• Title/Summary/Keyword: Video Production

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A Study on Registration Correction and Layout for Multi-view Videos Implementation (실감영상 구현을 위한 다면영상 정합보정 및 화면구성에 대한 연구)

  • Moon, Dae Hyuk
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.531-541
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    • 2017
  • Realistic videos using multi-view videos are created so that the contents shown on multi-view displays or screens look realistic. These images have been mostly used for special videos for exhibition, but, recently, systems such as Screen X have given rise to multi-view images as a format for storytelling contents such as movies. This study used HD-level broadcasting digital video camera with three zoom lenses for shooting wide to close-up shots focusing on a person, in the same way as Screen X, and identified and analyzed problems found during multi-view image registration correction. The results of this study suggested, provided the shooting technique and equipment are improved, the multi-view format can be used for conveying stories and information. Future research will need to investigate and supplement relevant techniques that will enable production of high-quality multi-view image contents by using a cinema-grade camera with standard lenses, instead of using broadcasting-grade zoom lenses.

Real-time Underground Facility Map Production Using Drones (드론을 이용한 실시간 지하시설물도 작성)

  • NO, Hong-Suk;BAEK, Tae-Kyung
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.4
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    • pp.39-54
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    • 2017
  • Between 1998 and 2010, the computerization of underground facilities was completed in 84 cities. Since 2011, new pipelines have been laid or existing pipelines have been maintained, renovated, and renewed. To measure the exact location and depth of the exposure pipe, a map of underground facilities was created before filling the ground. This method is based on the time when the underground facilities of the National Geographic Information Institute Regulation No. 134 of the National Geographic Information Office revised in 2010 were drafted. The process of the drone taking the video is based on a theoretical basis of ground control points. The method works by removing all ground control points located outside of the error range and re-processing it for calculating the best result. Furthermore, using a drone-based spontaneous measuring method allows workers to obtain a high accuracy underground facilities map in error bound. The proposed method could be used as a new way to standardize the processing.

A Study on User-Centered Design for Cut-scene in Action-Adventure Games (액션어드벤쳐게임 컷신을 위한 UCD 디자인 연구)

  • Ruan, Xiaoyin;Cho, Dong-Min
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.137-146
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    • 2014
  • Recently, the games on the market are getting rich and excellent in the category of design and productions. The style and production quality of cut-scenes also have achieved a continuous development, so how to stand out from multiple designs and gain popularity always acts as a challenge to designers. However, such design strategy up to developers will be failed to judge whether or not design achievements are loved by players and thus cannot meet rapidly changing market demands on both in a quantity and quality. Therefore, this study holds that cut-scene design for video games must set out from user-centered design(UCD). According to literatures with respect to product market, we know that Market Pull imposes far more impacts on success in bringing new products to the market than the technology Push, hence players actually determines the success of a game in competitive game market. This study will help to enhance the immersion of playing game, including the interest and standing out the designer's message without distorting the original impression in the game publishing environment.

A Study on the Analysis and Countermeasures of Security Vulnerabilities in Drone (드론의 보안 취약점 분석 및 대응방안 연구)

  • Son, Chung-Ho;Sim, Jaebum;Cheong, Il-Ahn
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.355-358
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    • 2016
  • Recently, As the interest of the drone has increased the fields such as broadcasting, disaster site and leisure which uses the drone has been constantly expanded. However, an invasion of a person's privacy and a threat of hacking attack also have increased as population of drone. High-resolution cameras mounted on drones can take a photo or real-time video anytime and anywhere. It causes the invasion of privacy from private houses, buildings, and hotels. In this paper, we perform a security vulnerability assessment tests on the camera's from common commercial drones and we propose the countermeasures to protect the drones against unauthorized attacker who attempts to access the drone's camera from internal or external. Through this research, we expect the Aviation Act and legislation accept the concept of security and provide the polices such as drones equipped with security devices from the production stage to promote drone industry.

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Design and Implementation of Software Program based on Web for Basic Electronic Circuit Practice (기초전기전자회로 실습을 위한 웹 기반 소프트웨어 프로그램의 설계 및 구현)

  • Lee, Young-joo;Hwang, Joon-won;Hwang, Dae-min;Yun, Kyung-min;Lee, Bo-Gon;Yu, Seon-Tae;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.7 no.2
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    • pp.113-117
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    • 2015
  • In this academic paper, we introduce a bread board simulation which is developed based on HTML language. this program is developed because actual electronic practices have some problems. Electronic circuit practice using bread board is widely practiced in colleges or high schools in South Korea, but actual electronic circuit practice needs lots of consumable stuff, and they are needed to be purchased and managed continuously. Besides, composing complicated electronic circuit restricts the efficiency of studying. Therefore, we propose breadboard simulation program which helps to resolve those problems.

A Study on the Stage Costume Design for the Musical Jekyll and Hyde - Focusing on the Nature of Good and Evil - (뮤지컬 '지킬 앤 하이드'에 나타난 무대의상 디자인 연구 - 선과 악의 캐릭터를 중심으로 -)

  • Beom, Seo-Hee;Lee, In-Seong
    • Journal of the Korean Society of Costume
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    • v.60 no.4
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    • pp.45-57
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    • 2010
  • The costume in musical is an important visual factor that contributes to the level of stage completion by for the character and overall atmosphere of the whole play. Besides, as if it is has a fixed times in the drama, it has to produce to consider an opinion of producer to express the theme, atmosphere of a play and especially in the period adventure drama, to revive as it is historical dress, there is not creation at stage of today. This research is studied into the stage costume of the musical 'Jekyll and Hyde' an adapted to express image of good and evil in the one character. For this research, it researched costume of Victoria period in England, study character of main actor by analysis of the play in an original work, examine the stage costume of the musical 'Jekyll and Hyde' performed in the inside and outside of the country. In the musical stage costume, by character difficult of stage costume, factor of design feature divided to good and evil and compare feature design of stage costume, research new design express method to consider musical acting, moreover through designing and producing the costume to be suitable for the content of the work. This research consists of research and actual production of work, study of documentary records, collection and analysis of overseas performances, news releases, video material and internet research were the methods of this study.

Realization of user-centered smart factory system using motion recognition (모션인식을 이용한 사용자 편의 중심의 스마트팩토리 시스템 구현)

  • Park, Jun-Hyung;Lee, Kyu-Jin
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.153-158
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    • 2017
  • Due to the rapid development of information and communication, we live in the smart age of information society. Smart Factory, which integrates Information and communication technology, is being hailed as the technology of the $4^{th}$ industrial revolution. As a result of entering the information society, the factory has made a lot of progress in automation. In this thesis, we used kinetization to research and implement the leisure system of the factory through motion. Kinect provides users with various convenience because they can take advantage of the user's actions and control the system through information. This study is expected to produce a smart factory with video processing, and it is expected to affect the efficiency of the production by providing various conveniences for people working in factories.

Image Map Generation using the Airship Photogrammetric System (비행선촬영시스템을 이용한 영상지도 제작)

  • 유환희;제정형;김성삼
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.20 no.1
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    • pp.59-67
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    • 2002
  • Recently, much demand of vector data have increased rapidly such as a digital map instead of traditional a paper map and the raster data such as a high-resolution orthoimage have been used for many GIS application with the advent of industrial high-resolution satellites and development of aerial optical sensor technologies. Aerial photogrammetric technologies using an airship can offer cost-effective and high-resolution color images as well as real time images, different from conventional remote sensing measurements. Also, it can acquire images easily and its processing procedure is short and simple relatively. On the other hand, it has often been used for the production of a small-scale land use map not required high accuracy, monitoring of linear infrastructure features through mosaicking strip images and construction of GIS data. Through this study, the developed aerial photogrammetric system using the airship expects to be applied to not only producing of scale 1:5, 000 digital map but also verifying, editing, and updating the digital map which was need to be reproduced. Further more, providing the various type of video-images, it expects to use many other GIS applications such as facilities management, scenery management and construction of GIS data for Urban area.

A Study on the Effectiveness of Book Trailers as an Element of Reading Motivation for Teenagers (청소년들의 독서동기 요인으로서 북트레일러의 효용성에 관한 연구)

  • Han, Yoon-Ok;Choi, Yong-hoon;Oh, Duk-Sung
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.1
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    • pp.5-23
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    • 2016
  • It has been shown that in the modern society, teenagers do not read a lot of books. As basic research in order to attract teenagers to reading activities, the effectiveness of booktrailers in affecting reading motivation of teenagers has been studied. As such, 121 middle school and high school students were surveyed with respect to their (1) basic awareness of reading and booktrailers, (2) awareness thereof after watching booktrailers, and (3) reader behaviour reaction applied to AIDMA & AISAS sub-elements. Results show booktrailers to be much more effective in reading motivation than printed media such as book reviews. The preferred booktrailer type is the storyline type. The preferred elements of booktrailers are the storyline, background music, video effects, with their preference in descending order. Also, in terms of the reader behaviour reaction of the teenagers, very positive responses appear across all areas including attention and interest in the book, memories of the book, desire to read the book, search for information, and production of booktrailers. These results indicate that booktrailers can be utilized very effectively in providing reading motivation and in reading expression activities.

A Study on the Virtual Vision System Image Creation and Transmission Efficiency (가상 비전 시스템 이미지 생성 및 전송 효율에 관한 연구)

  • Kim, Won
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.15-20
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    • 2020
  • Software-related training can be considered essential in situations where software is an important factor in national innovation, growth and value creation. As one of the implementation methods for engineering education, various education through virtual simulations that can educate difficult situations in a similar environment are being conducted. Recently, the construction of smart factories at production and manufacturing sites is spreading, and product inspections using vision systems are being conducted. However, it has many difficulties due to lack of operation technology of vision system, but it requires a lot of cost to construct the system for education of vision system. In this paper, provide an educational virtual simulation model that integrates computer and physics engine camera functions and can extract and transmit video. It is possible to generate an image of 30Hz or more at an average of 35.4FPS of the experimental results of the proposed model, and it is possible to send and receive images in a time of 22.7ms, which can be utilized in an educational virtual simulation educational environment.