• 제목/요약/키워드: Visual Effect Production

검색결과 114건 처리시간 0.029초

Effect of Different Packaging Atmosphere on Microbiological Shelf Life, Physicochemical Attributes, and Sensory Characteristics of Chilled Poultry Fillets

  • Nauman, Kashif;Jaspal, Muhammad Hayat;Asghar, Bilal;Manzoor, Adeel;Akhtar, Kumayl Hassan;Ali, Usman;Ali, Sher;Nasir, Jamal;Sohaib, Muhammad;Badar, Iftikhar Hussain
    • 한국축산식품학회지
    • /
    • 제42권1호
    • /
    • pp.153-174
    • /
    • 2022
  • This trial was conducted to evaluate the effect of overwrap, vacuum, and modified atmosphere packaging (MAP) on poultry breast fillets' microbiological, biochemical shelf life and sensory attributes. The fillets were divided into 4 groups, and each of the treatments was replicated 3 times with 60 breast fillets. The first group was a control group with overwrap packaging; the second group was vacuum packed (VP); the third and fourth groups were MAP-1: 0% O2, 40% CO2, 60% N2, and MAP-2: 20% O2, 40% CO2, 40% N2. The microbiological and biochemical analyses were performed for the total viable count, coliform count, Pseudomonas count, Salmonella count, total volatile basic nitrogen (TVB-N), pH, cooking loss, color, lipid oxidation, tenderness, and sensory analysis. The data were analysed through two-way ANOVA by Minitab (Minitab 17.3.1). Meat treated with understudy MAP compositions and vacuum packaging reduced total viable count, Pseudomonas count, and total coliform count than control (p<0.05). TVB-N remained below the recommended limit throughout storage except aerobic packaging (p<0.05). Cooking loss (%) was lowered and showed non-significant results (p>0.05) between vacuum packaging and both MAP concentrations. The meat stored in MAP-2 was characterised by higher (p<0.05) visual scores. Whilst MAP-1 showed higher (p<0.05) L* values and overall acceptability. Sample packaged under aerobic packaging showed significant (p<0.05) results for b* and thiobarbituric acid reactive substances (TBARS). Meat stored in aerobic packaging showed higher (p<0.05) shear force values. The outcome of this trial may help to promote the application of understudy MAP compositions and rapid detection of microbes by biochemical analysis under local conditions.

지자체 관광자원을 모티브로 한 3D입체애니메이션의 스토리텔링 기획에 관한 연구: 울산 남구와 경북 청도의 제작사례를 중심으로 (A Study on Storytelling Plan of Stereo-scopic 3D Animation the Motif for the Tourist Attractions in Local Government : Focused on cases of the Creation of Cheongdo-gun, Gyeongbuk and Nam-gu, Ulsan)

  • 공지흔;김치용
    • 한국멀티미디어학회논문지
    • /
    • 제18권2호
    • /
    • pp.260-267
    • /
    • 2015
  • The Ministry of Culture, Sports and Tourism has been implementing the 'Local Government 3D Contents Production Support Project' since 2010 to foster the 3D contents industry and secure high-quality 3D contents of local governments. This is part of national support for securing 3D media contents of local governments. In particular, stereo-scopic 3D animation is in the spotlight as media contents appropriate for simultaneous implementation of pleasure of narrative and high-level of presence to promote tourism resources of local governments. But existing stereo-scopic 3D animation-related studies are mostly concentrated in three dimensional effect expression for particular scenes or theater. Therefore, this study extracted elements required for storytelling planning by analyzing production cases of stereo-scopic 3D animation using tourism resources of local governments which have been recognized for a high quality of work.

라텍스 재료에 의한 특수분장 표현기법 (The Technique of Special Make-up by Latex Materials)

  • 이화진
    • 한국패션뷰티학회지
    • /
    • 제1권1호
    • /
    • pp.79-94
    • /
    • 2003
  • The purpose of this study was to discuss how make-up materials were used for the design techniques of special make-up that is part of impersonation, what kinds of materials were applied to special make-up design and how they were utilized, in a bid to find out more materials available for each of diverse design techniques in pursuit of better make-up design. The most widely used materials were divided into transformational and supplementary types, and the focus of this study was placed on two different design techniques. One put transformational materials to use, and the other utilized supplementary materials that also could serve as alternative and effect materials. Unlike general make-up that pursues beauty, special make-up focuses on realistic effect, and it cannot make any progress without newer, diverse materials which are increasingly gaining in importance. Although special make-up designing is a skilled technique that requires systematic knowledge of theories, proper materials and repeated practice, there is no absolute standard for it, since it is a product of imagination and depends on delicate hand skills and its effect hinges on individual viewer's visual perspective. In the future, more comprehensive and broader-scale experiments are called for to tackle this problem.

  • PDF

패션산업을 중심으로 한 디자인 영역간의 콜레보레이션 (Collaboration Among Design Fields With a Focus on the Fashion Industry)

  • 정훈실;김영인
    • 복식
    • /
    • 제58권6호
    • /
    • pp.110-123
    • /
    • 2008
  • The objectives of this study are to define the fundamental notions of collaboration in design field. The results of this study are summarized as follows: Firstly, collaboration means a cooperative work which are cooperatively done by collabarator and collaboratee on the equal status within a certain period of time, based on core ability of each of them. This cooperative work is presented with a visual image based on the identity of participants, and it creates an added value. Collaboration is different from convergence and hybrid in the methodological aspects and from brand alliance and strategic alliance in the aspects of the subject of project. Secondly, collaboration has been developing through step of using the specific ability, step of sharing each core abilities, and step of fusing their identities, in a view of the sphere of cooperative work and the intimate relations in reciprocity. Thirdly, according to strategic purpose, collaboration can be classified into value ascending collaboration, image changing collaboration, business-field extension collaboration, and event collaboration. Fourthly, production methods of collaboration consist of limited edition method, premium line method, common line method, producing a collaborative product, and so on. Fifthly, differentiation effect, image upgrade effect, production of higher value-added products, sale increase, diversification of business, sharing the targets, and promotion effect are achievable through collaboration. Sixthly, to make progress in collaboration successfully, the compatibility of combination between collaborator and collaboratee, the superiority of collaboratee, definitude of collaboration, the fit method of collaboration, the novelty of collatoration, possibility of issuing of collaboration, and perfection of collabo-product must be the points which deserve our attention.

Effect of Multisensory Intervention on Locomotor Function in Older Adults with a History of Frequent Falls

  • You, Sung-Hyun
    • 한국전문물리치료학회지
    • /
    • 제11권4호
    • /
    • pp.51-60
    • /
    • 2004
  • Falls are common, costly, and a leading cause of death among older adults. The major predisposing factors of a fall may include age-related deterioration in the dynamic system composed of auditory, somatosensory, vestibular, visual, musculoskeletal, and neuromuscular subsystems. Older adults with a history of frequent falls demonstrated significant reductions in gait velocity, muscle force production, and balance performance. These altered neuromechanical characteristics may be further exaggerated when faced with conflicting multisensory conditions. Despite the important contribution of multisensory function on the sensorimotor system during postural and locomotor tasks, it remains unclear whether multisensory intervention will produce dynamic balance improvement during locomotion in older adults with a history of frequent falls. Therefore, the purpose of this paper is to address important factors associated with falls in elderly adults and provide theoretical rationale for a multisensory intervention program model.

  • PDF

플랫 패널 TV 스탠드 디자인 개발에 관한 연구 (A Study of Flat Panel TV Stands Design)

  • 장엽;김인섭
    • 한국가구학회지
    • /
    • 제19권1호
    • /
    • pp.22-32
    • /
    • 2008
  • Revolution of software and hardware technology changed TV from cathode-ray tube to a LCD or PDP. And this change calls for change of TV decoration cabinet. The flat panel TV stands market is very a world-wide enormous size with the function which is various and breed and design is forming. Nonetheless, Our flat panel TV stands production method and technique is to a phase which imitates the product of the foreign nation which precedes. Currently our country TV / AV decoration cabinet is staying to only the acceptance function which is simple. Consequently, the development of the new flat panel TV stands that matches in the house culture which is modernized with applies the visual effect which is various, effective design and function is necessary. The fact that it develops the product which equips the function characteristic which is new and convenient is objective of sample planning.

  • PDF

Expressive Effects of King Henry VIII's Costumes in Films

  • Kim, Ju Ae
    • 한국의류학회지
    • /
    • 제40권3호
    • /
    • pp.554-565
    • /
    • 2016
  • This study analyzed expressive effects of King Henry VIII's costumes in films based on DeLong's (1988) theory. Theoretical analysis was done through a literature research of previous studies from both domestic and international. Empirical research was used as a research tool for visual media such as , , and . An analysis on movie costumes indicated that King Henry VIII's costume almost matched DeLong's (1998) expressive effect on excitement, calmness, strength, and delicacy. King Henry VIII's costumes in films based on DeLong's (1988) theory expressed significant of strength and excitement in terms of expressive effects with some elegance. King Henry VIII's costumes had their expressive effects different according to the intentions of film productions, even for the identical event scenes with the same purpose. The findings of this study can be used as basic data for the research of design and costumes as well as the production of drama stages for historical dramas during King Henry VIII's reign.

피카소의 입체주의적 작품에 나타난 무용의상에 관한 연구 (A Study on the Dance Costume in Picasso's Cubic Works)

  • 정옥임;김경희
    • 복식
    • /
    • 제52권3호
    • /
    • pp.49-60
    • /
    • 2002
  • This study is to study the peculiar world of work that endeavored the stage setting and costume production in Ballet-russe centered around one of 20th representative artist Pablo Picasso and Diaghilev. Picasso worked four pieces ballets such as parade, Le Tricorne, Puchnella, and Le train bleu with Diaghilev. The originality of costume was well represented without losing the whole work's sense of unity. and designed foreasy movement as well as visual effect. As cubic is most common in parade especially, cubic stave costume were introduced at dancing costume of Paris manager and New York manager flrst time in Ballet's history. Picasso used the Cubism for dancer's beautiful appearance and primary color and decoration for oriental feeling. Picasso pursued the beauty and action at the same tome, and tried to represent the stage setting, impersonation and costume towards units, so the Importance of his work has still been referring.

Opening Title Production of 'DMZ Coexistence', Global 4K Special Documentary of KTV

  • Hyunhee, Cha;Hakjae, Lee
    • International Journal of Advanced Culture Technology
    • /
    • 제10권4호
    • /
    • pp.226-227
    • /
    • 2022
  • The most dangerous and safest place, the busiest and most serene place, the DMZ where the wounds of the bitter war melt away, but at the same time contain life and healing. In this space of paradox, we now want to look at 'peace'. The KTV documentary 'DMZ Coexistence' is made in the form of a human road documentary that consists of various perspectives looking at the DMZ, various characters, and the most unknown Korean story materials, and the stories related to the performers in UHD 4K. In this study, we will show the process of creating an 'opening title' of 'DMZ Coexistence' captured in 4k and make it usable in academia and industry in the future.

가상 휴먼 강사의 인간 유사도가 교육 콘텐츠 만족감에 미치는 영향: 체험경제이론을 중심으로 (The Effect of Virtual Human Lecturer's Human Likeness on Educational Content Satisfaction: Focused on the Theory of Experiential Economy)

  • 공리;배수진;권오병
    • 한국콘텐츠학회논문지
    • /
    • 제22권7호
    • /
    • pp.524-539
    • /
    • 2022
  • 생성형 인공지능 기술의 발달로 가상 휴먼 제작이 가능하며, 텍스트 정보만으로도 가상 휴먼에 의한 강의 동영상을 제작할 수 있다. 이로써 가상 휴먼이 교육 콘텐츠의 효율적 작성과 수강자들의 재미와 만족감을 유도할 것으로 기대하고 있다. 그러나 아직 가상 휴먼 기술이 수강자들의 만족감에 이르도록 하는 과정을 본격적으로 실증한 연구는 거의 존재하지 않는다. 따라서, 본 연구의 목적은 가상 휴먼의 가장 주된 특징인 인간 유사도가 인간의 체험 및 만족감에 영향을 미치는지를 실증 분석하는 것이다. 특히 언캐니밸리 이론의 인간 유사도를 시각 및 언어 차원의 유사도로 분류하였으며, 체험경제모델을 이론적 근거로 하여 만족감에 도달하는 과정을 부분 최소 제곱 구조방정식 모형(PLS-SEM)으로 분석해 가설 검정하였다. 본 연구의 대상은 중국의 전문 조사 기관의 직장인 패널을 대상으로 온라인으로 수행했다. 분석 결과 가상 휴먼의 시각적 차원의 인간 유사도 및 언어 차원의 인간 유사도는 모두 체험경제 요소(교육, 오락, 심미, 일탈)에 긍정적인 영향을 주었으며, 이들 체험경제 요소는 모두 만족감에 유의한 영향을 주었다. 본 연구의 결과를 근거로 가상 휴먼에 의한 교육 콘텐츠 설계 시의 유의할 점 등 시사점을 제시하였다.