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Jinhwan Kim, "Reduction Method of Network Bandwidth Requirement for the Scalability of Multiplayer Game Server Systems," The Institute of Internet, Broadcasting and Communication (IIBC), Vol. 13, No. 4, pp. 29-37, 2013.
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Younghyuk Ko, “Design and Implementation of Serious Game based on AVR Microcontrollerin Virtual Serial Ports,” The Institute of Internet, Broadcasting and Communication (IIBC), Vol. 12, No. 6, pp. 105-109, 2012.
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Jinhwan Kim, “Object Replication and Consistency Control Techniques of P2P Structures for Multiplayer Online Games,” The Institute of Internet, Broadcasting and Communication (IIBC), Vol. 14, No. 4, pp. 91-99, 2014.
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Lee.Sanghyuk and Kim.Eunmee, "A New Approach to Predict Game Addiction : Focusing on the in-gam e behavior," The Korean Society for Journalism & Communication Studies, Vol.63 , No.1, pp. 165-196,2019.
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Yu.Shi and Jean-Hun Chung, “A Study on the Visual Elements of the Mobile Game Focused on Female Gamers,” The Society of Digital Policy & Management, Vol. 17, No. 9, pp. 361-366, 2014.
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Nada.Miketic, Ivan Pintier and Ana Lilic, "Integration of the visual elements of art and personality factors in process of character design," 9th International Symposium on Graphic Engineering and Design ,pp.64,2018.
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Shi.Can and Kim-Hong Kyun, "The study of malformation beauty characteristics expressed in Zhuangzi weird ideology -Concerning on the character design in the game - ," Vol. , No.53, pp. 211-251, 2018.
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Kim.Mi-Youn, "The study of people character design shown in domestic online game," The Society of Illustration, Vol.13 , No.12, pp. 71-94, 2006.
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Lee.Je, Kyung.Byung-Pyo, Ryu.Seuc-Ho and Lee.Wan-Bok, "Improving Game Character Design Identity : Focus on Game Character Design Method through Semiotic Analysis," The Journal of the Korea Contents Association, Vol.11 , No.2, pp. 162-169, 2011.
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Ha Jun, Ryu Seuc-Ho, Lee Dong-Lyeor and Sohn Jong-Nam, "A Study about Game Character Fashion Design of Three East Asia Countries(Korea ,China and Japan," The Korea Contents Association, Vol.4 , No.1, pp. 211-214, 2006.
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Victor do Nascimento Silva and Luiz Chaimowicz, On the Development of Intelligent Agents for MOBA Games,June 2017.
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Richard Emms, Dennis Wixon, Simon Wiscombe and Yasser Malaika, "Spatializing play structures and intera ction flow using GSML (Game System Modelling Language)," The Computer Games Journal, pp.40-53, 20
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