• Title/Summary/Keyword: Virtual Machine

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Design and Implementation of Virtual Machine Monitor for Embedded Systems (임베디드 시스템을 위한 가상 머신 모니터의 설계와 구현)

  • Son, Sung-Hoon;Lee, Jae-Hyeon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.57-64
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    • 2009
  • Recently virtualization has been one of the most popular research topics in system software area. While there already exist many commercial virtualization products for general-purpose computer system, little efforts are made to virtualize embedded system. In this paper, we design and implement a virtual machine monitor which divides each physical hardware resource of a embedded system into logical ones and reorganizes them into many virtual machines, which result in running several real-time operating systems concurrently on a single embedded system. We measure various performance metrics of the virtual machine monitor developed on a real embedded system. The results of the study show that our virtual machine monitor has enough potentiality of its application to real-world embedded systems.

Fuzzy Logic-driven Virtual Machine Resource Evaluation Method for Cloud Provisioning Service (클라우드 프로비저닝 서비스를 위한 퍼지 로직 기반의 자원 평가 방법)

  • Kim, Jae-Kwon;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.77-86
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    • 2013
  • Cloud computing is one of the distributed computing environments and utilizes several computing resources. Cloud environment uses a virtual machine to process a requested job. To balance a workload and process a job rapidly, cloud environment uses a provisioning technique and assigns a task with a status of virtual machine. However, a scheduling method for cloud computing requires a definition of virtual machine availabilities, which have an obscure meaning. In this paper, we propose Fuzzy logic driven Virtual machine Provisioning scheduling using Resource Evaluation(FVPRE). FVPRE analyzes a state of every virtual machine and actualizes a value of resource availability. Thus FVPRE provides an efficient provisioning scheduling with a precise evaluation of resource availability. FVPRE shows a high throughput and utilization for job processing on cloud environments.

Design of Virtual Machine for Vertex Shader (정점 셰이더의 가상 기계 구현)

  • Ha, Chang-Soo;Kim, Ju-Hong;Choi, Byeong-Yoon
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1003-1006
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    • 2005
  • Vertex shader of GPU in personal computer is advanced in functions as to be half of traditional fixed T&L functions. And, capacity of memory for saving resources to process instructions is unlimited. GPU that can be programmed by programmer is needed for mobile system as well as personal computer. In this paper, we implement software virtual machine for vertex shader using C++ Language. Our goal is designing hardware GPU that can apply to mobile system. The virtual machine consists of nVidia GPU instructions. Input Data to virtual machine is generated by Microsoft fxc compiler. That is to say, Input Data is compiled shader program written in HLSL, Cg, or ASM. The virtual machine will be a reference model for designing hardware GPU and can be used for Testbed to test added or modified instruction.

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Round Robin with Server Affinity: A VM Load Balancing Algorithm for Cloud Based Infrastructure

  • Mahajan, Komal;Makroo, Ansuyia;Dahiya, Deepak
    • Journal of Information Processing Systems
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    • v.9 no.3
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    • pp.379-394
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    • 2013
  • Cloud computing is an evolving computing paradigm that has influenced every other entity in the globalized industry, whether it is in the public sector or the private sector. Considering the growing importance of cloud, finding new ways to improve cloud services is an area of concern and research focus. The limitation of the available Virtual Machine Load balancing policies for cloud is that they do not save the state of the previous allocation of a virtual machine to a request from a Userbase and the algorithm requires execution each time a new request for Virtual Machine allocation is received from the Userbase. This problem can be resolved by developing an efficient virtual machine load balancing algorithm for the cloud and by doing a comparative analysis of the proposed algorithm with the existing algorithms.

A Development of Wet-based Virtual Press (웹 기반의 가상 프레스 개발)

  • 정완진;장동영;이학림;최석우;나경환
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2002.05a
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    • pp.121-124
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    • 2002
  • This paper resents a virtual forming system to simulate deep drawing process for stress-strain information by utilizing virtual system designed using Virtual Reality Modeling Language (VRML) and computer aided analysis (CAE) tool. The CAE tool to calculate stress, strain, and deformation is designed using Finite Element Method. Stress distributions and deformation profiles as well as the operation of forming machine can be simulated and visualized in the web. The developed system consists of three modules, input module, virtual forming machine module, and output module. The input nodule was designed using HTML and ASP. The input data for FEM calculation is directed to the forming machine module for calculation. The results from the forming machine module can be visualized through output module as well as the forming process simulation.

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Implementation of Virtual Machine Allocation Scheme and Lease Service in Cloud Computing Environments (클라우드 컴퓨팅 환경에서 가상머신 할당기법 및 임대 서비스 구현)

  • Hwang, In-Chan;Lee, Bong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1146-1154
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    • 2010
  • A virtual machine lease service in the cloud computing environment has been implemented using the open source cloud computing platform, OpenNebula. In addition, a web-based cloud user interface is developed for both convenient resource management and efficient service access. The present virtual machine allocation scheme adopted in OpenNebula has performance reduction problem because of not considering CPU allocation scheduler of the virtualization software. In order to address this problem we have considered both the priority of the idle CPU resources of the cluster and credit scheduler of Xen, which resulted in performance improvement of the OpenNebula virtual machine scheduler. The experimental results showed that the proposed allocation scheme provided more virtual machine creations and more CPU resource allocations for cloud service.

Design and Implementation of the Virtual Machine for the Redesigned Java Class File (재설계된 자바 클래스 파일을 위한 가상기계의 설계 및 구현)

  • Ko Kwang-Man
    • The KIPS Transactions:PartA
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    • v.12A no.3 s.93
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    • pp.229-234
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    • 2005
  • The virtual machine is a programming environment that supports device and platform independence. So far, virtual machines such as JVM and KVM have been used in a variety of environments for the Java language. Some virtual machines similar to them are also being developed and used. This paper Presents the experiences of extracting elements essential for small sized devices such as PDA from Java Class files(*.class) and designing a converted class file(*.rclass) for runtime efficiency by modifying its class file format and developing its translator. In addition, a virtual machine is developed to receive the translated class file entered and output the runtime results.

A Memory Configuration Method for Virtual Machine Based on User Preference in Distributed Cloud

  • Liu, Shukun;Jia, Weijia;Pan, Xianmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.11
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    • pp.5234-5251
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    • 2018
  • It is well-known that virtualization technology can bring many benefits not only to users but also to service providers. From the view of system security and resource utility, higher resource sharing degree and higher system reliability can be obtained by the introduction of virtualization technology in distributed cloud. The small size time-sharing multiplexing technology which is based on virtual machine in distributed cloud platform can enhance the resource utilization effectively by server consolidation. In this paper, the concept of memory block and user satisfaction is redefined combined with user requirements. According to the unbalanced memory resource states and user preference requirements in multi-virtual machine environments, a model of proper memory resource allocation is proposed combined with memory block and user satisfaction, and at the same time a memory optimization allocation algorithm is proposed which is based on virtual memory block, makespan and user satisfaction under the premise of an orderly physical nodes states also. In the algorithm, a memory optimal problem can be transformed into a resource workload balance problem. All the virtual machine tasks are simulated in Cloudsim platform. And the experimental results show that the problem of virtual machine memory resource allocation can be solved flexibly and efficiently.

Method and system for providing virtual computer environment for the network division (망 분리 가상 컴퓨터 환경 제공 방법 및 시스템)

  • Yoon, Tae-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.10
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    • pp.1101-1108
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    • 2015
  • In this paper, to provide a method and system for providing a network separation virtual machine environment. How to provide this virtual machine environment include phase generating necessary virtual resource requirement for the perform of virtual function and transfer to network changing protocol about request of registration virtual resource. For this reason, Registration procedure is to use a virtual machine for a virtual computing resource allocation and separation combined network any time, it became possible between servers and clients, or mobile phone. At any time, it is possible to process the work in the same environment as in a computer to access the Internet.

Development of a Virtual Pitching System in Screen Baseball Game

  • Min, Meekyung;Kim, Kapsu
    • International journal of advanced smart convergence
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    • v.7 no.3
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    • pp.66-72
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    • 2018
  • In recent years, indoor simulated sports have become widely used, and screen baseball system has emerged that can play baseball in indoor space. In this paper, we propose a virtual pitching system that can improve the realism of screen baseball game. This virtual pitching system is characterized in that it uses a transmissive screen in the form of a pitching machine without a pitching hole and installed on the back of the screen. Therefore, unlike existing systems where pitching holes are formed on the screen, it enhances the immersion feeling of displayed images. Also, in this pitching system, the synchronization algorithm between the pitching machine and the virtual pitcher is used to form a sense of unity between the virtual pitcher and the ball according to various types of virtual pitchers, thereby enhancing the reality of baseball games.