• Title/Summary/Keyword: Virtual Presence

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The Principal Determinants of Telepresence Focused on the Analysis of Telepresence Arts (텔레프레즌스의 결정요인에 관한 연구 - 텔레프레즌스 아트 사레분석을 중심으로 -)

  • 장선희;이경원
    • Archives of design research
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    • v.17 no.2
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    • pp.413-424
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    • 2004
  • This paper defines the telepresence as a particular type of experience, rather than a collection of hardware. Defining telepresence in this way provides a means for examining telepresence in relation to other types of mediated experience. Presence refers to the natural perception of an environment, and telepresence refers to the mediated perception of an environment. Factors influencing whether a particular mediated environment will induce a sense of telepresence include the following: the combination of sensory stimuli employed in the environment, the ways in which participants are able to interact with the environment, and the characteristics of the individual experiencing the environment. Telepresence art invites the people from remote worlds to networked cyber space and creates the experience of 'being there' by making participants control the virtual reality system and receive feedback from their teleactions. It is the way to produce an open and engaging experience that manifests the cultural changes brought about by remote control, remote vision, telekinesis, and real-time exchange of audiovisual information. The principal determinants of telepresence are sensory immersion, sensory fidelity, cognitive fidelity and personal factors. This paper applies the 4 determinants to telepresence art works such as Ken Goldberg's Telegarden, Monika Fleischmann & Wolfgang Strauss' The Home of the Brain, Paul Sermon's Telematic Dreaming, Telematic Vision, Eduardo Kac's Uriapuru, Simon Penny's Traces and Paul Sermon & Andrea Zapp's A Body of Water.

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The development of asynchronous ranging scheme based on the virtual slot (가상슬롯 기반의 비동기 거리 추정 기법 개발)

  • Ko, Young-Wook;Kim, Hwan-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.8
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    • pp.31-37
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    • 2016
  • Ranging is divided into a synchronous scheme and an asynchronous scheme according to the presence of global synchronization between nodes. In general, the asynchronous ranging is preferred over synchronous ranging because it does not require an expensive high-precision oscillator for the global synchronization. On the other hand, in a conventional asynchronous ranging scheme, the packets, which are generated by all nodes in a positioning system of a large-scale infrastructure and need to be sent for localization by reference nodes, are considerable, which cause an increase in network traffic as the number of nodes increases. The traffic congestion lowers the throughput of the network leading to a considerable loss of energy. To solve this problem, this paper proposes a ranging scheme, in which virtual transmission slots randomly and discretely selected by a plurality of nodes are used to reduce the overheads needed in synchronizing the nodes, and the ranging is performed asynchronously based on the virtual transmission slots, thereby decreasing the network traffic. In addition, a performance test proved that the proposed ranging scheme was stronger than the TWR and SDS-TWR on an error range, even though the intensity of traffic was very low.

Invitro and Virtual Screening of Bioactive Molecule from Mycelium of Trichoderma atroviride Inhibit the UDP-3-O-(R-3-hydroxymyristoyl)-N-acetylglucosamine Deacetylases (LpxC) for Treatment of Bacterial Infection

  • Saravanakumar, Kandasamy;Park, Cheol-Ho;Wang, Myeong-Hyeon
    • Proceedings of the Plant Resources Society of Korea Conference
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    • 2018.04a
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    • pp.67-67
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    • 2018
  • Trichoderma species are a rich source of metabolites, but less known for biomedical potential. This work deals with antibacterial and antioxidant potentials of intracellular non-cytotoxic metabolites, extracted from Trichoderma atroviride (KNUP001). A total of 53 fractions was collected by column chromatography and tested for cytotoxicity by MTT assay. Only one fraction (F41) was found to be non-toxic to Vero cells with $95.4{\pm}0.61%$ of survival. The F41 was then subjected to chemical analysis, antibacterial and antioxidant assays. The F41 at $500{\mu}g.ml^{-1}$ showed the total antioxidant of $48.70{\pm}2.90%$, DPPH radical scavenging activity of $37.25{\pm}2.25$, nitric oxide (NO) radical scavenging activity of $54.55{\pm}1.95$ and $H_2O_2$ radical scavenging activity of $43.75{\pm}3.21$. The F41 at $25{\mu}g.ml^{-1}$ displayed antibacterial activity against E. coli ($14.25{\pm}0.2mm$), P. mirabilis ($10.4{\pm}0.6mm$), S. dysenteriae ($18.6{\pm}03mm$), S. paratyphi A ($14.1{\pm}1.1mm$), E. aerogenes ($5.6{\pm}0.4mm$) and S. marcescens ($14.25{\pm}0.2mm$). GC-MS analysis revealed the dominant presence of oleic acid C 18.1 (63.18%), n-hexadecanoic acid (6.17%), and ethyl oleate (4.93%) and potent molecules such as 8-[(2E)-2-(3-hydroxybenzylidene)hydrazinyl]-1,3,7-trimethyl-3,7-dihydro-1H-purine-2,6-dione, 2-(Dimethylamino)ethyl (1Z)-N-hydroxy-2-(4-morpholinyl)-2-oxoethanimidothioate, Fluorene in the F41, and virtual study revealed that these molecules are likely responsible for the antibacterial activities of F41. Hence, further investigation deserves on purification and characterization of the active metabolites from T. atroviride strain KNUP001 towards developing molecular leads to effective antibacterial drugs, and non-toxic to host cells.

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Design of Immersive Walking Interaction Using Deep Learning for Virtual Reality Experience Environment of Visually Impaired People (시각 장애인 가상현실 체험 환경을 위한 딥러닝을 활용한 몰입형 보행 상호작용 설계)

  • Oh, Jiseok;Bong, Changyun;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.11-20
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    • 2019
  • In this study, a novel virtual reality (VR) experience environment is proposed for enabling walking adaptation of visually impaired people. The core of proposed VR environment is based on immersive walking interactions and deep learning based braille blocks recognition. To provide a realistic walking experience from the perspective of visually impaired people, a tracker-based walking process is designed for determining the walking state by detecting marching in place, and a controller-based VR white cane is developed that serves as the walking assistance tool for visually impaired people. Additionally, a learning model is developed for conducting comprehensive decision-making by recognizing and responding to braille blocks situated on roads that are followed during the course of directions provided by the VR white cane. Based on the same, a VR application comprising an outdoor urban environment is designed for analyzing the VR walking environment experience. An experimental survey and performance analysis were also conducted for the participants. Obtained results corroborate that the proposed VR walking environment provides a presence of high-level walking experience from the perspective of visually impaired people. Furthermore, the results verify that the proposed learning algorithm and process can recognize braille blocks situated on sidewalks and roadways with high accuracy.

Compliance to Feedback on Uncivil Comments in a Virtual Online News Portal: The Role of Avatar Presence (가상 온라인 기사 포털에서 아바타의 존재와 반시민적 댓글 피드백에 대한 행동 순응)

  • YounJung Park;HeeJo Keum;SeYoung Lee
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.419-425
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    • 2024
  • As digital communication gains prominence, there is an increasing trend in uncivil behaviors like rude or hateful comments and the empathetic actions towards them, highlighting the need for social efforts to address these issues. As part of these endeavors, we investigated how avatar feedback in a virtual news portal affects users' empathy towards uncivil comments. We defined both posting and empathizing with uncivil comments as antisocial actions. To this end, we posted socially controversial news in a virtual space and provided feedback in two forms when participants selected uncivil comments: text-only feedback and feedback accompanied by an avatar. We then assessed the impact of this feedback on behavioral conformity, guilt, and self-image concern through surveys. Our results showed that avatar-provided feedback significantly influenced participants' social responses more than text-based feedback. Interaction with avatars notably increased participants' behavioral conformity, guilt, and self-image concern. We concluded that avatar-based interactions can positively influence users' social behaviors and attitudes, suggesting their potential in fostering a more civil and responsible digital communication culture.

Local Minimum Free Motion Planning for Mobile Robots within Dynamic Environmetns

  • Choi, Jong-Suk;Kim, Mun-Sang;Lee, Chong-Won
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1921-1926
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    • 2003
  • We build a local minimum free motion planning for mobile robots considering dynamic environments by simple sensor fusion assuming that there are unknown obstacles which can be detected only partially at a time by proximity sensors and can be cleaned up or moved slowly (dynamic environments). Potential field is used as a basic platform for the motion planning. To clear local minimum problem, the partial information on the obstacles should be memorized and integrated effectively. Sets of linked line segments (SLLS) are proposed as the integration method. Then robot's target point is replaced by virtual target considering the integrated sensing information. As for the main proximity sensors, we use laser slit emission and simple web camera since the system gives more continuous data information. Also, we use ultrasonic sensors as the auxiliary sensors for simple sensor fusion considering the advantages in that they give exact information about the presence of any obstacle within certain range. By using this sensor fusion, the dynamic environments can be dealt easily. The performance of our algorithm is validated via simulations and experiments.

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Towards a hierarchical global naming framework in network virtualization

  • Che, Yanzhe;Yang, Qiang;Wu, Chunming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.5
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    • pp.1198-1212
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    • 2013
  • Network virtualization enables autonomous and heterogeneous Virtual Networks (VNs) to co-exist on a shared physical substrate. In a Network Virtualization Environment (NVE), the fact that individual VNs are underpinned by diverse naming mechanisms brings about an obvious challenge for transparent communication across multiple VN domains due to the complexity of uniquely identifying users. Existing solutions were mainly proposed compatible to Internet paradigm with little consideration of their applications in a virtualized environment. This calls for a scalable and efficient naming framework to enable consistent communication across a large user population (fixed or mobile) hosted by multiple VNs. This paper highlights the underlying technical requirements and presents a scalable Global Naming Framework (GNF), which (1) enables transparent communication across multiple VNs owned by the same or different SPs; (2) supports communication in the presence of dynamics induced from both VN and end users; and (3) greatly reduces the network operational complexity (space and time). The suggested approach is assessed through extensive simulation experiments for a range of network scenarios. The numerical result clearly verifies its effectiveness and scalability which enables its application in a large-scale NVE without significant deployment and management hurdles.

Calculation of Two-Phase Turbulent Jet with a Two-Equation Model (2-方程式 모델 에 의한 二相亂流 제트流動 의 數値解析)

  • 양선규;최영돈
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.9 no.6
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    • pp.714-724
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    • 1985
  • Two-phase(air-solid, air-liquid droplet) turbulent round jet has been analyzed numerically using two equation turbulence model. The mean motion of suspending particles in air has been treated as the secondary fluid with virtual density and eddy viscosity. In this paper, the local mean velocity of secondary fluid is not assumed to be the same as that of the primary one. Dissipation rate of turbulent kinetic energy which arises because the particles can not catch up with the turbulent fluctuations of the primary fluid has been modelled by using the concept of Kolmogorov's spectral energy transfer. Numerical computations were performed for flows with different volume fraction of the dispersed phase and the diameter of particle. Results show that the total rate of turbulent energy dissipation, turbulent intensities and spreading rate of jets are reduced by the increase of volume fraction of dispersed phase. However it does not show consistent tendency with increasing the particle diameter. This investigation also shows that presence of particles in the fluid modifies the structure of the primary fluid flow significantly. Predicted velocity profiles and turbulence properties qualitatively agree with available data.

The Effect of Variation in Angle of the Elliptic Cylinder on Natural Convection in a Square Enclosure (타원형 실린더의 각도 변화가 사각 밀폐계 내부의 자연대류 현상에 미치는 영향)

  • Son, Yong Jin;Ha, Man Yeong
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.30 no.2
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    • pp.58-67
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    • 2018
  • This study investigated the effect of variation in the angle of the elliptic cylinder as well as the presence of circular cylinder on natural convection inside a square enclosure. The Rayleigh number was varied between $10^3$ and $10^6$, and the Prandtl number was fixed to 0.7. In the present study, the angle of the elliptic cylinder was changed from $0^{\circ}$ to $90^{\circ}$, and the perimeter of the elliptic cylinder was same as that of the circular cylinder. The immersed boundary method was used to capture the virtual wall boundary of the inner cylinder. With the increasing angle of the elliptic cylinder, the surface-averaged Nusselt numbers on the cylinder and the enclosure increased. In the Rayleigh number range considered in the present study, the surface-averaged Nusselt number on the elliptic cylinder over = $45^{\circ}$ was higher than that of the circular cylinder. The effect of elliptic cylinder's angle on natural convection in the enclosure was analyzed according to the flow and thermal fields, and the distributions of the Nusselt number.

The Research of the Psychoanalytical Implications and Therapeutic Elements of Game Addiction (게임 중독의 정신분석적 함의와 치료 요인에 대한 고찰)

  • Han, Joo-Yeun
    • Journal of Korea Game Society
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    • v.20 no.4
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    • pp.33-46
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    • 2020
  • As the part of a research project, we examined the causes of game addiction. Traumatized infants may project into virtual space a variety of mental symptoms such as aggression and delusion, division and depression, lack of integrated ego, low emotional awareness, compulsive obsession with objects, rebellion against social norms, and low reality awareness. Game space plays various roles in exhibiting presence of self, omnipotence and hopelessness, division of the self-image, emotional duality, immersion, and motility. This roles have both functional and dysfunctional effects.