• Title/Summary/Keyword: Visual context

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A Study on Traditional Art Expression in Chinese Myth Martial MMORPG Character Design (중국 신화 무협 MMORPG 캐릭터 디자인에서 전통예술 표현에 관한 연구)

  • Jin, Chun-Ji;Kim, Kyu-Jung
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.119-130
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    • 2013
  • The purpose of this study is to analyze the characteristics of traditional art expressions in recent Chinese online games, which are now most popular in Chinese game market. Designing the MMORPG game character reflecting users' psychological preferences for aesthetic characteristic of the traditional Chinese culture allows the users to feel more visual satisfaction while they are enjoying a game. The selected characters for this analysis were chosen from the traditional myth chivalry game to utilize the traditional art expressions that are peculiar in Chinese MMORPG. The analysis was conducted within the context of an ideal character figure and operation, and social nature reflecting a personal user. This analysis suggested the representation technique reflecting traditional clothing, color, and life style, and the reconstruction of subject matter, and the development of the characteristics of ideal group character. Even though Chinese MMORPG history is short, this study will help the user understand more effectively the identity of the myth martial MMORPG game in connection with the Chinese traditional culture and art. And this study will also increase the user's satisfaction of the Chinese online-game.

A study on the characteristics of color application indicated from urban housing complex - A Forcuse on the Kirchsteigfeld Housing Complex in Potsdam City - (도시주거단지에 나타난 색채사용특성에 관한 연구 - 독일 포츠담시 Kirchsteigfeld 주거단지를 중심으로 -)

  • Lee, Seon-Min;Lee, Min-Seok
    • Korean Institute of Interior Design Journal
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    • v.16 no.6
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    • pp.250-257
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    • 2007
  • Characteristics of color application indicated from Kirchsteigfeld is presented the various points of view to be preserved urban housing color. It had been handled as environmental color by view point of community and connectivity rather than color scheme of single housing. First, color to be consisted of basis for urban entirely as background color in urban housing complex has been indicated the bright and cheerful feelings and expressed to be introduced mostly from the single color system. Second, characteristics to be inhibited strongly from housing complex had been indicated by restricted four types of color, formulated the overall context and change through accent and the change from disposition of principal and the accessary of color scheme. In this case, it was not regular formulation, but as a whole category view, it could be provided by orderly regularity system strictly Particularly it had been applied as a whole for lightness change by single color, introduced the different color of building to be centered or remained by a visual point. This had been formed to introduction of color by stand points of housing group not introduction to color by sole concept of building. Third, emphasizing of morphologic feeling by using of difference of lightness, it could be indicated the mild and comfortable stereo-type sensibility from the overall types of housing, we could understand for formation of color code by lightness of slightly differences. Fourth, it had been taken the convenient adaptation method for maintenance of simple graphic system as a environmental color. It has considerable advantage for sustainability of color to indicate on finishing material, form and detail in architecture, as the sole separated color not to be complicated when to be painted over and again or managed continuously.

LVLN : A Landmark-Based Deep Neural Network Model for Vision-and-Language Navigation (LVLN: 시각-언어 이동을 위한 랜드마크 기반의 심층 신경망 모델)

  • Hwang, Jisu;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.9
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    • pp.379-390
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    • 2019
  • In this paper, we propose a novel deep neural network model for Vision-and-Language Navigation (VLN) named LVLN (Landmark-based VLN). In addition to both visual features extracted from input images and linguistic features extracted from the natural language instructions, this model makes use of information about places and landmark objects detected from images. The model also applies a context-based attention mechanism in order to associate each entity mentioned in the instruction, the corresponding region of interest (ROI) in the image, and the corresponding place and landmark object detected from the image with each other. Moreover, in order to improve the success rate of arriving the target goal, the model adopts a progress monitor module for checking substantial approach to the target goal. Conducting experiments with the Matterport3D simulator and the Room-to-Room (R2R) benchmark dataset, we demonstrate high performance of the proposed model.

A Study on the Interactive Architecture in Nature Environment

  • Baek, Seung-Man
    • Journal of the Regional Association of Architectural Institute of Korea
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    • v.20 no.6
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    • pp.41-46
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    • 2018
  • The context of innovation in which we evolve today, subtracts us in a spacial reality and virtuality (digital) that aimed less and less to interact with natural processes which could converge to new possible relationships in the world. We constantly live in presence of fluctuations and imperceptible natural energies (wind, solar radiation, etc.) defined by flows, their own physicality, which remains without being virtual, elusive. This study first outlines how these energies already exploited within the framework of production, could be thought as interactive of our habitat's space dimension, as a prolongation of a physical and material environment built by men and for men, giving rise to new social, cultural dynamics, and making natural complexity of our space vivid, comprehensible with new visual and physical clues. In recent days, where lifestyles are changing, architecture no longer needs to limit its scope of creation to only built structures. Based on a deeper understanding of human and through new potential advanced technologies (kinetic system, etc), it is time to fundamentally diagnose what environments or devices contribute to our lives. Architecture becomes ${\ll}interface{\gg}$, step up its fundamental role, and newly defines the sturdy image and tectonics of existing environment, establishing a stance to search for a new typology. In the end, building will show two simultaneous and distinctive connections related to its physical existence: reality in its function and irreductibility, in its ability to forge new dynamic connections with its environment, hybridizing the spatial dimension to a new form of physicality, adaptive and incessantly flexible in the dimension time, becoming a vessel for ever changing contemporary lifestyles.

Bruno Dumont's Cinematic World Seen from the Perspective of the New Extremism: Focusing on P'tit Quinquin (신극단주의 관점에서 바라본 브루노 뒤몽의 영화세계 - <릴 퀸퀸>을 중심으로)

  • Choi, Soo-Im
    • Cross-Cultural Studies
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    • v.40
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    • pp.185-212
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    • 2015
  • Bruno Dumont's film P'tit Quinquin (2014) trends toward 'the new extremism' in contemporary European cinema. This criminal-mystery-comedy film achieves the cinematic recognition of reality in the new extremist way: like typical new extremist films, P'tit Quinquin contains a lot of 'unwatchable' content, including disembodied parts of human body, carcasses, and the body of a boy who has killed himself. The reality, however, remains confidently invisible, despite everything that is visible within the film. In understanding Dumont's attempt to reach cinematic recognition, the relationship between 'the visible' and 'the invisible' is reconsidered. In the context of the film, the relationship between cinema and reality becomes indirect. The reality can be only felt, not seen. The invisible reality can be perceived only as a void, just like the criminal who is unknown even though he is sought after. To reveal this void, the film strives to give its viewers as much explicitly visible content as possible during its 200-minute run. This essay is an interdisciplinary attempt to examine the working and the effects of this cinematic attempt by Bruno Dumont; aspects of film theory, visual anthropology, (inter-)mediology, posthumanism in cultural theory, etc., are related for this purpose.

The Works of Sheila Levrant de Bretteville with Reference to Intersectionality (교차성(intersectionality)의 관점에서 바라본 실라 르브랑 드 브레트빌의 작품세계)

  • Kim, Lynn;Park, Soo-Jin
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.149-156
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    • 2019
  • This study adopts 'intersectionality' as a key concept of Sheila Levrant de Bretteville's design works. As a method of research, this research suggests the definition of intersectionality, from the idea of black feminism. Analysis of the features are such as 1) Typography of speech, 2) Collection of narrative, and 3) site specific installation. The inclusion of the various situations of the individuals reflected in the design throughout de Bretteville's works has made it possible to guarantee the intersectionality. De Bretteville overthrows the context of the power in which the design is placed, embracing forgotten or less illuminated positions. As a result, this research could derive three implications such as 1) visualization of invisibility, 2) subjectification of object, and 3) demarginalization of marginality. The perspective of the intersectionality are in line with the values of contemporary Korean society and might be an insight for researchers who want to establish a design philosophy.

Information-Based Urban Regeneration for Smart Education Community (스마트 교육 커뮤니티 정보기반 도시재생)

  • Kimm, Woo-Young;Seo, Boong-Kyo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.12
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    • pp.13-20
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    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.

Digital Switching Filter Algorithm using Modified Fuzzy Weights and Combined Weights in Mixed Image Noise Environment (복합 영상 잡음 환경에서 변형된 퍼지가중치 및 결합가중치를 사용한 디지털 스위칭 필터 알고리즘)

  • Cheon, Bong-Won;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.5
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    • pp.645-651
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    • 2021
  • With the advent of the Fourth Industrial Revolution, modern society uses a diverse pool of devices. In this context, there is increasing interest in removing various kinds of noise arising in data transmission. However, it is difficult to restore image that damaged by mixed noise, and a digital filter that effectively restores an image according to the characteristics of the noise is required. In this paper, we propose a digital switching filter algorithm to remove mixed noise generated during digital image transmission. The proposed algorithm switches the filtering process through noise judgment and reconstructs the image using fuzzy weights and combined weights based on the pixel values inside the mask. To evaluate the proposed algorithm, we compared it with existing filter algorithms through simulation. Filtering results were expanded and compared for visual evaluation, and PSNR comparison was used for quantitative evaluation.

The Image of Suicide as the Functions of Reality and Art (현실과 예술적 기능으로서의 자살 이미지)

  • Choi, Eunjoo
    • English & American cultural studies
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    • v.13 no.1
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    • pp.83-103
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    • 2013
  • This paper focuses on the function of suicidal images in the history of art including literature. Death has been romanticized or repoliticized into an existential act of defiance and rebellion in literary works, so questions remain about the correlation between literary suicide and the essence of suicide. Although Jacques Ranciere insists that the order of art contrasts with the order of common people whose acts and gestures can express either their specific purposes nor the rationalities of their frustration, literary suicide reflects the outside life of readers. In fact, images of suicide produces the order of things about the real world. William Shakespeare's Hamlet handled two oppositional self-murder significantly. As Ron M. Brown pointed out, Hamlet, by choosing confrontation, seeks out an end which is voluntary, thus he avoids self-destruction and feels triumph of heroic fashion. Ophelia's self-chosen death stems from loss, frailty and the disintegration of reason, which demeans the act and diminishes her from the tragic to the pathetic(16). In the $19^{th}$ century, the resurrection of Ophelia acted as the context for later periods where life itself is fictionalized from the differing periods of network of signifier and texts. Finally, in Ophelia's case, fiction became life(Brown 285). Her suicidal image was fixed in the Victorian Culture whose visual discourse was strikingly similar to that of the men. Likewise, the ambiguities of the suicide became intertwined with the social, cultural issues of a certain period, and the paradigm of suicide was conformed to the changing needs of successive generations. However, if literary art understands that a European culture grappled with the almost impossible task and coming to terms with this strangest and most persistent of phenomena, it will be able to focus on of the multi-layered suicide by recognizing the inherent instability of the verbal sign which cannot reveal the design and grammar of truth.

The characteristics of critical realism in Alexander McQueen's fashion collection (알렉산더 맥퀸 패션 컬렉션에 나타난 비판적 리얼리즘 특성)

  • Lee, Youmin;Lee, Younhee
    • The Research Journal of the Costume Culture
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    • v.29 no.2
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    • pp.153-166
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    • 2021
  • In this study, the artistic background and formative nature of representative 19th century realist artists Gustave Courbet and Honoré Daumier were analyzed and applied in a fashion context. By displaying representational desires (necessary adhesions of man and society) in their work, they became characteristic matrixes of critical realism and to perceive critical realism. The purpose of the study was to apply the characteristics of critical realism to the contemporary fashion collections of Alexander McQueen. Research was conducted to analyze the characteristics that appear in the field of fashion and to review methods of expression and internal aesthetics displayed through various aspects of fashion design. Characteristics of critical realism were analyzed by researching the formativeness and periodical background of the paintings of Courbet and Daumier. Based on these characteristics, analysis was conducted to identify critical realism in the fashion collections of Alexander McQueen. Data and scope included fashion information sites, internet photo data, and video material. Critical realist characteristics were categorized into five types as follows: 'The proper borrowing of extremely realistic subjects signifies', 'satirical reconstruction and narrative composition', 'antipathetic distortions and abject representations', 'critical reproductions based on technology', and 'the maximization of ambivalent sexuality'. It was concluded that the characteristics of critical realism (recognized by the common formation of Courbet and Daumier) also appeared in Alexander McQueen's fashion collection but were inherited in a form that transcended pictorial expression due to the overall difference in use of visual arts.