• Title/Summary/Keyword: Virtual Lab.

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A Study on Effective Revenue Model for Virtual World - Focusing on Payment Method of In-Game Assets in Social Virtual World (가상 세계를 위한 효과적인 수익 모델 연구 - 생활형 가상 세계에서 게임 내 자산 판매 방식을 중심으로 -)

  • Kim, Ha-Jung;Oh, Gyu-Hwan
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.29-43
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    • 2008
  • The virtual world is a cyber gaming space where a player interacts with others through their avatars. It is now mainly developed in foreign countries including USA, Canada, and Europe and many experts say that the market capacity of virtual world will be continually expanded in worldwide. The virtual world will mostly be made such that a user accesses the world for free and pays for in-game activities. But it is hardly that we find the effective methodology of payment system for such virtual world due to its' short development history. In the case of Korea, various payment methods of selling in-game assets have been tested in online games. The paper propose an effective revenue model for social virtual world focused on selling in-game assets. The guideline of the proposed revenue model will be expected to contribute creating revenue focused on selling in-game assets, effectively for social virtual world.

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Portable Projection-Based Display System (휴대형 프로젝션 기반의 디스플레이 시스템)

  • Oh, Ji-Hyun;Lee, Moon-Hyun;Park, Han-Noon;Kim, Jae-Soo;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.12 no.2
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    • pp.137-147
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    • 2007
  • Projection-based augmented reality (AR) system refers to the system that accurately project high quality virtual information at the user-specified area by using the projector. Most of projection-based AR systems use the display device to support high quality and wide screen for increasing the user-immersion. Furthermore, they are implemented on the desktop environment due to the computational complexity. However, these projection-based AR systems are not suited as a mobile system and thus it may be inconvenient in the user point of view. Fortunately, Miniaturization of projectors and improved capacity of the mobile processor allowed the mobile AR system to be convenient. The limitation of established mobile AR system is that it uses small display screen which does not support high-resolutions and thus it may reduce the user-immersion into the system. In this paper, we propose portable projection-based display system, which overcomes the limitations of both projection-based and mobile-based AR systems. We have conducted the user evaluation to verify the effectiveness and the utmost capacity of the system.

Application of practical education program of sensor instrumentation engineering using NI-ELVIS (NI-ELVIS를 활용한 센서계측공학의 실습교육 사례)

  • Lee, Byeung-Leul;Lee, Yong-Hee
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.76-83
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    • 2011
  • In this paper we suggest an effective teaching plan for measurement engineering by utilizing the NI-ELVIS(National Instrument Educational Laboratory Virtual Instrumentation Suite). ELVIS is a development platform for LabVIEW-based design and prototyping environment. It consists of LabVIEW-based virtual instruments, a multifunctional data acquisition device, and a custom-designed benchtop workstation and prototyping board. Therefore it can replace the expensive instruments for the effective education in the area of electrical engineering. This platform can be applicable for the sensor instrumentation engineering study, though it is a multidisciplinary learning including electrical engineering, sensor technology, signal processing and data analysis. We hope this approach can be used for the other educational area related the electrical experimental education.

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Study on Virtual Reality (VR) Operating System Prototype (가상환경(VR) 운영체제 프로토타입 연구)

  • Kim, Eunsol;Kim, Jiyeon;Yoo, Eunjin;Park, Taejung
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.87-94
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    • 2017
  • This paper presents a prototype for virtual reality operating system (VR OS) concept with head mount display (HMD) and hand gesture recognition technology based on game engine (Unity3D). We have designed and implemented simple multitasking thread mechanism constructed on the realtime environment provided by Unity3D game engine. Our virtual reality operating system receives user input from the hand gesture recognition device (Leap Motion) to simulate mouse and keyboard and provides output via head mount display (Oculus Rift DK2). As a result, our system provides users with more broad and immersive work environment by implementing 360 degree work space.

Design and fabrication of a 2D haptic interface apparatus and the realization of a virtual air-hockey system using it (2D 햅틱 인터페이스 장치 설계/제작 및 이를 이용한 가상 에어하키 시스템 구현)

  • Back, Jong-Won;Kang, Ji-Min;Choi, Dai-Sung;Yong, Ho-Joong;Jang, Tae-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.225-229
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    • 2006
  • 햅틱 인터페이스 장치는 가상공간 상에서 얻어지는 시각적 효과와 더불어 힘(촉각)을 전달하여 사용자에게 현실감을 줄 수 있는 장치이다. 본 논문에서는 다양한 용도로 사용할 수 있는 2 차원 햅틱 인터페이스 장치를 설계 및 제작하고, 입체영상 시스템과 연동하여 오락실에서 흔히 볼 수 있는 에어하키 시스템을 가상현실 기술로 구현하였다. 이때 적절한 모델링과 햅틱 렌더링을 통하여 가상 에어하키 공을 칠 때 사용자가 핸들을 잡은 손으로 느끼는 충격과 반력을 2 차원 햅틱 인터페이스 장치를 통하여 느낄 수 있도록 하였다. 구현된 시스템의 시연을 통하여 공과 핸들의 충돌 시 공이 튕겨 나가는 방향과 속도가 실제와 유사하고 공과 핸들에서 충돌이 일어날 때 실제와 상당히 유사한 느낌은 얻을 수 있음을 확인하였다.

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Autonomous Agents Navigating in Virtual Road Network

  • Cho, Eun-Sang;Choi, Kwang-Jin;Ko, Hyeongseok
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.81-85
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    • 1997
  • In a virtual environment, agents must demonstrate some degree of realism and interactivity. This paper discusses the algorithm that enables agents to navigate a virtual road network realistically and interactively. The road description files written in this language provide the information of road environments to the navigating agents and the scene visualizer. We call this navigating agent in the road an ambient car. The ambient cars must follow the traffic rules as human does. To do this, the ambient car should continuously check its circumstances, such as, the traffic lights, lanes, road signs, and other ambient cars. Because of the huge scale of road network and the large number of ambient cars, the algorithm considers only the area where the participant is currently located. By this locality, the performance of the whole system does not fluctuate much in different situations. The behavior of ambient cars according to the predefined rules may appear monotonous. We added probability distribution functions to introduce some randomness. We implemented the above idea on silicon Graphics Indigo 2 workstation. The ambient car exhibited its awareness of lanes, traffic lights, and other cars. The participants could hardly distinguish between a human-controlled car and computer-controlled ambient car generated by the algorithm.

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Modeling the Relationship between Process Parameters and Bulk Density of Barium Titanates

  • Park, Sang Eun;Kim, Hong In;Kim, Jeoung Han;Reddy, N.S.
    • Journal of Powder Materials
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    • v.26 no.5
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    • pp.369-374
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    • 2019
  • The properties of powder metallurgy products are related to their densities. In the present work, we demonstrate a method to apply artificial neural networks (ANNs) trained on experimental data to predict the bulk density of barium titanates. The density is modeled as a function of pressure, press rate, heating rate, sintering temperature, and soaking time using the ANN method. The model predictions with the training and testing data result in a high coefficient of correlation (R2 = 0.95 and Pearson's r = 0.97) and low average error. Moreover, a graphical user interface for the model is developed on the basis of the transformed weights of the optimally trained model. It facilitates the prediction of an infinite combination of process parameters with reasonable accuracy. Sensitivity analysis performed on the ANN model aids the identification of the impact of process parameters on the density of barium titanates.

Efficient Provisioning for Multicast Virtual Network under Single Regional Failure in Cloud-based Datacenters

  • Liao, Dan;Sun, Gang;Anand, Vishal;Yu, Hongfang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.7
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    • pp.2325-2349
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    • 2014
  • Network virtualization technology plays a key role in cloud computing, which serves as an effective approach for provisioning a flexible and highly adaptable shared substrate network to satisfy the demands of various applications or services. Recently, the problem of mapping a virtual network (VN) onto a substrate network has been addressed by various algorithms. However, these algorithms are typically efficient for unicast service-oriented virtual networks, and generally not applicable to multicast service-oriented virtual networks (MVNs). Furthermore, the survivable MVN mapping (SMVNM) problem that considers the survivability of MVN has not been studied and is also the focus of this work. In this research, we discuss SMVNM problem under regional failures in the substrate network and propose an efficient algorithm for solving this problem. We first propose a framework and formulate the SMVNM problem with the objective of minimizing mapping cost by using mixed integer linear programming. Then we design an efficient heuristic to solve this problem and introduce several optimizations to achieve the better mapping solutions. We validate and evaluate our framework and algorithms by conducting extensive simulations on different realistic networks under various scenarios, and by comparing with existing approaches. Our simulation experiments and results show that our approach outperforms existing solutions.

Robot Control integrating LabVIEW and Matlab

  • Balashov, V.S.;Skatova, D.D.;Choi, S.J.
    • Proceedings of the KAIS Fall Conference
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    • 2007.05a
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    • pp.249-252
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    • 2007
  • This study shows possibility of Matlab and LabVIEW integration for controlling of robot's manipulator. Examined approach can be used for control of complex system with intelligent control capability. Instance of Robotic System controller is described in details. Structure of control system is divided into three parts Virtual Instrument of LabVIEW, MatLab Script for solving and Matlab Simulink model for visualizing, which are explained separately. In addition, used neglects are explained and founded.

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Computer based Control and Monitoring using LabVIEW (LabVIEW를 활용한 컴퓨터 기반의 제어 및 모니터링)

  • 송민규;김광동;제도흥;노덕규;한석태;위석오;오세진
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.478-480
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    • 2004
  • Virtual Instrument는 컴퓨터를 Main controller로 두어 사용자가 필요로 하는 요소들을 연결하여 컴퓨터 속의 가상 공간에 사용자가 정의한 instrument를 구현하는 것을 그 기본 개념으로 한다. Virtual Instrument를 통하여 사용자는 여러 기능 및 함수를 소프트웨어적으로 추가할 수 있어 기존 방식에 비하여 보다 효율적으로 시스템 업그레이드 및 최적화를 수행할 수 있다. 또한 컴퓨터의 성능이 향상됨에 따라 Virtual Instrument의 성능도 증가하게 되는 기술적 이점을 얻을 수 있고 사용환경이 누구에게나 익숙하기 때문에 작업의 효율을 극대화시킬 수 있다 이러한 여러 효율성에 근거하여 나온 개념이 컴퓨터 기반의 제어 및 모니터링으로써 향후 네트워크 기술을 수용하여 더욱 발전될 것으로 전망되고 있다.

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