• Title/Summary/Keyword: Virtual construction technology

Search Result 258, Processing Time 0.024 seconds

A Study on Web Database Construction for Interior Design Works (실내디자인 웹 데이터베이스 구축에 관한 연구)

  • 이현수;김경숙;정승연
    • Korean Institute of Interior Design Journal
    • /
    • no.11
    • /
    • pp.70-73
    • /
    • 1997
  • This paper explores ways to develop efficient methods to construct the web-based interior design database based on hypermedia technology. First the role of hypermedia in design was investigated. We propose the structure of knowledge representation for interior design works. Also, we discuss how a design case can be retrieved from the design database. This paper also identified further research issues such as design case retrieval from numerous design cases and components of the virtual design studio.

  • PDF

Development of Virtual Reality Program for Safety Improvement of Hydrogen Fueling Station (수소충전소의 안전성 향상을 위한 버츄얼리얼리티 프로그램 개발)

  • Kim, Eun-Jung;Kim, Young-Gyu;Moon, Il
    • Journal of the Korean Institute of Gas
    • /
    • v.12 no.4
    • /
    • pp.29-33
    • /
    • 2008
  • The focus of this study is to develop a virtual reality program for safe training and virtual reality of hydrogen station. This programme consists of 4 modules such as hydrogen and safety module, hydrogen station module, hypothetical experience module, and accident scenarios module for hydrogen experts. User can experience with principles and operation condition and collect the information of hydrogen station by this programme and can simultaneously study the probable scenarios, emergency response plan/standard operating procedure about hydrogen stations. It makes it possible to educate and safety publicity for the trainee. This virtual reality program will be expected to be helpful for hydrogen station's construction propagation and technology development which is essential for hydrogen energy induction.

  • PDF

A Study on the Virtual Vision System Image Creation and Transmission Efficiency (가상 비전 시스템 이미지 생성 및 전송 효율에 관한 연구)

  • Kim, Won
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.9
    • /
    • pp.15-20
    • /
    • 2020
  • Software-related training can be considered essential in situations where software is an important factor in national innovation, growth and value creation. As one of the implementation methods for engineering education, various education through virtual simulations that can educate difficult situations in a similar environment are being conducted. Recently, the construction of smart factories at production and manufacturing sites is spreading, and product inspections using vision systems are being conducted. However, it has many difficulties due to lack of operation technology of vision system, but it requires a lot of cost to construct the system for education of vision system. In this paper, provide an educational virtual simulation model that integrates computer and physics engine camera functions and can extract and transmit video. It is possible to generate an image of 30Hz or more at an average of 35.4FPS of the experimental results of the proposed model, and it is possible to send and receive images in a time of 22.7ms, which can be utilized in an educational virtual simulation educational environment.

Construction of a Virtual Mobile Edge Computing Testbed Environment Using the EdgeCloudSim (EdgeCloudSim을 이용한 가상 이동 엣지 컴퓨팅 테스트베드 환경 개발)

  • Lim, Huhnkuk
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.8
    • /
    • pp.1102-1108
    • /
    • 2020
  • Mobile edge computing is a technology that can prepare for a new era of cloud computing and compensate for shortcomings by processing data near the edge of the network where data is generated rather than centralized data processing. It is possible to realize a low-latency/high-speed computing service by locating computing power to the edge and analyzing data, rather than in a data center far from computing and processing data. In this article, we develop a virtual mobile edge computing testbed environment where the cloud and edge nodes divide computing tasks from mobile terminals using the EdgeCloudSim simulator. Performance of offloading techniques for distribution of computing tasks from mobile terminals between the central cloud and mobile edge computing nodes is evaluated and analyzed under the virtual mobile edge computing environment. By providing a virtual mobile edge computing environment and offloading capabilities, we intend to provide prior knowledge to industry engineers for building mobile edge computing nodes that collaborate with the cloud.

Sensory Evaluation of Friction and Viscosity Rendering with a Wearable 4 Degrees of Freedom Force Feedback Device Composed of Pneumatic Artificial Muscles and Magnetorheological Fluid Clutches

  • Okui, Manabu;Tanaka, Toshinari;Onozuka, Yuki;Nakamura, Taro
    • Journal of Drive and Control
    • /
    • v.18 no.4
    • /
    • pp.77-83
    • /
    • 2021
  • With the progress in virtual reality technology, various virtual objects can be displayed using head-mounted displays (HMD). However, force feedback sensations such as pushing against a virtual object are not possible with an HMD only. Focusing on force feedback, desktop-type devices are generally used, but the user cannot move in a virtual space because such devices are fixed on a desk. With a wearable force feedback device, users can move around while experiencing force feedback. Therefore, the authors have developed a wearable force feedback device using a magnetorheological fluid clutch and pneumatic rubber artificial muscle, aiming at presenting the elasticity, friction, and viscosity of an object. To date, we have developed a wearable four-degree-of-freedom (4-DOF) force feedback device and have quantitatively evaluated that it can present commanded elastic, frictional, and viscous forces to the end effector. However, sensory evaluation with a human has not been performed. In this paper, therefore, we conduct a sensory evaluation of the proposed method. In the experiment, frictional and viscous forces are rendered in a virtual space using a 4-DOF force feedback device. Subjects are asked to answer questions on a 1- to 7-point scale, from 1 (not at all) to 4 (neither) to 7 (strongly). The Wilcoxon signed rank test was used for all data, and answer 4 (neither) was used as compared standard data. The experimental results confirmed that the user could feel the presence or absence of viscous and frictional forces. However, the magnitude of those forces was not sensed correctly.

Design of Simulation Prototype UI for Virtual Reality-based Air Blast and Vibration (가상현실 기반 발파소음 및 진동 시뮬레이션 UI 설계)

  • Lee, Dongyoun;Lee, Sang Gyu;Seo, Myoung Bae
    • Smart Media Journal
    • /
    • v.10 no.4
    • /
    • pp.35-44
    • /
    • 2021
  • Recently, the new subway project called "Great Train Express" is in progress. During the tunnel excavation in the center of city, vibration and noise are generated, which make an uncomfortable effect on nearby residents. In order to prepare for this situation, the construction company generally establishes a noise and vibration management plan at the site from the construction planning stage through consultation with the residents of nearby areas and establishment of countermeasures for complaints raised. However, despite the establishment of a noise and vibration management plan, civil complaints have not been fundamentally resolved due to occurring noise and vibration during the construction in progress. In order to solve this problems, one of the best solution is to provide noise and vibration simulation technology with a high sense of reality and immersion for residents of nearby areas. Considering the ease and convenience of using the system, we intend to develop a UI(User Interface) necessary for the development of a simulation system that can directly experience the air blast and vibration based on virtual reality. The results of this study are expected to contribute to the development of virtual reality-based air blast and vibration simulations in the future.

Worker Safety in Modular Construction: Investigating Accident Trends, Safety Risk Factors, and Potential Role of Smart Technologies

  • Khan, Muhammad;Mccrary, Evan;Nnaji, Chukwuma;Awolusi, Ibukun
    • International conference on construction engineering and project management
    • /
    • 2022.06a
    • /
    • pp.579-586
    • /
    • 2022
  • Modular building is a fast-growing construction method, mainly due to its ability to drastically reduce the amount of time it takes to construct a building and produce higher-quality buildings at a more consistent rate. However, while modular construction is relatively safer than traditional construction methods, workers are still exposed to hazards that lead to injuries and fatalities, and these hazards could be controlled using emerging smart technologies. Currently, limited information is available at the intersection of modular construction, safety risk, and smart safety technologies. This paper aims to investigate what aspects of modular construction are most dangerous for its workers, highlight specific risks in its processes, and propose ways to utilize smart technologies to mitigate these safety risks. Findings from the archival analysis of accident reports in Occupational Safety and Health Administration (OSHA) Fatality and Catastrophe Investigation Summaries indicate that 114 significant injuries were reported between 2002 and 2021, of which 67 were fatalities. About 72% of fatalities occurred during the installation phase, while 57% were caused by crushing and 85% of crash-related incidents were caused by jack failure/slippage. IoT-enabled wearable sensing devices, computer vision, smart safety harness, and Augment and Virtual Reality were identified as potential solutions for mitigating identified safety risks. The present study contributes to knowledge by identifying important safety trends, critical safety risk factors and proposing practical emerging methods for controlling these risks.

  • PDF

Evaluation of Virtual Water Calculation Method in Korea (우리나라 가상수량 산정방법의 적용성 평가)

  • Ahn, Jae-Hyun;Lee, Jae-Geun;Lee, Seung-Ho;Hong, Il-Pyo
    • Journal of Korea Water Resources Association
    • /
    • v.43 no.6
    • /
    • pp.583-595
    • /
    • 2010
  • Virtual water is defined as the volume of water to produce commodities and provide services, which has been developed by Tony Allan since the early 1990s. This research aims to evaluate a volume of virtual water trade in Korea from 1998 to 2007 by applying the evaluation method of unit virtual water volume to agricultural, live stock and industrial products, which is developed by Chapagain and Hoekstra (2004). Also, the concept of water footprint is deployed to quantify the volume of virtual water trade between countries. The study attempts to assess the appropriateness of the evaluation method of unit virtual water volume by employing the method to calculate the total amount of agricultural products in Korea and comparing this with the amount of agricultural water demand in the Korea Water Vision 2006. The research outcome shows that Korea has a net virtual water import of 32 billion $m^3$ on average in the form of agricultural, live stock and industrial commodities whose volume gradually increases. The gap between the volume of virtual water import of agricultural and live stock commodities and the total volume of agricultural water use reaches approximately 600 million $m^3$. This figure can be negligible considering the total volume of water demand in Korea, around 16 billion $m^3$, which demonstrates the validity of the evaluation method in terms of analyzing water balance.

A Study of the Establishment of BIM Design Environment based on Virtual Desktop Infrastructure(VDI) of Cloud Computing Technology (클라우드 컴퓨팅 기술을 활용한 데스크탑 가상화 기반의 BIM 설계 환경 구축에 관한 연구)

  • Shin, Joonghwan;Lee, Kyuhyup;Kwon, Soonwook;Choi, Gyuseong;Ko, Hyunglyu
    • Korean Journal of Construction Engineering and Management
    • /
    • v.16 no.4
    • /
    • pp.118-128
    • /
    • 2015
  • Recently BIM technology has been expanded for using in construction project. Due to the high-cost of BIM infrastructure development, lack of regulations, lack of process and so forth, usage of BIM has been delayed than initial expectations. In design phase, especially, collaboration based on BIM system has been a key factor for successful next generation building project. Through the analysis of current research trends about IT technologies, virtualization and BIM service, data exchange such as drawings, 3D model, object data, properties using cloud computing and virtual server system is defined as a most successful solution. The purpose of this study is to enable the cloud computing BIM server to provide several main functions such as editing models, 3D model viewing and checking, mark-up and snapshot in high-performance quality by proper design of VDI system. Concurrent client connection performance is a main technical index of VDI. Through testing of test-bed server client, developed VDI system's multi-connect control is evaluated. Performance-test result of BIM server VDI effect to development direction of cloud computing BIM service for commercialization.

An Analysis on affecting factors about lowly using 3D CAD by using the AHP (계층분석법을 이용한 3D CAD 활용 저조에 대한 영향 요인 분석 연구)

  • Lee, Sang-Hyo;Kim, Ju-Hyung;Kim, Kyung-Hwan;Lee, Yoon-Sun;Kim, Jae-Jun;Ahn, Byung-Ju
    • Korean Journal of Construction Engineering and Management
    • /
    • v.8 no.6
    • /
    • pp.188-196
    • /
    • 2007
  • Because the construction is becoming bigger and the construction environment is rapidly changing, IT/IS(Information Technology and Information System) of the construction is recently suggested with the alternative proposal. So not only is a study progressed in the area of the BIM(Buidilng Information Modeling), VC(Virtual Construction) and CIC (Computer-Integrated Construction) but also of the information database of the construction for building the information infrastructure of the construction in the domestic construction. Because object-oriented 3D CAD improves the efficiency of a design work and includes the object information which can use with the base of the information database of the construction, it has the high value not only in the design level but also in the construction life cycle. But compared with the effect, the use of 3D CAD is sluggish in the construction. In this study, after surveying about lowly using 3D CAD on the point of AEC (Architect-Engineer-Contract), the result is analyzed with AHP(Analytic Hierarchy Process). So the aim of this study is to offer the base to find the solution of the Affecting factors about lowly using 3D CAD.