• 제목/요약/키워드: Viewing Systems

검색결과 180건 처리시간 0.024초

Characteristics of Viewing Zone in Multiview 3 Dimensional Imaging Systems

  • Son, Jung-Young;Saveljev, Vladmir V.
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2003년도 International Meeting on Information Display
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    • pp.427-432
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    • 2003
  • In contact-type multiview 3 dimensional imaging systems, the optimum design parameters are not easily found because of difficulty in determining the size of viewing zone. Two factors related with the viewing zone, such as different view image patching and the widths of the viewing regions are discussed to explain the difficulty.

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Relationship between Content Characteristics, Immersion, and Customer Purchase Intention in Live-streaming Commerce

  • Bir Bahadur TRIPURA;Jae-Hyeon KIM;Sung Eui CHO
    • The Journal of Economics, Marketing and Management
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    • 제11권3호
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    • pp.67-79
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    • 2023
  • Purpose: This study examines the relationship between content characteristics and customer viewing and purchase intention in live-streaming commerce. Research design, data, and methodology: For this purpose, seven independent factors such as entertainment, artistry, storytelling, informativity, interactivity, reliability, and technicality are extracted based on previous literature. The viewing intention and purchase intention are adopted as dependent factors. The role of 'immersion' is investigated as a mediating factor between the independent and dependent factors. Results: The results showed that entertainment, artistry, technicality, and reliability significantly affected immersion, and immersion affected viewing intention and purchase intention. Immersion was found to play a mediating role between content characteristics and consumer viewing and purchase intention. Conclusions: The results indicate that the content characteristics not only attract customers but also affect their immersion, viewing intention, and purchase intention directly or indirectly in the live-streaming commerce sector.

Image Mixing in Multiview 3 Dimensional Imaging Systems (다시점 3차원 영상 시스템에서 영상혼합)

  • Kim, Shin-Hwan;Son, Jung-Young
    • Journal of Korea Multimedia Society
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    • 제11권2호
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    • pp.175-181
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    • 2008
  • A 2 dimensional quality function for quantifying the quality of images observed at viewing regions in contact-type multiview 3 dimensional imaging systems is devised and its effectiveness is verified experimentally. The function allows calculating the locations of viewing regions for patched images of any number of different view images. The images observed at the calculated regions reveal that different parts of the display panel of the system project different view images and match with the function's prediction.

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A New 3D Depth Reconstruction Method Adaptive to Various Environments (환경 적응적 3D 깊이 재구성 방법)

  • Kim, Jung-Un;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • 제19권2호
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    • pp.271-279
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    • 2016
  • The recent development of the HD (High Definition) and UHD (Ultra High Definition) technology allowed the growth of 3D contents market. Yet the majority of the 3D contents in the market are strictly for 6.5 cm inter-ocular distance, causing various visual discomforts for the viewers who have different inter-ocular distance. Moreover, because the 3D contents are created for a fixed viewing distance, the change of the viewing distances when watching 3D contents can also cause visual conflicts. To solve this problem, we devised techniques that consider the environmental information of the viewer watching 3D contents. By analyzing the relationship between viewing distance, inter-ocular distance, and perceived depth, we created an adaptive content viewing system that reflects the viewer's environment to minimize any conflicts in watching 3D contents. From our experiments, we found that the performance of our adaptive content viewing system was reasonable.

Performance Simulation of Various Feature-Initialization Algorithms for Forward-Viewing Mono-Camera-Based SLAM (전방 모노카메라 기반 SLAM 을 위한 다양한 특징점 초기화 알고리즘의 성능 시뮬레이션)

  • Lee, Hun;Kim, Chul Hong;Lee, Tae-Jae;Cho, Dong-Il Dan
    • Journal of Institute of Control, Robotics and Systems
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    • 제22권10호
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    • pp.833-838
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    • 2016
  • This paper presents a performance evaluation of various feature-initialization algorithms for forward-viewing mono-camera based simultaneous localization and mapping (SLAM), specifically in indoor environments. For mono-camera based SLAM, the position of feature points cannot be known from a single view; therefore, it should be estimated from a feature initialization method using multiple viewpoint measurements. The accuracy of the feature initialization method directly affects the accuracy of the SLAM system. In this study, four different feature initialization algorithms are evaluated in simulations, including linear triangulation; depth parameterized, linear triangulation; weighted nearest point triangulation; and particle filter based depth estimation algorithms. In the simulation, the virtual feature positions are estimated when the virtual robot, containing a virtual forward-viewing mono-camera, moves forward. The results show that the linear triangulation method provides the best results in terms of feature-position estimation accuracy and computational speed.

TV Program Recommender System Using Viewing Time Patterns (시청시간패턴을 활용한 TV 프로그램 추천 시스템)

  • Bang, Hanbyul;Lee, HyeWoo;Lee, Jee-Hyong
    • Journal of the Korean Institute of Intelligent Systems
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    • 제25권5호
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    • pp.431-436
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    • 2015
  • As a number of TV programs broadcast today, researches about TV program recommender system have been studied and many researchers have been studying recommender system to produce recommendation with high accuracy. Recommender system recommends TV program to user by using metadata like genre, plot or calculating users' preferences about TV programs. In this paper, we propose a new TV program Collaborative Filtering Recommender System that exploits viewing time pattern like viewing ratio, relation with finish time and recently viewing history to calculate preference for high-quality of recommendation. To verify usefulness of our research, we also compare our method which utilizes viewing time patterns and baseline which simply recommends TV program of user's most frequently watched channel. Through this experiments, we show that our method very effectively works and recommendation performance increases.

Study on 3 Dimensional Images Using LED by PLS with No Viewing Zone Forming Optics (LED를 PLS 배열로 사용한 시역 형성 광학계가 없는 3차원 영상의 시역에 대한 연구)

  • Choi, Kyu-Hwan;Kim, Sung-Kyu;Son, Jung-Young
    • Korean Journal of Optics and Photonics
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    • 제19권2호
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    • pp.116-121
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    • 2008
  • A two dimensional point light source array can replace both the viewing zone forming optics and the back light panel in the contact-type 3 dimensional imaging systems based on LC panels. This replacement can make the system structure of the 3 dimensional imaging systems no different from that of the conventional LCD and can reduce undesirable visual effects caused by the viewing zone forming optics. The problem with the point light source array is the visual quality deterioration of the system due to the non-ideal nature of the array.

Research of Measurement and Evaluation of White Uniformity Considering Visual Angle on TFT-LCD (TFT-LCD에서 시야각을 고려한 White Uniformity 측정 및 평가에 대한 연구)

  • Chang, Sung-Ho;Seo, Sang-Won
    • Journal of the Ergonomics Society of Korea
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    • 제26권4호
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    • pp.33-39
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    • 2007
  • In the full white pattern, white uniformity means the degree of uniform distribution of white color and luminance across the whole screen. Among the FPDs(Flat Panel Displays), the TFT-LCD has weak point of viewing angle. The viewing angle considering location and direction can cause different image quality of the TFT-LCD. Therefore, white uniformity of the TFT-LCD must consider viewing angle. Based on international standards, this study proposes an alternative that is realistic and ergonomic measurement of white uniformity of the TFT-LCD.

A Wide-field-of-view Table-ornament Display Using Electronic Holography

  • Daerak Heo;Hosung Jeon;Sungjin Lim;Joonku Hahn
    • Current Optics and Photonics
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    • 제7권2호
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    • pp.183-190
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    • 2023
  • Three-dimensional (3D) displays provide a significant advantage over traditional 2D displays by offering realistic images, and table-style displays in particular are ideal for generating 3D images that appear to float above a table. These systems are based on multiview displays, and are typically operated using temporal or spatial multiplexing methods to expand the viewing zone (VZ). The VZ is an expanded space that results from merging the sub-viewing zones (SVZs) from which an individual view is made. To increase the viewing angle, many SVZs are usually required. In this paper, we propose a table-ornament electronic holographic display that utilizes 3f parabolic mirrors. In holography, the VZ is not simply expanded but synthesized from SVZs to implement continuous motion parallax. Our proposed system is small enough to be applied as a table ornament, in contrast to traditional tabletop displays that are large and not easily portable. By combining multiview and holographic technologies, our system achieves continuous motion parallax. Specifically, our system projects 340 views using a time-multiplexing method over a range of 240 degrees.

Obstacle Detection Algorithm Using Forward-Viewing Mono Camera (전방 모노카메라 기반 장애물 검출 기술)

  • Lee, Tae-Jae;Lee, Hoon;Cho, Dong-Il Dan
    • Journal of Institute of Control, Robotics and Systems
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    • 제21권9호
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    • pp.858-862
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    • 2015
  • This paper presents a new forward-viewing mono-camera based obstacle detection algorithm for mobile robots. The proposed method extracts the coarse location of an obstacle in an image using inverse perspective mapping technique from sequential images. In the next step, graph-cut based image labeling is conducted for estimating the exact obstacle boundary. The graph-cut based labeling algorithm labels the image pixels as either obstacle or floor as the final outcome. Experiments are performed to verify the obstacle detection performance of the developed algorithm in several examples, including a book, box, towel, and flower pot. The low illumination condition, low color contrast between floor and obstacle, and floor pattern cases are also tested.