• Title/Summary/Keyword: Wearable Product

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Why Do Consumers Resist Innovative Wearable Devices? The Case of Smartwatches (사용자 선호기반 웨어러블 디바이스의 수용성 연구: 스마트워치를 중심으로)

  • Kim, Minseok;Kim, Wonjoon;Kim, Minki;Kang, Jae Won
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.523-535
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    • 2017
  • Despite consumers' increasing awareness and interests in innovative wearable devices, the sales growth has been stagnant. To analyze this phenomenon, we investigate consumer preferences for various innovative features embedded in wearable devices. Conducting conjoint analysis on smartwatches, we empirically show that the curse of innovation can occur when the consumer's expected utility from the smartwatch falls short of his/her psychological cost associated with behavior change from smartwatch usage. Therefore, our findings provide managerial implications on the R&D strategy for new technologies and more importantly on the marketing strategy easing consumers' resistance to highly innovative products.

An Explorative Study on the Features of Activity Trackers as IoT based Wearable Devices (사물인터넷 기반 웨어러블 디바이스인 활동량측정기의 특성에 대한 탐색연구)

  • Hong, Suk-Ki
    • Journal of Internet Computing and Services
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    • v.16 no.5
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    • pp.93-98
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    • 2015
  • IoT (Internet of Things) is recently burgeoning as business applications as well as ICT itself. Among the business applications of IoT, wearable devices are recognized as a leading area of customer devices. This research first identifies customer needs of activity trackers (fitness trackers), as one of representative wearable devices, and mapping the identified needs with the well-known marketing model of marketing mix (4 P's: Product, Price, Promotion, and Place). Survey was applied to university students for identifying current and potential needs for activity trackers. The needs were classified by 4 P's, and according to the results, different from other IT devices, activity trackers has more potential needs. Moreover, reliable distribution channels, offline and company owned shops were preferred, rather than online shopping mall by third parties. The results would provide some valuable implications to not only designers of activity trackers but also business management.

Design Development Process for Clothing of Upper Limb Assistive Wearable Soft Robot (상지 보조 소프트로봇의 의복화를 위한 디자인 개발 프로세스)

  • Hong, Yuhwa;Park, Juyeon;Nam, Yun Ja;Park, Daegeun;Cho, Kyu-Jin;Kim, Youn Joo
    • Fashion & Textile Research Journal
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    • v.23 no.1
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    • pp.106-117
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    • 2021
  • This study proposes a design process for an upper limb assistive wearable soft robot that will enable the development of a clothing product for an upper limb assistive soft robot. A soft robot made of a flexible and soft material that compensates for the shortcomings of existing upper limb muscle strength assistive devices is being developed. Consequently, a clothing process of the upper limb assistive soft robot is required to increase the possibility of wearing such a device. The design process of the upper limb auxiliary soft robot is presented as follows. User analysis and required performance deduction-Soft robot design-upper limb assistive wearable soft robot prototype design and production-evaluation. After designing the clothing according to the design process, the design was revised and supplemented repeatedly according to the results of the clothing evaluation. In the post-production evaluation stage, the first and second prototypes were attached to actual subjects, and the second prototype showed better results. The developed soft robot evaluated if the functionality as a clothing function and the functionality as the utility of the device were harmonized. The convergence study utilized a process of reducing friction conducted through an understanding and cooperation between research fields. The results of this study can be used as basic data to establish the direction of prototype development in fusion research.

Fashion Product Purchase Behaviors in the Development Stages of Ubiquitous Environment -Focusing on Clothing Shopping Orientation and Consumer Purchase Decision Making- (유비쿼터스 환경의 발전 단계에 따른 패션 제품 구매행동 연구 -의복쇼핑성향 집단별 구매의사 결정의 차이를 중심으로-)

  • Chung Mi-Jae
    • Journal of the Korean Society of Costume
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    • v.56 no.4 s.103
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    • pp.33-47
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    • 2006
  • In 21 century, the ubiquitous environment is advanced fast through the so-called digital convergence. This research experts what is the next generation of traditional fashion product purchase behaviors. The purpose of this study is to analyze the fashion product purchase decision making in the development stages of ubiquitous environment. The quantitative Investigation was executed for 487 collegians and the data were analyzed with Frequency, percentage, ANOVA, Duncan test and multiple regression by using SPSS win version 10 package. The results of this research were as followed: First, in the 1st stages of ubiquitous developmental environment, using internet pc or mobile phone was analyze the difference between fashion shopping orientation group and purchase restricted factor Second, as a result of the factor analysis of the ubiquitous 2nd stages, four lower dimensions were made: giving information; wearable effect, buying facility; interest from purchase. as a result of ANOVA, there were any differences between fashion shopping orientation group and ubiquitous 2nd stages. Third, in the 3rd stages of ubiquitous developmental environment, there are differences between fashion shopping orientation group and ubiquitous 3rd stages. And the result from regression analysis of the ubiquitous 2nd stages and 3rd stages showed that buying facility factor in increasing need recognition, wearable effect factor in fashion information acquisition, giving information factor in have a intention to buy in ubiquitous #3 rendition are most influential.

Research trends on prevention of heat stroke using clothing: Focusing on practical research in Japan (의복을 활용한 열중증 예방 대책에 관한 연구 동향 조사: 일본의 실용 지향적 연구를 중심으로)

  • Son, Su-Young
    • Human Ecology Research
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    • v.56 no.5
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    • pp.473-491
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    • 2018
  • This study identifies Japanese study content on heat stroke prevention measures using clothes, provides basic data for quantitative wearing assessment studies, presents a developmental direction for those, and helps invigorate further research. Studies were collected concerning clothing-based heat stroke measures in order to analyze the following factors: current status of heat stroke by industry and working environment, heat stroke and body cooling method, clothing microclimate and air circulation in a hot environment, hot environments and wearable sensors, and heat stress reduction and skin exposure. The current WBGT standard does not consider the diversity of wearing clothes according to the working environment. Therefore, it is preferable to add a correction value in consideration of design, materials, and ventilation to prevent heat strokes. For the heat stroke and body cooling method, wearing water-perfused clothing is effective to reduce heat stress and maintain exercise ability. Changing the material and design of clothing or wearing air-conditioned clothing can improve ventilation and the clothing microclimate. However, further evaluation is needed on the effectiveness of air-conditioned clothing as a heat stroke prevention product. The measurement method using a wearable sensor can provide real-time data on the body response due to working in a hot environment. Therefore, it is an effective alarm for heat stroke. Skin exposure area and heat dissipation efficiency should be considered to prevent heat stroke. Reducing the covering area by exposing the head, neck, and limbs, and wearing breathable material can prevent heat stroke from increased body temperature.

A Study on the Ultra-Small Pendulum Generator Applicable to Wearable IT Device (웨어러블 IT 기기에 적용 가능한 초소형 진자 발전기에 관한 연구)

  • Jee, In-Ho;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.139-143
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    • 2022
  • In this study, Among the electromagnetic induction power generation (EMG) techniques, the design specifications of the RFPM were set, and a suitable test prototype was manufactured through finite element analysis (FEM, 2D) required for characteristic calculation. In addition, a dedicated testing device (Dynamo-Tester) was designed and manufactured to measure and analyze the test prototype. The test product was measured with a test device and the result is analyzed to suggest a method that can be applied by generating as much output power as possible to charge the battery of the wearable IT device using actual kinetic energy of the human body. As a result of the test, the output power was 1.679W and the efficiency was 79.31% under the conditions of rotation speed of 780.9rpm, torque of 0.264kgf/cm, and load current of 73.6~73.9mA. Therefore, it was analyzed that it was possible to charge the wearable device with the output of the ultra-small RFPM pendulum generator.

A Study on the Factors Affecting the Purchase of Healthcare Smart Bands (헬스 케어 스마트 밴드 구매에 영향을 미치는 요인에 관한 연구)

  • Choi, Seong-Hun;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.175-181
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    • 2017
  • The purpose of this study is to investigate what factors buyers buy in smart band purchasing. Especially, The study was conducted the perception of smart bands, focusing on personal healthcare, which is one of the biggest concern of today's people, and investigating the needs of users. SmartBand is the product with the highest market share in the wearable device market. It is an indicator of how much modern people are interested in their healthcare. Therefore, this study investigates non-users who are not currently using smart bands, and what factors to consider when buying smart bands. As a result, it was found that the design of the product and the hardware performance are more important than the smart band's personal health care function in purchasing the smart band, and fundamentally, the smart band itself was not needed. Especially, people aged 20-30 years have been burdened with using smart bands continuously.

Body Food: Touch Mat for Emotional and Physical Development of Children

  • Jo, HanGyeol;Kang, EunJeong;Yoon, Youngjun;Choi, Yongsoon
    • International Journal of Advanced Culture Technology
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    • v.7 no.1
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    • pp.162-173
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    • 2019
  • This study proposed 'Body Food,' an interactive tactile mat that provides interactive visual responses and induces physical activity in young children at the time of developing tactile and five senses, along with the touch of various stimuli. The product combines fiber materials and digital content to achieve a variety of visual and auditory responses in real time when children touch the fabric. User tests were conducted for 4-year-olds and the result was positive in terms of physical exercise and artistic experience, but quantitative testing is required to generalize it. In the future, we will complement physical and digital contents to realize more complete product.

Development and Evaluation of Wearable Device with Heat and Massage Function (안마 및 발열기능의 스마트 조끼 개발과 성능 및 만족도 평가)

  • Roh, Eui Kyung;Yoon, Mi Kyung
    • Fashion & Textile Research Journal
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    • v.22 no.5
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    • pp.676-685
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    • 2020
  • This study developed smart vests with heat and massage functions that changed patterns, designs, materials, etc., and evaluated their functions and satisfaction. A knitted fabric with good elasticity and a heating lining were used, and in consideration of this, the final vest pattern fitted to the upper body was completed. A heat pad was attached to the back, and 6 vibration motors were attached to the trapezius muscle. The controller was placed on the left chest for easy operation, and the battery was stored in an inner pocket under the controller. The heating effect of the smart vest, the location of the devices, and the ease of operation were excellent. When the massage function was operated, the thermal comfort was increased compared to when the massage function was not operated, and the high thermal comfort was perceived by the operation of heat and heat+massage function. Due to the battery, the weight, irritating contact of devices and wearing sensation decreased, but there was no reduction in wearing sensation due to heat and vibration devices. The greater the satisfaction with the massage function, thermal comfort, fit, appearance and weight, the greater the product satisfaction.