• Title/Summary/Keyword: Web-Based Learning

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The Development and Evaluation of Web-based Nursing Educational Program;Focused on the Medical Terminology (웹기반의 간호교육 프로그램 개발 및 평가;의학용어를 중심으로)

  • Kwon, Young-Mi
    • Journal of Korean Academy of Nursing Administration
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    • v.12 no.1
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    • pp.41-51
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    • 2006
  • Purpose: The purposed of this study was to develop and evaluate a Web-based for medical terminology educational program. Method: For the development of this program, the NBISD model was applied as a basic model and WBI ID Process Action model was applied. It was executed for 15 weeks along with off-line lectures. After the operation of this program to 210 nursing students, learners' responses were analyzed twice(at 5th week and 15th week). Result: The satisfaction with this program was slightly above the center point. But the structure of system and composition of design were high score. The results of the final evaluation were more positive than those of the interim one. This program have the advantage of easy accessibility and easy understandability with picture and testing. Conclusions: This study proved the importance of the suitability of learning contents and learning form in developing WBI programs and showed possibility for applying WBI to medical terminology. In order to enhance the effects of Web-based medical terminology educational program for, it is necessary to perform analytic comparison with the effect of WBI based on self-directed learning.

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Implementation of an Open Artificial Intelligence Platform Based on Web and Tensorflow

  • Park, Hyun-Jun;Lee, Kyounghee
    • Journal of information and communication convergence engineering
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    • v.18 no.3
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    • pp.176-182
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    • 2020
  • In this paper, we propose a web-based open artificial intelligence (AI) platform which provides high convenience in input data pre-processing, artificial neural network training, and the configuration of subsequent operations according to inference results. The proposed platform has the advantages of the GUI-based environment which can be easily utilized by a user without complex installation. It consists of a web server implemented with the JavaScript Node.js library and a client running the tensorflow.js library. Using the platform, many users can simultaneously create, modify and run their projects to apply AI functionality into various smart services through an open web interface. With our implementation, we show the operability of the proposed platform. By loading a web page from the server, the client can perform GUI-based operations and display the results performed by three modules: the Input Module, the Learning Module and the Output Module. We also implement two application systems using our platform, called smart cashier and smart door, which demonstrate the platform's practicality.

A Block-based Computer Graphics Educational Software Model using WebGL (WebGL을 이용한 블록 기반 컴퓨터 그래픽스 교육용 소프트웨어 모델)

  • Pyun, Hae-Gul;Park, Jinho
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.189-200
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    • 2015
  • These days computer graphics technology has been applied in diverse IT fields. Needs for computer graphics such as 3D Printer, Head Mount Display, VR & AR are growing rapidly. Computer graphics will be more specialized and demanding for graphics specialists will be also increased. However, serious mathematical background obstructs people to learning computer graphics. An efficient computer graphics learning system would be helpful for graphics experts training. By analyzing the graphics theory, we propose an educational software system with that students can effectively learn computer graphics. Our system focuses on theoretical objects of computer graphics and enhances accessibility and intuition using web and blocks.

The Effects of team centralization on shared mental model, satisfaction, and achievement in a web-based collaborative learning (웹기반 협력학습에서 상호작용의 중심화 정도가 팀원의 공유정신모형, 만족도, 성취도에 미치는 영향)

  • LIM, Kyu Yon;KIM, Ye Jin;KIM, Hee Joon
    • The Journal of Korean Association of Computer Education
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    • v.18 no.4
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    • pp.41-53
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    • 2015
  • The purpose of this study is to investigate the effects of centralization on shared mental model, satisfaction and achievement in a web-based collaborative learning. Sixty-eight undergraduate students were randomly assigned to 7 groups and they participated in a 4-week web-based collaborative learning. Three highly centralized teams and three less centralized teams were selected, and analyzed for investigating whether there are meaningful differences in shared mental model, satisfaction and achievement according to the degree of centralization. The results showed that there was no significant difference in shared mental model between the highly and less centralized teams. However, the highly centralized teams showed higher level of satisfaction and achievement than the less centralized teams.

Web-based University Classroom Attendance System Based on Deep Learning Face Recognition

  • Ismail, Nor Azman;Chai, Cheah Wen;Samma, Hussein;Salam, Md Sah;Hasan, Layla;Wahab, Nur Haliza Abdul;Mohamed, Farhan;Leng, Wong Yee;Rohani, Mohd Foad
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.2
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    • pp.503-523
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    • 2022
  • Nowadays, many attendance applications utilise biometric techniques such as the face, fingerprint, and iris recognition. Biometrics has become ubiquitous in many sectors. Due to the advancement of deep learning algorithms, the accuracy rate of biometric techniques has been improved tremendously. This paper proposes a web-based attendance system that adopts facial recognition using open-source deep learning pre-trained models. Face recognition procedural steps using web technology and database were explained. The methodology used the required pre-trained weight files embedded in the procedure of face recognition. The face recognition method includes two important processes: registration of face datasets and face matching. The extracted feature vectors were implemented and stored in an online database to create a more dynamic face recognition process. Finally, user testing was conducted, whereby users were asked to perform a series of biometric verification. The testing consists of facial scans from the front, right (30 - 45 degrees) and left (30 - 45 degrees). Reported face recognition results showed an accuracy of 92% with a precision of 100% and recall of 90%.

Design a Learning Management System Platform for Primary Education

  • Quoc Cuong Nguyen;Tran Linh Ho
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.258-266
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    • 2024
  • E-learning systems have proliferated in recent years, particularly in the wake of the global COVID-19 pandemic. For kids, there isn't a specific online learning platform available, though. To do this, new conceptual models of training and learning software that are adapted to the abilities and preferences of end users must be created. Young pupils: those in kindergarten, preschool, and elementary school are unique subjects with little research history. From the standpoint of software technology, young students who have never had access to a computer system are regarded as specific users with high expectations for the functionality and interface of the software, social network connectivity, and instantaneous Internet communication. In this study, we suggested creating an electronic learning management system that is web-based and appropriate for primary school pupils. User-centered design is the fundamental technique that was applied in the development of the system that we are proposing. Test findings have demonstrated that students who are using the digital environment for the first time are studying more effectively thanks to the online learning management system.

A Design and Implementation of Web-based Instruction for Individual-paced learning using Push and Pull Technologies (Push 및 Pull 기술을 이용한 개별화 학습용 WBI 설계 및 구현)

  • 김재현;이경현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.4
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    • pp.559-566
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    • 2002
  • n this paper, we propose a WBI(Web Based Instruction) for individualized learning using push and pull technologies with WWW(World Wide Web). As well as push End pull technologies, the proposing system is implemented with JSP(Java Server Page) and JDBC(Java Database Connectivity) of java technologies based on the client/server envirionments for the purpose of providing practical lectures to students.

Web-Based English Instruction for Increasing Communicative Competence: Focused on Writing. (의사소통능력 신장을 위한 웹 기반 영어 수업: 쓰기를 중심으로)

  • Yoon, Seok-Hwa;Heo, Jun
    • Korean Journal of English Language and Linguistics
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    • v.2 no.2
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    • pp.249-277
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    • 2002
  • The purpose of this paper is to show that Web-Based English Instruction (WBEI) focused on writing is effective in learning English in Korea. To investigate the effectiveness of WBEI, a survey was conducted to the experimental group after WBEI and a test was taken to compare the difference of the score of the experimental group and control group. According to the survey, almost all students thought that WBEI was a most effective way to improve communicative competence by exchanging electronic mails with native speakers. The test showed that the experimental group's score was somewhat low in comparison with the control group's in pre-test, but the former groups' was rather higher than the control groups' in post-test. This study also suggests that we should develop more effective Web-based English teaching-learning methods to activate WBEI in our classroom.

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Design and Implementation of Harmful Word Management Board for Web-based Instruction (웹 기반 수업을 위한 유해 단어 관리 게시판의 설계 및 구현)

  • Park, Ji Hyun;Kwak, Mira;Cho, Dong-sub
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.109-115
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    • 2002
  • Nowadays, Web-based bulletin board system is widely used for e-learning because of its effectiveness in communicating and information sharing. But harmful or irrelevant contents are frequently posted and these affect students in learning community based on Web-boards and the ill effect of Web-board is revealed. Some Web-boards provide features that allow users can filter specific words to resolve this problem but those features have shortcomings. Using these features the content that contains harmful words is always removed even if the whole meaning of it isn't harm and user who uses harmful words habitually cannot have an opportunity of having his/her bad habit be corrected. In this paper, we proposed new way of dealing with harmful words that overcomes those shortcomings.

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Analysis on contents and types of Web-based Multimeida Learning Materials for Environmental Education (웹 기반 멀티미디어 환경 교육 교수·학습 자료의 내용 및 유형 분석)

  • Cha, Min-Jung;So, Keum-Hyun;Shim, Kew-Cheol;Yeau, Sung-Hee
    • Journal of Science Education
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    • v.34 no.1
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    • pp.84-92
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    • 2010
  • We analyzed learning materials from web sites of the Ministry of Environments, the Ministry of Land, Transport and Maritime Affairs and Korea Energy Management Corporation to help people to develop and utilize web-based multimedia teaching materials. The contents of web-based multimedia teaching materials for environmental educations were generally concentrated in 304 cases of natural environments (22.1%), 250 cases of environmental contaminations (16.5%) and 187 cases of environmental preservation plans (12.4%). It did not significantly deviate from traditional teaching-learning contents being conducted focusing on environmental pollutions of the past. The types of web-based multimedia teaching materials for environmental educations were 934 cases of teaching plans (61.8%), 156 cases of documentaries (10.3%) and 128 cases of e-text information (8.5%). The web-based multimedia teaching materials by school-levels showed that there were 796 for primary schools (35.3%), 588 for middle schools (26.1%) and 320 for high schools (14.2%). It also showed that environmental education with similar contents were provided even in advanced schools. Therefore, it is believed that there needs development of various types of teaching materials while the fields of environmental education contents are covered with connectivity according to school-levels.

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