• Title/Summary/Keyword: Workshop Design

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Study on Design Education Plan Using Microcontroller Board Prototyping Tool

  • Nam, Wonsuk
    • International Journal of Contents
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    • v.14 no.3
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    • pp.61-68
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    • 2018
  • Unlike in the past, where the expression of the form was given a priority, with the widening of the scopes of the designs, the proportion of design education institution curricula targeting user experience and the application of technology is continually and gradually increasing. Open source microcontroller boards such as Arduino have initiated attracting attention as a countermeasure against these changes. These prototyping tools have many advantages for the diversification of expression and design verification in the design field and therefore have a high likelihood of being introduced into many design education institutes; however, the tools act as high entry barriers for design students who lack engineering knowledge. Although various educational content and tools have been developed to address the issue of barrier, existing solutions remain insufficient as alternatives for the purpose of activation. In this study, we investigated the present state of related education content and conducted a pilot workshop using a prototype microcontroller board with simplified coding. We intend to use the results of this investigation to develop study material for design education. We started by conducting a survey regarding the pre-university education situation. It was observed that engineering education opportunities are insufficient and the problem of mutual application between educations due to course-based education was not realized. We also analyzed the characteristics of simplified training tools using the microcontroller to establish a direction for educational design and conducted a pilot workshop using the microcontroller toolkit with a simplified coding process based on this content. Students who lack a basic knowledge of engineering technology received instruction, and after completing minimum preliminary training, they proceeded to practical exercises that involved utilizing the toolkit. Through this process, we identified the need for a simple-type microcontroller board with low-complexity for use in educating students majoring in design. We also identified some obstacles that serve as barriers to entry of utilizing microcontroller board. Based on these results, we propose several functional requirements and teaching guidelines for prototyping toolkits for design education.

Pre-Evaluation of Users on Flexible Elderly Housing Alternative (융통형 노인주거대안에 대한 사용자 사전평가 연구)

  • Lee, Yeun-Sook;Lim, Yea-Ji;Hwang, Ji-Hye;Yoon, Hye-Gyung
    • Korean Institute of Interior Design Journal
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    • v.21 no.1
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    • pp.248-257
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    • 2012
  • The demand of elderly care facilities due to aging population has been increased and the trend of developed countries implies the necessity of innovate approach for elderly care in Korea. The purpose of this research is to evaluate the flexible elderly housing alternative which has been introduced showing adaptability and small scale. This elderly housing alternative was designed to fulfill the condition of residential facilities for various aging phases from the independent elderly to dependent elderly. The workshop method was used for pre-evaluation of the flexible elderly housing alternative from the viewpoint of administrators, care givers and the elderly. The pre-evaluation is to estimate the facility before finalizing the design so that it facilitates more effective and suitable plan by reducing the trial and error beforehand, unlike the post-evaluation. Major responses of plans were positive and the needs for improvement about some concerns were revealed. Thus, relevant aspects of architectural drawings were amended according to workshop participants' needs and features that require to be reflected during further planning procedures were also improved. The result of this research will develop the flexible elderly housing alternative and contribute to foster environment for the elderly as well.

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The Interaction of Modern European Fashion rind Art - Austrian Art and Fashion from the Late 19th Century until World War I - (근대 유럽의 복식과 미술의 상호작용 - 19세기 후반부터 제1차 세계대전까지의 오스트리아 미술과 복식 -)

  • 홍기현
    • The Research Journal of the Costume Culture
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    • v.10 no.1
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    • pp.37-48
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    • 2002
  • The following paper deals with the interaction between an Austrian art trend from the late 19th century until World War I, the Vienna Separatist Movement, and the Vienna Workshop dress and its ornaments in part designed by the artists belonging to the former mentioned school. Gustav Klimt′s paintings along with his photographs and pictures and articles published in the "Wiener Mode" magazine were subject of analysis. The focus was on Klimt′s paintings with female themes whereby a comparative analysis was made between the development of the forms, hues and ornaments of clothing and the style of paintings at that time. The whole development was classified into three phases. The first period from 1897∼1905 marks the birth of the Vienna Separatists along with the clothing reform movement. The heyday of the Separatists represents the second phase from 1906∼1913 and the decline of the very school and the Vienna Workshop period lasts from 1913∼1918. Refromed dresses were started to be recognized as alternatives, from 1897 when the Separatists started to gain foot until 1o05, and Kimt and Van de Velde published designs that were comfortable and elegant. From 1906 to 1913 the expressionism and Reform Mode of the Vienna artists started to flourish. But during the War the Separatist Movement, which triggered the modernazation of Vienna declined and instead the decorative art of Vienna Workshops started to develop. The asymmetric design of the dress, exotic patterns, shades of complementary colors and reformed clothing were frequently used by Kimt and other Separatists. This is an instance where fashion design directly influenced art and different branches can reflect the same aesthetic standards within the same time frame.

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Applying Machine Learning in UX Design Process (UX 디자인 과정에서의 머신러닝 활용 방법)

  • Lee, Ji-Hye
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.157-164
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    • 2019
  • This paper investigates applicable methods of using machine learning(ML) in design process that is currently at infant stage and discuss how designers can use machine learning in UX design process. This research is differentiated from design method for machine learning-based products or services. For this purpose, this paper conducted literature reviews and case investigation and discussed three categories of design method of combination with such as 1) UX design centered ML, 2) ML system centered UX, and 3) UX-ML matchmaking. With this investigation, the workshop was conducted with specifically applicable methods of 2) and 3) for designers. Throughout the workshop, this paper analyzed each method' process with pros and cons in details. Throughout the process, this paper suggests precise methods of applying ML into UX design process.

Effect of Experiencing Characteristics of Preparatory Business Starters on the Formation of Dynamics for Launching into the Society

  • Chung, Mi-Hye;Park, Key-Yoon;Moon, Young-Ae;Park, Chan-Mee;Park, Sun-Ui;Han, Suk-Hee
    • The International Journal of Costume Culture
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    • v.13 no.2
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    • pp.104-117
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    • 2010
  • The purpose of this study is to find out the effect of on-the-job experiencing program on the formation of dynamics such as creativity, organizing, and clarity necessary for launching into the society through a cause-and-effect analysis to determine the priority of resources investments and improvements of educational courses. As a result, the selling experience and planned workshop were found to have effect on the creative dynamic that preparatory business starters must secure without fail. This means that e-Fashionn Lab(http://www.bc2d.com) which is an experiencing program, is fully accomplishing its initial objective set up at the time of the system design. In addition, the selling experience and the mini-home page experience were found to have effect on the formation of organizing dynamic of preparatory business starters. This shows that the system design to realize the database of personal friendships and personal information is being used fully as an educational practice instruments. Lastly, the selling experience and planned workshops were found to have effect on the formation of clarity dynamic of preparatory business starters as experiencing characteristic has effect on creativity. However, the community (work room) experience was found to have no effect on the formation of dynamics necessary for preparatory business starters to advance into the society at this study. This signifies that the system input resources should be pushed back in priority and that curriculums and system design should be concentrated on strengthening the selling experience and planned workshop in general.

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A Numerical Optimization Study on the Ventilation Flows in a Workshop (작업장 환기장치 최적화 유동 연구)

  • 엄태인;장동순
    • Journal of the Korean Society of Safety
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    • v.10 no.1
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    • pp.64-73
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    • 1995
  • A preliminary study is performed in order to design an effective ventilation equipment for the control of possible pollutants in a workshop. To this end, the Patankar's SIMPLE methodology is used to investigate the flow characteristics of the contaminated thermal deflected jet which is encounted often in practical hood system. SIMPLE-Consistent algorithm is employed for the pressure-velocity coupling appeared in momentum equations. A two equation, k-$\varepsilon$ model is used for Reynolds stresses. The prediction data is compared well against the experimental results by Chang(1989). Considering the control of the wake due to its high turbulence together with the stagnant feature has been investigated in term of major parameters such as temperature and magnitude of the discharge velocity. Detailed discussions are made to reduce the size of the wake region which give rise to pollutant concentration stratification.

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A Case Study on Decision Making of Location for Army Repair Shop (군 정비창 입지선정 사례)

  • 이재권
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.22 no.50
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    • pp.257-266
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    • 1999
  • The objective of this study is to suggest DARE (Decision Alternative Ratio Evaluation) Method, which is usually using in VE(Value Engineering), as one of the evaluating alternatives techniques, especially deciding location. The process of solving location problem consists of 4 stages which are Data gathering and Confirming check list, Design of evaluating methodology, Evaluating, and Conclusion. In second stage which is the most important one among those, DARE method is adopted to solve location problem as a objective and scientific technique. The members who are participated workshop extremely agree to whole procedure of methodology and also their own conclusion through Workshop. This case study shows DARE method fits with select optimal location.

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Report from a National Cancer Institute (USA) workshop on quality of life assessment in cancer clinical trials

  • Nayfield S.G.;Ganz P.A.;Moinpour C.M.;Cella D.F.;Hailey B.J.
    • 대한예방의학회:학술대회논문집
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    • 1994.02b
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    • pp.324-331
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    • 1994
  • To promote the inclusion of quality of life (QOL) end-points In clinical research on cancer, the National Cancer Institute (USA) sponsored a workshop on QOL assessment In cancer clinical trials In July, 1990. Experts In clinical trials and QOL research formed four working groups to Identify current areas of cancer treatment In which QOL end-points are most Important; to discuss methodologic problems In QOL assessment; to address common problems In Implementing clinical studies with QOL end-points; and to consider statistical Issues In design, Implementation, and data analysis. Recommendations made by the working groups are summarized in this paper.

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The Framework of the Transition of UX Design Workshops into the non-Face-to-Face (UX 디자인 워크숍 비대면 전환 프레임워크 연구)

  • Seong, Dain;Ha, Kwang-Soo
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.309-321
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    • 2022
  • As the spread of COVID19 has compelled activities in various fields to transform to adapt to the non-face-to-face environment, various activities have either already been transitioned into non-face-to-face methods or been searching for alternative methods to carry out activities in a non-face-to-face manner. However, there are apparent limits in handling this transition with the pre-existing digital technology. Ironically, said limitations are more apparent in the UX design field that has thus far emphasized resolutions based on digital technology. The reason for this stems from the nature of UX design which strongly emphasizes the importance of collaboration. Especially, in the field of UX design, problems are expected to surface under areas of communication and collaboration in workshops, which are productive means of collecting the ideas of interested parties and coming up with other new ideas. Based on the aforementioned rise of necessity, this study aims to assess the characteristics of workshops in the field of UX design and suggest an effective method of transitioning UX workshops into a non-face-to-face environment. Along the line of this process, this study has created a standard process in regards to design workshops with active creation, suggestion, and acceptance of ideas, among the various types of workshops defined by the Nielsen Norman Group. This study also developed a framework consisting of non-face-to-face workshops by combining with the standard process the methodologies of workshop activation and non-face-to-face services meant for communication and designing activities, and confirmed the adaptability and the effectiveness of said transition against various types of workshops. Application of the results of this study is expected to effectively lead the transition into the non-face-to-face environment and improve the collaborative efforts of the interested parties via workshops.

Designing public service design education program to strengthen public service competencies -Focused on the case of workshop for policy providers- (공공서비스 역량 강화를 위한 공공서비스디자인 교육 프로그램 설계 -정책공급자 대상 워크숍 사례를 중심으로-)

  • Kim, Sun-Ah
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.101-110
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    • 2022
  • The purpose of this study is to design public service design education to strengthen the public service competencies of policy providers necessary in the changing service administration era and to confirm the effectiveness through empirical cases. Based on the theoretical research of public service and public service design, an educational program linking public service competency elements with public service design methodology was designed, and the effects through case studies and surveys demonstrated through workshops were confirmed. Team activities and practice-oriented methods and tools based on the contents of the public service design project were particularly effective in strengthening collaboration and communication competencies, and overall satisfaction was confirmed. The educational program model of this study is meaningful by presenting and demonstrating practical education linking public service competencies for policy providers, and future studies will subdivide and verify the effectiveness of competency-based education model design.