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http://dx.doi.org/10.7583/JKGS.2013.13.2.99

Intermixing Surface and Volume Visualization Using Layered Depth Images  

Kye, Heewon (Hansung University)
Abstract
As volume rendering has been applied for computer game, the visualization of volume data with surface data in one scene has been required. Though a hybrid rendering of volume and surface data have been developed using the GPGPU functionality, computer games which run on low-level hardware are difficult to perform the hybrid rendering. In this paper, we propose a new hybrid rendering based on DirectX 9.0 and general hardware. We generate the layered depth images from surface data using a new method to reduce the depth complexity and generation time. Then, we perform the hybrid rendering using the layered depth images. In the rendering process, we suggest a new method to transform the coordinate system from a surface coordinate to a volume coorinate and propose an accelerated rendering technique. As the result, we can perform volume-surface hybrid rendering in an efficient way.
Keywords
volume visualization; volume-surface hybrid rendering; layered depth images; graphics hardware;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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