• Title/Summary/Keyword: Visual Display

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Depth perception enhancement based on chromostereopsis in a 3D display

  • Hong, JiYoung;Lee, HoYoung;Park, DuSik;Kim, ChangYeong
    • Journal of Information Display
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    • v.13 no.3
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    • pp.101-106
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    • 2012
  • This study was conducted to enhance the cubic effect by representing an image with a sense of three-dimensional (3D) depth, using chromostereopsis, among the characteristics of human visual perception. An algorithm that enhances the cubic effect, based on the theory that the cubic effect of the chromostereoptic effect and the chromostereoptic reversal effect depends on the lightness of the background, classifies the layers of the 3D image input into the foreground, middle, and background layers according to the depth of the image input. It suits the characteristics of human visual perception because it controls the color factor that was adaptively detected through experiments on each layer; and it can achieve an enhanced cubic effect that is suitable for the characteristics of the image input.

On the Development of a Spatial Hybrid Visual Alignment System (3차원 하이브리드 비전 정렬 시스템에 관한 연구)

  • Hwang, Jae-Woong;Kwon, Sang-Joo
    • Journal of the Semiconductor & Display Technology
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    • v.10 no.4
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    • pp.79-87
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    • 2011
  • In this paper, suggested is a hybrid-type visual alignment system to align mask and panel in 3-D space, where mask and panel are to be controlled independently by two individual positioning mechanisms in order to compensate for spatial misalignments. In the hybrid visual alignment system, the below 4-PPR parallel mechanism provides in-plain motions to pattern mask like the other conventional alignment systems while the above 4-RPS parallel mechanism is to move glass panel to achieve a complete spatial alignment. For the control of the hybrid alignment system, first, inverse kinematic solutions for the parallel mechanisms are given to determine the driving distance of each active joint, and also an efficient way to determine the spatial alignment error is developed by exploiting three in-plane cameras.

Musculoskeletal Aisorders In Operators of Visual Display Terminals (VDT작업자의 근육골격계 장해)

  • Baek, Yeong-Han
    • 월간산업보건
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    • s.80
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    • pp.42-44
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    • 1994
  • VDT(Visual Display Terminals)작업자에게는 손과 팔의 근육골격계 장해가 흔히 일어난다. 이와같은 장해는 대게 설계가 잘못된 주위작업환경 및 심리적인자와 관련이 있다. VDT사용과 관련된 건강문제를 식별하고 평가하기 위한 개량된 방법을 도출하기 위해서는 다원적인 접근방법이 필요하다.

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Visual Location Recognition Using Time-Series Streetview Database (시계열 스트리트뷰 데이터베이스를 이용한 시각적 위치 인식 알고리즘)

  • Park, Chun-Su;Choeh, Joon-Yeon
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.4
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    • pp.57-61
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    • 2019
  • Nowadays, portable digital cameras such as smart phone cameras are being popularly used for entertainment and visual information recording. Given a database of geo-tagged images, a visual location recognition system can determine the place depicted in a query photo. One of the most common visual location recognition approaches is the bag-of-words method where local image features are clustered into visual words. In this paper, we propose a new bag-of-words-based visual location recognition algorithm using time-series streetview database. The proposed algorithm selects only a small subset of image features which will be used in image retrieval process. By reducing the number of features to be used, the proposed algorithm can reduce the memory requirement of the image database and accelerate the retrieval process.

Measurement and Modeling of Crosstalk and 3D Visual Fatigue Along with Horizontal Position in Mobile Glassless 3D Display Having Parallax Barrier (패럴랙스 배리어를 사용한 무안경식 휴대용 3차원 디스플레이의 수평위치에 따른 크로스톡 및 3차원 시각 피로의 측정과 모형 구축)

  • Park, JongJin;Kim, ShinWoo;Li, Hyung-Chul O.
    • Journal of Broadcast Engineering
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    • v.19 no.2
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    • pp.215-226
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    • 2014
  • The 3D technology has been spread slowly and the reason would be attributed to the fact that most commercialized 3D displays require 3D glasses. There have been various researches on human factors of glass type 3D display. In this study we measured and modeled crosstalk as well as 3D visual fatigue induced by mobile glassless 3D display. Crosstalk as well as visual fatigue varied depending on horizontal position of the 3D mobile display. Measured crosstalk was relative low around the center of the display and it increased at the side of the display. Similar results were found in the measurement of 3D visual fatigue and discomfort. These results imply that human factors should be considered in the process of design and evaluation of mobile 3D displays.

Ergo design on the automobile display and control (자동차의 표시장치 및 조종장치에 대한 Ergo Design)

  • 신학수
    • Journal of the Ergonomics Society of Korea
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    • v.5 no.2
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    • pp.33-36
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    • 1986
  • Compatiblity is a very generalized concept that has substantial applicablity to various aspects of human factors. It refers to the spatial movement, or conceptual relationships of stimuli and of responses, individually or in combination, which are consistent with human expectations. In this paper, first, several remarks which should be considered in designing the visual display and control of automobile are considered. Also, two advanced designs of visual display and control are suggested based on the compatibility principles.

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Visual 3D display

  • Huang, David
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1299-1301
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    • 2006
  • A visual display is formed by picture elements, which are optically coupled to optical pathways through which light is supplied from light sources. Light sources, controlled by control hardware, transmit light to the optical pathways by scanning light from the light sources to different optical pathways. The light sources and the optical pathways are mutually oriented so that light from the light sources can be canned to different optical pathways to form the displayed image. Light sources can be mounted to a rotating mounting that rotates past static pathways that transmit coupled light to the waveguide screen.

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Haptic Collaboration System over High Resolution Tiled-display with QoE (QoE 지원 Tiled-display 기반 촉감 협업 시스템)

  • Son, Seok-Ho;Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.65-71
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    • 2008
  • This paper proposes a structure of haptic collaboration system over high resolution tiled-display, and proposes a QoE (quality of experience) increase scheme in integrated system. Both haptic system and tiled-display system have requirements of computational power. A haptic device is unstable if haptic rendering rate is less than 1kHz, A requirement of tiled-display systeme is frame rate of display. It requires update of 30 frame fer sec. If we use these systems independently, we can satisfy each requirements. However, if we integrate two systems, performance of entire system significantly decreases because of lack of resources, and QoE of users also decrease. In this paper, therefore, we propose a QoE guaranty scheme which selectively allocates cpu resource between display update and haptic rendering. In order to increase QoE, we set a priority for visual and haptic in order to allocate more resource on visual or haptic. If a user sensitive about touch, then proposed scheme increases haptic rendering rate by allocating more resource. Otherwise a user more sensitive about visual than haptic, proposed scheme decreases haptic rendering rate and increases tiled-display update rate. Therefore, by selectively allocating limited cpu resource, proposed scheme guaranties QoE of both haptic and visual.

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Feasibility Study on the Use of the Thermal Sense as an Complementary Media for Pseudo-Aural Sense Display (유사 청감 재현 보조 매체로의 열감 활용 가능성 연구)

  • Oh, Hyun Suk;Kwak, Hyun Koo;Kim, Sung Mok;Cheong, Joono;Kim, Wheekuk;Choi, In Mook;Park, Yeon Kyu
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.441-452
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    • 2012
  • Recently, various researches have been attempted to effectively display pseudo-aural senses to the hearing-impaired or the deaf, using vibro-tactile stimulus as well as visual sense. Particularly, it is reported that as complementary senses to support the visual sense, tactile senses displayed by either speakers or vibration motors improve the reality sense significantly but do not nearly improve the emotional sense. Thus, in this study, the thermal sense is selected as another complementary sense to support the pseudo-aural sense display and it is investigated whether the thermal sense could generate a pseudo-aural sense or not. For this purpose, a thermal display module which could effectively display the desired thermal sense is implemented. Then, experiments have been conducted to subjects, which provide them with various types of stimuli combined with the aural, the vibrotactile, and the thermal stimuli along with the visual information. It can be confirmed, through statistical analysis on the data collected from experiments, that subjects could feel a pseudo-thermal sense closer to the real thermal sense which the normal subject feel from both the visual and the aural information, particularly either i) with the thermal stimulus along with the visual information or ii) with both the thermal and the vibrotactile stimuli along with the visual information than only with the visual information. Conclusively, it can be confirmed that the thermal stimulus applied to the skin of the subjects could play a role of effectively displaying pseudo-aural sense related to the thermal sense, as an complementary media for the pseudo-aural display.

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