• Title/Summary/Keyword: Virtual team

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The Study on Activity Star Problem and Optimum Construction Method Through the Defect Case of Zero Energy House in the Existing Building (기축건물의 제로에너지 하우스 하자 사례를 통한 공종별 문제점 및 최적구축 방안에 관한 연구)

  • Kim, Sun-Geun;Kwon, Soon-Wook
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.28 no.4
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    • pp.262-270
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    • 2015
  • In this paper existing buildings, not a new buildings and house for living people not just a displaying and a viewing, created by the imagine effect or virtual simulation was applied various Active and Passive elements. After constructing zero-energy houses, through default case happened during operation period it is described problems and solutions about field part, work classification, installation by Location part, and Installation equipment part. Since then, to take advantage of this thesis, it's the purpose of this paper using as the baseline data for building a zero-energy house in another similar case.

Design of Fairy Tale Illustrations Automatic Generation System (동화 삽화 자동 생성 시스템 설계)

  • Moon, Young-Ju;Hong, SunGi;Lee, HwaMin;Kim, HyunBin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1121-1124
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    • 2013
  • 프로그램 실행 시 동화(텍스트)를 읽을 수 있게 하는 입력 파일을 받을 수 있게 만든다. 이렇게 받은 텍스트를 프로그램이 읽어 들여 알고리즘으로 대입한다. 알고리즘은 읽은 텍스트 중에 중요 단어를 뽑아내어 DB에 이에 알맞은 삽화를 요청하게 된다. 요청을 받은 데이터베이스는 다시 프로그램에 이미지를 보내주고, 프로그램은 이 삽화를 그 텍스트에 출력시키게 된다. 이 과정이 한 페이지를 만드는 과정이며, 원하지 않는 페이지는 건너 뛸 수 있게 한다. 이러한 작업을 반복하여 새로운 책 한권이 완성이 된다.

A Study on virtual character from the viewpoint of E-branding (E-branding관점에서 본 감정이입 가상 캐릭터의 연구)

  • 이지희
    • Archives of design research
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    • v.17 no.3
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    • pp.81-90
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    • 2004
  • The reason of the appearance of Internet is regarded as a milestone since we have shared information globally in a mutual way. The important thing on this point is what contents we choose for ourselves. The Internet could be meaningless unless we use it in a certain way, which ultimately means that the Internet has to deliver something valuable to us humans. Therefore, we have looked at how we can deliver and share humanity and emotion through the Internet, also how we can instill vital power into our real life, through the Internet. Fortunately, the current study must essentially be ongoing due to its nature with perhaps a multidisciplinary team brainstorming ideas. The reason for that is that not only could we find new business models for companies, but also find out new ways to appease the human mind in the modern age. In addition, as consumers needs become more specialized and diversified, companies are expected to face up to fierce competition with the help of innovative ideas. The ever-intensifying competition requires companies to cultivate new strategic tools in order to have new, powerful and sustainable comparative advantages. The goal of this research will be to explore ways of finding a new approach. Specifically, this research is about how to use the EVC(empathetic virtual character), which, this researcher believes, can deliver emotional benefits so as to make e-branding successful. According to reports, it has been proven that this new concept including the EVC can result in tremendous success. So the goal of this research is to explore the current situation and to anticipate the future concerning virtual characters.

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In vitro comparison of the accuracy of an occlusal plane transfer method between facebow and POP bow systems in asymmetric ear position

  • Dae-Sung Kim;So-Hyung Park;Jong-Ju Ahn;Chang-Mo Jeong;Mi-Jung Yun;Jung-Bo Huh;So-Hyoun Lee
    • The Journal of Advanced Prosthodontics
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    • v.15 no.5
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    • pp.271-280
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    • 2023
  • PURPOSE. This in vitro study aimed to compare the accuracy of the conventional facebow system and the newly developed POP (PNUD (Pusan National University Dental School) Occlusal Plane) bow system for occlusal plane transfer in asymmetric ear position. MATERIALS AND METHODS. Two dentists participated in this study, one was categorized as Experimenter 1 and the other as Experimenter 2 based on their clinical experience with the facebow (1F, 2F) and POP bow (1P, 2P) systems. The vertical height difference between the two ears of the phantom model was set to 3 mm. Experimenter 1 and Experimenter 2 performed the facebow and POP bow systems on the phantom model 10 times each, and the transfer accuracy was analyzed. The accuracy was evaluated by measuring the angle between the reference virtual plane (RVP) of the phantom model and the experimental virtual plane (EVP) of the upper mounting plate through digital superimposition. All data were statistically analyzed using a paired t-test (P < .05). RESULTS. Regardless of clinical experience, the POP bow system (0.53° ± 0.30 (1P) and 0.19° ± 0.18 (2P) for Experimenter 1 and 2, respectively) was significantly more accurate than the facebow system (1.88° ± 0.50 (1F) and 1.34° ± 0.25 (2F), respectively) in the frontal view (P < .05). In the sagittal view, no significant differences were found between the POP bow system (0.92° ± 0.50 (1P) and 0.73° ± 0.42 (2P) for Experimenter 1 and 2, respectively) and the facebow system (0.82° ± 0.49 (1F) and 0.60° ± 0.39 (2F), respectively), regardless of clinical experience (P > .05). CONCLUSION. In cases of asymmetric ear position, the POP bow system may transfer occlusal plane information more accurately than the facebow system in the frontal view, regardless of clinical experience.

Implementation and Performance Evaluation of a Precision Localizing Device for Hyperloop Pods Driving at Ulta-High Speeds (초고속주행 하이퍼루프 포드의 정밀 위치측정 장치 구현 및 성능평가)

  • Ok, Min-Hwan;Choi, Su-Yong;Choe, Jae-Heon;Lee, Kwan-Sup
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.5
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    • pp.443-451
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    • 2020
  • A futuristic locomotion system called Hyperloop is projected for driving at ulta-high speed, levitated in the tube. In hyperloop localization of pods on the linear synchronous motor is essential for pod driving. precision localization is required for acceleration and deceleration of pods driving at speed above 1,000km/h, and also required for adjusting the pod speed driving at this very-high speed to maintain inter-vehicle distance. In this work, a new scale of localization is challenged by modified laser surface velocimeter. In acceleration the speed of a virtual pod is calculated along its displacement measured by laser reflection. Under the requirement of precise localization of the pod driving at ultra-high speed, a displacement measurement device, which detects the difference in reflections from tiles passing by the pod, is developed and evaluated through performance test. Tests of pod speeds below 500km/h have showed exact localization results of the precision in centimeters, and tests of pod speeds above 500km/h have showed localization with very low error rates under 0.1%. For the measurement above 500km/h, future works would pursue the error rate converges to zero.

Kinematic and Structural Analysis of a 6-DOF Manipulator for Narrow-space Work (협소 공간 작업을 위한 6축 다관절 로봇의 기구학 및 구조해석)

  • Chung, Seong Youb;Choi, Du-Soon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.3
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    • pp.666-672
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    • 2017
  • Our research team is developing a 6-DOF manipulator for narrow workspaces in press forming processes, such as placing PEM nuts on the bottom of a chassis. In this paper, kinematic analysis was performed for the position control of the manipulator, along with structural analyses for position accuracy with different payloads. First, the Denavit-Hatenberg (DH) parameters are defined, and then the forward and backward kinematic equations are presented using the DH parameters. The kinematic model was verified by visual simulation using Coppelia Robotics' virtual robot experimentation platform (V-REP). Position accuracy analysis was performed through structural analyses of deflection due to self-weight and deflection under full payload (5 kgf) in fully opened and fully folded states. The maximum generated stress was 22.05 MPa in the link connecting axes 2 and 3, which was confirmed to be structurally safe when considering the materials of the parts.

Development of 3D Terrain Visualization for Navigation Simulation using a Unity 3D Development Tool

  • Shin, Il-Sik;Beirami, Mohammadamin;Cho, Seok-Je;Yu, Yung-Ho
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.5
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    • pp.570-576
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    • 2015
  • 3D visualization of navigation simulation is to visualize the environment conditions (e.g. nearby ships, dynamic characteristics, environment, terrain, etc) for any users on ships at sea. Realistic 3D visualization enables the users to be immersed to it and guarantees the reliability of the simulation. In particular, terrain visualization contains many virtual objects, so it is time and cost-intensive for object modelling. This paper proposes a 3D terrain visualization method that can be realized in a short time and with low cost by using the Unity 3D development tool. The 3D terrain visualization system requires bathymetric and elevation terrains, and Aids to Navigations (AtoNs) to be realized. It also needs to include 3D visualization objects including bridges, buildings and port facilities for more accurate simulation. Bathymetric and AtoN elements are acquired from ENC, and the elevation element is acquired from SRTM v4.1 digital elevation chart database developed by NASA. Then, the bathymetric and elevation terrains are generated, and the satellite images are superposed by using this terrain information. The longitudinal and latitudinal information of the AtoNs are converted to the 3-axis information to position the AtoN locations. The 3D objects such as bridges, buildings and port facilities are generated and the terrain visualization is completed. The proposed method realizes more realistic 3D terrain visualization of Busan Port.

Development of a Decompiler for Verification and Analysis of an Intermediate Code in ANSI C Compiler (ANSI C 컴파일러에서 중간코드의 검증과 분석을 위한 역컴파일러의 개발)

  • Kim, Young-Keun;Kwon, Hyeok-Ku;Lee, Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.411-419
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    • 2007
  • Mounted on mobile device, set-top box, or digital TV, EVM is a virtual machine solution that can download and execute dynamic application programs. And the SIL(Standard Intermediate Language) is intermediate language of the EVM, which has a set of opcodes for object-oriented language and a sequential language. Since the C compiler used on each platform depends on the hardware, it converts C program to objective code, and then executes. To solve this problem, our research team developed ANSI C compiler and the EVM. Our ANSI C compiler outputs the SIL code based on stack machine. This paper presents the SIL-to-C decompiler in which converts the SIL code to three address code. Thus, the decompiler allows us to verify SIL code created by ANSI C compiler, and analyze a program from C language source level.

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Tearing Test for Automotive Vibroisolating Rubber and Formulation of Tearing Energy (자동차용 방진고무의 찢김시험 및 찢김에너지 정식화)

  • Moon, Hyung-Il;Kim, Heon Young;Kim, Min Gun;Kim, Ho
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.36 no.12
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    • pp.1669-1674
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    • 2012
  • A commonly analytical estimation of fatigue life on rubber components is using fatigue life equation based on various fatigue test results. However, such method has very restricted applicability in actual designing processes because performing fatigue tests requires a lot of time and money. In addition, non-standard rubber materials and their randomness make it hard to make databases. In this paper, the other fatigue life estimation method using tearing energy was suggested. We performed static and dynamic tearing test about automotive vibration rubber materials and a finite element formulation using a virtual crack to calculate the tearing energy of rubber components with complicated shapes. To using the suggested method, fatigue life of an automotive motor mount has been estimated and verified the reliability of this method by using comparison between the estimated values and the actual fatigue life.

A Measuring Model of Risk Impact on The App Development Project in The Social App Manufacturing Environment (Social App Manufacturing 환경의 앱 개발 프로젝트에서 위험영향도 측정 모델)

  • Baek, Jung Hee;Lim, Young Hwan
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.9
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    • pp.335-340
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    • 2014
  • Crowd Sourcing-based Social App Manufacturing environment, a small app development project by a team of anonymous virtual performed without the constraints of time and space, and manage it for the app development process need to be automated method. Virtual teams with anonymity is a feature of the Social App Manufacturing, is an important factor that increases the uncertainty of whether the completion of the project or reduction in visibility of the progress of the project. In this study, as one of how to manage the project of Social App Manufacturing environment, the impact of risk that can be used to quantitatively measure the impact of the risk of delay in development has on the project also proposes a measurement model. Effects of risk and type of the impact of risks associated with delays in the work schedule also define the characteristic function, measurement model that has been proposed, suggest the degree of influence measurement equation of risk of the project in accordance with the progressive. The advantage of this model, the project manager is able to ensure the visibility of the progress of the project. In addition, identify the project risk of work delays, and to take precautions.