• Title/Summary/Keyword: Visual information

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Analysis of Visual Art Elements of Game Characters Illustrated by the Case of Glory of Kings

  • He, Yangyang;Choi, Chulyoung
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.213-219
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    • 2020
  • Visual art elements can most intuitively express the information expressed by a game character and play an important role in shaping a successful game character. We compares and analyzes the role design in the skins of the "Five Tiger-like Generals" series in Glory of Kings in terms of color, line, graphic and other visual elements. Different visual elements form different visual impacts and influences, which brings people different psychological feelings and presents different emotional colors. The reasonable use of visual elements gives people a refined visual experience and a comfortable psychological feeling, adding more influencing factors to the "immersion" of the game. It not only can strongly attract the attention and love of players, but also spreads traditional culture of the nation and the country. Therefore, whether the visual art elements of a game character can be appropriately used is an important part of the success of the game work. The analysis of visual art elements of game characters has important learning and research value.

Effects of Visual Organizer for supporting Web-based Instruction (웹 기반 학습 프로그램을 지원하는 시각적 조직자(Visual Organizer) 전략의 효과)

  • Han, Ahn-Na
    • The Journal of the Korea Contents Association
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    • v.8 no.9
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    • pp.281-292
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    • 2008
  • The purpose of this study is to implement a visual organizer which enables learners to support web navigation as well as visual understandings in the electronic document space. I developed a visual organizer according to design principles of visual organizer, and then analysed the effect of a visual organizer on the students' disorientation, perceived usefulness, perceived usability, satisfaction and use intention. According to the result, using the visual organizer was more effect than conventional web-based instruction in view of navigation and visual understandings.

The Influence of Acoustic Information Type on Landscape Preference (청각적 정보의 유형이 경관선호도에 미치는 영향)

  • 서주환;성미성
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.5
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    • pp.28-36
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    • 2001
  • The purpose of this study is to research the influence of soundscape in the preference of landscape. Specifically, standards type of communication are applied to the landscape such as positive scenery and negative scenery. The spatial image was analyzed by the variables of Kaplan\`s information process model. The level of visual preferences was measured by a type of acoustic information and visual information in the landscape, and this data was analyzed by multiple regression. The results of this study can be summarized as follows; The value of landscape preference was maximum value in Type I and minimum value in Type II from all fluent of coherence, mystery, and legibility to, except complexity, and it was not different from preference. These results clearly show the influence of sounds effecting decision of landscape preference. It was different by the type of acoustic information and visual information in landscape. The results of ANOVA among types of acoustic information were differences of mean between positive sound, no sound and negative sound from coherence, mystery, and legibility to, except complexity. These variables may be the major factors which must be considered in planning and designing as the functional basis for quantitative analysis.

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AStudy on Human Resources of Local Visual Industry (Focus on Busan Metropolitan City) (지역 영상산업 인력자원 분석 - 부산광역시를 중심으로 -)

  • Park, Byeong-Ju;Choi, Yeong-Geun;Kim, JaeHeon;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.625-628
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    • 2009
  • Busan was wasteland of visual industry, But It has been undergo a complete change visual industry city since It was started 1st Busan International Film Festival(PIFF) in 1996. It promoted Cineport Busan, 1st step. promotion age 'good city film' 2004, 2nd step. settlement age 'good city produce movie' from 2005 to 2007, now 3rd step. development age settle down visual industry and progressing project for make importance place produce movie. so, employment problem of region visual human resources. It is indispensable element for become real region industry in visual industry. So that, this study analyzes what is problem of visual industry and human resources in Busan city. Then inquired what will happen supply region visual human resources through visual importance city Busan development plan.

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Accurate Representation of Light-intensity Information by the Neural Activities of Independently Firing Retinal Ganglion Cells

  • Ryu, Sang-Baek;Ye, Jang-Hee;Kim, Chi-Hyun;Goo, Yong-Sook;Kim, Kyung-Hwan
    • The Korean Journal of Physiology and Pharmacology
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    • v.13 no.3
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    • pp.221-227
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    • 2009
  • For successful restoration of visual function by a visual neural prosthesis such as retinal implant, electrical stimulation should evoke neural responses so that the informat.ion on visual input is properly represented. A stimulation strategy, which means a method for generating stimulation waveforms based on visual input, should be developed for this purpose. We proposed to use the decoding of visual input from retinal ganglion cell (RGC) responses for the evaluation of stimulus encoding strategy. This is based on the assumption that reliable encoding of visual information in RGC responses is required to enable successful visual perception. The main purpose of this study was to determine the influence of inter-dependence among stimulated RGCs activities on decoding accuracy. Light intensity variations were decoded from multiunit RGC spike trains using an optimal linear filter. More accurate decoding was possible when different types of RGCs were used together as input. Decoding accuracy was enhanced with independently firing RGCs compared to synchronously firing RGCs. This implies that stimulation of independently-firing RGCs and RGCs of different types may be beneficial for visual function restoration by retinal prosthesis.

A Study on the Visual Odometer using Ground Feature Point (지면 특징점을 이용한 영상 주행기록계에 관한 연구)

  • Lee, Yoon-Sub;Noh, Gyung-Gon;Kim, Jin-Geol
    • Journal of the Korean Society for Precision Engineering
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    • v.28 no.3
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    • pp.330-338
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    • 2011
  • Odometry is the critical factor to estimate the location of the robot. In the mobile robot with wheels, odometry can be performed using the information from the encoder. However, the information of location in the encoder is inaccurate because of the errors caused by the wheel's alignment or slip. In general, visual odometer has been used to compensate for the kinetic errors of robot. In case of using the visual odometry under some robot system, the kinetic analysis is required for compensation of errors, which means that the conventional visual odometry cannot be easily applied to the implementation of the other type of the robot system. In this paper, the novel visual odometry, which employs only the single camera toward the ground, is proposed. The camera is mounted at the center of the bottom of the mobile robot. Feature points of the ground image are extracted by using median filter and color contrast filter. In addition, the linear and angular vectors of the mobile robot are calculated with feature points matching, and the visual odometry is performed by using these linear and angular vectors. The proposed odometry is verified through the experimental results of driving tests using the encoder and the new visual odometry.

An Efficient Processing Technique for Similarity based Visual Queries (효율적인 유사 시각질의 처리)

  • Hwang, Jun
    • Journal of Internet Computing and Services
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    • v.1 no.1
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    • pp.1-14
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    • 2000
  • Visual information retrieval and image databases are very important applications of spatial access methods. The quaries for these applications are visual and based not on exact match but on dubjective similarity. The individual aperations of spatial access methods are much more expensive than those of conventional one-dimensional access methods. Also, because the visual queries are much more complex than textual queries, an efficient processing technique for visual queries is one of the critical requirements in the development of large and scalable image databases. Therefore, efficient translation and execution for the complex visual queries are not less important than those of textual databases. In this paper, we introduce our cognitive and topological studies that are required to process subjective visual queries effectively. Then, we propose an efficient translation and execution techniques for similarity based visual queries by conducting these related studies.

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