• Title/Summary/Keyword: Virtual Network Environment

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Method and system for providing virtual computer environment for the network division (망 분리 가상 컴퓨터 환경 제공 방법 및 시스템)

  • Yoon, Tae-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.10
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    • pp.1101-1108
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    • 2015
  • In this paper, to provide a method and system for providing a network separation virtual machine environment. How to provide this virtual machine environment include phase generating necessary virtual resource requirement for the perform of virtual function and transfer to network changing protocol about request of registration virtual resource. For this reason, Registration procedure is to use a virtual machine for a virtual computing resource allocation and separation combined network any time, it became possible between servers and clients, or mobile phone. At any time, it is possible to process the work in the same environment as in a computer to access the Internet.

Network-centric CAD

  • Lee, Jae-Yeol;Kim, Hyun;Lee, Joo-Haeng;Do, Nam-Chul;Kim, Hyung-Sun
    • Proceedings of the CALSEC Conference
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    • 2001.08a
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    • pp.615-624
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    • 2001
  • Internet technology opens up another domain for building future CAD/CAM environment. The environment will be global, network-centric, and spatially distributed. In this paper, we present a new approach to network-centric virtual prototyping (NetVP) in a distributed design environment. The presented approach combines the current virtual assembly modeling and analysis technique with distributed computing and communication technology fur supporting virtual prototyping activities over the network. This paper focuses on interoperability, shape representation, and geometric processing for distributed virtual prototyping. STEP standard and CORBA-based interfaces allow the bi-directional communication between the CAD model and virtual prototyping model, which makes it possible to solve the problems of interoperability, heterogeneity of platforms, and data sharing. STEP AP203 and AP214 are utilized as a means of transferring and sharing product models. In addition, Attributed Abstracted B-rep (AAB) is introduced as 3D shape abstraction for transparent and efficient transmission of 3D models and for the maintenance of naming consistency between CAD models and virtual prototyping models over the network.

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Implementation of an OpenFlow-based Access Point Virtual Switch for Monitoring and Virtualization of Legacy Wireless LAN

  • Lee, Hyung-Bong;Park, Ji-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.1
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    • pp.65-72
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    • 2016
  • Network virtualization is an emerging technology for solving the rigidity of the physical network infrastructure. The innovative technique virtualizes all resources in the network, including the network links and nodes, and provides a number of virtual networks on a single network infrastructure. In order to realize a virtual network, a thorough and complete monitoring of all resources in the network should be performed firstly. OpenFlow is an open source stack for network virtualization. However, it is impossible to apply OpenFlow to AP-based legacy wireless LAN environment because OpenFlow targets ethernet-based LAN environment. In this paper, we implement an adaptor-styled virtual switch for AP-based wireless LAN through customizing the Open vSwitch which is a virtual switch of OpenFlow. The evaluation test results show that the implemented OpenFlow stack operates successfully. The implemented OpenFlow stack can now be plugged immediately in existing AP-based wireless LAN environment and plays network resource monitoring. In the future, we can develop wireless LAN virtualization applications on the wireless OpenFlow stack.

Implementation of Multi-user 3D Virtual Environment System on a local area network (다자참여형 3차원 가상환경 시스템 구현)

  • Kim, Lae-Hyun;Kim, Juh-Han;Ko, Heedong;Choe, ByungKyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.29-36
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    • 1997
  • Most Virtual Reality Systems have been developed to support only a single user on a stand-alone system. With increasing availability of Internet, many people are taking strong interests in distributed Virtual Reality : the virtual environment is shared by many paticipants interacting over the network. To support sharing virtual environment and interactions on a network, we developed novel contributions to 3D world description and a network model. Interactive 3D world description is based on VRML, which is extended to support multi-user interactions. Then network model in our system consists of an architecture and a set of protocols for realizing a multi-user interactive shared 3D environment in IP multicast environment.

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Metamorphic Networks

  • Pujolle, Guy
    • Journal of Computing Science and Engineering
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    • v.7 no.3
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    • pp.198-203
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    • 2013
  • In this paper, we focus on a novel Internet architecture, based on the urbanization of virtual machines. In this approach, virtual networks are built linking specific virtual elements (router, switch, firewall, box, access point, etc.). A virtual network represents a network with an independent protocol stack that shares resources from the underlying network infrastructure. Virtualization divides a real computational environment into virtual computational environments that are isolated from each other, and interact with the upper computational layer, as would be expected from a real, non-virtualized environment. Metamorphic networks enhance several concepts related to future networks, and mainly the urbanization of virtual machines. We present this new paradigm, and the methodology, based on the worldwide metamorphic network platform "M-Net". The metamorphic approach could solve many complex problems, especially related to Cloud computing services.

Virtual Prototyping Simulation for a Passenger Vehicle

  • Kwon Son;Park, Kyung-Hyun;Eom, Sung-Sook
    • Journal of Mechanical Science and Technology
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    • v.15 no.4
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    • pp.448-458
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    • 2001
  • The primary goal of virtual prototyping is to eliminate the need for fabricating physical prototypes, and to reduce cost and time for developing new products. A virtual prototyping seeks to create a virtual environment where the development of a new model can be flexible as well as rapid, and experiments can be carried out effectively concerning kinematics, dynamics, and control aspects of the model. This paper addresses the virtual environment used for virtual prototyping of a passenger vehicle. It has been developed using the dVISE environment that provides such useful features as actions, events, sounds, and light features. A vehicle model including features, and behaviors is constructed by employing an object-oriented paradigm and contains detailed information about a real-size vehicle. The human model is also implemented not only for visual and reach evaluations of the developed vehicle model, but also for behavioral visualization during a crash test. For the real time driving simulation, a neural network model is incorporated into the virtual environment. The cases of passing bumps with a vehicle are discussed in order to demonstrate the applicability of a set of developed models.

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ID-based group key exchange mechanism for virtual group with microservice

  • Kim, Hyun-Jin;Park, Pyung-Koo;Ryou, Jae-Cheol
    • ETRI Journal
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    • v.43 no.5
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    • pp.932-940
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    • 2021
  • Currently, research on network functions virtualization focuses on using microservices in cloud environments. Previous studies primarily focused on communication between nodes in physical infrastructure. Until now, there is no sufficient research on group key management in virtual environments. The service is composed of microservices that change dynamically according to the virtual service. There are dependencies for microservices on changing the group membership of the service. There is also a high possibility that various security threats, such as data leakage, communication surveillance, and privacy exposure, may occur in interactive communication with microservices. In this study, we propose an ID-based group key exchange (idGKE) mechanism between microservices as one group. idGKE defines the microservices' schemes: group key gen, join group, leave group, and multiple group join. We experiment in a real environment to evaluate the performance of the proposed mechanism. The proposed mechanism ensures an essential requirement for group key management such as secrecy, sustainability, and performance, improving virtual environment security.

Miblie Network based on Virtual Network environment (가상 네트워크 환경에 기반한 모바일 네트워크)

  • Lee, Jong-seo;Moon, Il-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.793-794
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    • 2009
  • In recent years a significant increase in computing resources, the Internet, many computing resources associated with multiple users using the service and how it will do for cloud computing or grid computing technology is attracting attention from the networks on physical networks and virtual network links You can configure the virtual network of nodes to configure the virtual network environment, research is being made. Virtualization technology, rather than the actual network operating system is being developed in the field of research for a long time, but this paper is applied to the network field is applied to a mobile network based virtualization technology for virtual mobile network will explore.

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A New Communication Network Model for Chat Agents in Virtual Space

  • Kim, Jong-Woo;Ji, Seong-Hyun;Kim, Seon-Yeong;Cho, Hwan-Gue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.2
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    • pp.287-312
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    • 2011
  • Internet chat programs and instant messaging services are becoming increasingly popular among Internet users. One of the crucial issues with Internet chat is how to manage the corresponding pairs of questions and answers in a sequence of conversations. Although many novel methodologies have been introduced to cope with this problem, most are poor in managing interruptions, organizing turn-taking, and conveying comprehension. The Internet environment is recently evolving into a 3D environment, but the problems with managing chat dialogues with the standard 2D text-based chat have remained. Therefore, we propose a more realistic communication model for chat agents in 3D virtual space in this paper. First, we propose a new method to measure the capacity of communication between chat agents and a novel visualization method to depict the hierarchical structure of chat dialogues. In addition, we are concerned with communication networks for virtual people (avatars) living in virtual worlds. In this paper we consider a microscopic aspect of a social network in a relatively short period of time. Our experiments show that our model is highly effective in a virtual chat environment, and the communication network based on our model greatly facilitates investigation of a very large and complicated communication network.

Providing survivability for virtual networks against substrate network failure

  • Wang, Ying;Chen, Qingyun;Li, Wenjing;Qiu, Xuesong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.9
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    • pp.4023-4043
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    • 2016
  • Network virtualization has been regarded as a core attribute of the Future Internet. In a network virtualization environment (NVE), multiple heterogeneous virtual networks can coexist on a shared substrate network. Thus, a substrate network failure may affect multiple virtual networks. In this case, it is increasingly critical to provide survivability for the virtual networks against the substrate network failures. Previous research focused on mechanisms that ensure the resilience of the virtual network. However, the resource efficiency is still important to make the mapping scheme practical. In this paper, we study the survivable virtual network embedding mechanisms against substrate link and node failure from the perspective of improving the resource efficiency. For substrate link survivability, we propose a load-balancing and re-configuration strategy to improve the acceptance ratio and bandwidth utilization ratio. For substrate node survivability, we develop a minimum cost heuristic based on a divided network model and a backup resource cost model, which can both satisfy the location constraints of virtual node and increase the sharing degree of the backup resources. Simulations are conducted to evaluate the performance of the solutions. The proposed load balancing and re-configuration strategy for substrate link survivability outperforms other approaches in terms of acceptance ratio and bandwidth utilization ratio. And the proposed minimum cost heuristic for substrate node survivability gets a good performance in term of acceptance ratio.