• 제목/요약/키워드: Work clothes

검색결과 226건 처리시간 0.021초

양돈작업자의 개인보호구 개발을 위한 소비자 인식조사 (Study on Consumer Awareness for the Development of Personal Protective Equipment for Hog Raisers)

  • 황영미;김경란;이경숙;채혜선
    • 한국환경보건학회지
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    • 제39권6호
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    • pp.522-531
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    • 2013
  • Objectives: A field survey was conducted in a hog-raising industry in order to help develop personal protective equipment for workers which would secure the safety and the health of these workers. The attempt by this study will help enhance safety in the livestock industry and contribute to the advancement of the industry. Method: The study first selected a total of 111 workers from the hog-raising industry as research participants and designed a survey with questions on general characteristics, indoor and outdoor working environments, how the workers would in practice wear or purchase the working clothes, what needs to be improved in these new working clothes, how much the workers would be likely to accept the working clothes and protective equipment, and lastly, conditions of the communicable disease control overgarment. The collected data underwent frequency analysis and cross analysis with SPSS 21.0. Result: The research targets' average age was 50 years. Work efficiency by environmental factor was normal, but all age groups had experience of accidents (79.3%). Major wounded parts were under elbow and under knee. Protective equipment most commonly worn was helmet (83.4%), gloves (98.2%) and boots (99.1%), and satisfaction with them was normal at 3.41. Working clothing most commonly worn was old clothing (31.8%) and everyday wear (17.6%) and satisfaction with it was low. Considering the improvement of working clothing, they required attached pouches, elasticity and deodorization. The acceptability of improved working clothing was high at 69.2%. Conclusion: After problems have been addressed in relevant future research, what has been learned from the concerned study will be referred to as a useful basic reference when the relevant field works to develop high-quality working clothing and protective equipment for workers in the hog-raising industry.

2.5D Mapping 모듈과 3D 의복 시뮬레이션 시스템 (2.5D Mapping Module and 3D Cloth Simulation System)

  • 김주리;김영운;정석태;정성태
    • 정보처리학회논문지A
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    • 제13A권4호
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    • pp.371-380
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    • 2006
  • 본 논문은 패션 디자인 분야에서 완성된 의상의 모델 사진을 활용해 다양한 원단(직물)을 직접 Draping함으로써 새로운 디자인을 창출할 수 있고 직접 샘플이나 시제품을 제작하지 않고도 시뮬레이션만으로 의상 작품을 확인 할 수 있다. 또한 모델과 원단 이미지에 대한 데이터베이스를 구축하여 실시간으로 Mapping 결과를 확인할 수 있는 시스템을 구현하였다. 그리고 여기에서 추출되는 시제품을 3D 모델에 입혀 시뮬레이션 할 수 있도록 하기 위한 과정으로 우선 여러 옷감 조각들을 이용하여 가상의 3D 인체 모델에 옷을 입히기 위한 의복 시뮬레이션 시스템을 제안한다. 제안된 시스템은 3D 인체 모델 파일과 2D 재단 패턴 파일을 읽어 들인 다음에 mass-spring model에 기반한 물리적 시뮬레이션에 의해 의복을 착용한 3D 모델을 생성한다. 본 논문의 시스템은 사실적인 시뮬레이션을 위하여 인체 모델을 구성하는 삼각형과 의복을 구성하는 삼각형 사이의 충돌을 검사하고 반응 처리를 수행하였다. 인체를 구성하는 삼각형의 수가 매우 많으므로, 이러한 충돌 검사 빛 반응 처리는 많은 시간을 필요로 한다. 이 문제를 해결하기 위하여, 본 논문에서는 Octree 공간 분할 기법을 이용하여 충돌 검사 및 반응 처리 수를 줄이는 방법을 이용하여 사실적인 영상을 생성할 수 있었고, 수초 이내에 가상 인체 모델에 의복을 입힐 수 있었다.

현대(現代)패션에 응용(應用)된 장식적(的) 단추의 디자인 개발(開發)및 제작(製作)에 관(關)한 연구(硏究) -구스타프 클림트의 작품(作品)을 중심(中心)으로- (A Study about Designing of Ceramic Button with it's Manufacturing)

  • 백정현;배수정
    • 패션비즈니스
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    • 제7권2호
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    • pp.55-68
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    • 2003
  • The purpose of this research is to expand the realm of a button for a decorative purpose through embossing the effect and gravity of a button in fashion by designing the new ceramic buttons which are mainly used for decorative function in costume. In order to acquire a motif for the design, I analyzed several works of Gustav Klimt. As the result, those feature can be classified into the use of decorative lines, mosaic forms, and harmony of golden yellow and black, and it can be applied to buttons and clothes design. The sort of clay used in manufacturing the ceramic buttons was white clay to have high density and to diffuse light well, and press shaping techniques using plaster mold were employed. The baking was performed in an electronic kiln at $800^{\circ}C$ for the first time and at $1250^{\circ}C$ for the second time. Based on wearable designs in 2002/2003 F/W Trend of Interfashion Planning, I made three pieces of dress which could express the button's capability of decoration with effect. This is expressing a simplified form which shows up in details of and yellow and red pink were used to harmonize with golden yellow clothes. As an application of shapes of foliage in I transformed its size and form to be consistent with a jacket and a tube top. To accord with golden beige costume, I made a curve, showing up in Klimt's paintings, with golden color on a circle shape which was also a main motif in his paintings.

황토 날염을 이용한 일회용 작업복 소재의 쾌적성 및 기능성 향상에 관한 연구 (Improvement of Comfortability and Ability on Nonwoven Fabric for Disposable Work Clothing Using Yellow Soil Printing)

  • 정명희;박순자;전촌조자;소자붕자;신정숙
    • 복식문화연구
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    • 제15권2호
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    • pp.276-283
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    • 2007
  • The purpose of this study were to investigate characteristic changes on nonwoven fabric for disposable work clothes by the yellow soil printing. It separate grind yellow soil as two different size of particles $45\sim52{\mu}m$ and $53\sim65{\mu}m$ for hand screen printing on three kind of nonwoven fabrics. To examine the effect of yellow soil printing on nonwoven fabric were to observe, dyeability by using spectrophotometer, moisture regain by oven method, air permeability, anion property and antibacterial activity. The results were as follows: When yellow soil concentration increased from 5 to 10%, K/S value also increased from 1.05 to 1.88. When yellow soil concentration increased, moisture regain also increased. In same concentration, moisture regain occurred higher as particle of small size. Air permeability decreased when the charcoal printing concentration increased. Anion occurrence appeared $140\sim160ion/cc$ from three different kinds of nonwoven fabrics in 3% and 9% yellow soil concentration. Therefore, occurred anion ineffectively. In concentration of 3%, rate of deodorization measured as 89%, 83% and 87%, and 9% concentration caused 96%, 86% and 93% of high deodorization. Antibacterial activity examination in nonfinished nonwoven fabric resulted range of 60%, however, 3% and 9% concentration finished nonwoven fabric resulted 99.9% of excellent antibacterial activity Surface temperature increased $1.5\sim2^{\circ}C$ by yellow soil finishing.

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Agricultural Safety Clothing: Implications for Making and Selecting Clothes

  • Chun, Jong-Suk;Jee, Jung-Woo;Hwang, Kyoung-Sook
    • 대한인간공학회지
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    • 제30권4호
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    • pp.509-515
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    • 2011
  • Objective: The study was performed to suggest factors to consider when making or selecting protective clothing to enhance farmers' health. The purpose of this study was to review and summarize the agricultural safety technology on clothing including hat, gloves, and shoes. Background: The farmers' work clothing has to meet a multitude of requirement. Risk factors in farm-work were identified by previous researches. Agricultural safety clothing needs to be introduced. Method: We reviewed previous papers regarding the agricultural workers' health, safety clothing to protect body from excessive heat and humid environment, ultraviolet(UV) protection, and hazardous body working postures. Also the UV cut effect, pesticideproof clothing, and preventable farm work related musculoskeletal disorders were discussed. Results: The agricultural safety clothing needs to be developed to provide comfort and to be resistant against heat. The UV protection function on skin and eyes has not been fully researched in safety clothing studies yet. Conclusions and Application: The farmers' work-related body posture needs to be studied in order to make and design agricultural safety clothing. The safety issues on agricultural work shoes are also needed to be included in future studies.

Dressing the Alter Ego: Swing Dancers with Day Jobs

  • Park, Judy
    • International Journal of Costume and Fashion
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    • 제14권1호
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    • pp.47-62
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    • 2014
  • People today belong to many different subcultures and have diverse interests. Their job no longer defines who they are, while their pastimes can be a bigger reflection of their inner self. This article examines swing dancers in Korea, and focuses on their self-identity and how they express this through clothes. Based on in-depth interviews, observations and photographs of swing dancers with different day jobs, the study results find that most of the subjects intentionally incorporate swing dance cues in their daily work wardrobe, and that this makes them feel more comfortable, honest and satisfied with their job and identity, both as a swing dancer and working professional.

현대 패션에 나타난 고전적 조형 패러다임에 관한 연구 (A Study on a Classical Construction Paradigm in Modern Fashion)

  • 김혜영;이신영
    • 복식문화연구
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    • 제13권6호통권59호
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    • pp.960-976
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    • 2005
  • Classicism pursued beauty comprised of a perfect form, and beauty was perceived as a state of sufficiency. Accordingly, a completed and permanent beauty was sought after; as a result, a perfect and flawless form became the mainstream, and there was an effort to visualize the eternal proportional perfection. In classicism, forms were perfectly embodied with systematic inevitability and absolute inflexibility, by which an extremely clear aspect appeared. This study analyzes a classical construction paradigm in modern fashion according to the five categories: 'Harmony and order by numerical proportion', 'Clear form', 'Simplification of form and two-dimensional Seh-form', 'Completed contracture structure', and 'Pluralistic unification', and the respective formative characteristics are as follows. First, in terms of the formative aspect of modern fashion,'Harmony and order by numerical proportion' results from thorough observance of extreme and golden section (proportion of 5 :8) which was an aesthetic standard of beautiful body in classicism. Second, 'Clear form' appears in clothes as individual clearness of structural elements expressing each part of body, and shows a well-established form possible to be grasped with equal and clear contour line. Third,'Simplification of form and two-dimensional Seh-form' comes out as form composition, single line, single layer structure, two-dimensional form and arrangement of elements of clothes through the front viewpoint caused by 2D diagramming work while fashion-designing and producing. Also, it is seen that two-dimensional proportion which is composed of sections through various harmonious lines and sides according to the simple two-dimensional compatibility principle is accomplished. Fourth, 'Completed contracture structure' emerges as an expression of stationariness, in other words, fixation of an overall impression. This is a tendency that the overall form is grasped as a fixedly intact shape without a big change of the silhouette of clothes. Fifth, 'Pluralistic unification' means that it respectively emphasizes all the parts composing clothes by making them individually independent at the same time as each element is inclusively shown with the harmony of the overall silhouette of clothes and many other details. This study examined classical formative characteristics through a theoretical research on a formative paradigm revealing the classical style. Also, the significance of classical or rational value of art was illuminated by observing what characteristics a classical formation paradigm shows in modern fashion. As a result, classical characteristics in modern fashion prove that classicism is not a merely past construction style separated from the present but a construction paradigm deeply involved in our reason system.

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전통복식을 응용한 게임 캐릭터 의상 디자인 개발: 테일즈런너의 '흥부와 놀부1' 게임을 중심으로 (Using Traditional Costumes in the Design of Game Character Clothing for 'Heungbu and Nolbu 1' Series of On-line Game Tales Runner)

  • 조두나;김은정
    • Human Ecology Research
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    • 제52권4호
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    • pp.347-354
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    • 2014
  • 'Heongbu and Nolbu 1' is a series of the on-line game 'Tales Runner.' It is based on a traditional Korean fairy tale. However, the game characters in Heongbu and Nolbu 1 wear casual clothes even though the game is set in the Joseon Dynasty. Therefore, this paper presents proposed game characters clothes based on traditional Korean costumes from the Joseon Dynasty. This work should help inspire gamers and game designers with the beauty of Korean traditional costumes and familiarize them with an aspect of Korean people's identity. A literature review of online games and game characters was carried out, and game characters' clothes were analyzed. The design motifs of historical relics of the Joseon era were evaluated. Three styles, one traditional and two "fusion" styles integrating traditional and modern elements were proposed for each of the 4 characters: Chowon, Ruff, Bada and Abell. The chulrik and jurip were used as design motifs for Chowon. A traditional chulrik, short chulriks and pants are suggested. Second, the dongari and jeonrip were used as design motifs for Ruff. A traditional dongdari, sapok pants, deck pants and a vest are suggested. Third, the jeogori and chima were used as design motifs for Bada. A traditional female hanbok, arm warmers, short-sleeved jeogori and dress are suggested. Fourth, the dang-ui and daeran-chima were used as design motifs for Abell. A traditional dang-ui and daeran-chima, blouse, skirt, jumper and tight Bermuda shorts are suggested. The length, shape and color were converted into new styles, but some traditional elements such as the git and goreum were retained.

비비안 웨스트우드(Vivienne Westwood)의 작품세계와 미적특성 (The Aesthetic Qualities Featured in Vivienne Westwood's Works)

  • 염혜정
    • 복식
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    • 제37권
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    • pp.71-88
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    • 1998
  • This study will analyze the aesthetic qual-ities revealed in the work of Vivienne Wes-twood in order to gain an understanding of the development process and uniqueness of modern avant-garde fashion. Westwood gained worldwide recognition in the 1970s as the Punk movement emerged in London. Although her works have often been described as decadent and anti-establishment, her anarchic view of fashion has had a considerable influence on other designers, both in England and around the world. Vivienne Westwood's works can be divided into three periods. In the first period(1971∼78). Westwood design demonstrated elements which were variations of the subcultural Punk style. The noteworthy designs of this period included ripped T-shirts, bondage clothes, and fetishist accoutrements. In the second period(1979∼83), her designs expressed elements from ethnic and primitive tribal societies through the 'Pirate', 'Savages', 'Buffalo Girls', 'Witches' collections, which inspired New Romanticism movement. In the third period (1985∼ ), through works such as 'Mini-Crini'collection, her works identified elements from the old west and used materials such as crinoline and Harris tweed and contemporized them by rearranging the innovative technique. In the end the news synthesis helped formulate new ideas. The aesthetic qualities in Vivienne Wes-twood's works can bed identified with the following themes : Punkature, Erotic Intelligent-sia, Anarchic Collage. First, within Punkature, Westwood's ideas are at the forefront as her impact on the cut of clothes and creative detailing have been considerable. Also, while her ideas can be extreme, her clothes are wear-able, resulting in the synthesis of Punk and couture. Second, as Erotic Intelligentsia, Vivienne Westwood does not present sexuality as a straight forward attribute that fashion so often tends to do, but instead as a matter for inquiry, exploration and debate. She asserts that sexuality is always an interplay between the polarities of masculine and feminine, of dress and undress. Third, as Anarchic Collage, she has taken, juxtaposed, and transformed objects and symbols from dominant culture, like every modern subversive movement from Dada to Punk. She has continued this form of anarchic collage, mixing styles from various times and places, taking them out of their traditional context. From thiss viewpoint, Vivienne Westwood's works can be considered to be made up of past themes merged with is contemporary. The usage of contrasting elements such as Punk and couture to communicate her ideas visually or technically.

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할인점 의류매장 점포충성도에 대한 점포이미지와 전화장벽의 영향력에 관한 연구 (An Empirical Study of the Store Image and Switching Barrier on Store Loyalty)

  • 이옥희;김지수
    • 한국의류산업학회지
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    • 제9권4호
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    • pp.409-417
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    • 2007
  • The goal of this study was to investigate the impacts of customer satisfaction, store image, and switching barrier on store loyalty of the clothes shops at a large-scale discount store. The subjects were 357 female adults living in Suncheon City, Jeollanam Province. The questionnaires were conveniently sampled from June 1 to 30, 2006. The collected data were factor and reliability analyzed using the SPS program. And LISREL was used to test and evaluate the relationships between the constructs through confirmatory factor analysis and covariance structure analysis. Among the six hypotheses set in the research model, total four were selected through empirical analysis and the rest two were rejected. The analysis results were useful in making a conceptual model that could keep the simplicity about store loyalty and had increased explanatory power. Thus it turned out the deciding factors of store loyalty for the clothes shop at a discount store were customer satisfaction and switching barrier rather than store image. Customer satisfaction had the biggest influences on store loyalty among the expected variables. Considering the direct impacts of switching barrier on store loyalty, it's important to work on switching barrier along with customer satisfaction in order to maintain the customers' store loyalty. The efforts to identify the various factors of store loyalty in addition to switching barrier, customer satisfaction, and store image will lead to such marketing strategies as can vitalize the clothes shops at a large discount store.