• Title/Summary/Keyword: Video processor

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A Study on the high-speed Display of Radar System Positive Afterimage using FPGA and Dual port SRAM (FPGA와 Dual Port SRAM 적용한 Radar System Positive Afterimage 고속 정보 표출에 관한 연구)

  • Shin, Hyun Jong;Yu, Hyeung Keun
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.1-9
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    • 2016
  • This paper was studied in two ways with respect to the information received from the video signal separation technique of PPI Scop radar device. The proposed technique consists in generating an image signal through the video signal separation and synthesis, symbol generation, the residual image signal generation process. This technology can greatly improve the operating convenience with improved ease of discrimination, screen readability for the operator in analyzing radar information. The first proposed method was constructed for high-speed FPGA-based information processing systems for high speed operation stability of the system. The second proposed method was implemented intelligent algorithms and a software algorithm function curve associated resources.This was required to meet the constraints on the radar information, analysis system. Existing radar systems have not the frame data analysis unit image. However, this study was designed to image data stored in the frame-by-frame analysis of radar images with express information MPEG4 video. Key research content is to highlight the key observations expresses the target, the object-specific monitoring information to the positive image processing algorithm and the function curve delays. For high-definition video, high-speed to implement data analysis and expressing a variety of information was applied to the ARM Processor Support in Pro ASIC3.

Microscopic DVS based Optimization Technique of Multimedia Algorithm (Microscopic DVS 기반의 멀티미디어 알고리즘 최적화 기법)

  • Lee Eun-Seo;Kim Byung-Il;Chang Tae-Gye
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.4 s.304
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    • pp.167-176
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    • 2005
  • This paper proposes a new power minimization technique for the frame-based multimedia signal processing. The derivation of the technique is based on the newly proposed microscopic DVS(Dynamic Voltage Scaling) method, where, the operating frequency and the supply voltage levels are dynamically controlled according to the processing requirement for each frame of multimedia data. The multimedia signal processing algorithms are also redesigned and optimized to maximize the power saving efficiency of the microscopic DVS technology. The characterization of the mean/variance distribution of the processing load in the frame-based multimedia signal processing provides the major basis not only for the optimized application of the microscopic DVS technology but also for the optimization of the multimedia algorithms. The power saying efficiency of the proposed DVS approach is experimentally tested with the algorithms of MPEG-2 video decoder and MPEG-2 AAC audio encoder on the ARM9 RISC processor. The experimental results with the diverse MPEG-2 video and audio files show The average power saving efficiencies of 50$\%$ and 30$\%$, respectively. The results also agree very well with those of the analytic derivations.

A Study on the Improvement of Image Quality for a Thermal Imaging System with focal Plane Array Typed Sensor (초점면 배열 방식 열상 카메라 시스템의 화질 개선 연구)

  • 박세화
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.1 no.2
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    • pp.27-31
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    • 2000
  • Thermal imaging system is implemented for the measurement and the analysis of the thermal distribution of the target objects. The main Part of the system is thermal camera in which a focal plane array typed sensor is introduced The sensor detects mid-range infrared spectrum or target objects and then it output generic video signal which should be processed to form a thermal image frame. A digital signal processor(DSP) in the system inputs analog to digital converted data. performs algorithms to improve the thermal images and then outputs the corrected frame data to frame buffers for NTSC encoding and for digital outputs.. To enhance the quality of the thermal images, two point correction method is applied. Figures indicate that the corrected thermal images are much improved.

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Effective SoC Architecture of a VDP for full HD TVs (Full HD TV를 위한 효율적인 VDP SoC 구조)

  • Kim, Ji-Hoon;Kim, Young-Chul
    • Smart Media Journal
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    • v.1 no.1
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    • pp.1-9
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    • 2012
  • This Paper proposes an effective SoC hardware architecture implementing a VDP for Full HD TVs. The proposed architecture makes real time video processing possible with supporting efficient bus architecture and flexible interface. Video IP cores in the VDP are designed to provide a high quality of improved image enhancement function. The Avalon interface is adopted to guarantee real-time capability to IPs as well as SoC integration. This leads to reduced design time and also enhanced designer's convenience due to the easiness in IP addition, deletion, and revision for IP verification and SoC integration. The embedded software makes it possible to implement flexible real-time system by controlling setting parameter details and data transmitting schemes in real-time. The proposed VDP SoC design is implemented on Cyclon III SoPC platform. The experimental results show that our proposed architecture of the VDP SoC successfully provides required quality of Video image by converting SD level input to Full HD level image.

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A Real-time SoC Design of Foreground Object Segmentation (Foreground 객체 추출을 위한 실시간 SoC 설계)

  • Kim Ji-Su;Lee Tae-Ho;Lee Hyuk-Jae
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.9 s.351
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    • pp.44-52
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    • 2006
  • Recently developed MPEG-4 Part 2 compression standard provides a novel capability to handle arbitrary video objects. To support this capability, an efficient object segmentation technique is required. This paper proposes a real-time algorithm for foreground object segmentation in video sequences. The proposed algorithm consists of two steps: the first step that segments a video frame into multiple sub-regions using Spatio-Temporal Watershed Transform and the second step in which a foreground object segment is extracted from the sub-regions generated in the first step. For real-time processing, the algorithm is partitioned into hardware and software parts so that computationally expensive parts are off-loaded from a processor and executed by hardware accelerators. Simulation results show that the proposed implementation can handle QCIF-size video at 15 fps and extracts an accurate foreground object.

Real-time Stereo Video Generation using Graphics Processing Unit (GPU를 이용한 실시간 양안식 영상 생성 방법)

  • Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.596-601
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    • 2011
  • In this paper, we propose a fast depth-image-based rendering method to generate a virtual view image in real-time using a graphic processor unit (GPU) for a 3D broadcasting system. Before the transmission, we encode the input 2D+depth video using the H.264 coding standard. At the receiver, we decode the received bitstream and generate a stereo video using a GPU which can compute in parallel. In this paper, we apply a simple and efficient hole filling method to reduce the decoder complexity and reduce hole filling errors. Besides, we design a vertical parallel structure for a forward mapping process to take advantage of the single instruction multiple thread structure of GPU. We also utilize high speed GPU memories to boost the computation speed. As a result, we can generate virtual view images 15 times faster than the case of CPU-based processing.

Design and Implementation of Multi-View 3D Video Player (다시점 3차원 비디오 재생 시스템 설계 및 구현)

  • Heo, Young-Su;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.258-273
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    • 2011
  • This paper designs and implements a multi-view 3D video player system which is operated faster than existing video player systems. The structure for obtaining the near optimum speed in a multi-processor environment by parallelizing the component modules is proposed to process large volumes of multi-view image data at high speed. In order to use the concurrency of bottleneck, we designed image decoding, synthesis and rendering modules in a pipeline structure. For load balancing, the decoder module is divided into the unit of viewpoint, and the image synthesis module is geometrically divided based on synthesized images. As a result of this experiment, multi-view images were correctly synthesized and the 3D sense could be felt when watching the images on the multi-view autostereoscopic display. The proposed application processing structure could be used to process large volumes of multi-view image data at high speed, using the multi-processors to their maximum capacity.

A Bus Data Compression Method for High Resolution Mobile Multimedia SoC (고해상 모바일 멀티미디어 SoC를 위한 온칩 버스 데이터 압축 방법)

  • Lee, Jin;Lee, Jaesung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.345-348
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    • 2013
  • This paper provides a method for compression and transmission of on-chip bus data. As the data traffic on on-chip buses is rapidly increasing with enlarged video resolutions, many video processor chips suffer from a lack of bus bandwidth and their IP cores have to wait for a longer time to get a bus grant. In multimedia data such as images and video, the adjacent data signals very often have little or no difference between them. Taking advantage of this point, this paper develops a simple bus data compression method to improve the chip performance and presents its hardware implementation. The method is applied to a Video Codec - 1 (VC-1) decoder chip and reduces the processing time of one macro-block by 13.6% and 10.3% for SD and HD videos, respectively.

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Implementation of Internet Terminal using G.729.1 Wideband Speech Codec for Next Generation Network (차세대 통신망을 위한 G.729.1 광대역 음성 코덱을 활용한 인터넷 단말 구현)

  • So, Woon-Seob;Kim, Dae-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.10B
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    • pp.939-945
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    • 2008
  • Tn this paper we described the process and the results of an implementation of Internet terminal using G.729.1 wideband speech codec for next generation network. For this purpose firstly we chose a high performance RISC application processor having DSP features for speech codec processing and enhanced Multimedia Accelerator(eMMA) function for video codec. In the implementation of this terminal, we used G.729.1 codec recently standardized in ITU-T which is a new scalable speech and audio codec that extends 0.729 speech coding standard. To adopt G.729.1 codec to this terminal we transformed most of the fixed point C codes which require more complexity into assembly codes so as to minimize processing time in the processor. As a result of this work we reduced the execution time of the original C codes about 80% and operated in real time on the terminal. For video we used H.263/MPEG-4 codec which is supported by the eMMA with hardware in the processor. In the SIP call processing test connected to real network we obtained under looms end-to-end delay and 3.8 MOS value measured with PESQ instrument. Besides this terminal operated well with commercial terminals.

Simulation Analysis for Verifying an Implementation Method of Higher-performed Packet Routing

  • Park, Jaewoo;Lim, Seong-Yong;Lee, Kyou-Ho
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.440-443
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    • 2001
  • As inter-network traffics grows rapidly, the router systems as a network component becomes to be capable of not only wire-speed packet processing but also plentiful programmability for quality services. A network processor technology is widely used to achieve such capabilities in the high-end router. Although providing two such capabilities, the network processor can't support a deep packet processing at nominal wire-speed. Considering QoS may result in performance degradation of processing packet. In order to achieve foster processing, one chipset of network processor is occasionally not enough. Using more than one urges to consider a problem that is, for instance, an out-of-order delivery of packets. This problem can be serious in some applications such as voice over IP and video services, which assume that packets arrive in order. It is required to develop an effective packet processing mechanism leer using more than one network processors in parallel in one linecard unit of the router system. Simulation analysis is also needed for verifying the mechanism. We propose the packet processing mechanism consisting of more than two NPs in parallel. In this mechanism, we use a load-balancing algorithm that distributes the packet traffic load evenly and keeps the sequence, and then verify the algorithm with simulation analysis. As a simulation tool, we use DEVSim++, which is a DEVS formalism-based hierarchical discrete-event simulation environment developed by KAIST. In this paper, we are going to show not only applicability of the DEVS formalism to hardware modeling and simulation but also predictability of performance of the load balancer when implemented with FPGA.

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