• Title/Summary/Keyword: Web socket

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모바일 장비와 XML 웹서비스를 이용한 지반정보 시스템

  • Kim, Soo-Young;Byeon, Jae-Seong;Jung, Seung-Hyun;Cho, Wan-Sup
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2009.05a
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    • pp.133-137
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    • 2009
  • 지금까지의 무선 통신에서는 Socket 방식이 주류를 이루고 있다 하지만, Socket 통신을 사용하면 확장이 어렵다는 단점이 있다. 본 논문에서는 최근 이슈가 되는 웹서비스 기법을 통해 PDA와 서버를 연결함으로써 다양한 장치들을 수용하여 확장하는데 유연하게 대처할 수 있도록 한다. 예를 들어, 기존의 Socket 방식을 사용하였을 때는 클라이언트 프로그램을 확장할 때 미리 정의 된 Socket 코드와 서버에서 요구하는 데이터 형식을 분석하여 이를 실제로 클라이언트에서 개발해야 하기 때문에 새롭게 개발하는 수준의 코딩이 필요하다. 그러나 웹서비스 기법을 사용하면 서버 주소만 알면 WSDL를 통해 Local method를 쓰는 것과 동일하게 사용할 수 있으므로 확장성이 뛰어나다. 웹서비스 방식은 클라이인트와 서버에 서로 다른 언어를 사용할 때 특히 장점을 가지며, 실제 본 시스템에서도 서버는 Java, Mobile Client는 Visual Basic.Net으로 서로 다른 언어를 이용하여 개발되었다.

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Design and Implement A Hybrid WebRTC Signalling Mechanism for Unidirectional & Bi-directional Video Conferencing

  • Naktal Edan;Ali Al-Sherbaz;Scott Turner
    • International Journal of Computer Science & Network Security
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    • v.24 no.9
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    • pp.186-194
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    • 2024
  • WebRTC (Web Real-Time Communication) is a technology that enables browser-to-browser communication. Therefore, a signalling mechanism must be negotiated to create a connection between peers. The main aim of this paper is to create and implement a WebRTC hybrid signalling mechanism named (WebNSM) for video conferencing based on the Socket.io (API) mechanism. WebNSM was designed over different topologies such as simplex, star and mesh. Therefore it offers several communications at the same time such as one-to-one (unidirectional/bidirectional), one-to-many (unidirectional) and many-to-many (bi-directional) without any downloading or installation. In this paper, WebRTC video conferencing was accomplished via LAN and WAN networks, including the evaluation of resources in WebRTC like bandwidth consumption, CPU performance, memory usage, Quality of Experience (QoE) and maximum links and RTPs calculation. This paper presents a novel signalling mechanism among different users, devices and networks to offer video conferencing using various topologies at the same time, as well as other typical features such as using the same server, determining room initiator, keeping the communication active even if the initiator or another peer leaves, etc. This scenario highlights the limitations of CPU performance, bandwidth consumption and the use of different topologies for WebRTC video conferencing.

Design and Implementation of MEARN Stack-based Real-time Digital Signage System

  • Khue, Trinh Duy;Nguyen, Thanh Binh;Jang, UkJIn;Kim, Chanbin;Chung, Sun-Tae
    • Journal of Korea Multimedia Society
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    • v.20 no.5
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    • pp.808-826
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    • 2017
  • Most of conventional DSS's(Digital Signage Systems) have been built based on LAMP framework. Recent researches have shown that MEAN or MERN stack framework is simpler, more flexible, faster and more suitable for web-based application than LAMP stack framework. In this paper, we propose a design and implementation of MEARN (ME(A+R)N) stack-based real-time digital signage system, MR-DSS, which supports handing real-time tasks like urgent/instant messaging, system status monitoring and so on, efficiently in addition to conventional digital signage CMS service tasks. MR-DSCMS, CMS of MR-DSS, is designed to provide most of its normal services by REST APIs and real-time services like urgent/instant messaging by Socket.IO base under MEARN stack environment. In addition to architecture description of components composing MR-DSS, design and implementation issues are clarified in more detail. Through experimental testing, it is shown that 1) MR-DSS works functionally well, 2) the networking load performance of MR-DSCMS's REST APIs is better compared to a well-known open source Xibo CMS, and 3) real-time messaging via Socket.IO works much faster than REST APIs.

Research of Distributed Computing with REST Open API Web Services (REST 웹서비스 Open API를 사용한 분산처리 기법 연구)

  • Choi, Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2473-2481
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    • 2014
  • The majority of next generation information systems will be working on portable mobile devices such as smartphones. REST Open API web services have quickly become popular among mobile application development. The use of REST web services are not only growing in popularity but totally changing the way of mobile applications development. This is because REST web services could be used in application development as a form of building blocks, which is completely independent, compatible, to any platforms. With this strength, REST web services encourage third party application to build add-on functionality. This research proposes the use of REST web service to replace the use of socket APIs into major internet communication APIs. To this end, this paper also provide performance evaluation of the REST web services compared to the conventional socket APIs, focusing on scalability by analytical and experimental evaluations. Finally, we summarize the possibility whether REST Open API web services have enough performance as future major internet communication primitive APIs.

Analysis of Technical Trend and Utilization Method of WebSocket (WebSocket 기술동향 분석 및 활용 방안)

  • Park, Uram;Park, Seok-Cheon;Kim, Do-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1616-1619
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    • 2013
  • 최근 웹 서비스는 실시간 양방향 통신으로 높은 효율성과 전이중 통신이 주요 이슈가 되고 있으며, 이는 웹소켓의 활용성이 증대되는 흐름으로 이어지고 있다. 기존 데이터 통신은 반이중 통신으로 과도한 트랙픽과 불필요한 오버헤드를 발생시키는 단점이 있었다. 그러나 웹소켓은 반이중 통신의 단점을 해소하고, HTML5의 주요 기술중 하나로 웹표준은 물론, 표준 프로토콜로서의 확장성 등의 장점을 가지고 있다. 이에 따라 본논문에서는 기존 웹 기반 서비스인 실시간 통신, 제한된 하드웨어 플랫폼 서비스, 미디어 콘텐츠와 같은 대용량 서비스 제공 등에 웹소켓의 활용 방안에 대해 제안한다.

Implementation of a Real-Time Communication Service System Using WebSocket (웹소켓을 이용한 실시간 커뮤니케이션 서비스 시스템 구현)

  • Kim, Nayoung;Shin, Dayoung;Choe, Hyejin;Shim, Junho;Lee, Ki Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.553-555
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    • 2013
  • 본 논문은 HTML5의 새로운 표준인 웹소켓(WebSocket)을 이용하여 구현한 실시간 커뮤니케이션 시스템을 소개한다. 본 논문에서 구현한 시스템은 PC의 브라우저와 모바일 디바이스 모두를 통해 접근이 가능하다. 본 논문에서 구현한 실시간 커뮤니케이션 서비스 시스템은 이벤트 기반의 비동기 방식을 채택함으로써, 클라이언트가 리로드(reload)하지 않더라도 필요한 정보를 빠르게 제공한다. PC의 브라우저가 접근하는 부분은 Node.js를 사용하여 구현하였으며, 모바일 디바이스가 접근하는 부분은 PhoneGap 플랫폼을 사용하여 구현하였다. 본 논문에서는 시스템의 전체 구조와 관련 기술을 설명하고, 구체적인 구현 코드의 일부를 제시하며, 추후 확장 가능성과 비전을 제시한다.

Study on Web Services Middleware for Real-Time Monitoring in the IoT Environment

  • Shin, Seung-Hyeok
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.9
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    • pp.97-104
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    • 2015
  • Recently, the need for real-time systems which are providing various types of information that occur in large quantities in IoT environment is increasing. In this paper, we propose a middleware system which can monitor in real time on a web environment. The proposed system is designed to be integrated by using communication functions provided by a network operating system and external sensors. The proposed system is compared with an existing system and analysed by the server performance testing tool.

Large scale real-time drawing technology on web using socket.io and HTML5 canvas (socket.io와 HTML5 canvas를 활용한 대규모 실시간 웹 작화 기술)

  • Kang, Ju-Ho;Kim, Ji-Hong;Park, Ju-Hwan;Lee, Ho-Sang;Choi, Se-Jong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.368-370
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    • 2017
  • 대규모 실시간 작화 기술은 그림판 기능이 중심인 새로운 SNS를 개발하는데 있어 필수적인 기술이다. 기존 Flash나 HTML의 canvas로 구현된 기술에는 빠르게 실시간으로 표현할 수 없는 한계점을 가지고 있다. 이를 해결하기 위해 본 논문에서는 socket.io와 fabricjs를 활용하여 빠르게 실시간으로 소통 가능한 대규모의 실시간 작화 기술을 구현하였으며, 기술에 대한 소개와 해당 기술을 프로젝트 빅 픽쳐에서 어떻게 적용했는지 기술 했다.

An Improvement of Hospital Reception System using Web Socket (웹소켓을 이용한 병원 접수시스템 개선에 관한 연구)

  • Son, Man-Geun;Park, Ki-Seong;Kong, Yong-Hae
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.185-195
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    • 2015
  • During hospital peak times of outpatients, an effective mechanism that informs the newly receipted patient information to corresponding medical departments is lacking in current hospital reception systems. Since every department repeatedly searches entire patient reception database in sequential manner to acquire its reception information, this is a significant performance degradation factor in hospital information system. To improve hospital reception system efficiency, we developed two web socket based systems, a primary key transmitting batch system and a reception information transmitting real time system. The former reduced database access time compared to sequential search system as well as kept search time low regardless of receipted patient number. The latter effectively reduced waiting list updating time in request/response patient reception system by eliminating database access.

Development of a Web-based Digital Notary System Conforming International Standards (국제 표준을 준수하는 웹 전자 공증 시스템의 개발)

  • 장혜진
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.5 no.1
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    • pp.16-20
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    • 2004
  • This paper developed a secure web-based digital notary system. The system conforms to international standards, and gives users very good accessibility to it. The technologies and the application systems for timestamp-related services are not yet popularized, but they are potentially meaningful to many kinds of areas such as ecommerces, digital right managements, and internet mail systems. The digital notary system uses the timestamp requests and responses which conforms to rfc 3161. The system supports secure communication between web-based notary server and its clients by using SSL(Secure Socket Layer), and use nonces for prevention of replay attacks.

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