• 제목/요약/키워드: Voronoi Diagram Method

검색결과 51건 처리시간 0.022초

미지의 환경에서 트리구조를 이용한 군집로봇의 분산 탐색 (Distributed Search of Swarm Robots Using Tree Structure in Unknown Environment)

  • 이기수;주영훈
    • 전기학회논문지
    • /
    • 제67권2호
    • /
    • pp.285-292
    • /
    • 2018
  • In this paper, we propose a distributed search of a cluster robot using tree structure in an unknown environment. In the proposed method, the cluster robot divides the unknown environment into 4 regions by using the LRF (Laser Range Finder) sensor information and divides the maximum detection distance into 4 regions, and detects feature points of the obstacle. Also, we define the detected feature points as Voronoi Generators of the Voronoi Diagram and apply the Voronoi diagram. The Voronoi Space, the Voronoi Partition, and the Voronoi Vertex, components of Voronoi, are created. The generated Voronoi partition is the path of the robot. Voronoi vertices are defined as each node and consist of the proposed tree structure. The root of the tree is the starting point, and the node with the least significant bit and no children is the target point. Finally, we demonstrate the superiority of the proposed method through several simulations.

딜러니 개선 알고리듬을 이용한 삼차원 구의 보로노이 곡면 삼각화 (Triangulation of Voronoi Faces of Sphere Voronoi Diagram using Delaunay Refinement Algorithm)

  • 김동욱
    • 산업경영시스템학회지
    • /
    • 제41권4호
    • /
    • pp.123-130
    • /
    • 2018
  • Triangulation is one of the fundamental problems in computational geometry and computer graphics community, and it has huge application areas such as 3D printing, computer-aided engineering, surface reconstruction, surface visualization, and so on. The Delaunay refinement algorithm is a well-known method to generate quality triangular meshes when point cloud and/or constrained edges are given in two- or three-dimensional space. In this paper, we propose a simple but efficient algorithm to triangulate Voronoi surfaces of Voronoi diagram of spheres in 3-dimensional Euclidean space. The proposed algorithm is based on the Ruppert's Delaunay refinement algorithm, and we modified the algorithm to be applied to the triangulation of Voronoi surfaces in two ways. First, a new method to deciding the location of a newly added vertex on the surface in 3-dimensional space is proposed. Second, a new efficient but effective way of estimating approximation error between Voronoi surface and triangulation. Because the proposed algorithm generates a triangular mesh for Voronoi surfaces with guaranteed quality, users can control the level of quality of the resulting triangulation that their application problems require. We have implemented and tested the proposed algorithm for random non-intersecting spheres, and the experimental result shows the proposed algorithm produces quality triangulations on Voronoi surfaces satisfying the quality criterion.

디지털 공간에서의 보로노이 다이어그램 적용에 관한 연구 (A Study on the Application of the Voronoi Diagram on Digital Space)

  • 강가애;윤재은
    • 한국실내디자인학회논문집
    • /
    • 제17권3호
    • /
    • pp.156-164
    • /
    • 2008
  • Through staggering advancements of technology and network as we know them as digital revolution, we have established a foundation of space in which we can express reality by eliminating the boundaries between expression, space, and movement. There are many ongoing approaches that aim to overcome the physically-fixed property of space where the mathematical-geometric notion of Voronoi Diagram is one of them. Although the repetitive increment based on self-organization during the process in which space is generated by the Voronoi Diagram forms a pattern and focuses on the formation, its pattern is not restricted to a single method of expression but evolves over self-control. The result of having analyzed spaces generated by the Voronoi Diagram in this study can be summarized as follows. First, the Voronoi computation method with self-organization property creates multiple levels, increments, and evolves through feedbacks among changes with the slightest order and in the absence of control. Secondly, after forming a pattern through such feedbacks comes the differentiation phase due to the presence of different properties. Thirdly, a space that has gone through the generation process retransforms through active interaction between changes and it obtains ambiguous boundaries and a repetitive pattern. This leads to an evolution of space through repetitive increments based on self-organization. Such flexible space creation is supported by various digital technologies where we believe a converging application of these studies, sciences, engineering concepts, and space design is and effective and new method in terms of space creation.

자율 이동 로봇의 경로 계획 (Path Planning of Autonomous Mobile Robot)

  • 이주호;서삼준;박귀태
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 1995년도 하계학술대회 논문집 B
    • /
    • pp.866-870
    • /
    • 1995
  • To make a mobile robot to get to a goal point, path which connects the mobile robot and the goal point is needed and a path planning is necessary. There are various kinds of a path planning. Well known methods are skeleton method, cell decomposition method and potential field method. But each method has both fortes and defects. In this paper, we propose a new method of path planning to find a path for mobile robot. It is obtained by modifying a Voronoi diagram. An original Voronoi diagram can make a safe path but its result is not satisfied. First defect of path, finded by the original Voronoi diagram, is sulplus of safty which make a path longer. Second defect is that the original Voronoi diagram method has a problem of connecting the Voronoi daigram with start/goal point of mobile robot. These defects are removed in proposed algorithm in this paper. We define a function to show the quality of paths. And by computer simulation, paths are compared and its result are shown.

  • PDF

Voronoi Diagram-based USBL Outlier Rejection for AUV Localization

  • Hyeonmin Sim;Hangil Joe
    • 한국해양공학회지
    • /
    • 제38권3호
    • /
    • pp.115-123
    • /
    • 2024
  • USBL systems are essential for providing accurate positions of autonomous underwater vehicles (AUVs). On the other hand, the accuracy can be degraded by outliers because of the environmental conditions. A failure to address these outliers can significantly impact the reliability of underwater localization and navigation systems. This paper proposes a novel outlier rejection algorithm for AUV localization using Voronoi diagrams and query point calculation. The Voronoi diagram divides data space into Voronoi cells that center on ultra-short baseline (USBL) data, and the calculated query point determines if the corresponding USBL data is an inlier. This study conducted experiments acquiring GPS and USBL data simultaneously and optimized the algorithm empirically based on the acquired data. In addition, the proposed method was applied to a sensor fusion algorithm to verify its effectiveness, resulting in improved pose estimations. The proposed method can be applied to various sensor fusion algorithms as a preprocess and could be used for outlier rejection for other 2D-based location sensors.

이동로봇의 주행을 위한 토폴로지컬 지도의 작성 (Topological Map Building for Mobile Robot Navigation)

  • 최창혁;이진선;송재복;정우진;김문상;박성기;최종석
    • 제어로봇시스템학회논문지
    • /
    • 제8권6호
    • /
    • pp.492-497
    • /
    • 2002
  • Map building is the process of modeling the robot's environment. The map is usually built based on a grid-based or topological approach, which has its own merits and demerits. These two methods, therefore, can be integrated to provide a better way of map building, which compensates for each other's drawbacks. In this paper, a method of building the topological map based on the occupancy grid map through a Voronoi diagram is presented and verified by various simulations. This Voronoi diagram is made by using a labeled Voronoi diagram scheme which is suitable for the occupancy grid maps. It is shown that the Proposed method is efficient and simple fur building a topological map. The simple path-planning problem is simulated and experimented verify validity of the proposed approach.

대공위협에 대한 무인기 생존성 최대화 경로점 결정기법 (Determination of Waypoints to Maximize the Survivability of UAV against Anti-air Threats)

  • 박상혁;홍주현;하현종;유창경;신원영
    • 한국항공우주학회지
    • /
    • 제42권2호
    • /
    • pp.127-133
    • /
    • 2014
  • 본 논문은 무인기의 생존성을 최대화하기 위한 경로점을 결정하는 기법을 제안한다. 본 논문에서 초기 경로점을 선정하기 위해 사용된 Voronoi diagram은 위협의 위치와 크기가 주어져 있을 때, 위협으로부터 최대한 멀리 피해서 가는 경로를 계획하는데 많이 이용되고 있는 기법이다. 하지만 위협의 크기가 서로 다르고, 비행경로가 직선경로로 계획되어야 한다면 실제 경로 계획 시 Voronoi diagram으로는 한계가 있다. 본 논문에서는 Voronoi diagram을 통해 선정한 초기 경로점을 위협의 형태에 맞춰 최적화를 수행하는 방식을 적용하였다. 각 경로점의 인접한 경로점들을 고정시킨 상태에서 경로점을 하나씩 최적화를 수행하는 방식으로 최적화를 수행하였다. 이 방식은 전체 경로점들이 수렴할 때 까지 국소최적화를 반복함으로써, 최적의 경로점을 찾기 위해 소요되는 연산시간을 크게 감소시켰다.

세선화 기법을 이용한 전역 토폴로지컬 지도의 작성 및 위치추적 (Thinning Based Global Topological Map Building with Application to Localization)

  • 최창혁;송재복;정우진;김문상
    • 대한기계학회:학술대회논문집
    • /
    • 대한기계학회 2003년도 춘계학술대회
    • /
    • pp.822-827
    • /
    • 2003
  • Topological maps have drawn more attention recently because they are compact, provide natural interfaces, and are applicable to path planning easily. To build a topological map incrementally, Voronoi diagram was used by many researchers. The Voronoi diagram, however, has difficulty in applying to arbitrarily shaped objects and needs long computation time. In this paper, we present a new method for global topological map from the local topological maps incrementally. The local topological maps are created through a thinning algorithm from a local grid map, which is built based on the sensor information at the current robot position. A thinning method requires simpler computation than the Voronoi diagram. Localization based on the topological map is usually difficult, but additional nodes created by the thinning method can improve localization performance. A series of experiments have been conducted using a two-wheeled mobile robot equipped with a laser scanner. It is shown that the proposed scheme can create satisfactory topological maps.

  • PDF

생성적 디자인을 이용한 가구디자인의 특성에 관한 연구 - 프랙탈 기하학과 보로노이 다이어그램을 적용한 가구디자인을 중심으로 - (A Study on the Characteristics of Furniture Design Using Generative Design - Focus on the Furniture Design using Fractal Geometry and Voronoi Diagram -)

  • 이진욱
    • 한국실내디자인학회논문집
    • /
    • 제20권1호
    • /
    • pp.89-97
    • /
    • 2011
  • Furniture design is no exception to human desire for pursuit of the nature. In various design fields, it has turned out nature-decorative method in the past, and also recently it has turned out bio-adaptive method which is more root design process using principal of generation in nature world. The purpose of this study is to analyze application methods and characteristics of fractal geometry and voronoi diagram which are most representative principals of generative design in nature by research on the example of furniture design using these principals. The results of having analyzed fumitures by generative design can be summarized as follows; design principals of fractal; superposition, scaling, repetition & gradation, deformation, distortion and voronoi diagram; individual speciation, variational patten, repetition gradation, ambiguous boundary create new design concept and emergent form in furniture design. Application methods are 'form emergence by algorithm', 'conventional process based on principals of generative design', and 'reproduction of pattern from generative design'. Biological reinterpretations and new explorations of principals of nature generation offer unbounded possibilities for furniture design.

Approximate voronoi diagrams for planar geometric models

  • Lee, Kwan-Hee;Kim, Myung-Soo
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 22-24 Oct. 1991
    • /
    • pp.1601-1606
    • /
    • 1991
  • We present an algorithm to approximate the Voronoi diagrams of 2D objects bounded by algebraic curves. Since the bisector curve for two algebraic curves of degree d can have a very high algebraic degree of 2 * d$^{4}$, it is very difficult to compute the exact algebraic curve equation of Voronoi edge. Thus, we suggest a simple polygonal approximation method. We first approximate each object by a simple polygon and compute a simplified polygonal Voronoi diagram for the approximating polygons. Finally, we approximate each monotone polygonal chain of Voronoi edges with Bezier cubic curve segments using least-square curve fitting.

  • PDF