• Title/Summary/Keyword: Video production

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Design and Implementation of Software Program based on Web for Basic Electronic Circuit Practice (기초전기전자회로 실습을 위한 웹 기반 소프트웨어 프로그램의 설계 및 구현)

  • Lee, Young-joo;Hwang, Joon-won;Hwang, Dae-min;Yun, Kyung-min;Lee, Bo-Gon;Yu, Seon-Tae;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.7 no.2
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    • pp.113-117
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    • 2015
  • In this academic paper, we introduce a bread board simulation which is developed based on HTML language. this program is developed because actual electronic practices have some problems. Electronic circuit practice using bread board is widely practiced in colleges or high schools in South Korea, but actual electronic circuit practice needs lots of consumable stuff, and they are needed to be purchased and managed continuously. Besides, composing complicated electronic circuit restricts the efficiency of studying. Therefore, we propose breadboard simulation program which helps to resolve those problems.

A Study on the Stage Costume Design for the Musical Jekyll and Hyde - Focusing on the Nature of Good and Evil - (뮤지컬 '지킬 앤 하이드'에 나타난 무대의상 디자인 연구 - 선과 악의 캐릭터를 중심으로 -)

  • Beom, Seo-Hee;Lee, In-Seong
    • Journal of the Korean Society of Costume
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    • v.60 no.4
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    • pp.45-57
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    • 2010
  • The costume in musical is an important visual factor that contributes to the level of stage completion by for the character and overall atmosphere of the whole play. Besides, as if it is has a fixed times in the drama, it has to produce to consider an opinion of producer to express the theme, atmosphere of a play and especially in the period adventure drama, to revive as it is historical dress, there is not creation at stage of today. This research is studied into the stage costume of the musical 'Jekyll and Hyde' an adapted to express image of good and evil in the one character. For this research, it researched costume of Victoria period in England, study character of main actor by analysis of the play in an original work, examine the stage costume of the musical 'Jekyll and Hyde' performed in the inside and outside of the country. In the musical stage costume, by character difficult of stage costume, factor of design feature divided to good and evil and compare feature design of stage costume, research new design express method to consider musical acting, moreover through designing and producing the costume to be suitable for the content of the work. This research consists of research and actual production of work, study of documentary records, collection and analysis of overseas performances, news releases, video material and internet research were the methods of this study.

Realization of user-centered smart factory system using motion recognition (모션인식을 이용한 사용자 편의 중심의 스마트팩토리 시스템 구현)

  • Park, Jun-Hyung;Lee, Kyu-Jin
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.153-158
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    • 2017
  • Due to the rapid development of information and communication, we live in the smart age of information society. Smart Factory, which integrates Information and communication technology, is being hailed as the technology of the $4^{th}$ industrial revolution. As a result of entering the information society, the factory has made a lot of progress in automation. In this thesis, we used kinetization to research and implement the leisure system of the factory through motion. Kinect provides users with various convenience because they can take advantage of the user's actions and control the system through information. This study is expected to produce a smart factory with video processing, and it is expected to affect the efficiency of the production by providing various conveniences for people working in factories.

Image Map Generation using the Airship Photogrammetric System (비행선촬영시스템을 이용한 영상지도 제작)

  • 유환희;제정형;김성삼
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.20 no.1
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    • pp.59-67
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    • 2002
  • Recently, much demand of vector data have increased rapidly such as a digital map instead of traditional a paper map and the raster data such as a high-resolution orthoimage have been used for many GIS application with the advent of industrial high-resolution satellites and development of aerial optical sensor technologies. Aerial photogrammetric technologies using an airship can offer cost-effective and high-resolution color images as well as real time images, different from conventional remote sensing measurements. Also, it can acquire images easily and its processing procedure is short and simple relatively. On the other hand, it has often been used for the production of a small-scale land use map not required high accuracy, monitoring of linear infrastructure features through mosaicking strip images and construction of GIS data. Through this study, the developed aerial photogrammetric system using the airship expects to be applied to not only producing of scale 1:5, 000 digital map but also verifying, editing, and updating the digital map which was need to be reproduced. Further more, providing the various type of video-images, it expects to use many other GIS applications such as facilities management, scenery management and construction of GIS data for Urban area.

A Study on the Effectiveness of Book Trailers as an Element of Reading Motivation for Teenagers (청소년들의 독서동기 요인으로서 북트레일러의 효용성에 관한 연구)

  • Han, Yoon-Ok;Choi, Yong-hoon;Oh, Duk-Sung
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.1
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    • pp.5-23
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    • 2016
  • It has been shown that in the modern society, teenagers do not read a lot of books. As basic research in order to attract teenagers to reading activities, the effectiveness of booktrailers in affecting reading motivation of teenagers has been studied. As such, 121 middle school and high school students were surveyed with respect to their (1) basic awareness of reading and booktrailers, (2) awareness thereof after watching booktrailers, and (3) reader behaviour reaction applied to AIDMA & AISAS sub-elements. Results show booktrailers to be much more effective in reading motivation than printed media such as book reviews. The preferred booktrailer type is the storyline type. The preferred elements of booktrailers are the storyline, background music, video effects, with their preference in descending order. Also, in terms of the reader behaviour reaction of the teenagers, very positive responses appear across all areas including attention and interest in the book, memories of the book, desire to read the book, search for information, and production of booktrailers. These results indicate that booktrailers can be utilized very effectively in providing reading motivation and in reading expression activities.

A Study on the Virtual Vision System Image Creation and Transmission Efficiency (가상 비전 시스템 이미지 생성 및 전송 효율에 관한 연구)

  • Kim, Won
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.15-20
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    • 2020
  • Software-related training can be considered essential in situations where software is an important factor in national innovation, growth and value creation. As one of the implementation methods for engineering education, various education through virtual simulations that can educate difficult situations in a similar environment are being conducted. Recently, the construction of smart factories at production and manufacturing sites is spreading, and product inspections using vision systems are being conducted. However, it has many difficulties due to lack of operation technology of vision system, but it requires a lot of cost to construct the system for education of vision system. In this paper, provide an educational virtual simulation model that integrates computer and physics engine camera functions and can extract and transmit video. It is possible to generate an image of 30Hz or more at an average of 35.4FPS of the experimental results of the proposed model, and it is possible to send and receive images in a time of 22.7ms, which can be utilized in an educational virtual simulation educational environment.

FIRES IN REAL SCENARIOS

  • Ghosh, B-K
    • Proceedings of the Korea Institute of Fire Science and Engineering Conference
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    • 1997.11a
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    • pp.439-449
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    • 1997
  • Studies have been carried out to determine the effect of sprinklers on fires typical of a number of occupancies including simulated of office furniture, supermarkets, carpet displays, libraries, video stores and liquor stores. After surveys of actual fire loads, the experiments were conducted in a specially designed sprinklered fire-calorimeter with a collecting hood 6 m x6 m leading to a vertical duct 1 m in diameter. Details of the rig are given elsewhere [1]. Only well ventilated fires were studied. Rate of heat release and production of various toxic chemicals were monitored during the tests. Both sprinklered and unsprinklered fires were used. The results were used to establish the unsprinklered burning behaviour and the fire-control effects of sprinklers. Before sprinkler operation, the rate of fire growth could be modelled as 12_fires as given in NFPA 92B (1991 Edition) [2]. It was found that operation of sprirnklers controlled but did not extinguish the fires. This was expected as parts of the fire load were shielded from the spray. Also there were significant increases in the concentration of carbon monoxide when the sprinklers operated. Sprinklers had little effect on the concentrations of other toxic products measured. The results from the tests were extrapolated to large single storey buildings for the same occupancy classes and the results used to compare the required and the available escape times for different occupancies, particularly whether the use of sprinklers would improve the chances of escape from those premises. It was found that in most of the cases studied, adequate escape times will be available without any special measures. For very rapid fire growths, however, special measures, such as availability of trained staff may be needed. Standard response sprinklers will have little impact.

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A Study About Image Processing Algorithm Development For Textile Inspection (섬유 원단검사를 위한 영상처리 알고리즘 개발에 관한 연구)

  • 표성배
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.3
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    • pp.30-35
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    • 2002
  • This study is for developing an algorithm to detect defects of manufactured textile fiber. We used CCD Video Input Equipments in order to capture fiber textile images. Though most of the fiber manufacturing procedures consist of automatic systems, present textile detecting systems are depending on manual inspection system. However this method is not very economical. Therefore we can expect high production rate in the fiber manufacturing area if we could develop and utilize an image processing algorithm to inspect defects of textile fiber. The study was aimed at and achieved development of an detecting algorithm using image processing methods and related mechanical system which enable to detect missing of threads, mixing of unnecessary materials, polluted areas, scars, and colour differences in the textile. Through this study we could devise a manless system for detection of fiber textile and Provide possibilities which apply the image Processing techniques to the other manufacturing inspection systems.

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A case study on the promotional animation of the mobile game 'Honour Of Kings' (모바일 게임 <왕자영요>의 홍보 애니메이션 사례연구)

  • JIANG, QIANQIAN;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.293-299
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    • 2021
  • With the development of OSMU mode in the game industry, the most popular 3D mobile game 'Honour Of Kings' in China, in addition to the entertainment effects of the game itself, has paid more attention to the production of promotional animation video contents in recent years. The huge animation market is generating abundant game revenue for 'Honour Of Kings'. This paper selected the most popular game promotional animations 'MU BIAO' and 'Bu Ye Chang'an' through a survey of 30 CG promotional animation in the official story station of 'Honour of Kings'. Important elements such as rich stories and the special effects of the gorgeous scenes, etc are summarized. Through the research of this paper, grasped the importance of promotional animation content in the game industry, and can expect the common growth of the game industry and the animation industry, which is one of the ways to create high profits in the game market.

Reproduction based Multi-Contents Distribution Platform

  • Lee, Byung-Duck;Lee, Keun-Ho;Han, Seong-Soo;Jeong, Chang-Sung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.695-712
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    • 2021
  • As the use of smart devices is being increased rapidly by the development of internet and IT technology, the contents production and utilization rate are showing higher increase, too. In addition, the type of contents also shows very diverse forms such as education, game, video, UCC, etc. In the meantime, the contents are reproduced in diverse forms by reprocessing the original contents, and they are being serviced through the contents service platform. Therefore, the platform to make the contents reprocessing easy and fast is needed. As the diverse contents distribution channels such as YouTube, SNS, App Service, etc, easier contents distribution platform is needed, and the development of the relevant area is expected. In addition, as the selective consumption of the contents having easy accessibility through diverse smart devices is distinguished, the demand for the platform and service that can identify the contents consumption propensity by individual is being increased. Therefore, in this study, to vitalize the online contents distribution, the contents reproduction and publishing platform, was designed and materialized, which can reproduce and distribute the contents based on the real-time contents editing technology in URL unit and the consumer propensity analysis technology using the data management-based broadcasting contents distribution metadata technology and the edited image contents streaming technology. In addition, in the results of comparing with other platforms through the experiment, the performance superiority of the suggested platform was verified. If the suggested platform is applied to the areas of education, broadcasting, press, etc, the multi-media contents can be reproduced and distributed easily, through which the vitalization of contents-related industry is expected.