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http://dx.doi.org/10.9728/dcs.2015.16.4.635

Abstraction of players action in tennis games over various platform  

Chung, Don-Uk (Sungkyunkwan University Interdisciplinary Program in Studies of Art)
Publication Information
Journal of Digital Contents Society / v.16, no.4, 2015 , pp. 635-643 More about this Journal
Abstract
This study conducted a case study using various platforms centered on a tennis game to examine what forms the movements of a game player had when they were abstracted in the game. In particular, it summarized the forms of the player's experience that could be attained from the abstracted tennis actions into the 4 types: movement, swing, direction & intensity, and skill; and observed and schematized them in the early video games, console games, mobile games, Gesture recognition games, and wearable games. In conclusion, the development of technology offers the players with greater experience. For example the change of the platform of simple games of pressing buttons into swinging. Furthermore, the study found a consistency in the context even though the difference of action was slightly found by the interface.
Keywords
tennis game; abstract of action; player experience; game platform;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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