• Title/Summary/Keyword: Visual Programming Language

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ISPLC:Intelligent Agent System based Software Programmable Logic Control (ISPLC: 지능적인 에이전트 기반 소프트웨어 PLC)

  • 조영임;심재홍
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.557-560
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    • 2003
  • In this paper, we developed an editor and running engine for the SoftPLC. LD is the most popular standard IEC 1131-3 PLC language in Korea and used over 90% among the 5 PLC languages. In this paper, we have developed the ISPLC(Intelligent Agent System based Software Programmable Logic Controller). In ISPLC system, LD programmed by a user is converted to IL, which is one of intermediate codes, and IL is converted to the standard C code which can be used in a commercial editor such as visual C++. In ISPLC, the detection of logical error in high level programming(C) is more efficient than PLC programming itself. ISPLC provide easy programming platform to such beginner as well as professionals. The study of code conversion of LD-> U->C is firstly tried in the world as well as KOREA.

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Development of Off-line Simulator for Industrial Robots with Auto-teaching (자동교시기능을 갖는 산업용 로봇의 3차원 오프라인 시뮬레이터 개발)

  • 정동연;한성현
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.12
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    • pp.80-88
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    • 2003
  • We propose a new technique to design an unmaned integrating control system based-on Windows XP version off-Line Programming System which can simulate a dynamic model of robot manipulator in three dimensions graphics space in this paper. The robot with 4 and 6 axes modeled SM5 and AM1 respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off$.$line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for three dimensions graphics.

NURBS Interpolation Strategies of Complex Surfaces in High Speed Machining

  • Ameddah, Hacene;Assas, Mekki
    • International Journal of CAD/CAM
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    • v.11 no.1
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    • pp.27-32
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    • 2011
  • The increase in the productivity and the assurance of quality machining on the NC machines depends on, amongst other things, the perfection of the programming using adequate methods of interpolation. The programming language is until now based on the code ISO 6983 which defines the principles of the code G. This latter is not well adapted to the new strategies of machining imposed by the machining of complex surfaces and machining at high speed with the increasingly more severe requirements of precision. The CNC which adopt the interpolation of NURBS (Non Uniform Rational B-spline) are very rare (FANUC Siemens${\ldots}$). Based on the advantages of NURBS (continuity, flexibility, smoothing$.{\ldots}$), new formats G are currently developed but their use is still very limited. Our work consists on putting forward these new approaches of programming using the interpolation of NURBS. For this reason, a program capable to trace NURBS trajectories under Visual BASIC 6.0 was developed. This program was used thereafter in CAM software for the generation of NURBS formats like their new formats NC.

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MPK Web Browser (MPK 웹 브라우저)

  • Park, Ji-hyuk;Moon, Hyo-bin;Kim, Ji-min;Lee, Uk-hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.718-721
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    • 2012
  • It is not an exaggeration that the world is connected by the internet currently. The must people using a computer are making the most of the internet. We use the web browser to connect the internet. By using the current a variety of browsers including Internet Explorer, Safari, Chrome, Firefox, Opera, we understand the advantages and disadvantages of them and make the customized web browser MPK by using visual basic programming language.

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Programming for Automatic Design of Partially Prestressed Concrete Bridge Using Limit State Design (한계상태설계법에 의한 부분프리스트레스트 콘크리트 교량의 자동화 설계 프로그래밍)

  • 박홍용;박인교
    • Proceedings of the Korea Concrete Institute Conference
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    • 1999.10a
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    • pp.359-362
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    • 1999
  • Partially prestressed concrete members are concrete members reinforced with a combination of prestressed and non-prestressed reinforcement, and also can offer advantages of reinforced concrete. The objective of this study is to develop a design program using Visual Basic language according to the limit state design method which controls crack and check fatigue effectively for partially concrete members.

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Analysis and Design Program of RC Beams Strengthened with Carbon Fiber Sheets (탄소섬유시트로 보강된 RC보의 해석 및 설계 프로그램 개발)

  • Kim Seong-Do;Kim Sung-Soo
    • Proceedings of the KSR Conference
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    • 2004.06a
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    • pp.1163-1167
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    • 2004
  • This study attempts to analyze the flexural behavior of RC beams strengthened with tiber sheets according to the KCI strength method and nonlinear flexural analysis. Also based on these methods, analysis and design programs are developed by the visual basic programming language. Programs include the influence of concrete tensile capacity and failure strain of fiber sheets.

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Development of a 3D Off-Line Graphic Simulator for Industrial Robot (산업용 로봇의 3차원 오프라인 그래픽 시뮬레이터 개발)

  • 이병국
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1999.10a
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    • pp.565-570
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    • 1999
  • In this paper, we developed a windows 95 version Off-Line Programming system which can simulate a Robot model in 3D Graphics space. 4axes SCARA Robot (especially FARA SM5) was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 95's GUI environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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A Visual Programming Method for Authoring Virtual Environment (가상환경의 저작을 위한 시각 프로그래밍 기법)

  • 박성준;김지인
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.606-608
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    • 1998
  • 가상환경기술이 여러 분야에서 보편화되고 활용되기 시작하면서 컴퓨터 프로그래밍기술이 없어도 가상환경을 손쉽게 꾸밀 수 있는 저작기술이 필요하게 되었다. 본 논문에서는 가상환경 저작용 시각 언어인 Virtual Environment Specification Language(VESL)를 사용하여 컴퓨터 프로그램 코딩을 하지 않아도 가상환경을 저작할 수 있는 기술을 구현하였다. 우리가 개발한 시각언어 편집기는 VESL을 기반으로 하여 3차원 가상환경을 구축하고 가상환경 내에 정의된 객체들의 물리적 속성을 정의하고 객체들간의 관계 및 유지를 명시함으로써 보다 현실감 있는 동적인 가상 환경을 손쉽게 저작할 수 있도록 하였다.

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Development of Preliminary Structural Design System for Reinforced Concrete Structures (철근 콘크리트 구조의 초기 구조설계 시스템 개발)

  • 안은경;김남희;이병해
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1997.10a
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    • pp.197-204
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    • 1997
  • The development of computer-integrated design systems that fully support structural design process needs the computerization of structural design at the preliminary design stage. The objective of this paper is to develop a prototype system for preliminary design of reinforced concrete structures. This study focuses on the development of a natural design process oriented GUI(Graphic User Interface) and a representation of an experienced knowledge. The prototype system has been currently implemented using the objected-oriented programming concepts, the program language(i.e.,Visual C++) and the expert shell(i.e., Intelligent Rules Element).

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Development of a Estimation Simulator and Dynamic Modeling for Moving Capability of Track Vehicle

  • Jeong, Dong-Yeun;Kim, Sung-Il;Han, Sung-Hyun;Lee, Kyung-Sik;Kim, Yong-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.69.4-69
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    • 2001
  • In this paper, we developed a Windows 98 version of off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98´s graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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