• Title/Summary/Keyword: Web developer

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The study on the Efficient methodology to apply the GPU for military information system improvement (국방정보시스템 성능향상을 위한 효율적인 GPU적용방안 연구)

  • Kauh, Janghyuk;Lee, Dongho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.27-35
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    • 2015
  • Increasing the number of GPU (Graphic Processor Unit) cores, the studies on High Performance Computing Platform using GPU have actively been made in recent. This trend has led to the development of GPGPU (General Purpose GPU) and CUDA (Compute Unified Device Architecture) Framework. In this paper, we explain the many benefits of the GPU based system, and propose the ICIDF(Identify Compute-Intensive Data set and Function) methodology to apply GPU technology to legacy military information system for performance improvement. To demonstrate the efficiency of this methodology, we applied this method to AES CPU based program obtained from the Internet web site. Simply changing the data structure made improved the performance of AES program. As a result, the performance of AES based GPU program is improved gradually up to 10 times. Depending on the developer's ability, additional performance improvement can be expected. The problem to be solved is heat issue, but this problem has been much improved by the development of the cooling technology.

Development of X-internet frame work based on FLASH (플래시 기반의 X-인터넷 프레임워크 개발)

  • Ko Dae-Sik
    • Journal of Digital Contents Society
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    • v.6 no.3
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    • pp.143-147
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    • 2005
  • In this paper, we developed X-internet framework based on Flash and API for this framework. Proposed X-internet framework based on Flash enables to obtain design with dynamic user interface compare to web application and enables to reduce development time. Since this framework use the API that we developed in this study art flash player, this framework does not need server module. In analytical results, it has been shown that proposed x-internet framework have efficient characteristics such as network traffic, low development cost and dynamic user interface implementation. Since this X-internet framework can operate in environment of current developer friendly, it is useful for development of various new application programs.

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Service Management System Framework for Web-based Remote Education (웹 기반 원격교육을 위한 서비스관리시스템 프레임워크)

  • 배제민
    • Journal of the Korea Computer Industry Society
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    • v.2 no.7
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    • pp.933-944
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    • 2001
  • In the process of software development, object-oriented framework enables directly improving the productivity of the developer through the reuse of code, analysis and design informations. object-oriented framework is a set of usable and expandable classes and their connectivity. It is a meta solution that contains the code to be reused in the framework and the expert design results on a specific area. This paper constructs the framework that extracts the common services of BBS, chatting, white board and ftp applications for internet-based remote education system. These services can be mostly reused within heterogeneous applications in the form of component.

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Methods of Extracting and Providing R&D Documentation Guideline for Licensing Medical Device Software

  • Kim, DongYeop;Lee, Byungjeong;Lee, Jung-Won
    • Journal of Internet Computing and Services
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    • v.20 no.3
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    • pp.69-75
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    • 2019
  • The safety and performance of medical device software is managed through life-cycle processes, which represent the entire process of research and development (R&D). The life-cycle process of medical device software is represented by an international standard called IEC 62304, ISO/IEC 12207. In order to license the product, the manufacturer must have document artifacts that comply with the IEC 62304 standard. However, these standards only describe the content of the activity and do not provide a method or procedure for documentation. Therefore, this paper suggests R&D documentation guidelines that assist medical device software developers to have R&D documents conforming to the standards. For this purpose, this study identifies the requirements related to documentation among the requirements existing in the standard and extracts them in the form of guidelines showing only the core information of the requirements. In addition, through the Web framework implemented based on this research, the developer can evaluate whether the technical documents are written in accordance with the R&D document guidelines. Medical device software manufacturers can efficiently produce high-quality research and development documents through R&D documentation guidelines, and they can have standards-compliantresearch and development documentation required for licensing procedures.

Creating GitHub Electronic Business Card Using Next.js and Building an Efficient Developer Business Card Ecosystem through App and Web Multi-Platform-Based Services (Next.js를 활용한 깃허브 전자 명함 제작 및 앱, 웹 멀티 플랫폼 기반 서비스를 통한 효율적인 개발자 명함 생태계 구축)

  • Hyeonwoo Kim;Jeongmin Lee;Minsoo Park;Sohyeon Lee;Jaeman Shim;Young-jong Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.745-747
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    • 2023
  • 깃허브는 개발자의 명함이라는 말이 있듯, 많은 수의 개발자들이 깃허브를 활용해 자신의 개발 이력과 프로젝트들을 관리한다. 이를 위해 기존의 깃허브 정보 요약 서비스들이 제공되어졌으나, 정보 공유의 불편함과 많은 정보를 담지 못한다는 불편함이 존재했다. 본 논문에서는 이러한 불편함을 해소하기 위해 서버 기반의 깃허브 웹 명함 제작 및 멀티플랫폼에서의 서비스를 기반으로 한 효율적인 개발자 명함 생태계 구축을 제안한다. 본 서비스에서는 Next.js 기술을 활용한 한 명함 제작 및 웹, 앱 클라이언트를 통한 명함 관리 기능을 제공한다. Github oauth를 통해 인증된 정보를 바탕으로 Next.js를 활용해 사용자에 대한 정보를 정해진 형식으로 요약한 명함을 제작한다. 제작된 명함은 웹 / 앱 플랫폼을 기반으로 관리되며, 추가적으로 명함의 공유 및 저장 기능을 수행한다. 이를 통해, 명함 공유를 바탕으로 한 개발자 네트워크 형성을 목표로 한다.

Agile Framework for SOA-based Application Development (SOA 기반 애플리케이션 개발을 위한 Agile 프레임워크)

  • Shin, Seung-Woo;Kim, Haeng-Kon
    • The KIPS Transactions:PartD
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    • v.16D no.1
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    • pp.55-64
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    • 2009
  • Various business model and computing environments are currently merged into web services and many web related application products are also develop. Most of IT enterprises in Korea use the Service-oriented architecture (SOA) whenever they develop the web applications. SOA is an approach to loosely coupled, protocol independent, standards-based distributed computing where software resources available on the network are considered as Services. SOA is believed to become the future enterprise technology solution that promises the agility and flexibility the business users have been looking for by leveraging the integration process through composition of the services spanning multiple enterprises. But, There are no specific development methodology to apply into SOA standard model until now. The developer uses the currently existing methodology to develop the application with SOA. The users have some limitations to use it. In this paper, we suggest a Frameworks for applying agile methodology into SOA to address the productivity and quality of small web related project. We design and implement a frameworks architecture for applying the agile method into SOA and describe the process model to implement it. We finally evaluate the frameworks with productivity, flexibility and maintainability.

STUDY ON SOFTWARE DEVELOPMENT METHODOLOGY OF A WEB-BASED SYSTEM FOR HISTORICAL ASTRONOMY RECORDS AND ACCOUNTS SERVICE (고천문 기록 서비스를 위한 웹 기반 시스템의 소프트웨어 개발 방법론적 개발 연구)

  • SEO, YOON KYUNG;KIM, SANG HYUK;MIHN, BYEONG-HEE;CHOI, YOUNG SIL;AHN, YOUNG SOOK;CHOI, GOEUN;LEE, KI-WON;JEON, JUNHYEOK;BAHK, UHN MEE;HWANG, BYEONGHAN;JUNG, MYOUNGWOO
    • Publications of The Korean Astronomical Society
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    • v.35 no.3
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    • pp.29-41
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    • 2020
  • Korea has numerous astronomical resources, such as observational records, star maps, and a wealth of literature, covering the period from the Three Kingdoms (54 BC - 932 AD) to the Joseon Dynasty (1392 - 1910 AD). The research activities related to these resources have been limited to those by individual researchers. It is now necessary to conduct research by efficiently and systematically collecting and managing Korean astronomical records using an accessible Web environment. The purpose of this study is to complete a system that enables researchers systematically to collect and verify a large number of historical records related to astronomical phenomena in a Web environment. In 2017, a preliminary survey was conducted, and the requirements pertaining to an implementation target system were devised. In addition, a joint development plan was carried out by the developer, lasting three months in 2018. Although the system is relatively simple, it is the first system to be attempted in the historical astronomy field. In order to proceed with the systematic development, the software development methodology is applied to the entire process from deriving the requirements of researchers to completing the system. The completed system is verified through integrated function and performance tests. The functional test is repeated while modifying and testing the system based on various test scenarios. The performance test uses a performance measurement test tool that takes measurements by setting up a virtual operation environment. The developed system is now in normal operation after a one-year trial period. Researchers who become authorized to use the system can use it to verify the accuracy of data and to suggest improvements. The collected feedback will be reflected in future systems, and Korean astronomical records will be available for use internationally through a multilingual service.

A Study on Enhancing Efficiency for Feeling-of-Hit in Games (게임의 타격감에 대한 효율 향상 연구)

  • Moon, Sung-Jun;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.3-14
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    • 2012
  • As one of elements to be able to endow more exciting and higher degree of completion for game, the feeling of hit is realized by image, sound and body-sensing (vibration) effects. When the feeling of hit is realized by game developer, most proper effects will be chosen with regard to genre, system and standpoint of world for the game. In general, most of choices for the effects are performed by the experience of game developer or referring the other games. Nevertheless the related studies are not significant in comparison with the importance for the feeling of hit, and the fundamental studies are mostly not accomplished. This paper introduces a study on efficiency and important factors for the feeling of hit by analyzing the properties and degrees of feeling for all effects to represent the feeling of hit through experiments. For this, a software simulator was implemented to test all effects and therewith the final results are presented through questionnaires for the feeling of hit sent to gamers. Our results are expected to be used to accomplish higher degree of completion for mobile games or web games with limited resources.

Component Grid: A Developer-centric Environment for Defense Software Reuse (컴포넌트 그리드: 개발자 친화적인 국방 소프트웨어 재사용 지원 환경)

  • Ko, In-Young;Koo, Hyung-Min
    • Journal of Software Engineering Society
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    • v.23 no.4
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    • pp.151-163
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    • 2010
  • In the defense software domain where large-scale software products in various application areas need to be built, reusing software is regarded as one of the important practices to build software products efficiently and economically. There have been many efforts to apply various methods to support software reuse in the defense software domain. However, developers in the defense software domain still experience many difficulties and face obstacles in reusing software assets. In this paper, we analyze practical problems of software reuse in the defense software domain, and define core requirements to solve those problems. To meet these requirements, we are currently developing the Component Grid system, a reuse-support system that provides a developer-centric software reuse environment. We have designed an architecture of Component Grid, and defined essential elements of the architecture. We have also developed the core approaches for developing the Component Grid system: a semantic-tagging-based requirement tracing method, a reuse-knowledge representation model, a social-network-based asset search method, a web-based asset management environment, and a wiki-based collaborative and participative knowledge construction and refinement method. We expect that the Component Grid system will contribute to increase the reusability of software assets in the defense software domain by providing the environment that supports transparent and efficient sharing and reuse of software assets.

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Web Learning Systems Development based on Product Line (프로덕트 라인 기반의 웹 학습 시스템 개발)

  • Kim Haeng-Hon;Kim Su-Youn
    • The KIPS Transactions:PartD
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    • v.12D no.4 s.100
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    • pp.589-600
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    • 2005
  • Application developers need effective reuseable methodology to meet rapidly changes and variety of users requirements. Product Line and CBD(Component Based Development) offer the great benefits on quality and productivity for developing the software that is mainly associate with reusable architectures and components in a specific domain and rapidly changing environments. Product line can dynamically focus on the commonality and variety feature model among the products. The product line uses the feature modeling for discovering, analyzing, and mediating interactions between products. Reusable architectures include many variety plans and mechanisms. In case of those architecture are use in product version for a long time, It is very important in architecture product line context for product line design phase. Application developer need to identify the proper location of architecture changing for variety expression. It is lack of specific variety managements to design the product line architecture until nowdays. In this paper, we define various variety types to identify the proper location of architecture changing for variety expression and to design the reusable architecture. We also propose architecture variety on feature model and describe variety expression on component relations. We implemented the web learning system based on the methodology. We finally describe how these methodology may assist in increasing the efficiency, reusability, productivity and quality to develop an application. In the future, we are going to apply the methodology into various domain and suggest international and domestic's standardization.