• 제목/요약/키워드: Visualization Factors

검색결과 253건 처리시간 0.026초

The Impact of Visualization Tendency in Phases of Problem-solving

  • SUNG, Eunmo;PARK, Kyungsun
    • Educational Technology International
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    • 제13권2호
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    • pp.283-312
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    • 2012
  • Problem-solving ability is one of the most important learning outcomes for students to compete and accomplish in a knowledge-based society. It has been empirically proven that visualization plays a central role in problem-solving. The best performing problem-solver might have a strong visualization tendency. However, there is little research as to what factors of visualization tendency primarily related to problem-solving ability according to phases of problem-solving. The purpose of this study is to identify the relationship between visualization tendency and problem-solving ability, to determine which factors of visualization tendency influence problem-solving ability in each phase of problem-solving, and to examine different problem-solving ability from the perspective of the levels of visualization tendency. This study has found out that visualization tendency has a significant correlation with problem-solving ability. Especially, Generative Visualization and Spatial-Motor Visualization as sub-visualization tendency were more strongly related to each phase of problem-solving. It indicates that visualization tendency to generate and operate mental processing can be considered a major cognitive skill to improve problem-solving ability. Furthermore, students who have high visualization tendency also have significantly higher problem-solving ability than students with low visualization tendency. It shows that the levels of visualization tendency can predict variables related to students' problem-solving ability.

문제 해결 과정에서 나타나는 수학적 시각화의 구성 요소 및 활용에 관한 분석 (Analysis on Factors and the Application of Mathematical Visualization in Problem Solving Process)

  • 주홍연;권혁진
    • 대한수학교육학회지:학교수학
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    • 제14권1호
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    • pp.1-28
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    • 2012
  • 본 연구는 30명의 고등학교 2학년 학생들을 통해서 수학적 시각화의 구성 요소를 알아보고, 시각화 구성 요소들이 수학 문제 해결 과정에서 어떻게 활용되는지를 알아보는 것이다. 특히, 30명의 학생들 중 시각성 평가가 높은 5명의 학생들에 대해서 질적 사례 연구를 실시하였다. 분석 결과를 보면, 시각화의 구성 요소는 크게 정신적 이미지, 외적 표상, 이미지의 변형 및 조작, 공간 시각화 능력으로 범주화 (Guti$\acute{e}$rrez, 1996) 되었고, 각 요소마다 더 세분화되어져 나타났다. 또한, 수학 문제 해결 과정에서 시각화 요소들은 외적 표상을 생성하기 전에 기본적으로 정신적 이미지를 생성하고 있었고, 정형화된 정신적 이미지의 경우 문제 해결에 대한 학생들의 풍부한 사고를 억제하고 문제에 대한 부적절한 풀이 결과를 이끌어낼 수 있는 부정적인 영향을 주었다. 차원 변화에 의해서 이루어지는 이미지 변형 및 조작을 어려워하는 학생들이 있었으나, 문제 해결 과정에서 답을 추론하기 위한 이미지 탐색 활동과 도출된 답의 정당화를 위해서 이미지 조작 활동을 활용하고 있었다.

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Self-Attention 시각화를 사용한 기계번역 서비스의 번역 오류 요인 설명 (Explaining the Translation Error Factors of Machine Translation Services Using Self-Attention Visualization)

  • 장청롱;안현철
    • 한국IT서비스학회지
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    • 제21권2호
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    • pp.85-95
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    • 2022
  • This study analyzed the translation error factors of machine translation services such as Naver Papago and Google Translate through Self-Attention path visualization. Self-Attention is a key method of the Transformer and BERT NLP models and recently widely used in machine translation. We propose a method to explain translation error factors of machine translation algorithms by comparison the Self-Attention paths between ST(source text) and ST'(transformed ST) of which meaning is not changed, but the translation output is more accurate. Through this method, it is possible to gain explainability to analyze a machine translation algorithm's inside process, which is invisible like a black box. In our experiment, it was possible to explore the factors that caused translation errors by analyzing the difference in key word's attention path. The study used the XLM-RoBERTa multilingual NLP model provided by exBERT for Self-Attention visualization, and it was applied to two examples of Korean-Chinese and Korean-English translations.

내러티브 시각화 구현을 위한 비언어적 표현 연구-3D 고양이 캐릭터 "Puss"를 중심으로 (A Study on Non-Verbal Expressions for the Realization of Narrative Visualization -Focusing on a 3D Cat Character, "Puss")

  • 이영숙;김상남
    • 한국멀티미디어학회논문지
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    • 제19권3호
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    • pp.659-672
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    • 2016
  • In animated films, characters materialize narratives through acting. The narrative is an element to materialize accurate delivery of lines and emotions. The non-verbal actions should express lots of emotions and lines in scenes, and also they can be used as a way of empathy. This study analyzed the visualization factors of narrative focusing on a cat character frequently shown in animated films. For this, the visualization factors of non-verbal actions expressed in characters' personal space and dynamic space were extracted. Based on this, it aims to suggest the emotion expressing method of characters to realize effective narrative visualization. In the future, it aims to be used as reference data in case when producing non-verbal communication for 3D characters.

초등수학 기하문제해결에서의 시각화 과정 분석

  • 윤여주;김성준
    • East Asian mathematical journal
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    • 제26권4호
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    • pp.553-579
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    • 2010
  • Geometric education emphasize reasoning ability and spatial sense through development of logical thinking and intuitions in space. Researches about space understanding go along with investigations of space perception ability which is composed of space relationship, space visualization, space direction etc. Especially space visualization is one of the factors which try conclusion with geometric problem solving. But studies about space visualization are limited to middle school geometric education, studies in elementary level haven't been done until now. Namely, discussions about elementary students' space visualization process and ability in plane or space figures is deficient in relation to geometric problem solving. This paper examines these aspects, especially in relation to plane and space problem solving in elementary levels. Firstly we propose the analysis frame to investigate a visualization process for plane problem solving and a visualization ability for space problem solving. Nextly we select 13 elementary students, and observe closely how a visualization process is progress and how a visualization ability is played role in geometric problem solving. Together with these analyses, we propose concrete examples of visualization ability which make a road to geometric problem solving. Through these analysis, this paper aims at deriving various discussions about visualization in geometric problem solving of the elementary mathematics.

Tracing Facility for Visualization system of Distributed Java Object Application

  • Lee, Dong-Woo;R.S. Ramakrishna
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 1999년도 가을 학술발표논문집 Vol.26 No.2 (3)
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    • pp.783-785
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    • 1999
  • Distributed Object Systems are very complex. So, it is difficult to see overall relationship among objects participated in the system. Moreover the performance tuning or maintenance are also important issues of it. So, it needs a way to view the system with low-cost and an efficient method. One of solutions is a visualization tool or system. In this paper, we proposed a tracing facility for Java-based distributed object system, especially RM(Remote Method Invocation). Our up-coming visualization system will use two phase hybrid post-mortem/on-the-fly technique. To support it, the fundamental tracing part must have some flexible and dynamic mechanism. The main idea of our tracing technique is the Plug-in Sensor Model(PSM). The relationship between tracing (monitoring) part and visualization part is closely related. So, we considered the appropriate factors for visualization. We developed 'Traced RMI(TRMI)'. For more precise visualization of a working system, the casuality of events has to be preserved. TRMI can support global event ordering.

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발전된 보안 시각화 효과성 결정 모델 (Decision Model of the Effectiveness for Advanced that Security Visualization)

  • 이민선;이경호
    • 정보보호학회논문지
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    • 제27권1호
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    • pp.147-162
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    • 2017
  • IT 환경의 변화 속에서 다양한 서비스와 기기의 출현으로 인하여, IT 규모의 증가와 더불어 데이터의 복잡도가 높아지면서 많은 조직에서 보안 상황 인지를 위한 대량의 데이터 분석 및 처리에 어려움을 겪고 있다. 이에, 조직의 위험관리에 있어서 보안 상황의 인지와 대응이 늦어지는 문제의 해결을 위해, 시각화를 통한 보안 상황 인지 효과의 향상을 제안한다. 이를 위해, 본 연구에서는 시각화와 관련한 다양한 관점에서의 선행 연구를 통해 사용자 유형, 상황 인지 단계, 정보 시각화의 속성 등을 고려하여 효과적 시각화를 위한 평가 요인과 대안을 선정하고 AHP 계층 모델을 수립하였다. 이를 토대로, 다 기준 의사결정 문제의 해결을 위한 AHP 기법을 활용하여 효과적 시각화를 위한 요인과 요인별 대안의 중요도를 산정함으로써, 시각화의 목적 및 사용자 유형에 따라 보안 상황의 인지 효과를 향상할 수 있는 시각화 방안을 제시하고자 한다.

정보 시각화 형태와 정황 추론에 의한 인식 처리에 관한 연구 (Cognitive Processing with Information Visualization Types and Contextual Reasoning)

  • 정원진
    • Journal of Information Technology Applications and Management
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    • 제14권4호
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    • pp.75-96
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    • 2007
  • The effects of information quality and the importance of information have been reported in the Information Systems (IS) literature. However, little has been learned about the impact of information visualization types and contextual information on decision quality. Therefore, this study investigated the interaction effects of these variables on decision quality by conducting a laboratory experiment. Based on two types of information visualization and the availableness of contextual information, this study had a $2{\times}2$ factorial design. The dependent variables used to measure the outcomes of decision quality were decision accuracy and time. The results demonstrated that the effects of contextual information on decision quality were significant. In addition, there was a significant main effect of information visualization on decision accuracy. The findings suggest that decision makers can expect to improve their decision quality by enhancing information visualization types and contextual information. This research may extend a body of research examining the effects of factors that can be tied to human decision-making performance.

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직관의 즉각성 요인과 효과에 대한 고찰 (A Study on the Factors and Effect of Immediacy in Intuition)

  • 이대현
    • 한국수학교육학회지시리즈A:수학교육
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    • 제45권3호
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    • pp.263-273
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    • 2006
  • The purpose of this paper is to research the factors and the effects of immediacy in mathematics teaching and learning and mathematical problem solving. The factors of immediacy are visualization, functional fixedness and representatives. In special, students can apprehend immediately the clues and solution using the visual representation because of its properties of finiteness and concreteness. But the errors sometimes originate from visual representation which come from limitation of the visual representation. It suggests that students have to know conceptual meaning of the visual representation when they use the visual representation. And this phenomenon is the same in functional fixedness and representatives which are the factors of immediacy The methods which overcome the errors of immediacy is that problem solvers notice the limitation of the factors of immediacy and develop the meta-cognitive ability. And it means we have to emphasize the logic and the intuition in mathematical teaching and learning. Clearly, we can't solve all mathematical problems using only either the logic or the intuition.

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시각화가 초등기하문제해결에 미치는 영향 (An Influence of Visualization on Geometric Problem Solving in the Elementary Mathematics)

  • 윤여주;강신포;김성준
    • 한국학교수학회논문집
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    • 제13권4호
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    • pp.655-678
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    • 2010
  • 초등수학에서 기하교육은 공간에 대한 직관의 계발을 통해 도형에 대한 이해와 공간 감각을 이끌어내는데 초점을 맞추어야 한다. 이와 함께 시각화는 기하에서의 문제해결 을 결정짓는 중요한 요소 가운데 하나이다. 지금까지 시각화에 대한 분석은 주로 중등 기하교육에서 다루어진 반면, 초등수학에서 평면도형과 공간도형에서의 문제해결과 관련해서 학생들의 시각화에 대한 논의는 부족했다. 본 연구는 초등수학에서 시각화가 기하문제해결에 미치는 영향을 분석한 것으로, 기하문제해결에서 나타나는 시각화 방법과 시각화에 영향을 미치는 요소, 그리고 이 과정에서 나타나는 어려움을 살펴본 것이다. 먼저 평면도형과 입체도형의 문제해결에서 시각화 방법을 구분하여 살펴보고, 이러한 방법에 따라 도형에 대한 이해와 시각화 과정이 어떻게 진행되는지를 도식화하여 살펴본다. 또한 시각화에 영향을 미치는 요소를 구분하고, 시각화 과정의 어려움으로 인해 어떤 오류가 나타나는가를 살펴보고, 이를 통해 초등기하문제해결에서 시각화에 대한 논의를 이끌어낸다.

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