• Title/Summary/Keyword: Volume Visualization

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Topology Preserving Tetrahedral Decomposition Applied To Trilinear Interval Volume Tetrahedrization

  • Sohn, Bong-Soo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.6
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    • pp.667-681
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    • 2009
  • We describe a method to decompose a cube with trilinear interpolation into a collection of tetrahedra with linear interpolation, where the isosurface topology is preserved for all isovalues during decomposition. Visualization algorithms that require input scalar data to be defined on a tetrahedral grid can utilize our method to process 3D rectilinear data with topological correctness. As one of many possible examples, we apply the decomposition method to topologically accurate tetrahedral mesh extraction of an interval volume from trilinear volumetric imaging data. The topological correctness of the resulting mesh can be critical for accurate simulation and visualization.

A Study on Combustion Characteristic Methane Fuel according to Torch Volume Variation in a Constant Volume Combustion Chamber (정적연소기에서 토치의 체적 변화에 따른 메탄의 연소특성 파악)

  • Kwon, Soon-Tae;Park, Chan-Jun;Ohm, In-Young
    • Journal of the Korean Society of Visualization
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    • v.9 no.1
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    • pp.42-48
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    • 2011
  • Six different size of torch-ignition device were applied in a constant volume combustion chamber for evaluating the effects of torch-ignition on combustion. The torch-ignition device was designed for six different volumes and same orifice size. The combustion pressures were measured to calculate the mass burn fraction and combustion enhancement rate. In addition, the flame propagations were visualized by shadowgraph method for the qualitative comparison. The result showed that the combustion pressure and mass burn fraction were increased when using the torch ignition device. And the combustion duration were decreased. The combustion enhancement rates of torch-ignition cases were improved in comparison with conventional spark ignition. Finally, the visualization results showed that the torch-ignition induced faster burn than conventional spark ignition due to the earlier transition to turbulent flame and larger flame surface, during the initial stage. Finally, the initial flame propagation was affected by torch-ignition volume.

A Study on Volume Visualization Method of Three-Dimensional Ultrasonic Medical Image (삼차원 초음파 의료 영상의 입체 묘사 기법 연구)

  • Choi, J.P.;Ha, M.H.;Ra, J.B.
    • Proceedings of the KOSOMBE Conference
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    • v.1995 no.05
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    • pp.45-48
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    • 1995
  • Visualization of three dimensional medical images has been studied in many ways. For CT and MRI data, 3D rendering schemes are commercially available and widly used. However visualization of ultrasonic 3D data is not popular yet, even though its potentional in medical diagnosis seems very high. In this paper we try to visualize 3D ultrasonic data. The basic method is adopted from the volume rendering technique. Based on the characteristics of the ultrasonic images, 3D visualization algorithm is developed and applied for the 3D image set of a dog heart.

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Adaptive Weight Adjusted Catmull-Rom Spline Interpolation Based on Pixel Intensity Variation for Medical Imaging Volume Visualization (의료영상 볼륨가시화를 위한 화소 값의 변화도에 따른 적응적 가중치를 적용한 캐트멀-롬 스플라인 보간법)

  • Lee, Hae-Na;Yoo, Sun K.
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.147-159
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    • 2013
  • In medical visualization, volume visualization is widely used. Applying 3D images to diagnose requires high resolution and accurately implement visualization techniques are being researched accordingly. However, when a three-dimensional image volume visualization is implemented using volume data, aliasing will occur since using discrete data. Supersampling method, getting lots of samples, is used to reduce artifacts. One of the supersampling methods is Catmull-rom spline. This method calculates accurate interpolation value because it is easy to compute and pass through control points. But, Catmull-rom spline method occurs overshoot or undershoot in large gradient of pixel values. So, interpolated values are different from original signal. In this paper, we propose an adaptive adjusting weights interpolation method using Gaussian function. Proposed method shows that overshoot is reduced on the point has a large gradient and PSNR is higher than other interpolated image results.

Fast Ambient Occlusion Volume Rendering using Local Statistics (지역적 통계량을 이용한 고속 환경-광 가림 볼륨 가시화)

  • Nam, Jinhyun;Kye, Heewon
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.158-167
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    • 2015
  • This study presents a new method to improve the speed of high quality volume rendering. We improve the speed of ambient occlusion which is one of the global illumination techniques used in traditional volume visualization. Calculating ambient occlusion takes much time because it determines an illumination value of a sample by integrating opacities of nearby samples. This study proposes an improved method for this by using local statistics such as averages and standard deviations. We calculate local statistics for each volume block, a set of nearby samples, in pre-processing time. In the rendering process, we efficiently determine the illumination value by assuming the density distribution as a normal distribution. As the results, we can generate high quality images that combine ambient occlusion illumination with local illumination in real time.

Medical Contents Visualization System for Smart Device (스마트 기기용 의료 콘텐츠를 위한 영상 가시화 시스템)

  • Kwon, Koojoo;Kang, Dong-Su;Kho, Youngihn;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.15 no.10
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    • pp.1264-1272
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    • 2012
  • Three-dimensional volume rendering method which shows the inside of human body is widely used in medical imaging area. Existing medical imaging system using a volume rendering method already has provided a variety of three-dimensional results. Recently existing results in the medical imaging among physicians and patients to facilitate communication have been studied since smart device which has advantage of portability applied in the medical imaging. In this paper, we propose 3D volume visualization system for a relatively low spec portable smart devices by using 2D textures and we also implements 2D diagnostic images of portable medical imaging visualization system.

Graphic Hardware Based Visualization of Three Dimensional Object Boundaries in Volume Data Set Using Three Dimensional Textures (그래픽 하드웨어기반의 3차원 질감을 사용한 볼륨 데이터의 3차원 객체 경계 가시화)

  • Kim, Hong-Jae;Choi, Heung-Kook
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.623-632
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    • 2008
  • In this paper, we used the color transfer function and the opacity transfer function for the internal 3D object visualization of an image volume data. In transfer function, creating values of between boundaries generally is ambiguous. We concentrated to extract boundary features for segmenting the visual volume rendering objects. Consequently we extracted an image gradient feature in spatial domain and created a multi-dimensional transfer function according to the GPU efficient improvement. Finally using these functions we obtained a good research result as an implementing object boundary visualization of the graphic hardware based 3D texture mapping.

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Comparison of Spray Characteristics according to Physical Properties of Ethanol/Gasoline Blended Fuel (에탄올/가솔린 혼합연료의 물리적 특성에 따른 분무 특성 비교)

  • Kim, Woong Il;Kim, Youngkun;Lee, Hwang Bok;Lee, Kihyung
    • Journal of ILASS-Korea
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    • v.22 no.3
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    • pp.109-115
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    • 2017
  • The aim of this study is to investigate the effect of physical properties of fuels on spray characteristics in the gasoline direct injection system. Injection rate, spray visualization, and spray pattern experiments were performed to analyze the spray characteristics of ethanol, gasoline, and ethanol/gasoline blends. We measured injection rate of each fuel via the Bosch method. The spray visualization experiment was also carried out at atmospheric pressure using a high-speed camera. Finally, the average of drop surface area per unit volume was measured using the optical patternator. The experimental results from Bosch method showed that peak injection rate increased when the volume fraction of ethanol increased. In addition, higher viscosity of ethanol than that of gasoline leads to longer injection delay. At the initial injection region before reaching 0.8 ms, the spray tip penetration becomes longer as increasing the volume fraction of ethanol, but reversely shorter after 0.8 ms. It was found that ethanol makes spray angle become larger. The surface area per unit volume of the drop was decreased as the distance from the injection tip or the concentration of the gasoline increased.

Per-Object Transparency in Visualization of Segmented Volumes (분할된 볼륨의 가시화에서 객체당 투명도)

  • Jeong Dongkyun;Shin Yeong Gil;Lee Cheol-Hi
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1239-1247
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    • 2005
  • Basically, objects are discriminated by transfer functions in volume rendering . However, in some cases objects cannot be discriminated only with transfer functions. In these cases, objects are pre-segmented with other methods, and visualized based on the segmentation information. In this paper we present a way of assigning per-object transparency in visualization of segmented volumes. Semi-transparent rendering is used to effectively give context information about the observed object. Per-object transparency can be used as a very effective visualization tool especially when it is difficult to adjust transfer functions to make the object semi-transparent. We present several interpretations of the meaning of per-object transparency, and corresponding variations of the algorithm. We show that efficient implementations for interactive use are possible, by presenting an implementation using general graphics hardware.

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Intermixing Surface and Volume Visualization Using Layered Depth Images (다중 깊이 영상을 이용한 볼륨-표면 혼합 가시화)

  • Kye, Heewon
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.99-110
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    • 2013
  • As volume rendering has been applied for computer game, the visualization of volume data with surface data in one scene has been required. Though a hybrid rendering of volume and surface data have been developed using the GPGPU functionality, computer games which run on low-level hardware are difficult to perform the hybrid rendering. In this paper, we propose a new hybrid rendering based on DirectX 9.0 and general hardware. We generate the layered depth images from surface data using a new method to reduce the depth complexity and generation time. Then, we perform the hybrid rendering using the layered depth images. In the rendering process, we suggest a new method to transform the coordinate system from a surface coordinate to a volume coorinate and propose an accelerated rendering technique. As the result, we can perform volume-surface hybrid rendering in an efficient way.