• 제목/요약/키워드: Video program

검색결과 717건 처리시간 0.505초

The Effect of Smoking Prevention and Smoking Cessation Program using Smoking Cessation Supporters on the Smoking Knowledge and Beliefs and Self-efficacy of Smoking Cessation of Nursing Students (금연서포터즈를 활용한 흡연예방 및 금연프로그램이 간호대학생의 흡연 지식 및 신념, 금연 자기효능감에 미치는 효과)

  • Kim, Hye-Suk;Choi, Eun-Young
    • The Journal of the Convergence on Culture Technology
    • /
    • 제7권4호
    • /
    • pp.305-312
    • /
    • 2021
  • This study was conducted to evaluate the effect of smoking prevention smoking cessation program using smoking cessation supporters on the smoking knowledge and beliefs and self-efficacy of smoking cessation of nursing students. The smoking prevention and smoking cessation program developed for this study consisted of general education on smoking (8 times for 30 minutes each time) and the activities of college student smoking cessation supporters. The 30 college student smoking cessation supporters consisted of 6 people per team, a total of 5 teams, and conducted online video promotions by team, smoking cessation promotion and campaign activities, recruiting and mentoring for smoking cessation challengers. As a result of the study, smoking prevention and smoking cessation programs using smoking cessation supporters were effective in increasing nursing students' smoking knowledge and changing their beliefs about smoking negatively. In particular, by understanding the awareness and overall situation of smoking among nursing students, and operating a smoking prevention and smoking cessation program, it made them realize that smoking prevention and secondhand smoke among non-smokers are threatening the health of others. It contributed to the spread of the smoking cessation culture in the university by providing a way to motivate people to quit smoking and to maintain their success in quitting smoking.

The development of explicit and implicit race attitudes in Korean elementary students and race attitude change in the multi-cultural age (다문화시대 한국 초등학생의 인종에 대한 명시적 및 암묵적 태도발달과 태도변화)

  • Kyung Ran Row;Hee Jeong Bang
    • Korean Journal of Culture and Social Issue
    • /
    • 제15권1호
    • /
    • pp.49-79
    • /
    • 2009
  • This study examined how the explicit and implicit race attitudes differ according to age and gender from the developmental perspective in Korean elementary students. The study also investigated the efficacy of a multi-cultural education program on explicit and implicit attitude change in elementary school students. This thesis consists of two parts. In Study 1, elementary school students(first grade:117, fourth grade:117) completed Explicit Attitudes Rating Scales, Explicit Preference Test, and Child Implicit Association Tests (Korean-White/Korean-Black/ Korean-Southeast Asian IATs). The effects of age and gender on explicit and implicit attitudes toward Korean/White/Black/Southeast Asian were examined with two-way MANOVA. The results demonstrated that as age increases, in-group preference/out-group bias decrease on the explicit level. In contrast, on the implicit level, as age increases, in-group preference/out-group bias do not decrease. Rather, prejudiced attitudes toward blacks increase. Study 2 was performed to investigate the effect of a multi-cultural education program on explicit and implicit attitude change toward races in elementary school students. The program conveying an anti-bias message consists of three sessions, and the procedures are as follows; watching video clips, confirming contents and short discussion. Two classes in the program and two classes in comparative groups on the first and fourth grade of elementary school were assessed. The results showed that black preference significantly increased both in the first and the fourth grade elementary students on the explicit attitude level, but not on the implicit level. The theoretical and practical implications of these findings were discussed.

  • PDF

Optimum Cam Profile Design of VTR Deck Using the Response Stuface Analysis (반응표면분석법을 이용한 VTR Deck 캠의 최적형상 설계)

  • Han, Hyeong-Seok;An, Hyeong-Jin;Park, Tae-Won
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • 제20권3호
    • /
    • pp.788-795
    • /
    • 1996
  • In this paper, and optimum profile of a cam being used in a VTR Deck mechanism is designed by the response surface analysis. The objective function of the design is to reduce driving torque of the pinch roller system that is used to compress video tape to the capstan motor axia. The pinch roller system that will be designed is modeled using the general purpopse mechanism analysis program DADS. The computer model is compared with the physical system for reliability. A model function to represent relationship between design variables and the objective function is estimated by the response surface analysis. Once the model function is reliably estimated the optimal design is carried out using the model function and each design variable's boundaries. To verify improvement of the pinch roller system, a prototype for the pinch rooler system is made and tested. From the test result, an optimum cam profile to resuce driving torque of the pinch roller system is verified.

Ergonomic Interventions to Control Work-related Musculoskeletal Disorders in Automated Light Assembly Manufacturing System (소형 부품 자동화 조립시스템의 근골격계질환 예방을 위한 인간공학적 개선안 연구)

  • Rah, Chong-Kwan;Park, Min-Yong
    • Journal of the Ergonomics Society of Korea
    • /
    • 제24권2호
    • /
    • pp.57-63
    • /
    • 2005
  • Ergonomic intervention techniques were adopted to assess and control potential risk factors of work-related musculoskeletal disorders(WMSDs) in the automated light assembly manufacturing system. Ten different kinds of assembly workstations implemented with a conveyor system and twelve female workers were observed and evaluated with careful video film analysis. Several close examinations using sets of checklists established by qualified safety and health organizations, such as NIOSH, OSHA, and ANSI, were conducted and every workers and staffs in the site participated in the self-report questionnaires and off-line interviews. Typical risk factors and symptoms of the upper extremity musculoskeletal disorders were found and categorized into specific parts of body. To reduce risk factors of WMSDs and improve system productivity new revised workstation standards, physical dimensions, were suggested accordant with anthropometric characteristics of workers and a heuristic decision strategy of rotating shift work schedules according to work contents has proposed to mitigate cumulative physical stress. Finally, ergonomic programs of entire company to prevent WMSDs were structured.

A Fast Vision-based Head Tracking Method for Interactive Stereoscopic Viewing

  • Putpuek, Narongsak;Chotikakamthorn, Nopporn
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2004년도 ICCAS
    • /
    • pp.1102-1105
    • /
    • 2004
  • In this paper, the problem of a viewer's head tracking in a desktop-based interactive stereoscopic display system is considered. A fast and low-cost approach to the problem is important for such a computing environment. The system under consideration utilizes a shuttle glass for stereoscopic display. The proposed method makes use of an image taken from a single low-cost video camera. By using a simple feature extraction algorithm, the obtained points corresponding to the image of the user-worn shuttle glass are used to estimate the glass center, its local 'yaw' angle, as measured with respect to the glass center, and its global 'yaw' angle as measured with respect to the camera location. With these estimations, the stereoscopic image synthetic program utilizes those values to interactively adjust the two-view stereoscopic image pair as displayed on a computer screen. The adjustment is carried out such that the so-obtained stereoscopic picture, when viewed from a current user position, provides a close-to-real perspective and depth perception. However, because the algorithm and device used are designed for fast computation, the estimation is typically not precise enough to provide a flicker-free interactive viewing. An error concealment method is thus proposed to alleviate the problem. This concealment method should be sufficient for applications that do not require a high degree of visual realism and interaction.

  • PDF

The Design of a Multiplexer for Multiview Image Processing

  • Kim, Do-Kyun;Lee, Yong-Joo;Koo, Gun-Seo;Lee, Yong-Surk
    • Proceedings of the IEEK Conference
    • /
    • 대한전자공학회 2002년도 ITC-CSCC -1
    • /
    • pp.682-685
    • /
    • 2002
  • In this paper, we defined necessary operations and functional blocks of a multiplexer for 3-D video systems and present our multiplexer design. We adopted the ITU-T's recommendation(H.222.0) to define the operations and functions of the multiplexer and explained the data structures and details of the design for multiview image processing. The data structure of TS(Transport Stream) and PES (Packetized Elementary Stream) in ITU-T Recommendation H.222.0 does not fit our multiview image processing system, because this recommendation is fur wide scope of transmission of non-telephone signals. Therefore, we modified these TS and PES stream structures. The TS is modified to DSS(3D System Stream) and PES is modified to SPDU(DSS Program Data Unit). We constructed the multiplexer through these modified DSS and SPDU. The number of multiview image channels is nine, and the image class employed is MPEG-2 SD(Standard Definition) level which requires a bandwidth of 2∼6 Mbps. The required clock speed should be faster than 54(= 6 ${\times}$ 9)㎒ which is the outer interface clock speed. The inside part of the multiplexer requires a clock speed of only 1/8 of 54㎒, since the inside part of the multiplexer operates by the unit of byte. we used ALTERA Quartus II and the FPGA verification for the simulation.

  • PDF

Abstraction of players action in tennis games over various platform (플랫폼에 따른 테니스 게임 플레이어 액션의 추상화 연구)

  • Chung, Don-Uk
    • Journal of Digital Contents Society
    • /
    • 제16권4호
    • /
    • pp.635-643
    • /
    • 2015
  • This study conducted a case study using various platforms centered on a tennis game to examine what forms the movements of a game player had when they were abstracted in the game. In particular, it summarized the forms of the player's experience that could be attained from the abstracted tennis actions into the 4 types: movement, swing, direction & intensity, and skill; and observed and schematized them in the early video games, console games, mobile games, Gesture recognition games, and wearable games. In conclusion, the development of technology offers the players with greater experience. For example the change of the platform of simple games of pressing buttons into swinging. Furthermore, the study found a consistency in the context even though the difference of action was slightly found by the interface.

An Analysis of 2nd Grade Students' Interaction in the Classification Activities of LTTS Program (LTTS 분류 활동에서 나타난 초등학교 2학년 학생들의 상호 작용 분석)

  • Kim, Sun-Ja;Shin, Jae-Sop;Park, Jong-Wook
    • Journal of Korean Elementary Science Education
    • /
    • 제26권4호
    • /
    • pp.395-406
    • /
    • 2007
  • The purpose of this study was to investigate the characteristics of 2nd grade students' interaction in the classification activities of LTTS. For the purposes of this study, three heterogeneous groups, chosen by cognitive level, were selected. The students' interactions were audio/video taped and classified as either cognitive or affective interaction. The results of this study are as follows. In the cognitive interactions, the frequency and quality of the functions of 'questions' and 'making suggestions' were higher than those of 'Responses' and 'Receiving opinions'. In the affective interactions, the frequency of 'induction' and 'dissatisfaction' was higher than that of the other types. The frequency and quality of interactions of students in both the early and mid concrete stage were higher than those of students in the transitional stage. Qualitatively higher-level interactions such as 'making suggestions' and positive interactions such as 'induction' to induce students who were passive in activities were made by the students at higher cognitive levels. However, the low-level of interaction in suggesting their opinion to the constituent's suggestion and 'dissatisfaction' with student in transition period who were passive in activity influenced group working negatively.

  • PDF

A Study of Multi-scenario in Visual Novel (비주얼 노블 멀티 시나리오 분석)

  • Lee, So-Hee
    • Journal of Korea Game Society
    • /
    • 제18권2호
    • /
    • pp.59-68
    • /
    • 2018
  • A visual novel, a type of digital content combining novel and game, was designed as hypermedia which includes various media, for instance, image, sound, and video. The narrative of visual novel contains multimedia elements and highlights multi-scenario structures based on hypertext. Prior to creating visual novel scenario, a writer should thoroughly consider two main points. First of all, the scenario should cover the multimedia features of visual novel. Secondly, the scenario should be structured as a multi-scenario providing with performativity to players for interaction with readers. This study examines the influence of changes in platforms on visual novel scenario adjusted to mobile environment. It would provide an opportunity to understand how storytelling changes and adapts to rapid transformation of digital media contents.

Efficient Parsing and Caching Mechanism for Data Carousels (데이터 캐루셀을 위한 효율적인 파싱 및 캐슁 기법)

  • Jeon, Je-Min;Won, Jae-Hoon;Kim, Se-Chang;Ko, Sang-Won;Kim, Jung-Sun
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2008년도 학술대회 1부
    • /
    • pp.635-638
    • /
    • 2008
  • Unlike traditional analog broadcasting, digital broadcasting provides users with various additional services that we have never seen before. To receive these kind of services. data broadcasting includes not only audio, video signal, but also additional data associated with the program. In this paper, we present the efficient parsing and caching mechianism for data carousel in digital broadcasting set-top box. In order to speed up the process of parsing, we use the Message Pool that stores elementary_pid syntax of DSM-CC message packets.

  • PDF