• Title/Summary/Keyword: Virtual planning

Search Result 373, Processing Time 0.023 seconds

A Survey Study on the Development Model of Intelligent University Facilities (인텔리전트 대학시설 모형개발을 위한 실태조사 연구)

  • Bae, Jung-Ik;An, Byung-Wook;Park, Tong-So;Lee, Sang-Ho;Lee, Kyung-Hoi
    • Journal of the Korean Institute of Educational Facilities
    • /
    • v.5 no.1
    • /
    • pp.44-52
    • /
    • 1998
  • Nowadays, social environment is rapidly changed toward globalization and information age, and which demands the new paradigm for active utilization of information system in the field of education and many others. The effort to adapt tele-communication technique to educational facilities and the planning to make virtual university come true are needed immediately. Intelligent Building system should be applied to educational facilities to cope with the changing and progressing building system. As a result of the surveying eleven domestic universities, it was found that library management system, administration automation system and office automation system were already introduced, but campus infrastructure such as network system and tele-communication system between buildings in campus have been constructed now. As the conclusion of this study, impeding factors and improvement direction for active utilization of intelligent building systems in university facilities were presented.

  • PDF

Extraction and 3D Visualization of Trees in Urban Environment

  • Yamagishi, Yosuke;Guo, Tao;Yasuoka, Yoshifumi
    • Proceedings of the KSRS Conference
    • /
    • 2003.11a
    • /
    • pp.1174-1176
    • /
    • 2003
  • Recently 3D city models are required for many applications such as urban microclimate, transportation navigation, landscape planning and visualization to name a few. The existing 3D city models mostly target on modeling buildings, but vegetation also plays an important role in the urban environment. To represent a more realistic urban environment through the 3D city model, in this research, an investigation is conducted to extract the position of trees from high resolution IKONOS imagery along with Airborne Laser Scanner data. Later, a tree growth model is introduced to simulate the growth of trees in the identified tree-positions.

  • PDF

3D City Modeling Using Laser Scan Data

  • Kim, Dong-Suk;Lee, Kwae-Hi
    • Proceedings of the KSRS Conference
    • /
    • 2003.11a
    • /
    • pp.505-507
    • /
    • 2003
  • This paper describes techniques for the automated creation of geometric 3D models of the urban area us ing two 2D laser scanners and aerial images. One of the laser scanners scans an environment horizontally and the other scans vertically. Horizontal scanner is used for position estimation and vertical scanner is used for building 3D model. Aerial image is used for registration with scan data. Those models can be used for virtual reality, tele-presence, digital cinematography, and urban planning applications. Results are shown with 3D point cloud in urban area.

  • PDF

A Case Study of Short Animation Production Using Third Party Program in University Animation Curriculum

  • Choi, Chul Young
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.13 no.4
    • /
    • pp.97-102
    • /
    • 2021
  • The development of CG technology throughout the 2000s brought about a significant growth in the animation market. This phenomenon led to an increase in the number of people required by related industries, which led to an increase in the number of related majors in universities. CG application technologies are becoming more common with the advent of YouTube and virtual YouTubers, but high technology is still required for students to get a job. This situation is not easy to include both technological and creative skills in the college animation curriculum. In order to increase students' creativity, we need a lot of production experience, which requires a lot of knowledge and time if we only use tools like Maya and 3D Max. In this paper, We tried to devote more time to storytelling by minimizing the technical process required for production and proceeding with repetitive or difficult processes for content creation using third-party programs. And through the 12-week class, the experimental production process was applied to the process from planning to completion of animation works that students would submit to the advertisement contest.

DEVS-based Digital Twin Simulation Environment Modeling for Alternative Route Selection in Emergency Situations of Unnamed Aerial Vehicles (무인비행체의 유사시 대안 경로 선택을 위한 DEVS 기반 디지털 트윈 시뮬레이션 환경 모델링)

  • Kwon, Bo Seung;Jung, Sang Won;Noh, Young Dan;Lee, Jong Sik;Han, Young Shin
    • Journal of Korea Multimedia Society
    • /
    • v.25 no.8
    • /
    • pp.1007-1021
    • /
    • 2022
  • Autonomous driving of unmanned aerial vehicles may have to pay expensive cost to create and switch new routes if unexpected obstacles exist or local map updates occured by the control system due to incorrect route information. Integrating digital twins into the path-following process requires more computing resources to quickly switch the wrong path to an alternative path, but it can quickly update the path during flight. In this study, we design a DEVS-based simulation environment which can modify optimized paths through short-term simulation of multi-virtual UAVs for applying digital twin concepts to path follow. Through simulation, we confirmed the possibility of increasing the mission stability of UAV.

A Study on Establishing a Digital Twin Model for Automated Layout Robots (먹매김 시공 자동화 로봇의 디지털 트윈 모델 구축 방안 연구)

  • Park, Gyuseon;Lee, Dohyeon;Jang, Minho;Kim, Taehoon;Lim, Hyunsu;Cho, Kyuman
    • Proceedings of the Korean Institute of Building Construction Conference
    • /
    • 2022.11a
    • /
    • pp.155-156
    • /
    • 2022
  • In the process of developing an industrial robot, various simulations should be conducted to evaluate the driving, movement, and performance of the robot. Space and time constraints exist to manufacture existing robots and implement various simulations, and efficiency is reduced due to high costs. To solve this problem, many simulations can be conducted by implementing the same movement and working environment as the real environment in virtual reality using digital twin technology. This study proposes a process for establishing a digital twin model of automated layout robots. Using the digital twin model, it is expected that it will not only evaluate the hardware performance of the robot in the future, but also verify the robot's algorithms such as motion planning and work process, identify and solve potential problems in advance, and prevent problems caused by software.

  • PDF

Interaction Design Study of Virtual Reality Safety Education Contents (가상현실 안전교육 콘텐츠의 인터랙션 디자인 연구)

  • Chang, Hyo-Jin;Chang, Sun-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.9
    • /
    • pp.75-87
    • /
    • 2021
  • The purpose of this study is to derive the characteristics of interaction design for each stage of content composition so that it can be referred to in the planning and production of virtual reality safety education contents. It was confirmed that each of the following interaction design features was found in the three configuration steps: acquisition of situation response procedure knowledge, accident situation experiential learning, and content confirmation and evaluation. First, it was revealed that the quality of experience was controlled by increasing the fidelity of behaviors and reducing general and repetitive behaviors in order to emphasize the educational content-related experiences in the learner experience stage. Second, in order for learners to easily recognize main interaction objects in order to acquire information on safe behavior procedures in unfamiliar environments, use of spatial UI or signifiers using arrows or symbols, posts that specifically instruct actions, and multisensory signals Therefore, it was found to be important to emphasize essential actions in a way that lowers the degree of freedom of user experience, and the proportion of non-realistic interactions for cognitive interactions was found to increase. Lastly, in the confirmation and evaluation stage of the experience, it is important to use the meta UI to alleviate negative experiences such as physical damage after experiencing a safety accident situation,

Design of Simulation Prototype UI for Virtual Reality-based Air Blast and Vibration (가상현실 기반 발파소음 및 진동 시뮬레이션 UI 설계)

  • Lee, Dongyoun;Lee, Sang Gyu;Seo, Myoung Bae
    • Smart Media Journal
    • /
    • v.10 no.4
    • /
    • pp.35-44
    • /
    • 2021
  • Recently, the new subway project called "Great Train Express" is in progress. During the tunnel excavation in the center of city, vibration and noise are generated, which make an uncomfortable effect on nearby residents. In order to prepare for this situation, the construction company generally establishes a noise and vibration management plan at the site from the construction planning stage through consultation with the residents of nearby areas and establishment of countermeasures for complaints raised. However, despite the establishment of a noise and vibration management plan, civil complaints have not been fundamentally resolved due to occurring noise and vibration during the construction in progress. In order to solve this problems, one of the best solution is to provide noise and vibration simulation technology with a high sense of reality and immersion for residents of nearby areas. Considering the ease and convenience of using the system, we intend to develop a UI(User Interface) necessary for the development of a simulation system that can directly experience the air blast and vibration based on virtual reality. The results of this study are expected to contribute to the development of virtual reality-based air blast and vibration simulations in the future.

A Study on the Design of Smart Tourism Concept Map based on the model of Advance Organizer that attracts Interest for Space Telling in Metaverse (메타버스 내 스페이스텔링을 위한 흥미유발 선행조직자 모델 기반 스마트관광 개념지도 설계)

  • So Jin Kim;Yong Min Ju
    • Smart Media Journal
    • /
    • v.12 no.8
    • /
    • pp.45-59
    • /
    • 2023
  • Users who want to experience the metaverse for tourism are exposed to strategic planning in space for the purpose of cultural content. In addition, users learn integrated cultural content in the process of proceeding according to the virtual environment. and Along with the meaning of time and space, users will experience space-telling. It is important to induce interest from the beginning of the experience to continue the experience. However, obstacles arise in this process. This is because developers should promote connections with new information to users who do not have sufficient prior knowledge and only have keywords of interest. Therefore, efficient design methods to enhance interest should be studied in advance. But so far, there has been no research on how to systematically design prior organizers to induce interest in virtual space. This study is an interest-inducing design method that occurs in the process of developing the meaning of virtual space and storytelling of cultural content, and can be seen as a basic study using conceptual guidance-based prior organizer education and learning techniques. First, virtual space elements and human behavior theories were considered. Subsequently, five representative examples of previous organizers currently used were explored, and redesigned and proposed based on a conceptual map for information access and delivery purposes. Through this research process, it was possible to confirm that spatial attributes and cognitive interest elements were effectively transmitted to meaningful learning leading to storytelling learning and elements of service design design method through conceptual guidance.

Full-mouth rehabilitation of severely attrited dentition with missing posterior teeth: a case report using digital workflow with jaw motion tracking (심한 교모와 구치부 상실을 보이는 환자의 전악 수복: Jaw motion tracking과 digital workflow를 활용한 증례 보고)

  • Chan Young Park;Younghoo Lee;Seoung-Jin Hong;Janghyun Paek;Kwantae Noh;Ahran Pae;Hyeong-Seob Kim;Kung-Rock Kwon
    • The Journal of Korean Academy of Prosthodontics
    • /
    • v.61 no.4
    • /
    • pp.293-307
    • /
    • 2023
  • Jaw motion tracking, which is introduced in recent case reports, is a method which records the patient's individualized pathway of the mandibular movements along with facebow transfer, and reproduces the information in the virtual space of computer-aided-design/computer-aided-manufacturing (CAD-CAM) software. In this present case, a collapse of the occlusal plane was observed, due the loss of posterior teeth for a long period. Full-mouth rehabilitation with an increase in the occlusal vertical dimension was planned. First, the patient's mandibular movements were recorded on the newly established jaw relation by jaw tracking, and this information was assembled with the patient's intraoral data to create a virtual patient. Implant planning and diagnostic wax-up was done on the virtual patient, leading the fabrication of the provisional prosthesis. On the newly established jaw relation with an increase in the occlusal vertical dimension, canine guidance of the provisional prosthesis was checked. Finally, the provisional prosthesis was carried out to the definitive prosthesis. Using the advantages of the technologies in the digital dentistry, the patient was satisfied with the function and the esthetics after the treatment.