• Title/Summary/Keyword: Virtual robot

Search Result 364, Processing Time 0.028 seconds

4th Industrial Revolution and Magnetics (1) (4차 산업혁명과 자기학(1) - 4차 산업혁명의 개황 -)

  • Kim, Hi-Jung
    • Journal of the Korean Magnetics Society
    • /
    • v.27 no.3
    • /
    • pp.104-113
    • /
    • 2017
  • K. Suwab, a chairman of the World Economic Forum (WEF), reported the emerging of the $4^{th}$ industrial revolution by the convergence of artificial intelligence and robot as well as the fusion of true and virtual reality in the WEF 2016. He suggested the $4^{th}$ industrial revolution would change greatly the paradigm of industry and society in the future, and damage the security and quality of the human job severely. In this review the argument of terminology, the impacts on economics, industry technologies and jobs by the $4^{th}$ industrial revolution have been discussed. And the role of magnetics on the 2-4th industrial revolutions was reviewed briefly.

A study of the kinematic characteristic of a coupling device between the buffer system and the flexible pipe of a deep-seabed mining system

  • Oh, Jae-Won;Lee, Chang-Ho;Hong, Sup;Bae, Dae-Sung;Cho, Hui-Je;Kim, Hyung-Woo
    • International Journal of Naval Architecture and Ocean Engineering
    • /
    • v.6 no.3
    • /
    • pp.652-669
    • /
    • 2014
  • This paper concerns the kinematic characteristics of a coupling device in a deep-seabed mining system. This coupling device connects the buffer system and the flexible pipe. The motion of the buffer system, flexible pipe and mining robot are affected by the coupling device. So the coupling device should be considered as a major factor when this device is designed. Therefore, we find a stable kinematic device, and apply it to the design coupling device through this study. The kinematic characteristics of the coupling device are analyzed by multi-body dynamics simulation method, and finite element method. The dynamic analysis model was built in the commercial software DAFUL. The Fluid Structure Interaction (FSI) method is applied to build the deep-seabed environment. Hydrodynamic force and moment are applied in the dynamic model for the FSI method. The loads and deformation of flexible pipe are estimated for analysis results of the kinematic characteristics.

A Study on the System for Controlling Factory Safety based on Unity 3D (Unity 3D 기반 깊이 영상을 활용한 공장 안전 제어 시스템에 대한 연구)

  • Jo, Seonghyeon;Jung, Inho;Ko, Dongbeom;Park, Jeongmin
    • Journal of Korea Game Society
    • /
    • v.20 no.3
    • /
    • pp.85-94
    • /
    • 2020
  • AI-based smart factory technologies are only increase short-term productivity. To solve this problem, collaborative intelligence combines human teamwork, creativity, AI speed, and accuracy to actively compensate for each other's shortcomings. However, current automation equipmens require high safety measures due to the high disaster intensity in the event of an accident. In this paper, we design and implement a factory safety control system that uses a depth camera to implement workers and facilities in the virtual world and to determine the safety of workers through simulation.

Digital Customized Automation Technology Trends (디지털 커스터마이징 자동화 기술 동향)

  • Song, Eun-young
    • Fashion & Textile Research Journal
    • /
    • v.23 no.6
    • /
    • pp.790-798
    • /
    • 2021
  • With digital technology innovation, increased data access and mobile network use by consumers, products and services are changing toward pursuing differentiated values for personalization, and personalized markets are rapidly emerging in the fashion industry. This study aims to identify trends in digital customized automation technology by deriving types of digital customizing and analyzing cases by type, and to present directions for the development of digital customizing processes and the use of technology in the future. As a research method, a literature study for a theoretical background, a case study for classification and analysis of types was conducted. The results of the study are as follows. The types of digital customizing can be classified into three types: 'cooperative customization', 'selective composition and combination', 'transparent suggestion', and automation technologies shown in each type include 3D printing, 3D virtual clothing, robot mannequin, human automatic measurement program, AR-based fitting service, big data, and AI-based curation function. With the development of digital automation technology, the fashion industry environment is also changing from existing manufacturing-oriented to consumer-oriented, and the production process is rapidly changing with IT and artificial intelligence-based automation technology. The results of this study hope that digital customized automation technology will meet various needs of personalization and customization and present the future direction of digital fashion technology, where fashion brands will expand based on the spread of digital technology.

Gaze Matching Based on Multi-microphone for Remote Tele-conference (멀티 마이크로폰 기반 원격지 간 화상회의 시선 일치 기법)

  • Lee, Daeseong;Jo, Dongsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.10a
    • /
    • pp.429-431
    • /
    • 2021
  • Recently, as an alternative to replace face-to-face meetings, video conferencing systems between remote locations has increased. However, video conferencing systems have limitations in terms of mismatch of the eyes of remote users. Therefore, it is necessary to apply a technology that can increase the level of immersion in video conferences by matching the gaze information of participants between different remote locations. In this paper, we propose a novel technique to realize video conferencing with the same gaze by estimating the speaker's location based on a multi-microphone. Using our method, it can be applied to various fields such as robot interaction and virtual human interface as well as video conferencing between remote locations.

  • PDF

Deep Learning Based Pine Nut Detection in UAV Aerial Video (UAV 항공 영상에서의 딥러닝 기반 잣송이 검출)

  • Kim, Gyu-Min;Park, Sung-Jun;Hwang, Seung-Jun;Kim, Hee Yeong;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
    • /
    • v.25 no.1
    • /
    • pp.115-123
    • /
    • 2021
  • Pine nuts are Korea's representative nut forest products and profitable crops. However, pine nuts are harvested by climbing the trees themselves, thus the risk is high. In order to solve this problem, it is necessary to harvest pine nuts using a robot or an unmanned aerial vehicle(UAV). In this paper, we propose a deep learning based detection method for harvesting pine nut in UAV aerial images. For this, a video was recorded in a real pine forest using UAV, and a data augmentation technique was used to supplement a small number of data. As the data for 3D detection, Unity3D was used to model the virtual pine nut and the virtual environment, and the labeling was acquired using the 3D transformation method of the coordinate system. Deep learning algorithms for detection of pine nuts distribution area and 2D and 3D detection of pine nuts objects were used DeepLabV3+, YOLOv4, and CenterNet, respectively. As a result of the experiment, the detection rate of pine nuts distribution area was 82.15%, the 2D detection rate was 86.93%, and the 3D detection rate was 59.45%.

A Study on the Method of Constructive Simulation Operation Analysis for Warfighting Experiment Supplied with the Validation Evaluation (타당성 평가가 보완된 모델 운용상의 전투실험 모의분석 절차 연구)

  • Park, Jin-Woo;Kim, Nung-Jin;Kang, Sung-Jin;Soo, Hyuk
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.4
    • /
    • pp.77-87
    • /
    • 2010
  • Currently, our society has been changed from the industrial society to the information society. As the war progresses to Information Warfare, Network-Centric Warfare, Long-Range Precision Engagement and Robot Warfare, the military should advance to High-tech Scientific force. For this creation of the war potential, it is regarded as the warfighting experiment is a critical method. Surely it is rational that LVC(Live Virtual Constructive simulation) is desirable to make the warfighting experiment. But because it is limited by the cost, the time, the place and the resource, the constructive simulation(M&S : Modeling&Simulation) is a good tool to solve those problems. There are some studies about the evaluation process for developing the model, but it is unsatisfying in the process of the constructive simulations' operation. This study focuses on the way of constructive simulation operation, which is supplied with the evaluation process(VV&A : Verification Validation & Accreditation). We introduce the example of the rear area operation simulation for "appropriateness evaluation to the organization of logistic corps" by the AWAM(Army Weapon Analysis Model). This study presents the effective methods of the constructive simulations, which is based on the reliable evaluation process, so it will contribute to the warfighting experiments.

Development and Formative Evaluation of Simulation Contents for Scientific Exploration based on NetLogo (NetLogo 기반의 과학탐구용 시뮬레이션 콘텐츠 개발 및 형성평가)

  • Woo, Jeonghoon;Jun, Youngcook
    • The Journal of Korean Association of Computer Education
    • /
    • v.17 no.2
    • /
    • pp.65-76
    • /
    • 2014
  • This paper aims at implementing experimental devices with which middle school students can explore scientific ideas using GoGo Board and NetLogo that connect real and simulated worlds. Related research literature was reviewed to design a simulation-based learning model using computer simulation and robot-related activities. In order to construct devices for exploratory experiments, GoGo Board was adopted for developing the interface of Micro-Based Laboratory(MBL) devices with several sensors while NetLogo was used for connecting MBL devices (real world) and simulated experiments (virtual world). The simulation contents were developed in the area of heat equilibrium for changing temperature and the conduct-current relationship appeared in the textbook of middle school science class. With the developed device and contents students can visualize the change of temperature cold and hot waters in terms of heat equilibrium. They also can measure the change of conductor representing the relationship between conductor and current. The formative evaluation of the contents carried out with several middle school students indicated the future direction for upgrading simulation contents and interface. The results might be beneficial for science educators who want to apply simulation contents with the use of computers.

  • PDF

A Hazardous Substance Monitoring Sensor Network Using Multiple Robot Vehicle (다수의 무인기를 이용한 유해 물질 감시 센서 네트워크)

  • Chun, Jeongmyong;Kim, Samok;Lee, Sanghu;Yoon, Seokhoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.15 no.1
    • /
    • pp.147-155
    • /
    • 2015
  • In this paper, we consider a mobile sensor network for monitoring a polluted area where human beings cannot access. Due to the limited sensing range of individual unmanned vehicles, they need to cooperate to achieve an effective sensing coverage and move to a more polluted region. In order to address the limitations of sensing and communication ranges, we propose a hazardous substance monitoring network based on virtual force algorithms, and develop a testbed. In the considered monitoring network, each unmanned vehicle achieves an optimal coverage and move to the highest interest area based on neighboring nodes sensing values and locations. By using experiments based on the developed testbed, we show that the proposed monitoring network can autonomously move toward a more polluted area and obtain a high weighted coverage.

Teleoperation Using Reconstructed Graphic Model (재구성된 그래픽 모델을 이용한 원격제어)

  • Chung, Seong-Youb;Yoon, Hyun-Joong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.9
    • /
    • pp.3876-3881
    • /
    • 2012
  • In typical master/slave teleoperation systems, a human operator generally manipulates the master to control the slave through the visual information like camera image. However, the operator may get into trouble due to the limited visual information depending on the camera positions and the delay on the visual information because of low communication bandwidth. To cope with this inherit problem in the camera-based teleoperation system, this paper presents a teleoperation system using a reconstructed graphic model instead of the camera image. The proposed teleoperation system consists of a robot control module, a master module using a force-reflective joystick, and a graphic user interface (GUI) module. The graphic user interface module provides the operator with a 3D model reconstructed using a small set of sensing data received from the remote site. The proposed teleoperation system is evaluated through a peg-in-hole assembly task.