• Title/Summary/Keyword: Video program

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VLSI Architecture of High Performance Huffman Codec (고성능 허프만 코덱의 VLSI 구조)

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.439-446
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    • 2011
  • In this paper, we proposed and implemented a dedicated hardware for Huffman coding which is a method of entropy coding to use compressing multimedia data with video coding. The proposed Huffman codec consists Huffman encoder and decoder. The Huffman encoder converts symbols to Huffman codes using look-up table. The Huffman code which has a variable length is packetized to a data format with 32 bits in data packeting block and then sequentially output in unit of a frame. The Huffman decoder converts serial bitstream to original symbols without buffering using FSM(finite state machine) which has a tree structure. The proposed hardware has a flexible operational property to program encoding and decoding hardware, so it can operate various Huffman coding. The implemented hardware was implemented in Cyclone III FPGA of Altera Inc., and it uses 3725 LUTs in the operational frequency of 365MHz

Rule-Based Anchor Shot Detection Method in News Video: KBS and MBC 9 Hour News Cases (규칙기반 뉴스 비디오 앵커 TIT 검출방법: KBS와 MBC 9시 뉴스를 중심으로)

  • Yoo, Hun-Woo;Lee, Myung-Eui
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.1
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    • pp.50-59
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    • 2007
  • In this paper, an anchor shot detection method, which is a basic technology for managing news videos for index and retrieval purposes is proposed. To do that, two most popular news program such as 'KBS 9 Hour News' and 'MBC 9 Hour News' are analyzed and 4-step rule based detection method is proposed First, in the preprocessing, video shot boundaries are detected and the 1st frame of each shot is extracted as a key frame. Then, the detected shot is declared as an anchor shot, if all the following 4 conditions are satisfied. 1) There is an anchor face in the key frame of a shot. 2) Spatial distribution of edges in the key frame is adequate. 3) Background color information of the key frame is similar to the color information of an anchor model. 4) Motion rate in the shot is low. In order to show the validity of the proposed method, three 'KBS 9 Hour News' and three 'MBC 9 Hour News', which have total running time of 108 in minute and are broadcasted at different days, are used for experiments. Average detection rates showed 0.97 in precision, 1.0 in recall, and 0.98 in F-measure.

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Associations between Elementary School Students' Cell Phone Dependency and Aggression: The Mediating Effects of Diverse Leisure Activities (초등학생의 휴대전화 의존도와 공격성 간의 관계: 다양한 여가시간의 매개효과)

  • Kim, Hee-Sook;You, Jun Ok;Jung, Changsuk;Hyung, Nakyum
    • Journal of Korean Academy of Psychiatric and Mental Health Nursing
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    • v.27 no.4
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    • pp.406-414
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    • 2018
  • Purpose: The purpose of this study was to investigate the relationship between cell phone dependency and aggression in elementary school students with the mediating effect of leisure activities in South Korea. Methods: Data were cross-sectional in study design with 1,555 fourth grade elementary school students participating in the 4th-year Korean Children and Youth Panel Survey. Data analysis was performed using the SPSS/WIN 23.0 and AMOS 21.0 program. Results: Cell phone dependency has a significant effect on aggression, but it did not act as a control variable in the relationship between the protective factor, weekly book reading time and the amount of daytime play with aggression. Weekly entertainment time and weekly TV and video viewing time had a significant statistical effect on aggression, thus this study confirmed that cell phone dependency acts as a control variable in relation to aggression. Conclusion: As the entertainment time for elementary school students, the time spent watching TV and videos play a negative role, it is necessary to prepare a leisure activity management practice and strategies with an emphasis on entertainment time as well as, TV and video viewing as elementary school students' leisure activities for a healthy school life.

Development of Media Processing Board for Multi-Party Voice and Video Telephony using Open Source Software (공개소프트웨어 기반 다자간 음성 및 영상통화용 미디어처리보드 개발)

  • Song, HyeongMin;Kwon, JaeSik;Kim, JinHwan;Kim, DongGil
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.105-113
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    • 2019
  • Korean military uses 'Tactical information communication network' to exchange information between units. In this study, we developed a media processing board for multi-party voice and video telephony based on open source software. On the other hand, in order to apply open source software for weapon systems and parts that are mounted on weapon systems, appropriate review is required according to the weapon system software development and management manual of the Defense Acquisition Program Administration (DAPA). In this study, the analysis of the requirement items was performed and the appropriate countermeasures were proposed for the open software applied to the media processing board with respect to 'the guidelines for the application of weapon systems to open source software', an appendix to the DAPA's manual.

A Study on Futsal Video Analysis System Using Object Tracking (객체 추적을 이용한 풋살 영상 분석 시스템에 관한 연구)

  • Jung, Halim;Kwon, Hangil;Lee, Gilhyeong;Jung, Soogyung;Ko, Dongbeom;Jeon, GwangIl;Park, Jeongmin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.201-210
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    • 2021
  • This paper introduces the futsal video analysis system consisting of an analysis program using object tracking technology and a web server that visualizes and provides analyzed data. In this paper, small and medium-sized organizations and amateur players are unable to provide game analysis services, so they propose a system that can solve this problem through this paper. Existing analytical systems use special devices or high-cost cameras, making them difficult for users to use. Thus, in this paper, a system is designed and developed to analyze the competitors' competitions and visualize the data using flat images only. Track an object and calculate the accumulated values to obtain the distance per pixel of the object and extract speed-related data and distance-based data based on it. Converts extracted data to graphs and images through a visualization library, making it convenient to use through web pages. Through this analysis system, we improve the problems of the existing analysis system and make data-based scientific and efficient analysis available.

Factors related to satisfaction with non-face-to-face classes of health science students due to COVID-19 pandemic (COVID-19으로 인한 보건계열 대학생의 비대면 수업 만족도 관련 요인)

  • Yoon, Hae-Soo;Lee, Hyun-Jeong;Moon, Soo-Jin;Lee, Kyeong-Hee;Lim, Je-Hyeok;Jang, Jong-Hwa
    • Journal of Korean society of Dental Hygiene
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    • v.21 no.6
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    • pp.805-812
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    • 2021
  • Objectives: To investigate the perceived quality of classes, academic emotions, and learning achievement levels associated with the non-face-to-face classes of health science students, and to analyze the factors related to class satisfaction. Methods: Using a questionnaire, 238 health science students were surveyed regarding the quality of classes, academic emotions, and learning achievement levels. Factors related to calss satisfaction were analyzed using stepwise multiple regression. Results: Lecture types that the students were most satisfied with were 'video lectures using PPT' and 'recorded lectures provided by LMS', while 'real-time video lectures' were scored the lowest (p=0.005). Factors affecting non-face-to-face class satisfaction were perceived achievement (β=0.425, p<0.001), learning content (β=0.265, p<0.001), learning emotion (β=0.171, p<0.001), and learning environment (β=0.137, p=0.012). The adjusted explanatory power for this model was 63.9%. Conclusions: To increase the satisfaction of health science students with non-face-to-face classes, it is necessary to prepare an institutional foundation and to develop an educational program that can increase perceived achievement.

The Design and Experiment of AI Device Communication System Equipped with 5G (5G를 탑재한 AI 디바이스 통신 시스템의 설계 및 실험)

  • Han Seongil;Lee Daesik;Han Jihwan;Moon Hhyunjin;Lim Changmin;Lee Sangku
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.2
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    • pp.69-78
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    • 2023
  • In this paper, IO+5G dedicated hardware is developed and an AI device communication system equipped with a 5G is designed and tested. The AI device communication system equipped with a 5G receives the collected real-time images and the information collected from the IoT sensor in real time is to analyze the information and generates the risk detection events in the AI processing board. The event generated in the AI processing board creates a 5G channel in the dedicated hardware equipped with IO+5G. The created 5G channel delivers event video to the control video server. The 5G based dongle network enables faster data collection and more precise data measurement compared to wireless LAN and 5G routers. As a result of the experiment in this paper, the average test result of the 5G dongle network is about 51% faster than the Wi-Fi average test result in downlink and about 40% faster in uplink. In addition, when comparing the test result with terms of the 5G rounter to be set to 80% upload and 20% download, the average test result is that the 5G dongle network is about 11.27% faster when downloading and about 17.93% faster when uploading. when comparing the test result with terms of the the router to be set to 60% upload and 40% download, the 5G dongle network is about 11.19% faster when downlinking and about 13.61% faster when uplinking. Therefore, in this paper it describes that the developed 5G dongle network can improve the results by collecting data and analyzing it faster than wireless LAN and 5G routers.

A Study on Effective Discharge Based on Practice Based on The Environment and Effect of Practical Education Based on Video Production (영상제작을 바탕으로 한 실무 중심의 교육의 환경과 그 효과에 따른 실무 중심의 효율적 발전 방안 연구)

  • Jin, Seung-Hyeon
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.135-143
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    • 2019
  • This study analyzes the present condition and the environment of the university education centered on the practice in the film field and suggests the effective development plan for the new or improved practice. Recently, as a new breakthrough in infant education in the rapidly declining educational environment, the introduction of arts education, on-site self-study, and practice-centered laboratory exercises are increasing students' satisfaction. However, compared to trend, our practical education and creative education programs are lacking in reality. In this study, we analyze and study the effective development method of education through researching the satisfaction pattern and the education program of the students who are the center of the production practice shown in the movie image production, and building the paradigm, I would like to suggest a direction for the production education.

Training Feedback effect of team-based CPR using a mobile video recording device body camera (이동용 영상촬영기기 바디캠을 활용한 팀단위 심폐소생술의 교육피드백 효과)

  • Seong bin Im
    • Smart Media Journal
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    • v.13 no.5
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    • pp.62-71
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    • 2024
  • This study conducted a team-based CPR simulation with 32 fourth-year emergency rescue students to determine the effectiveness of training feedback using body cameras used at emergency rescue sites, and measured awareness, training feedback effectiveness, and satisfactio+n before and after body camera feedback. , preferences and difficulties in using body camera devices were identified. Data analysis was performed using SPSS 27.0 program, including descriptive statistics, frequency analysis, paried t-test, and Wilcoxon signed rank test. As a result of the study, the perception of body camera use showed a positive change from 3.73±0.62 points to 4.45±0.54 points, and a positive satisfaction level of 3.98±0.51 was shown (p<.001). Additionally, there was a significant increase in self-check accuracy and performance score after body camera feedback (p<.001). Therefore, during team-based simulation resuscitation training, positive feedback effects in improving self-inspection ability and performance can be achieved by watching body camera videos and using self-checklists without direct feedback from the instructor.

Program Development of Scientists' Episode: Focusing on Scientists' Joy, Anger, Sorrow, and Pleasure (과학자의 희로애락(喜怒哀樂)이 담긴 과학사 에피소드 활용 교육 프로그램 개발)

  • Lee, Yun-Kyung;Shin, Dong-Hee
    • Journal of The Korean Association For Science Education
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    • v.34 no.5
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    • pp.469-478
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    • 2014
  • To provide students an alternative image of science and scientist, we developed five lesson plans that include scientists' joy, anger, sorrow, and pleasure in their life. Through the 10 hour lessons with the five topics, we investigated the effect of our program on students' image change toward scientists, their science learning, and their career development in science field. Twenty high school students participated in our program and five of them were analyzed. The qualitative data included opinionnaire survey before and after the program, field note, video recording, students' worksheets, and interview. The science episode lessons that reflect the human side of scientists were designed in five steps. The first step is the one about imaging of scientists, the second step is the one about reading scientists' episode in their life, the third step is the one about investigating human side of scientists, the fourth step is the one about feeling sympathy in scientists' context, and the last step is the one about judging human side of scientists. Students participated in this program got to feel familiarity in scientists as well as confidence in science. By obtaining the alternative image of scientists after the class, it is expected that students will play roles of well-prepared supporters with scientific literacy.