• Title/Summary/Keyword: Visual tracking

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A Study on Correcting Virtual Camera Tracking Data for Digital Compositing (디지털영상 합성을 위한 가상카메라의 트래킹 데이터 보정에 관한 연구)

  • Lee, Junsang;Lee, Imgeun
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.39-46
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    • 2012
  • The development of the computer widens the expressive ways for the nature objects and the scenes. The cutting edge computer graphics technologies effectively create any images we can imagine. Although the computer graphics plays an important role in filming and video production, the status of the domestic contents production industry is not favorable for producing and research all at the same time. In digital composition, the match moving stage, which composites the captured real sequence with computer graphics image, goes through many complicating processes. The camera tracking process is the most important issue in this stage. This comprises the estimation of the 3D trajectory and the optical parameter of the real camera. Because the estimating process is based only on the captured sequence, there are many errors which make the process more difficult. In this paper we propose the method for correcting the tracking data. The proposed method can alleviate the unwanted camera shaking and object bouncing effect in the composited scene.

DEVELOPMENT OF AN AUTOMATIC OBSERVATION SYSTEM FOR KOREAN e-CALLISTO STATION (한국 e-CALLISTO 관측소 자동 관측 시스템 개발)

  • PARK, JONGYEOB;CHOI, SEONGHWAN;BONG, SU-CHAN;KWON, YONGJUN;BAEK, JI-HYE;JANG, BI-HO;CHO, KYUNG-SUK;MOON, YONG-JAE;Monstein, Christian
    • Publications of The Korean Astronomical Society
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    • v.30 no.3
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    • pp.811-819
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    • 2015
  • The e-CALLISTO is a network of CALLISTO (Compact Astronomical Low-frequency, Low-cost Instrument for Spectroscopy in Transportable Observatories) spectrometers which detect solar radio bursts 24 hours a day in frequency range 45-870 MHz. The number of channels per spectrum is 200 and the time resolution of whole spectrum is 0.25 second. The Korean e-CALLISTO station was developed by Korea Astronomy and Space Science Institute (KASI) collaborating with Swiss Federal Institute of Technology Zurich (ETH Zurich) since 2007. In this paper, we report replacement of the tracking mount and development of the control program using Visual C++/MFC. The program can make the tracking mount track the Sun and schedule CALLISTO to start and to finish its observation automatically using the Solar Position Algorithm (SPA). Daily tracking errors (RMSE) are 0.0028 degree in azimuthal axis and 0.0019 degree in elevational axis between 2014 January and 2015 July. We expect that the program can save time and labor to make the observations of solar activity for space weather monitoring, and improve CALLISTO data quality due to the stable and precise tracking methods.

A Study on Moving Object Recognition and Tracking in Unmanned Aerial Camera (공중 무인감시 카메라의 이동물체 인식 및 추적에 관한 연구)

  • Park, Jong-Oh;Kim, Young-Min;Lee, Jong-Keuk
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.684-690
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    • 2010
  • Digitalized Image Information is variously used like to substitute or help human's visual ability. Unmanned observation Camera is useful for the preventing disaster, risk factor and object observation but it is mostly to depend on awareness for human's vision. The purpose of this paper is to show that Unmanned Aerial Camera carries out object recognition and autonomous position tracking. when the informations about a specific object are given. For this purpose, we have to solve complicated problems like change according to object movement and variation of color and brightness information with refraction, interference and scattering of light and noise from environmental factors like weather. But, as the first step we limit the scope of this study with simplified environment in this paper. Our goal is the study and experience about object recognition and tracking via simplified environment with unmanned aerial camera. We obtained successful results of this study and experiment.

Implementation of 6LoWPAN Testbed: Location Tracking Service Based on Google Map (구글맵을 이용한 위치 추적 서비스를 제공하는 6LoWPAN 테스트베드 구현)

  • Kim, Kye-Won;Seo, Jae-Wan;Hwang, Dae-Joon;Choo, Hyun-Seung
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.13-26
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    • 2009
  • Wireless Sensor Networks (WSNs) is one of the key technologies that make it possible to provide u-service in a ubiquitous society, however, it has disadvantages such as difficulty of managing sensor nodes and weaknesses of stability or mobility in large-scale WSNs. In order to solve these problems, 6LoWPAN that integrates with WSNs and IP networks has been studied widely. In this paper, we propose a Location Tracking Service Based on Google Map (LTSGM) system using 6LoWPAN. Since LTSGM system provides visual location information of sensor nodes through Google Map, it is possible to makes it easier than ever to manage sensor nodes in large-scale WSNs. Moreover, LTSGM can be used for various services such as applications for disaster or crime because it can trace the location of mobile nodes. Implementation of LTSGM system will be a test platform for 6LoWPAN.

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Study on the Starting Time of Attention for Convergent Exploration of Visual Information (시각정보의 수렴적 탐색활동을 위한 주의집중 개시 시간에 관한 연구)

  • Kim, Jong-Ha;Jung, Jae-Young
    • Korean Institute of Interior Design Journal
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    • v.25 no.3
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    • pp.51-59
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    • 2016
  • The technique for Eye-tracking is to trace the movements of pupils so that the eye's exploration response to be digitized. The procedure of Observation Experiment shows a mutual environmental characteristics between men and measuring devices. In order to improve the reliability and to secure the objectivity of the data acquired from eye-tracking, it is very important to analyze the procedures for the experiment to be prepared and the test data to be saved. Based on this viewpoint, the convergent exploration activities at the observation experiment with the objects of sport images were examined to find out what influences the context effect given by experimental environments have on this experiment. In addition, the starting time of attention affecting the reliability of observation data has been estimated. When the observation time is to be subdivided by the unit of second. The attention disperses for the individual characteristics to be appreciated. However, in case of analysis by the overall average, there was the problem that the section of attention dispersed to make it difficult to analyze the subjects' observation features. The study results made it possible to understand the physiological characteristics which were near unconsciousness, when there was an intensive attention for the first 3 seconds and the observation data were shown to be in ordinary range after 4 seconds. The analysis of observation with the focus of the intensive attention enabled the analysis with the first 3 seconds excepted so that it might approach the ordinary range of observation data. The distribution of attention for the first 3 seconds showed the intensive attention, which was on the center. The emergence of intensive attention and the overlapping of the centers can be considered as a context effect due to the correction for the preparing process of experiment. Accordingly, it is thought to be helpful to the security of objectivity and the construction of reliability of eye-tracking data to analyze the observation features shown after the deletion of the data for the first 3 seconds.

A Study on the Characteristics of Consumer Visual-Perceptional Information Acquisition in Commercial Facilities in Regard to its Construction of Space from Real-Time Eye Gaze Tracking (상업시설 공간구성의 실시간 시선추적에 나타난 소비자 시지각 정보획득 특성 연구)

  • Park, Sunmyung
    • Science of Emotion and Sensibility
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    • v.21 no.2
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    • pp.3-14
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    • 2018
  • For satisfying consumer needs, commercial facilities require a variety of sale-related space expressions and eye-catching product arrangements; space composition can also be a direct marketing strategy. The human eye is the sensory organ that acquires the largest amount of information, and an analysis of visual information helps in understanding visual relations between . However, the existing studies are mostly focused on analysis of still frames in experimental images, and there is a lack of studies analyzing gaze information based on mobile images of commercial spaces. Therefore, this study analyzed emotional responses through gaze information of space users in reality using a video of a movement route through a commercial facility. The analysis targeted straight sections of the moving route; based on the data acquired, sectional characteristics of five gaze intensity ranges were examined. As a result, section A, the starting point of the route, had a low gaze intensity, while section B had the highest gaze intensity. This indicates that, starting in section B, the subjects explored the space in a stable way and needed time to adapt to the experimental video. In relation to space characteristics of the gaze-concentrated area, display formats of the right stores in 4 of 6 sections received greater attention. The gaze of consumers was mostly focused on props, and big gaze information was revealed in showcase display formats of the stores. In conclusion, this analysis method can provide highly useful direct design data about merchandise display and merchandise component arrangement based on consumer visual preference.

Development of a Ubiquitous Vision System for Location-awareness of Multiple Targets by a Matching Technique for the Identity of a Target;a New Approach

  • Kim, Chi-Ho;You, Bum-Jae;Kim, Hag-Bae
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.68-73
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    • 2005
  • Various techniques have been proposed for detection and tracking of targets in order to develop a real-world computer vision system, e.g., visual surveillance systems, intelligent transport systems (ITSs), and so forth. Especially, the idea of distributed vision system is required to realize these techniques in a wide-spread area. In this paper, we develop a ubiquitous vision system for location-awareness of multiple targets. Here, each vision sensor that the system is composed of can perform exact segmentation for a target by color and motion information, and visual tracking for multiple targets in real-time. We construct the ubiquitous vision system as the multiagent system by regarding each vision sensor as the agent (the vision agent). Therefore, we solve matching problem for the identity of a target as handover by protocol-based approach. We propose the identified contract net (ICN) protocol for the approach. The ICN protocol not only is independent of the number of vision agents but also doesn't need calibration between vision agents. Therefore, the ICN protocol raises speed, scalability, and modularity of the system. We adapt the ICN protocol in our ubiquitous vision system that we construct in order to make an experiment. Our ubiquitous vision system shows us reliable results and the ICN protocol is successfully operated through several experiments.

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Spatial Structure Analysis of View Angle Correction reflecting Characteristics of Universal Observation (보편적 주시특성을 반영한 시야각 보정 공간구조 분석)

  • Kim, Suk-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.6917-6924
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    • 2015
  • The universal nature of humans is formed by the view angle and the visibility range. However, the majority of theories on spatial structure analysis based on the visual perception do neither reflect the view angle nor consider only the flat view angle. Some theories that reflect them is a theory where the part included in the view angle and the part excluded in the view angle have been separated in a dichotomous way, excluding the universal characteristics of humans. This study applied an observing probability to a 3-D visibility analysis theory by conducting a eye-tracking experiment, empirically determining the limits of the field of view, and deriving the observing probability by view angle. In addition, it attempted to identify the probability by manufacturing an application of spacial, visual perception analysis and applying the concept of multiple frustum culling. For the characteristics of observation, the data were measured and collected regarding the walking course for 3 minutes for an optional space, aimed for 33 people as subjects. Subsequently, the data were prepared by analyzing the observation fixation frequency probability.

Control of an Omni-directional Mobile Robot Based on Camera Image (카메라 영상기반 전방향 이동 로봇의 제어)

  • Kim, Bong Kyu;Ryoo, Jung Rae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.1
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    • pp.84-89
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    • 2014
  • In this paper, an image-based visual servo control strategy for tracking a target object is applied to a camera-mounted omni-directional mobile robot. In order to get target angular velocity of each wheel from image coordinates of the target object, in general, a mathematical image Jacobian matrix is built using a camera model and a mobile robot kinematics. Unlike to the well-known mathematical image Jacobian, a simple rule-based control strategy is proposed to generate target angular velocities of the wheels in conjunction with size of the target object captured in a camera image. A camera image is divided into several regions, and a pre-defined rule corresponding to the target-located image region is applied to generate target angular velocities of wheels. The proposed algorithm is easily implementable in that no mathematical description for image Jacobian is required and a small number of rules are sufficient for target tracking. Experimental results are presented with descriptions about the overall experimental system.

A Study on the Usability of Real-Time Remote Lecture Platform for Effective Learning Experience -Focused on ZOOM UI design layout- (효과적인 학습경험을 위한 실시간 원격강의 플랫폼 사용성 연구 -ZOOM UI디자인 레이아웃을 중심으로-)

  • Chung, Seung-Jae;Lee, Younjoon
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.395-401
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    • 2021
  • In the digital era, Korean universities are using real-time remote lecture platforms as a tool for learning. However, it is confusing due to low usage experience problems, and usability studies are needed. The purpose of this study is to measure, analyze, and propose gaze tracking and learning experiences according to the UI design layout of ZOOM. A total of 30 subjects were selected to conduct eye tracking and survey when learning. The experiment showed that grid layouts have a higher emotional realism and learning satisfaction than other layouts. Furthermore, it turns out that participants focused the most attention on grid layouts. Therefore, for high learning experience, grid layouts and layouts that visually highlight participants and induce communication are needed.