• Title/Summary/Keyword: Virtual planning

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COORDINATION CHART COLLISION-FREE MOTION OF TWO ROBOT ARMSA

  • Shin, You-Shik;Bien, Zeung-Nam
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10a
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    • pp.915-920
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    • 1987
  • When a task requires two robot arms to move in a cooperative manner sharing a common workspace, potential collision exists between the two robot arm . In this paper, a novel approach for collision-free trajectory planning along paths of two SCARA-type robot arms is presented. Specifically, in order to describe potential collision between the links of two moving robot arms along the designated paths, an explicit form of "Virtual Obstacle" is adopted, according to which links of one robot arm are made to grow while the other robot arm is forced to shrink as a point on the path. Then, a notion of "Coordination Chart" is introduced to visualize the collision-free relationship of two trajectories.of two trajectories.

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Motion Planning for Mobile Haptic Display (이동형 햅틱 디스플레이를 위한 동작 계획)

  • Lee, Chae-Hyun;Lee, In;Choi, Seung-Moon
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.578-584
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    • 2007
  • 사용자는 햅틱 장비를 통해 촉감을 느낄 수 있다. 하지만 일반적인 햅틱 장비들은 바닥에 고정된 형태이고, 또한 장치의 크기가 제한되어 있으므로, 제한된 작업공간을 가진다. 이로 인해 사용자들은 햅틱 장비의 작업공간보다 작은 물체 혹은 작업공간에 맞게 축소된 물체만을 느낄 수 있다. 이러한 햅틱 장비의 한계를 극복하고자, 햅틱 장비와 이동형 로봇을 결합한 이동형 햅틱 디스플레이를 제안한다. 이동형 햅틱 디스플레이를 위한 시스템 구성을 소개하고, 이동형 로봇의 움직임을 조종하기 위한 새로운 알고리즘을 제안한다. 이러한 이동형 햅틱 디스플레이를 사용하면 사용자는 햅틱 장비의 작업공간보다 큰 물체를 느낄 수 있으며, 가상 환경을 자유롭게 이동하면서 햅틱 피드백을 받을 수 있다.

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Accurate Transmission Loss Allocation Algorithm Based on the Virtual Transaction Strategy: Comparison of Path-integral with Discrete Integral Methods

  • Min, Kyung-Il;Moon, Young-Hyun
    • Journal of Electrical Engineering and Technology
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    • v.5 no.4
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    • pp.511-521
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    • 2010
  • This paper presents a new algorithm to determine accurate bus-wise transmission loss allocation utilizing path-integrals dictated by the transaction strategy. For any transaction strategy, the total sum of the allocated transmission losses of all buses is equal to the actual loss given by the AC power-flow calculation considering the distributed slack. In this paper, the bus-wise allocation of the transmission loss is calculated by integrating the differential loss along a path determined by the transaction strategy. The proposed algorithm is also compared with Galiana's method, which is the well-known transmission loss allocation algorithm based on integration. The performance of the proposed algorithm is evaluated by case studies carried out on the WSCC 9-bus, IEEE 14-bus, New England 39-bus, and IEEE 118-bus systems. The simulation results show that the proposed algorithm is fast and accurate with a large step size.

Electronic Payment Systems : A Framework for Comparative Analysis (전자지불시스템의 비교분석을 위한 프레임웤)

  • Kim, Chang-Su;Hong, Il-You
    • Asia pacific journal of information systems
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    • v.8 no.3
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    • pp.147-163
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    • 1998
  • Advances in information and telecommunications technology are producing unprecedented shifts in the way businesses conduct their business, Today, electronic commerce is becoming pervasive due to, in large part, the widespread use of Internet and Worldwide Web. One element that plays an important role in shaping the success of electronic commerce is the electronic payment system. Deficiency in its reliability and security may lead to unwanted outcomes, including economic losses and customer dissatisfaction. By far, numerous forms of electronic payment systems have been introduced in the virtual marketplace. However, there exists little research that has focused on the characteristics of the electronic payment systems such that they may be compared with one another. This article is aimed at providing a framework for comparative analysis of electronic payment systems, examining the characteristics of the individual payment systems, and suggesting a choice strategy which enables a firm to select an appropriate payment system suited to their business needs. The framework classifies electronic payment systems into four categories including electronic cash, electronic checks, credit cards, and smart cards, and it can be employed in planning for an electronic commerce system.

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Design of an Algorithm to Simulate Surface Roughness in a Turning for an Integrated Machining Simulation System (통합절삭 시뮬레이션 시스템용 선삭표면조도 시뮬레이션 알고리즘의 설계)

  • 장동영
    • Journal of the Korea Society for Simulation
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    • v.8 no.1
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    • pp.19-33
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    • 1999
  • The fundamental issues to evaluate machine tools performance through simulation pertain to the physical models of the machine tool itself and of process while the practical problems are related to the development of the modular software structure. It allows the composition of arbitrary machine/process models along with the development of programs to evaluate each state of machining process. Surface roughness is one of the fundamental factors to evaluate machining process and performance of machine tool, but it is not easy to evaluate surface roughness due to its tribological complexity. This paper presents an algorithm to calculate surface roughness considering cutting geometry, cutting parameters, and contact dynamics of cutting between tool and workpiece as well as tool wear in turning process. This proposed algorithm could be used in the designed virtual machining system. The system can be used to evaluate the surface integrity of a turned surface during the design and process planning phase for the design for manufacturability analysis of the concurrent engineering.

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A Study on Analysis and Design Method for Resource Management Information System in Container Terminal (컨테이너 터미널의 자원관리를 위한 정보시스템의 분석 및 설계에 관한 연구)

  • 김헌종;송재성;서만승
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2000.11a
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    • pp.12-15
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    • 2000
  • An SADT-based methodology is presented for systematically analyzing the container working process in container terminal, as well as an object-oriented design method for an integrated information system for container terminal resource planning and management. Our design architecture is composed of four levels, activity interface, activity PDCA control, human resource management, and facility resource management. Especially, the consideration of the human resource management level makes it possible to support cooperative tasks, to make the authority and responsibility on a task clear, and to extremely promote the balance between human and facility resources. Finally, The system architecture is suggested for Virtual Container Terminal, in which a planned container working process is simulated for previous feasibility check, work orders are transferred to control real devices, and to manage the entire process and related data.

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A Study on the Method of Creative Space Composition in Interior Design - Focused on the Office Space (실내디자인의 창의적 공간구성 방법에 관한 연구 - 사무공간을 중심으로 -)

  • 한영호
    • Korean Institute of Interior Design Journal
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    • no.30
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    • pp.42-50
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    • 2002
  • This research deals with a new concept regarding creative enlargement in order for useful space composition. Architecture, through interior design case analysis has given birth to a new concept and inspiration altering interior designer's perspectives on the future environment. Focusing exclusively on those offices that express in design terms a commitment to such concepts as team-Working, just-in-time Working, virtual and mobile working and those using the newest technological tools and the latest space-planning concepts available. Emphasis is placed on how an office environment can be designed to encourage group working, the sharing of knowledge, a spirit of community within larger organizations, and non-territorial working-employees that work where and how they want supported by cordless technologies.

A Study Model of Content Convergence Education for Social Problem Solving through the Analysis of Fishbone (피쉬본분석을 통한 사회문제 해결형 콘텐츠 융합 교육 연구모델 도출)

  • Lee, Jung Mann;Park, Sung Won
    • Journal of Information Technology Applications and Management
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    • v.27 no.4
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    • pp.49-62
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    • 2020
  • In this study, the research model of VR·AR contents convergence education for solving social problems was presented after benchmarking the domestic and foreign realistic educational contents industry and policy trends and Fishbone diagram analysis. The goal was to create VR·AR content convergence talent for co-prosperity in the era of the fourth industrial revolution, and the target of education was students, researchers, and business personnel who are interested in VR AR technology education and contents business such as game animation, etc. The education model is based on understanding about storytelling of the socially disadvantaged, such as children and the elderly, and is technology education for content production including the application of virtual and augmented reality SW, and is a convergence education for content planning and business model strategy development.

Improving English listening comprehension by using animation (애니메이션을 활용한 영어 듣기능력 향상 방안)

  • Im, Byung-Bin;Ahn, Hee-Seong
    • English Language & Literature Teaching
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    • v.8 no.2
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    • pp.197-218
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    • 2003
  • The purpose of this study is to help the students in middle school improve their English listening comprehension by presenting effective teaching and learning techniques using animation. A good animation provides a self-contained world with language expressed in a virtual context. A few animation such as "Mulan", "The Emperor's New Clothes", and "Gulliver's Travel" are presented. The materials are primarily for English listening comprehension, enhance awareness of American culture and life-styles, and to encourage students' active role in learning English. It is suggested that their use with content-based instruction, where animation provides relevant schema background, makes language relevant and comprehensible. Practical aspects of classroom instruction are discussed, focusing on the adaption of pre-viewing, while-viewing, and post-viewing activities to the selected animation. It is concluded that careful animation selection, purposeful lesson planning, and the integration of pre-viewing, while-viewing, and post-viewing activities into the content-based lesson encourage natural language skills, especially the listening comprehension and students' interest in English.

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Study on Development of Hospital Service Robot SmartHelper (병원용 서비스 로봇 SmartHelper 개발에 관한 연구)

  • Choi, Kyung-Hyun;Lee, Seok-Hee;Park, Tae-Ho
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.325-329
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    • 2001
  • This paper addresses a control architecture for the hospital service robot, SmartHelper. With a sensing-reasoning-acting paradigm, the deliberation takes place at planning layer while the reaction is dealt through the parallel execution of operations. Hence, the system presents both a hierarchical and an heterarchical decomposition, being able to show a predictable response while keeping rapid reactivity to the dynamic environment. The deliberative controller accomplishes four functions which are path generation, selection of navigation way, command and monitoring. The reactive controller uses fuzzy and potential field method for robot navigation. Through simulation under a virtual environment IGRIP, the effectiveness of the control architecture is verified.

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