• 제목/요약/키워드: Virtual System

검색결과 4,624건 처리시간 0.031초

정점 셰이더의 가상 기계 구현 (Design of Virtual Machine for Vertex Shader)

  • 하창수;김주홍;최병윤
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.1003-1006
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    • 2005
  • Vertex shader of GPU in personal computer is advanced in functions as to be half of traditional fixed T&L functions. And, capacity of memory for saving resources to process instructions is unlimited. GPU that can be programmed by programmer is needed for mobile system as well as personal computer. In this paper, we implement software virtual machine for vertex shader using C++ Language. Our goal is designing hardware GPU that can apply to mobile system. The virtual machine consists of nVidia GPU instructions. Input Data to virtual machine is generated by Microsoft fxc compiler. That is to say, Input Data is compiled shader program written in HLSL, Cg, or ASM. The virtual machine will be a reference model for designing hardware GPU and can be used for Testbed to test added or modified instruction.

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가상모드 입력성형기를 이용한 위치결정 스테이지 잔류진동 저감 (Residual Vibration Reduction of Precise Positioning Stage Using Virtual-Mode Based Input Shapers)

  • 서용규;장준원;홍성욱
    • 한국생산제조학회지
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    • 제18권3호
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    • pp.255-260
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    • 2009
  • This paper presents an experimental result of virtual mode input shaping for positioning stage. Input shaping is liable to increase the rise time of the system, which often degrades the performance of system. The virtual mode input, shaping is an input shaper design method to improve this problem. Experiments are performed with a precise positioning stage with a flexible beam of which natural frequency is adjustable. The experimental results show that the virtual-mode shaper is useful to reduce the rise time as well as the residual vibration of precise positioning stages.

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가상현실을 위한 몰입형 멀티채널 디스플레이 (Immersive Multichannel Display for Virtual Reality)

  • 김상연;임성민;김도윤;이재협
    • 디지털산업정보학회논문지
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    • 제6권3호
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    • pp.131-139
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    • 2010
  • Virtual reality(VR) technology allows users to experience the same sensation as if they look and feel real objects, and furthermore it enables users to experience phenomena in virtual environment which are difficult to illustrate in real world. A multichannel display is one of the virtual reality systems for generating high-quality images and guaranteeing a wide view angle using multiple projectors. In this work, we present the multichannel display system whose resolution is $4096{\times}1536$. We implement an automatic calibration (geometric and color) method for compensating the distorted image and color. The results clearly show the proposed system provides continuous and smooth images.

임 베디드 시스뎀을 위한 가상기계의 라이브러리 링킹에 관한 연구 (A Study on the Library Linking of a Virtual Machine for Embedded System)

  • 고광만
    • 한국컴퓨터산업학회논문지
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    • 제5권9호
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    • pp.965-972
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    • 2004
  • 본 논문은 소규모 장치 및 모바일 장치 등에 탑재되고 있는 KVM, Waba VM의 탑재 기법 및 네이티브 코드 연결 기법을 기반으로 임베디드 시스템에 적합한 가상기계의 정적/동적 라이브러리 연결 기법에 관한 연구이다. 이를 위해, KVM, Waba VM의 네이티브 함수 연결 기법을 기반으로 정적/동적 라이브러리 함수 연결을 위한 새로운 네이티브 함수 테이블을 구현하였다. 또한 구현된 기법을 이용하여 다양한 실험 및 분석 결과를 제시하였다.

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CIM의 발전 방향 - VM(Virtual Manufacturing) (New Directions in the CIM System Development - Virtual Manufacturing)

  • 한관희
    • 산업공학
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    • 제11권3호
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    • pp.219-225
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    • 1998
  • Presented in this paper is a state-of-the-art review of VM(Virtual Manufacturing). To survive on a global competition, manufacturers must shorten the time to market for their products. To achieve this goal, many manufacturers have implmented CIM systems. VM is a new direction in the CIM system development having emphasis on enhancing the decision-making capability. VM can be defined an integrated, synthetic manufacturing environment exercised to enhance all levels of decision and control. Also, VM is the use of computer models and simulations of manufacturing processes to aid in the design and production of manufactured products. Currently, VP(Virtual Prototyping) and VF(Virtual Factory) are main theme to develop a VM. In this paper, the concept and current status of VP and VF are explained.

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실시간 통신을 위한 가상토큰버스 통신망의 매체접근제어 프로토콜 (The medium access control protocol of virtual token bus network for real time communication)

  • 정연괘
    • 전자공학회논문지A
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    • 제33A권7호
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    • pp.76-91
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    • 1996
  • In this paper, we proposed the new medium access control protocol for the virtual token bus netowrk. The network is applied to inter-processor communication network of large capacity digital switching system and digital mobile system with distributed control architecture. in the virtual token bus netowrk, the existing medium access control protocols hav ea switchove rtime overhead when traffic load is light or asymmetric according ot arbitration address of node that has message to send. The proposed protocol optimized average message delay using cyclic bus access chain to exclude switchover time of node that do not have message to send. Therefore it enhanced bus tuilization and average message delay that degrades the performance of real time communication netowrks. It showed that the proposed protocol is more enhacned than virtual token medium access control protocol and virtual token medium access control protocol iwth reservation through performance analysis.

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가상 동흡진기를 고려한 우등버스용 MR댐퍼의 제어 시뮬레이션 (Control simulation of MR damper for a cruise bus including the virtual dynamic damper)

  • 박성준;손정현
    • 동력기계공학회지
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    • 제15권2호
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    • pp.19-24
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    • 2011
  • In this study, a control method of MR(magneto-rheological) damper for a cruise bus is investigated. A virtual dynamic damper and a sky-hook algorithm are employed to control the damping characteristics of MR damper. Coefficients for a virtual dynamic damper are determined through the parameter identification. A quarter car model of a cruise bus is established by using ADAMS/Car program for the computer simulation. Sine wave excitation and random excitation are used to compare the controlled MR damper with the passive damper. From the simulation results, the performance of MR damper with a virtual dynamic damper is better than that of the passive damper.

민첩 생산 시스템을 위한 가상 시뮬레이터 개발 (The Development of Virtual Simulator for Agile Manufacturing System)

  • 차상민
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 춘계학술대회논문집 - 한국공작기계학회
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    • pp.478-483
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    • 2000
  • In this study to cope with the decreasing product's life-cycle a virtual simulator to realize the simulation environment similar to a real manufacturing line is developed. The developed simulator plays a role in reducing the product conversion time by alternating manufacturing components and work plans on the simulation as manufacturing lines change and actuating a virtual manufacturing lines change and actuating a virtual manufacturing line before a real production. The developed simulator realized a virtual manufacturing line on the simulation using various manipulators and work cells as manufacturing components. Also It can be shown that the simulator can cope with rapid change of a manufacturing line by developing a interface that a separate process is managed for each manufacturing module and a manipulator component and a work cell are changed for a user to become convenient to teach tasks of each work module. using Microsoft Visual C++ 6.0 and OpenGL of Silicon Graphics for libraries to realize 3-dimensional graphic and constructing a database system, a hybrid type of hierachical and relational model to develop a progra that has efficiency and standardization.

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Back propagation 신경망이론을 이용한 4 족 보행로봇의 가상 센서 기술 제안 (Proposal of Virtual Sensor Technique for Quadruped Robot using Backpropagation Neural Network)

  • 김완수;유승남;한창수
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2008년도 추계학술대회A
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    • pp.894-899
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    • 2008
  • Measured sensor datum from a quadruped robotics is commonly used for recognizing physical environment information which controls the posture of robotics. We can advance the ambulation with this sensed information and need to synthesize various sensors for obtaining accurate data, but most of these sensors are expensive and require excessive load for the operation. Those defects can be serious problem when it comes to the prototype's practicality and mass production, and maintenance of the system. This paper suggests virtual sensor technology for avoiding previous defects and presents ways to apply a theory to a walking robotics through virtual sensor information which is trained with several kinds of actual sensor information from the prototype system; the general algorithm is initially based on the neural network theory of back propagation. In specific, we verified a possibility of replacing the virtual sensor with the actual one through a reaction force measurement experiment.

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Intelligent System Predictor using Virtual Neural Predictive Model

  • 박상민
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 1998년도 The Korea Society for Simulation 98 춘계학술대회 논문집
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    • pp.101-105
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    • 1998
  • A large system predictor, which can perform prediction of sales trend in a huge number of distribution centers, is presented using neural predictive model. There are 20,000 number of distribution centers, and each distribution center need to forecast future demand in order to establish a reasonable inventory policy. Therefore, the number of forecasting models corresponds to the number of distribution centers, which is not possible to estimate that kind of huge number of accurate models in ERP (Enterprise Resource Planning)module. Multilayer neural net as universal approximation is employed for fitting the prediction model. In order to improve prediction accuracy, a sequential simulation procedure is performed to get appropriate network structure and also to improve forecasting accuracy. The proposed simulation procedure includes neural structure identification and virtual predictive model generation. The predictive model generation consists of generating virtual signals and estimating predictive model. The virtual predictive model plays a key role in tuning the real model by absorbing the real model errors. The complement approach, based on real and virtual model, could forecast the future demands of various distribution centers.

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