• Title/Summary/Keyword: Youth Generation

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Factors Influencing Attitudes towards Youth Policy among Korean 20s and 30s (한국 2030세대의 청년정책에 대한 태도와 영향요인)

  • Kim, Young-Mi
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.386-396
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    • 2018
  • The purpose of this study is to examine young Koreans' welfare attitudes towards youth policy and to analyze the determinants on such attitudes. The main results are as follows. Many young people(72.1%) understand that government should be responsible for youth support and spending on youth support policy(49.5%) and job support policy(59.7%) should be expanded than current level. But only 24.1% approved the provision of youth allowance. There was a significant in-group heterogeneity among the young generation in terms of support for expanding fiscal spending for youth policy and youth allowance provision. Results from the regression analysis indicated sex, age, education level, employment status, type of housing affect attitudes towards youth policy and statistical significance of them was different according to each analytic model. Korean young adult generally perceived that our society was unequal and the higher the perception of inequality, the higher support for youth policy. These results implicates that in-group heterogeneity among youth generation in terms of socio-economic needs and subjective perception should be regarded as important factor in the youth policy making process.

A Study on the Determinants of Satisfaction for The Generational Integration Programs

  • Mi-Hwa JANG;Woo-Sik LEE
    • Journal of Wellbeing Management and Applied Psychology
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    • v.7 no.2
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    • pp.13-21
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    • 2024
  • Purpose: The purpose is to expand the role of local senior welfare centers as a place for intergenerational integration by analyzing the intergenerational awareness and satisfaction of participants in the intergenerational integration program. Research design, data and methodology: The empirical study conducted a survey on 205 participants (114 seniors, 91 teenagers) of the generation integration program being implemented at a senior welfare center located in Seoul. Results: Regarding the satisfaction of participants in the generation integration program, both the elderly and youth showed that the more contact they had between generations, the higher the satisfaction with participation. In the case of the elderly, the better the subjective health status, the older the respondent, and the lower the educational level, the higher the satisfaction, and the more frequently they met youth, the higher the satisfaction. On the other hand, the longer the youth participated in the program, the weaker their negative emotions toward the elderly, and the higher the degree of visits to grandparents, the higher their satisfaction with participation. Conclusions: The biggest determinant of satisfaction with the generational integration program at senior welfare centers is the intensity and frequency of contact between the elderly and youth generations.

Factors of the Happiness of Youth Generations by Work-Life Balance: A Cross-National Comparison Utilizing the Better Life Index and World Value Survey (청년세대의 일-삶 균형 수준과 행복 요인: OECD '더 나은 삶의 지수(Better Life Index)'와 '세계가치관조사(World Value Survey)'를 활용한 다국가 비교)

  • Park, Mee Sok;Kim, Mi Young;Kim, Kyoung-A;Chun, JeeWon
    • Journal of Family Resource Management and Policy Review
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    • v.23 no.2
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    • pp.79-97
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    • 2019
  • This study aimed for in-depth observation of the status quo of the youth generation's happiness utilizing the Better Life Index and the World Value Survey. To serve this purpose, the study selected 11 of the Organization for Economic Cooperation and Development(OECD) member countries (Australia, Estonia, Germany, Japan, Korea, Mexico, New Zealand, Poland, Sweden, Turkey, United States) that overlapped with the subject countries of the World Value Survey. The results of the observation first revealed that among the work-life balance levels of youth generations from across the 11 studied countries, the level for Korean youth was in a very poor state. Second, the happiness level of Korean youth also sat among the bottom ranks, with the aspects of politics, friendship, and career casting a heavy influence on importance to life; specifically, the youth generations of Turkey and Germany showed high levels of life purpose, while Korean youth displayed outstanding results in the challenge aspect. The third finding of this study reported that family, religion, power, benevolence, and challenge were commonly related to the happiness level of youth generations in countries with a higher work-life balance. The results of this study are expected to contribute to the much needed attention and support for improving the happiness level of the Korean youth generation, who will eventually play the leading role in our future society.

Is the Youth Generation Free from the Digital Divide? -A Study on the Utilization of Mobile Information of the 2030 Youth Generation in Korea- (청년은 정보 활용격차에서 자유로운가? - 한국 2030 청년세대의 모바일 정보 활용에 관한 연구 -)

  • Kim, Seolihn;Koo, Hye-Gyoung
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.39-54
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    • 2021
  • This study aim to demonstrate and categorize the status of level of mobile information utilization of the 2030 youth generation, and to identify factors that may affect the digital divide within the generation. For this purpose, 1779 data were analyzed using materials for the 2018 digital divide survey in Korea Ministry of Science and ICT. According to the level of information utilization, the consumers were categorized into three types : reference group (46.5%), high utilization group (27.2%), and low utilization group (26.3%). There were statistically significant differences in demographics variable, consumer capabilities, living satisfaction by type of consumer. In addition, the factors influencing the digital divide of the high utilization group and low utilization group were identified compared to the reference group. It is meaningful that this study confirmed the actual gap of information utilization and raised the possibility of the digital divide within the 2030 youth generation.

The Factors Affecting the Level of awareness of Life and Happiness Perceived by Youth Generation (청년세대 삶의 인식 수준과 행복도의 영향요인)

  • Kim, Jikyung
    • 한국사회정책
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    • v.25 no.3
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    • pp.209-245
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    • 2018
  • In this study, we examined at what level young people perceive their level of life and the overall degree of happiness in their lives, and empirically analyzed the factors affecting them through multiple regression and ordered logit models. As a result of the analysis, young people were more aware of the degree of overall happiness than their perception of their lives. It has been confirmed that the factors affecting the young generation's perception of the level of life and the degree of happiness are different and different factors are working on each group. In addition, it has been found that the subjective factors of psychological and emotional characteristics have a greater influence than the objective factors of social and demographic characteristics at the level of awareness of life and happiness level. However, in the case of the youth group, it was found that objective factors such as job satisfaction are the determinants that have the greatest influence on life awareness and happiness. The tendency to paradoxically respond to the current level of happiness due to despair of the future has been found to be seen in some subgroups(middle income plus working group) rather than in the whole youth generation.

'Youth from Inside to Outside' : A Comparative Study on the Reflected Relations between the Korean Young Generation and the Popular Music in 1990s and 2010s on the Basis of the Mimesis Theory ('청년 안에서부터 바깥으로' : 미메시스 이론을 근간으로 1990년대와 2010년대 청년세대의 저항 및 욕망과 대중음악의 연관성에 대한 비교 연구)

  • Woo, Jihye;Baek, Seon Gi
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.553-568
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    • 2018
  • Popular music is a spce where intrinsic desires and values of young people are well exposed in its process of production and consumption. Previous discussions of Korean youth and youth culture have been proceeding mainly in the sense of their resistances to older generation. However, this is limited in that it neglects the inherent microscopic characteristics of youth culture. The purpose of this study is to investigate what the signs and discourses of youth generation make and share in popular music, and how it relates to social context through the 'Mimesis' theory. As a result, the songs of the 1990s remarkably showed the resistance to the old generation in its narrative structure and have signs which expresses repression and uniformity. On the other hand, the songs of the 2010s have many fragmented signs which has been reconstructed into individualized discourse structure. It is assumed that the songs have been able to gain a lot of empathy and popularity from the young generation by visualizing emotions and desires experienced by themselves in the social context. Through this study, it suggests to pay attention to the sensitivity, desire and creativity of young people in music in the social and cultural context of the time.

Electronic Games Appropriated for the Classrooms: A Proposal of the Questionnaire Containing 17 Questions (교실로 들어온 전자오락게임: 게임에 관한 열일곱 가지 질문)

  • Park, Sung-Bong
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.156-172
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    • 2008
  • The point of departure is the Popularity of the electronic games among the youth generation. This study attempts to make up a questionnaire containing the questions which are intended for the youth generation realistically and at the same time in a meaningful way pedagogically. Any researcher who wants to understand the youth culture at the present time is necessary to approach the youth generation in a positive attitude of learning, so asking the questions to the youth generation is as important as having the answers. That is to say, this paper is not a statistical analysis of the questionnaire, nor a empirical research of youth's reception of the electronic games. Now that the emphasis of the paper is located on the very way of approaching the youth generation concerning the electronic games, this study starts with the university students in the first place because they are in a more advantageous milieu for conversation in the classroom on the subject. To be sure, this study will be able to cover the whole area of primary, junior or senior high-school by way of some modifications. Conclusively, this paper aims at providing with practical ideas of teaching, which immediately can be appropriated into the classroom by the teachers in the actual field, and drawing attention to the potential educational contents of the cultural products. Furthermore, the questionnaire proposed in the paper is meant for the first step towards the aesthetics of the electronic games with a view to the game-imagination.

A study on the formation of Youth's Fashion based on Street Fashion (스트리트 패션을 근원으로 한 영 패션의 형성에 대한 연구)

  • 신혜영
    • Journal of the Korean Society of Costume
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    • v.27
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    • pp.5-16
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    • 1996
  • In today's fashion Street is a birthplace of new generation fashion and Street Fashion have frequently influenced on high fashion. From this view point this study is a meaningful approach to forecast future fashion trend by examining the street style of youth who are regarded as Street Fashion leaders. The purpose of this study is to examine the Youth Fashion style in early 1990s and to pro-vide a reference to fashion designer and mer-chandiser in trend forecasting and product plan-ning. This study is focused on 1990s Youth Fashion style through the historical Street Fashion : 1950s Teddy boys & Mods 1960s Hippies & Skinhead and 1970s Punk. There were mainly two popular Street Fashion phenomena in early 1990s. There were mainly two popular Street Fashion phenomena in early 1990s. One is grunge fashion created by new gener-ation in opposition to existing generation society and impacting on hish fashion leaders. The other is Remix style that is mixed : sub culture fashion originated by young group in 1950-1970s with 1990s sensitivity. Both fashion styles origionated and led by youth of street have influenced on famous high fashion designeres as well as the general public. Street Fashion will continue to play an import-ant role in future fashion and more study and interest on Street Fashion should be taken by fashion forecaster and related.

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A Study on Youth Culture Expressed in Contemporary Fashion Design -Focused on Russian Designers Gosha Rubchinskiy and Tigran Avetisyan- (현대 패션 디자인에 표현된 유스컬처에 관한 연구 -러시아 디자이너 고샤 루브친스키와 티그란 아베티샨을 중심으로-)

  • Jeong, Areum;Chun, Jaehoon
    • Fashion & Textile Research Journal
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    • v.21 no.3
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    • pp.253-266
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    • 2019
  • Street fashion style expressing youth culture has become mainstream in the fashion field. Russian fashion designers who experienced the post-Soviet era in their youth have gained attention for the freshness of a youth inspiration. This study selected two representative young Russian fashion designers, Gosha Rubchinskiy and Tigran Avetisyan and analyzed their fashion works concerning characteristics of youth culture. Literature studies and case studies were conducted as research methods. The subject of the case studies were Gosha Rubchinskiy's fashion works from 2015 S/ S to 2018 F/W and Tigran Avetisyan's fashion works from the 2012 CSM Fashion Show to 2018 F/W. The results of the analysis are as follows. First, their fashion works express 'resistance' against the older generation and society. Second, we can also see the 'conformity' of the use to make a strong cohesion. Third, the fashion works symbolized an 'expression of individuality' of the youth. Fourth, the fashion works express an 'importance of practicality' related to the values of the young who prefer to high cost-effectiveness goods. Last, there is a 'remixed culture' in the Russian designer's works where a previously mixed culture mixes with others in creating a completely new one. This study analyzed the characteristics of a contemporary youth culture that influenced the world fashion market and contributed to understanding that the young generation is active in all aspects of society.

Exploring Factors Influencing Life Satisfaction of Youth using Random Forests (랜덤포레스트를 활용한 청년 삶의 만족도 영향 요인 탐색)

  • Sungsim Lee
    • Journal of Industrial Convergence
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    • v.21 no.7
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    • pp.9-17
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    • 2023
  • This study was conducted to explore the factors that affect youth life satisfaction in order to find ways to increase their life satisfaction. For this purpose, we utilized data from the National Youth Policy Institute's '2021 Youth Socio-Economic Survey' to study 2,041 youth aged 18-34 as of 2021. The randomForest method was applied to explore various variables that affect youth life satisfaction. A total of 21 variables were analyzed, including demographic and socio-demographic factors and psychological and emotional factors.The results of exploring the variables affecting youth life satisfaction using randomForest are as follows. First, all 21 predictors were found to have an impact on young adults' life satisfaction. Second, the most significant impact on youth life satisfaction was found to be 'work values'. Third, it can be seen that young people's perceptions of society, such as 'political effectiveness' and 'perception of older generation', are also variables that affect youth life satisfaction. Based on these findings, the variables affecting youth life satisfaction are explained and discussion points are presented.