• Title/Summary/Keyword: Visual comprehension

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Evaluation of the influence of a visual design of an examination guide on patient comprehension and testing accuracy (검사 안내문의 시각적 디자인화가 환자의 검사 이해도 및 정확성에 미치는 영향 평가)

  • Kang, Young-Eun;Jung, Woo-Young;Hong, Bo-Ruem
    • The Korean Journal of Nuclear Medicine Technology
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    • v.23 no.1
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    • pp.29-34
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    • 2019
  • Purpose An examination guide is a useful medium to provide the patient with an overview, pre- and post-test preparation, and precautions of nuclear testing. The design and arrangement of existing written texts and announcements were evaluated to elucidate the comprehension of patients undergoing testing. Materials and Methods Informational material describing bone scanning and $^{201}thallium$ myocardium perfusion single-photon emission computed tomography (SPECT), as a secondary examination, which accounts for the largest portion of gamma imaging at Asan Hospital (Seoul, South Korea), was selected as an improvement target in consultation with a national innovation center. Existing informational material was dispensed to patients scheduled for bone scans from November 2016 to February 2017 and the revised material was issued from March 2017 to May 2017. A survey was conducted of 200 patients who underwent $^{201}thallium$ myocardium perfusion SPECT before and after the revisions (n = 100 each time period) to assess the patients' understanding of the informational material. Results When comparing the use of the conventional vs. revised material, the number of patients who received treatment before bone scanning had decreased from 130 to 60, while the number of those who required additional imaging decreased from 53 to 14. Prior to the revision, 43% of patients underwent testing before preparation and 18% underwent additional testing. The decreased need for additional image acquisition after revision of the informational material resulted in a decrease in acquisition time of about 2 min, from 16.5 to 14.2 min. In the case of $^{201}thallium$ myocardium perfusion SPECT, patient comprehension of all five items surveyed had increased, while the number of patients who had repeatedly asked about various facets of the procedure pre- and post-testing had decreased from 36% to 16% and 31% to 14%, respectively. Conclusion Lower patient comprehension is accompanied by a decrease in image quality due to non-compliance during pre-testing and may lead to repetitive questions from the patient, which may also negatively affect the fatigue and work efficiency of the examiner. Improved readability and visibility of informational material through visualization was correlated with greater patient comprehension as well as improved image quality and acquisition time.

The Effects of Computerized Gaming Program on Cognition in Children with Mental Retardation: A Case Study

  • Kim, Seon Chil;Heo, Ju Young;Shin, Hwa Kyung;Kim, Byeong Il
    • The Journal of Korean Physical Therapy
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    • v.30 no.5
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    • pp.193-198
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    • 2018
  • Purpose: The purpose of this study was to analysis of effectiveness between cognitive function assessment scores and gaming cognitive rehabilitation system in children with intellectual impairment. Methods: Five children (male=5, $age=10.00{\pm}0.80$) with intellectual impairment participated in this study and were randomly assigned to the experiment that played (received) gaming cognitive rehabilitation system (Neuroworld). The children were applied 2 times a week for 30 minutes during 3 months. The children were assessed K-WSIC-VI (Korean-Wechsler intelligence scale for children-fourth edition) and recorded that gained score in gaming cognitive rehabilitation system before and after intervention. K-WSIC-VI contained five primary index scores: verbal comprehension index, visual spatial index, fluid reasoning index, working memory index, and processing speed index. Gaming cognitive rehabilitation system scoring was composed visual recall, target recall, sequence recall, selective attention, continuous attention, and exploration. Results: In the intelligence quotient (IQ) of K-WSIC-VI, there were significant increased in all children. The visual recall item was highest effective in all children. However, sequential recall showed the lowest improvement in all children. The performance speed of selective attention item was decreased, this means that children's skills have improved. Also, their ability to explore has improved significantly. Conclusion: In conclusion, gaming cognitive rehabilitation system was significant effectiveness in cognitive function in some categories for children with intellectual impairment. However, the visual recall and performance speed don't represent of all cognitive function. Therefore, further studies will need to verify by applying more subject and longer duration.

An Audio-Visual Teaching Aid (AVTA) with Scrolling Display and Speech to Text over the Internet

  • Davood Khalili;Chung, Wan-Young
    • Proceedings of the IEEK Conference
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    • 2003.07c
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    • pp.2649-2652
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    • 2003
  • In this Paper, an Audio-Visual Teaching aid (AVTA) for use in a classroom and with Internet is presented. A system, which was designed and tested, consists of a wireless Microphone system, Text to Speech conversion Software, Noise filtering circuit and a Computer. An IBM compatible PC with sound card and Network Interface card and a Web browser and a voice and text messenger service were used to provide slightly delayed text and also voice over the internet for remote teaming, while providing scrolling text from a real time lecture in a classroom. The motivation for design of this system, was to aid Korean students who may have difficulty in listening comprehension while have, fairly good reading ability of text. This application of this system is twofold. On one hand it will help the students in a class to view and listen to a lecture, and on the other hand, it will serve as a vehicle for remote access (audio and text) for a classroom lecture. The project provides a simple and low cost solution to remote learning and also allows a student to have access to classroom in emergency situations when the student, can not attend a class. In addition, such system allows the student in capturing a teacher's lecture in audio and text form, without the need to be present in class or having to take many notes. This system will therefore help students in many ways.

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An Efficient Configuration Technology of Business Events in User Interface Prototype (사용자 인터페이스 프로토타입에서 비즈니스 이벤트의 효율적 구성 방법)

  • 최유순;김정옥
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.167-176
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    • 2004
  • It is extremely difficult for these various experts to participate in user interface design. Therefore, there has to be the studies for an automated design for User interface that could satisfy various expertise areas. In sequence to achieve this, there has to be a assessment metrics to support uer's comprehension for a business information processing, And an studies for a visual cohesion to design a qualified user interface. As a result, this paper is going to provide a modeling method of clustering design that could enhance visual cohesion of user interface prototypes. This is going to propose techniques and regulations of designing for clustering qualified user interface.

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Validity, Reliability and Efficiency of Pain Self-report Scale in Elderly with Dementia (치매노인의 통증사정에 대한 자가보고 도구의 타당도, 신뢰도 및 효율성 검증)

  • Ryoo, Eon-Na;Park, Kyung-Sook
    • Korean Journal of Adult Nursing
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    • v.23 no.2
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    • pp.111-122
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    • 2011
  • Purpose: The aim on this study was to establish the validity, reliability and efficiency of a Pain Self-Report Scale for elderly with dementia and compare these results with an observational pain rating scale. Methods: Study subjects were 136 elderly with dementia who were residents in a nursing home, geriatric hospital, or day care center. The subject's pain was measured by five self-report scales and observational scale. DS-DAT (discomfort scale-dementia of the Alzheimer's type) was used for pain behavior observational measure. Cognitive state was assessed using the MMSE (Mini-Mental State Examination). Results: Observational rating correlated moderately with self-report (r=.225~.585, p<.05) and tended to underestimate pain intensity. Test-retest reliability was high for all five self-report scales, and the correlation between these scales was very strong (r=.735~.856, p<.05). Comprehension rate of VDS (verbal descriptor scale) was 88.3%, and NRS (numeric rating scale) 69.9%, FPS (face pain scale) 66.9%, HVAS (horizontal visual analog scale) and VVAS (vertical visual analog scale) 65.4%. Conclusion: Nurses should not apply observational scales routinely in demented patients as many of these are capable of reporting their own pain. Self-report, the highest standard of pain measurement can be reliably performed in a large proportion of demented elderly.

A Study on the Space Design of the Virtual Reality Simulation Exclusive Space (가상현실(VR) 시뮬레이션 전용관 공간설계에 관한 연구)

  • 임종엽;유태관
    • Korean Institute of Interior Design Journal
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    • no.33
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    • pp.115-121
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    • 2002
  • This study is based on the Virtual Reality Space what grow rapidly compared with other space type. We make a certain definite possibilities by the functional, material, scientific and conceptual space comparison approved with existing visual space about the function of sound and visual system & the application of the mechanical system. Symbol and Expression Media are showing characteristics more than a tool in Modern times being changed from materialistic world to immaterial one. Especially, Augmented Reality, which is the new technology showing human beings real world and virtual world simultaneously recently and being exceeded to existent many limits, is going ahead. Simulation space is the technology one which can be applied to various fields such as culture, industry and education etc., and it helps human beings to overcome their limitations. The gains from this study are the specified and detailed yardsticks and cases of Simulation(space) facilities classified as a specific space. Therefore, the space mainly consists of the parts on size, equipment, and material etc. judging from technical point of view. Architectural Space, especially, should be considered very importantly in the middle of the transition from image realization to experience. The comprehension on various contents together with mechanical facilities will be requested to the connection applied to physical space expression, and that is what we have to study continuously afterward.

Effect of syllable complexity on the visual span of Korean Hangul reading and its relation to reading abilities (한글 글자 유형이 시각 폭과 읽기 능력에 미치는 영향)

  • Choi, Youngon;Kim, Tae Hoon
    • Korean Journal of Cognitive Science
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    • v.27 no.2
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    • pp.325-353
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    • 2016
  • The visual span refers to the number of letters that can be accurately recognized without moving one's eyes. The size of the visual span is affected by sensory factors such as perimetric complexity, crowding, and mislocation of letters. Korean Hangul utilizes rather unique alphabetic-syllabary writing system, quite different from English and Chinese writing systems. Due to this combinatorial nature of the script, the visual span for Hangul characters can also be affected by the letter type (e.g., CV vs CVCC). The present study examined the effect of syllable complexity on the visual span for Hangul by comparing letter recognition accuracy across four letter type conditions (C only, CV, CVC, and CVCC). We also aimed to determine the meaningful letter type(s) that is associated with differences in reading abilities in Korean. Using a trigram presentation method, we found that overall recognition accuracy declined as syllable complexity increased. However, the visual span for CVC type was greater than that for CV type, suggesting that the effect is not necessarily linear, and that there might be other factors affecting the visual span for these types of letters. C and CV type showed fairly strong positive correlations with reading comprehension, suggesting that these might be the meaningful units for measuring visual span in relating to reading abilities.

Visualization and Intuition in Mathematics Education (수학교육에서 시각화와 직관)

  • Lee, Dae-Hyun;Park, Bae-Hun
    • Journal of Educational Research in Mathematics
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    • v.12 no.1
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    • pp.71-79
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    • 2002
  • Visualization have strong driving force that enables us to recognize abstract mathematics by direct and specific method in school mathematics. Specially, visual thinking helps in effective problem solution via intuition in mathematics education. So, this paper examines the meaning of visualization, the role of visualization in intuitive problem solving process and the methods for enhancement of intuition using visualization in mathematics education. Visualization is an useful tool for illuminating of intuition in mathematics problem solving. It means that visualization makes us understand easily mathematical concepts, principles and rules in students' cognitive structure. And it makes us experience revelation of anticipatory intuition which finds clues and strategy in problem solving. But, we must know that visualization can have side effect in mathematics learning. So, we have to search for the methods of teaching and learning which can increase students' comprehension about mathematics through visualization and minimize side aspect through visualization.

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Using Minute Papers to Improve Lecture Demonstrations

  • Hurh, Eun-Young;Soman, Sherril A.;Robinson, William R.
    • Journal of The Korean Association For Science Education
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    • v.25 no.1
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    • pp.16-25
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    • 2005
  • Minute papers are brief papers written at the end of a lecture in response to one or two questions posed by the instructor. The answers are discussed briefly at the beginning of the next lecture. We used minute papers to follow students' understanding and response to lecture demonstrations in an introductory general chemistry course. An analysis of these minute papers suggest that the following characteristics are important, when using demonstrations as teaching aids. 1) The purpose of a demonstration should be stated as explicitly as possible. 2) Instructors should be explicit about what is happening and what students should be looking for. 3) Demonstrations should be kept as simple as possible, perhaps illustrating one concept. Finally, we note that students believe that the visual component of demonstrations enhances their comprehension of chemistry concepts.

Development of the Simple Prediction Program to Prevent Construction Noise in Site (건설소음 예방을 위한 현장용 간이 합성소음 예측프로그램 개발)

  • Bang, Jong-Dae;Song, Hee-Soo;Gyeong, Tae-Ug;Lim, Byung-Gun
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.59-65
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    • 2005
  • The research is an objective which prevents a construction noise by developing prediction program on utility, helps comprehension of construction noise by case study. The program developed with Visual Basic of the Excel Logic. The standard noise is a data with report of the construction machine (National Institute of Environmental Research), construction noise of sound pressure level applied the distance decrease of the point source. The decrease effect of the barrier noise wall used the data of 5, 10, 15, 20dB where the diffraction is reflected. used a program, case study is suggested Prevention method to prevent noise of construction site.

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