• 제목/요약/키워드: Viewpoint based on the concept

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애니메이션 영웅서사의 공간지도 연구 (The Hero's Journey of Animation from the Spatial Map Model)

  • 신연우
    • 한국멀티미디어학회논문지
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    • 제22권6호
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    • pp.729-737
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    • 2019
  • This study defined the animation space as the concept of map based on the space of Joseph Campbell's heroic narrative. The space in which the animated character exists is an image symbolic language that reflects the inner and outer growth stages of the hero. I focused on the spatiality that plays the role of the power to lead the narrative and examined the meaning as the mediator that leads the heroic narrative. First, 6 spatial variables were derived by observing 'Hero's Journey 'which is used as a basis of US commercial animation scenario. Second, spatial variables are defined as 64 zones and proposed as 'Spatial Map Model of the Hero's Journey' (SMMH). Third, the character space of was applied to 'SMMH', and the change of space utilization rate and spatiality and the narrative meaning were analyzed. This study extended the narrative of animation space which was not actively studied to map concept. It is possible to provide a different viewpoint in animation production and research.

Ontology-based Description of Functional Design Knowledge and its Use in a Functional Was Server

  • Kitamura, Yoshinobu;Kasai, Toshinobu;Mizoguchi, Riiichiro
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2001년도 The Pacific Aisan Confrence On Intelligent Systems 2001
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    • pp.400-409
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    • 2001
  • In conceptual design of engineering devices, a designer decomposes a required function into sub-functions, so-called functional decomposition, using a kind of functional knowledge representing achievement relations among functions. However, such knowledge about functionality of engineering devices is usually left implicit because each designer possesses it. Even if such knowledge is found in documents, it is often scattered around technical domains and lacks consistency. Aiming at capturing such functional knowledge explicitly and sharing it in design teams, we discuss its systematic description based on functional ontologies which provide common concepts for its consistent and generic description. We propose a new concept named “was of achievement” as a key concept for capturing such functional knowledge. Categorization of typical representations of the knowledge and its organization as is-a hierarchies are also discussed. The generic concepts representing functionality of a device in the functional knowledge are provided by the functional concept ontology, which makes the functional knowledge consistent and applicable to other domains. We also discuss development of a design supporting system using the systematized knowledge, called a functional was server. It helps human designers redesign an existing engineering device by providing a wide range of alternative ways of achievement of the required function in a manner suitable for the viewpoint of each designer and then facilitates innovative design.

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공간 차원에 관한 시각적 패턴 연구 - 황금비, 피보나치 수열, 프랙털 이론을 중심으로 - (Study on Visual Patterns about Spatial Dimensions - Centered on the Golden Ratio, Fibonacci Sequence, and Fractal Theory -)

  • 김민석;김개천
    • 한국실내디자인학회논문집
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    • 제23권1호
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    • pp.88-95
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    • 2014
  • This study intended arousal of other viewpoints that deal with and understand spaces and shapes, by describing the concept of 'dimensions' into visual patterns. Above all, the core concept of spatial dimensions was defined as 'expandability'. Then, first, the 'golden ratio', 'Fibonacci sequence', and 'fractal theory' were defined as elements of each dimension by stage. Second, a 'unit cell' of one dimension as 'minimum unit particles' was set. Next, Fibonacci sequence was set as an extended concept into two dimensions. Expansion into three dimensions was applied to the concept of 'self-similarity repetition' of 'Fractal'. In 'fractal dimension', the concept of 'regularity of irregularity' was set as a core attribute. Plus, Platonic solids were applied as a background concept of the setting of the 'unit cell' from the viewpoint of 'minimum unit particles'. Third, while 'characteristic patterns' which are shown in the courses of 'expansion' of each dimension were embodied for the visual expression forms of dimensions, expansion forms of dimensions are based on the premise of volume, directional nature, and concept of axes. Expressed shapes of each dimension are shown into visually diverse patterns and unexpected formative aspects, along with the expression of relative blank spaces originated from dualism. On the basis of these results, the 'unit cell' that is set as a concept of theoretical factor can be defined as a minimum factor of a basic algorism caused by other purpose. In here, by applying diverse pattern types, the fact that meaning spaces, shapes, and dimensions can be extracted was suggested.

알레고리 관점의 패션 일러스트레이션에 관한 연구 - 크렉 오웬스의 이론을 중심으로 - (Study on Fashion Illustration as Viewed from the Allegorical - Based on the theory of Craig Owens -)

  • 김미현
    • 복식
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    • 제62권4호
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    • pp.81-90
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    • 2012
  • The contents of this study are as follows. First, an academic understanding has been achieved by exploring the theoretical concept "allegory", and a new theoretical approached methodology has been sought. Second, an analysis-index of fashion illustration cases has been suggested based on the allegory theory of Craig Owens. Third, in order to draw the characteristics of fashion illustration as viewed from the allegorical viewpoint and find out its feasibility, the case studies has been referred and the internal significance, external significance that combines different characteristics has been extracted. In regards to this study method, literature studies and case studies has been done in parallel with each other. This study was done in the following sequence: the establishment of the study system, the drawing of the allegory-associated concepts and the discovering the characteristics of aesthetic expressions. The results of this study on the expression characteristics of fashion illustration as viewed from the allegorical viewpoint of Craig Owens are as follows. First, the borrowing of image, which is a characteristic of allegory, contains the meaning of uncertainty in the fashion illustration as it expresses the image-synthesis and forms a completely different meaning as the fixed meaning is dissolved and it is utilized as a photo-montage technique. Second, the inference of pictogram is the mixture of linguistic medium and visual medium. Fashion illustration utilizes the characters and transmits the fashion information visually and immanently. It has the characteristic of making the information into pictograms and the internal significances of mutual-text with communication function. Third, the uniqueness of location in the fashion illustration has the special nature of utilized mediums as it is used for advertising or publicizing. The fashion illustration from the viewpoint of allegory has the impermanency of existing only for a limited time and reflects the coincidence that gives the meaning of utilized location according to the season trend. Fourth, the cross-breeding is expressed as the mixture of various materials in the fashion illustration. The expressions made by the mixture of media, such as the use of computer graphic programs mixed together with various materials showed the trend of diversity and genre dissolution.

감성적 에이전트 기반의 n:n 상거래 협상 모델 (A n:n Negotiation Model in the Deal based on Emotional Agent)

  • 원일용;고성범
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2000년도 추계정기학술대회:지능형기술과 CRM
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    • pp.169-177
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    • 2000
  • In general, the size of index set of the emotion-based control is smaller than that of the logic-based control. And thus, by using the concept of emotion we can control the behavior's patterns of multiple persons more softly from the global viewpoint. The principle just mentioned, we think, can be applied on fille general purpose system. In this paper we presented a n : n negotiation model in the deal based on emotional agent. Through the emotional layers of the agents we tried to show that the flexible control of the negotiation process is possible especially in case of dynamic environment.

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Analyses of the Structural Relationships between College Students' Perceived Game Realism, Flow and Learning Satisfaction in Game-Based Learning

  • HUR, Jungeun;LIM, Keol
    • Educational Technology International
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    • 제22권2호
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    • pp.227-253
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    • 2021
  • Perceived game realism (PGR) has recently emerged as a key concept in explaining the mental processing of digital game playing and the societal impact of digital games. However, few studies have examined its conceptualization and educational effects from an empirical viewpoint, especially in educational games. This study's participants included 292 university students in South Korea. A total of 212 questionnaires were valid and used for the analyses. They learned English expressions using a computer-based educational game and then completed questionnaires on the research variables. We investigated six factors of PGR: simulational realism (SIR), freedom of choice (FRC), perceptual pervasiveness (PEP), social realism (SOR), authenticity (AUT), and character involvement (CAI). We expected the factors to have valid effects on the university students' flow and learning satisfaction after a game-based learning (GBL) experience. Our research results demonstrated a causal relationship between SIR, FRC, CAI, and learning satisfaction. Furthermore, the indirect effects of SIR and CAI on learning satisfaction through flow were statistically significant.

경량형 옥상 녹화 유형 정의와 적용 현황 (Current Status of Applications of Extensive Greening Technology)

  • 김현수
    • KIEAE Journal
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    • 제12권5호
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    • pp.85-92
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    • 2012
  • This research was executed to analyze the problems of Korean type of 'Light-weight' Greening that has been applied similarly by the type of 'Intensive Greening,' and to suggest the better way. To achieve this purpose, we compared and analyzed the theory about the definition of Korean type of Roof Greening and the type of Greening of FLL. And we researched documents and fields of 18 sites of Seoul City that applied the type of 'Light-weigh' Greening, and produced improvement issues and directions. To resolve the confusion of the type definition and site application, arising from considering 'weight of greening' as the main viewpoint to classify the type of Greening, we have to change the term 'Light-weight' with more suitable for contents-based definitions. According to a 'Light-weight' Greening field survey, only 5 among 18 sites are suitable for Extensive Greening and the rest sites show the character of Intensive Greening. Korean concept of 'Light-weight' Greening corresponds with the definition of 'Weight of Greening', but has a problem that does not correspond with the viewpoint of 'Maintenance of Greening'. This problem comes from the fact that the surveyed Light-weight(extensive) Greening sites are designed and executed for use. Therefore, Extensive Greening is proper to be applied for sites, excluded from use. 5 sites, determined suitable for Extensive Greening, adopts 'Sedum-herbaceous Planting' or 'Sedum-grasses Planting' forms of Greening, based on Sedum. So, it has to precede with selecting and breeding plants for developing various forms of Greening, suitable for Extensive Greening including 'Grasses-herbaceous Planting.'

해풍(海風)을 이용한 하계(夏季) 도시열환경(都市熱環境)의 풍도(風道)계획과 인체의 쾌적성에 관한 연구 (Estimating the cooling effect of see breeze along canals and outdoor thermal comfort on urban heat load in summer)

  • 정창원;윤인;최영식
    • 한국산업융합학회 논문집
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    • 제2권1호
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    • pp.19-25
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    • 1999
  • A new urban design method from the viewpoint of climate is considered to be desired for urban life. The authors verified on an environmental planning based on new urban design concept which introduced the effect of sea breeze blowing along canals. The field observation of urban thermal environment were carried out to examine the cooling effects of a river through city. The observations were conducted to find the effect of a sea breeze and climate in summer along canals. Effective distance from the sea and cooling effect of the sea breeze on urban temperature was analyzed. The thermal index using outdoor environment was modified with New Effective Temperature ET*. On the basis of the observation. Human thermal comfort is relieved and affected by sea breeze blowing along canals. The canals were utilized as the trail on which sea breeze blows towards the center of city. From these results, The wind trail is one of the effective passive design method from the viewpoint of urban climate.

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Bruner의 EIS 이론에 대한 비판적 고찰 (Critical Research on Bruner's EIS Theory)

  • 홍진곤
    • 대한수학교육학회지:수학교육학연구
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    • 제8권2호
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    • pp.553-563
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    • 1998
  • In this thesis, I examined Bruner's EIS theory from the viewpoint of epistemology based on Piaget's genetic epistemology. Although Bruner's ideal thought which insisted ‘to teach the structure’accepted Piaget's theory in the methodology of realization, it is different from Piaget in understanding knowledge. The difference is shown from understanding the meaning of ‘structure’. Piaget's concept of structure is something that has overcome the realistic viewpoint of the traditional epistemology and is reconstructed through endless self-regulative transformational process. However Bruner's is used as a realistic meaning as we can see in the Plato's recollection theory. Therefore Piaget's ‘stage of development’means the difference of structure which lies in the generative process and it includes the qualitive difference of level. On the other hand, Bruner, who is trying to translate and suggest the fixed structure to the children understood Piaget's stage of development as the difference in the ways of representation. Piaget's operational constructivism insists that the children should ‘construct’the knowledge through their activity, and especially in case of the lohico-mathematical recognition, the source should be internalized activity, that is, operation. In view of this assertion, Burner's idea which insists to accept the structure of knowledge as a fixed reality and to suggest the translated representation proper to the cognitive structure of the children to teach them, has a danger of emphasizing only the functional aspects to deliver the given knowledge ‘quickly’. And it also has the danger of damaging ‘the nature of the knowledge’in the translated knowledge.

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Deterioration in strength of studs based on two-parameter fatigue failure criterion

  • Wang, Bing;Huang, Qiao;Liu, Xiaoling
    • Steel and Composite Structures
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    • 제23권2호
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    • pp.239-250
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    • 2017
  • In the concept of two-parameter fatigue failure criterion, the material fatigue failure is determined by the damage degree and the current stress level. Based on this viewpoint, a residual strength degradation model for stud shear connectors under fatigue loads is proposed in this study. First, existing residual strength degradation models and test data are summarized. Next, three series of 11 push-out specimen tests according to the standard push-out test method in Eurocode-4 are performed: the static strength test, the fatigue endurance test and the residual strength test. By introducing the "two-parameter fatigue failure criterion," a residual strength calculation model after cyclic loading is derived, considering the nonlinear fatigue damage and the current stress condition. The parameters are achieved by fitting the data from this study and some literature data. Finally, through verification using several literature reports, the results show that the model can better describe the strength degradation law of stud connectors.