• Title/Summary/Keyword: XR

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Analyzing Drift Patterns of Spray Booms with Different Nozzle Types and Working Pressures in Wind Tunnel (풍동실험에 의한 붐식 살포 농약의 노즐형태와 분사압력에 따른 비산 특성 분석)

  • Park, Jinseon;Lee, Se-Yeon;Choi, Lak-Yeong;Jeong, Hanna;Noh, Hyun Ho;Yu, Seung-Hwa;Song, Hosung;Hong, Se-woon
    • Journal of The Korean Society of Agricultural Engineers
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    • v.63 no.5
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    • pp.39-47
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    • 2021
  • With rising concerns about pesticide spray drifts, this study analyzed the drift patterns of two typically-used nozzles, XR nozzle and AI nozzle, concerning their working pressures and wind speeds by wind tunnel experiments. AI nozzle showed low drift potential with larger droplet sizes compared to XR nozzle. Airborne and deposition drifts of XR nozzle were two times higher than those of AI nozzle under high wind speeds (≥2 m s-1). In all cases, higher working pressures decreased the droplet sizes, thereby increasing the airborne and deposition drifts. Higher wind speeds also resulted in more airborne drifts, while ground deposition was increased under lower wind speeds. These effects of working pressures and wind speeds on the airborne and deposition drifts were observed at leeward distances less than 4 m from the nozzles. However, the airborne and deposition drifts were barely affected by the working pressures and wind speeds at leeward distances more than 11 m. The measurements were fitted to regression models of the drift curve with acceptable R2 values greater than 0.8, demonstrating that further studies will be useful to settle domestic issues of spray drifts.

A study on non-face-to-face 5AL teaching and learning method applying extended reality (XR)

  • Lee, Byong-Kwon;Lee, Kyoung-A
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.9
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    • pp.125-132
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    • 2021
  • At a time when non-face-to-face classes are being held for a long time due to Corona (COVD-19), research on non-face-to-face teaching and learning methods is needed. Existing teaching and learning methods are limited in their application to non-face-to-face classes as they present face-to-face practical and experiential teaching methods. In this study, we present a method of utilizing the extended reality (XR: eXtended Reality) technology for the 5AL (5 Activity Learning) teaching method, which is a teaching and learning method selected by the Institute for University Education Innovation. The 5AL teaching method consists of PBL Learning, Havruta Learning, Flipped Learning, Smart Activity Learning, and Gamification Learning. In this study, a method of combining the released extended reality contents with 5AL was presented. In addition, we developed content that integrates the 5 learning methods of 5AL and confirmed the learning effect through testing.

Implementation of Metaverse Based Realistic Education Platform

  • Sukyong, Jung;HyungSoo, Park;HwanSoo, Kang;Jinhyung, Cho;Larry S, Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.77-87
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    • 2023
  • Currently, due to Covid-19, non-face-to-face activities are underway in various fields, and non-face-to-face education is also necessary in the education field. In this paper, we develop and utilize a metaverse-based realistic education platform that combines the latest realistic 3D technology and XR interactive technology to enhance students' understanding of the latest technology and strengthen their educational capabilities. To this end, we understand the main technologies of metaverse in terms of education, investigate contents and application cases of education using metaverse, and compare them with the proposed realistic educational platform. In the future, non-face-to-face education is expected to account for an important portion, and more effective learning is expected through the metaverse-based realistic educational platform developed in this paper when instructor lectures the MZ generation in a virtual world called metaverse.

Research on Fashion Edutech XR Content Applying Skeuomorphism (스큐어모피즘을 적용한 패션 에듀테크 XR 콘텐츠 연구)

  • Hyang-Ja, Kim
    • Fashion & Textile Research Journal
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    • v.25 no.5
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    • pp.560-567
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    • 2023
  • This study aims to rediscover the industrial value of a borderless service in the hyper-connected era by producing fashion content at the forefront of the cultural industry as XR content and contributing to developing fashion content for edutech. The research method employed design aesthetic theory, while the empirical proposal utilized scientific knowledge information to build a framework for 3D convergence content. The characteristics of fashion content exhibitions that apply the neumorphism technique are as follows: The first is a virtual space that produces clothing culture by type. Africa, where dyeing and crafts are developed, selects a product-oriented exhibition type; Asia, where weaving and textiles are excellent, selects a random movement type; and Europe, where the evolution of clothing design over time is evident, selects a guided movement type to create a three-dimensional fashion edutech. The goal was to produce content. The second is creative reproducibility, which combines a new fashion design that embraces the aura of the original with a trendy sense. The realistic folk costume style of the original allowed for its implementation in the AR exhibition space using historical traditional style techniques such as weaving and textiles. The third is building organic, modular content. By designing and then saving/editing/arranging the basic VP zone for each style, learners and instructors can freely edit the content for each fashion class topic and create various presentations to ensure that it functions as non-face-to-face edutech content around the world.

Usability Evaluation of XR Content for Production Training Through Word Cloud Analysis (워드클라우드 분석을 통한 제작공정 교육용 확장 현실 콘텐츠 사용성 평가)

  • Eeksu Leem
    • Journal of Advanced Navigation Technology
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    • v.28 no.4
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    • pp.574-581
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    • 2024
  • This study explores the usability of extended reality (XR) content tailored for production process training, with a focus on user experience. Participants engaged with extended reality training modules, and qualitative data was subsequently collected through interviews. These interviews evaluated the hardware, user interface, and overall user satisfaction. The analysis utilized python packages for keyword extraction and word cloud visualization, offering insights into user perceptions. The findings revealed that although the hardware was deemed comfortable, concerns were raised regarding its weight and heat emission. The interactive interface, which relies on hand tracking, encountered issues with recognition rates, leading to suggestions for alternative input methods. Users acknowledged extended reality's potential impact on industries like healthcare and education, sharing both positive and negative views on the technology. This research enhances our understanding of user responses and guides the future enhancement of extended reality content for industrial applications, aiming to improve its quality and practical usability

Comparison of the effects of gamma ray, electron beam, and X-ray irradiation to improve safety of black pepper powder (후춧가루의 위생화를 위한 감마선, 전자선 및 X-선 조사 효과 비교)

  • Park, Jae-Nam;Jung, Koo;Yoon, Young-Min;Choi, Soo-Jeong;Kim, Jae-Hun;Lee, Ju-Woon;Song, Beom-Seok
    • Food Science and Preservation
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    • v.21 no.3
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    • pp.315-320
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    • 2014
  • This study evaluated the effects of a gamma ray (GR), electron beam (EB), and X-ray (XR) to improve the safety of black pepper powder. The black pepper powder was irradiated by GR, EB, and XR at 2, 4, 6, 8, and 10 kGy. The results of the total bacterial populations in the black pepper power sample showed a similar effect on microbial decontamination for radiation sources. Radiation sensitivity ($D_{10}$ value) on the initial bacteria loads in the sample was 2.24 kGy in GR, 2.37 kGy in EB, and 2.75 kGy in XR. In addition, there were no differences among the radiation sources. The color values, such as L (lightness), a (redness), and b (yellowness), were not changed significantly. The sensory characteristics of GR, EB, and XR irradiated black pepper powder were decreased when the radiation dose increased, but there was no significant changes among the radiation sources. The results can be applied to investigate the effects of radiation sources on the microbiological and sensory characteristics of black pepper powder.

Usability of CPR Training System based on Extended Reality (확장현실 기반의 심폐소생술 교육 시스템의 사용성 평가)

  • Lee, Youngho;Kim, Sun Kyung;Choi, Jongmyung;Park, Gun Woo;Go, Younghye
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.115-122
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    • 2022
  • Recently, the importance of CPR training for the layperson has been emphasized to improve the survival rate of out-of-hospital cardiac arrest patients. An accurate and realistic training strategy is required for the CPR training effect for laypersons. In this study, we develop an extended reality (XR) based CPR training system and evaluate its usability. The XR based CPR training system consisted of three applications. First, a 3D heart anatomy image registered to the manikin is transmitted to the smart glasses to guide the chest compression point. The second application provides visual and auditory information about the CPR process through smart glasses. At the same time, the smartwatch sends a vibration notification to guide the compression rate. The 'Add-on-kit' is a device that detects the depth and speed of chest compression via sensors installed on the manikin and sends immediate feedback to the smartphone. One hundred laypersons who participated in this study agreed that the XR based CPR training system has realism and effectiveness. XR based registration technology will contribute to improving the efficiency of CPR training by enhancing realism, immersion, and self-directed learning.

Synchrotron X-ray Reflectivity Studies on Nanoporous Low Dielectric Constant Organosilicate Thin Films

  • Oh, Weon-Tae;Park, Yeong-Do;Hwang, Yong-Taek;Ree, Moon-Hor
    • Bulletin of the Korean Chemical Society
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    • v.28 no.12
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    • pp.2481-2485
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    • 2007
  • Spatially resolved, quantitative, non-destructive analysis using synchrotron x-ray reflectivity (XR) with subnano-scale resolution was successfully performed on the nanoporous organosilicate thin films for low dielectric applications. The structural information of porous thin films, which were prepared with polymethylsilsesquioxane and thermally labile 4-armed, star-shaped poly(ε-caprolactone) (PCL) composites, were characterized in terms of the laterally averaged electron density profile along with a film thickness as well as a total thickness. The thermal process used in this work caused to efficiently undergo sacrificial thermal degradation, generating closed nanopores in the film. The resultant nanoporous films became homogeneous, well-defined structure with a thin skin layer and low surface roughness. The average electron density of the calcined film reduced with increase of the initial porogen loading, and finally leaded to corresponding porosity ranged from 0 to 22.8% over the porogen loading range of 0-30 wt%. In addition to XR analysis, the surface and the inner structures of films are investigated and discussed with atomic force and scanning electron microscopy images.

Bayesian estimation of the Korea professional baseball players' hitting ability based on the batting average (한국프로야구 선수들의 타율에 기반된 타격 능력의 베이지안 추정)

  • Cho, Yong Ju;Lee, Kwang Ho
    • Journal of the Korean Data and Information Science Society
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    • v.26 no.1
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    • pp.197-207
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    • 2015
  • In baseball game, the hitting ability of batter is frequently assessed by a batting average, a run batted in, a home run, a run scored, an on-base percentage, etc. Recently, more comprehensive indicators such as OPS, ISO, SECA, TA, RC and XR are often used. But, these measures generally shows large deviations since they are calculated from the data for a certain period of time, and they are not an estimate of a population parameter, either. In this paper, we will presume the pure hitting ability of the korea professional baseball players as a parameter which is depend upon at bat. We will estimate the parameter by using the Bayesian method.

SAFETY STUDIES ON HYDROGEN PRODUCTION SYSTEM WITH A HIGH TEMPERATURE GAS-COOLED REACTOR

  • TAKEDA TETSUAKI
    • Nuclear Engineering and Technology
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    • v.37 no.6
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    • pp.537-556
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    • 2005
  • A primary-pipe rupture accident is one of the design-basis accidents of a High-Temperature Gas-cooled Reactor (HTGR). When the primary-pipe rupture accident occurs, air is expected to enter the reactor core from the breach and oxidize in-core graphite structures. This paper describes an experiment and analysis of the air ingress phenomena and the method fur the prevention of air ingress into the reactor during the primary-pipe rupture accident. The numerical results are in good agreement with the experimental ones regarding the density of the gas mixture, the concentration of each gas species produced by the graphite oxidation reaction and the onset time of the natural circulation of air. A hydrogen production system connected to the High-Temperature Engineering Test Reactor (HTTR) Is being designed to be able to produce hydrogen by themo-chemical iodine-Sulfur process, using a nuclear heat of 10 MW supplied by the HTTR. The HTTR hydrogen production system is first connected to a nuclear reactor in the world; hence a permeation test of hydrogen isotopes through heat exchanger is carried out to obtain detailed data for safety review and development of analytical codes. This paper also describes an overview of the hydrogen permeation test and permeability of hydrogen and deuterium of Hastelloy XR.