해소와 긴장완화, 다양한 정체성체험과 긍정적 사회화경험, 자아존중감 강화와 이상형적 자아실현, 독립적 사고 및 문제해결능력강화, 학습동기부여, 신체능력향상, 공격적 성향의 감소, 평등적 의식배양, 기술문명에 대한 친숙감증가, 다양성에 기반을 둔 개성강화 등 10가지로 분석하여 보았다.

Experience With VTS/AIS as A Systems Integrator

  • Kinsella Tim;Manager Project;Ladd Stephen
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2000년도 International Workshop for AIS / ECDIS / VTS Interface
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    • pp.173-181
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    • 2000
  • Lockheed Martin has integrated and installed numerous AIS systems around the world as part of several VTS installation contracts and technology demonstrations for customers. Each of these systems incorporates specific customer requirements addressing differing objectives. This paper describes the capabilities and features of Lockheed Martin's current implementation of the Universal AIS system, and the experiences Lockheed Martin has had with earlier AIS and ADS (automated dependent surveillance) system installations. Specific examples are provided for an amphibious landing exercise with the US Army; installations at a Middle-East Oil port; technology demonstrations in New York Harbor, USA; river systems in New Orleans, Louisiana, USA; and coastal applications in the Gulf of Suez. The paper closes a brief overview of the most recent activity, the Turkish Straits VTMIS project that requires Universal AIS installations. The evolution of the technology and lessons learned will be discussed in the context of these examples. The perspective will be on Lockheed Martin's experience working with different customers to integrate AIS technology into a larger VTS or Port Information System. It will also discuss, from the practical side, how AIS information is used by a variety of maritime organizations with differing needs and information objectives.

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외국인 학부생 대상 대학 생활 문화 교육을 위한 기초 연구 (A Basic Study on the Culture of College Life for International College Students)

  • 장미정
    • 한국어교육
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    • 제28권3호
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    • pp.127-152
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    • 2017
  • The purpose of this study is to clarify the perception and educational needs of international college students regarding the culture of college life. A questionnaire was given to international college students who are studying at universities in Korea. The results showed that international college students need to study about the culture of college life and had a perception that it is desirable to learn this through general education classes or freshman subjects after entering university. Also, the culture of college life can be divided into nine categories: bachelor's system; career and employment; university support centers and systems; interpersonal relations; departmental events; housing and living expenses; freshmen's events; exchange activities and programs; and cultural experience activities. International college students showed higher learning needs in order of career and employment; cultural experience activity; and bachelor's system. In addition, the characteristics of the learners showed different educational needs according to year of study and Korean language proficiency. The significance of this study is to specify the items of the culture of college life required for international college students, to measure the validity and reliability of these items, and to categorize the elements of the culture of college life.

과학관 현장체험학습에 대한 초등 교사의 인식과 교육에 대한 실태 조사 (Elementary School Teachers' Perception and the Status of Education Program on Science Museum Field Trips)

  • 문재원;나지연
    • 한국초등과학교육학회지:초등과학교육
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    • 제38권1호
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    • pp.87-101
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    • 2019
  • The purpose of this study was to investigate elementary school teachers' perception and the status of education program on science museum field trips by using a questionnaire (188 teachers) and interview (6 teachers). The results of the research are as follows. First, factors influencing elementary school teachers who choose the science museum as a place for field trips were 'student's interest', 'teacher's own experience related to the science museum', 'science curriculum', 'suggestions from a fellow teacher', 'space available for field work' and so on. Second, 82% of the respondents conducted pre-education program, but they mainly conducted safety education. Third, the teacher conducted post-education program less than pre-education program. In the post-education program, the most activities were to express and share knowledge and experience gained from the science museum. Fourth, 52.2% of the teachers provided tasks or activity sheets during science museum field trips. Fifth, the teachers mainly served as safety guide. In addition, the teachers thought that safety guide was the most important role of teacher in science museum field trips. Sixth, the teachers thought that the method of viewing the science museum's collection, which emphasizes the role of docent rather than the teacher, was more educational.

지역사회 자원을 활용한 지속가능발전교육 프로그램의 개발과 적용 (The Development and Application of Education for Sustainable Development Program Using Community Resources)

  • 함다정;박재근
    • 한국초등과학교육학회지:초등과학교육
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    • 제38권1호
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    • pp.149-162
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    • 2019
  • The purpose of this study was to develop an education for sustainable development(ESD) program using community resources in Paju and to investigate the influences on ESD competencies of 6th graders. The community resources used were Unjeong lake park, environmental circulation center, environmental management center, currency museum, butterfly museum, experience center for peaceful unification, Yulgok arboretum, and Jangsan observatory. The newly developed program was related to creative-experience activity and composed of 15 sessions for 6th-grade class in elementary school, including all of the environmental, economic, and social aspects of ESD. Two classes of the 6th grade were divided into the experimental group and the control group. The results to examine the effects of the program were as follows. First, it was proven that ESD program using community resources did not help improving the perception and function competencies of learners except for the thinking abilities. Second, it contributed to the improvement of learners' attitude competencies, especially in self-reflective attitude and other-oriented attitude. Also, according to in-depth interview, the students were constantly developing their values for sustainable development, reflecting their thoughts and behaviors in a reflective way and improving their attitude toward life.

The Economic Cooperation Potential of East Asia's RCEP Agreement

  • Armstrong, Shiro;Drysdale, Peter
    • East Asian Economic Review
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    • 제26권1호
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    • pp.3-25
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    • 2022
  • East Asia's Regional Comprehensive Economic Partnership (RCEP) came into force in 2022 as the world's largest free trade agreement. RCEP was concluded, signed and brought into force in the face of major international uncertainty and is a significant boost to the global trading system. RCEP brings Australia, China, Japan, South Korea and New Zealand into the same agreement with the ten member ASEAN group at its centre. It keeps markets open and updates trade and investment rules in East Asia, a major centre of global economic activity, at a time of rising protectionism when the WTO itself is under threat. The agreement builds on ASEAN's free trade agreements and strengthens ASEAN centrality. One of the pillars of RCEP is an economic cooperation agenda which has its antecedents in ASEAN's approach to bringing along its least developed members and builds on the experience of capacity building in APEC and technical cooperation under the ASEAN Australia-New Zealand Free Trade Agreement. There is an opportunity to create a framework that facilitates deeper economic cooperation that involves experience-sharing, extending RCEP's rules and membership at the same time as strengthening political cooperation. The paper suggests some areas that might be best suited to cooperation - that is confidence and trust building instead of or before negotiation - and discusses how non-members may be engaged and the membership expanded. Options such as multilateralising provisions and becoming a platform for policy convergence and coordinating unilateral reforms are canvassed.