• Title/Summary/Keyword: Video Controller

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Cross-layer Video Streaming Mechanism over Cognitive Radio Ad hoc Information Centric Networks

  • Han, Longzhe;Nguyen, Dinh Han;Kang, Seung-Seok;In, Hoh Peter
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.11
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    • pp.3775-3788
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    • 2014
  • With the increasing number of the wireless and mobile networks, the way that people use the Internet has changed substantively. Wireless multimedia services, such as wireless video streaming, mobile video game, and mobile voice over IP, will become the main applications of the future wireless Internet. To accommodate the growing volume of wireless data traffic and multimedia services, cognitive radio (CR) and Information-Centric Network (ICN) have been proposed to maximize the utilization of wireless spectrum and improve the network performance. Although CR and ICN have high potential significance for the future wireless Internet, few studies have been conducted on collaborative operations of CR and ICN. Due to the lack of infrastructure support in multi-hop ad hoc CR networks, the problem is more challenging for video streaming services. In this paper, we propose a Cross-layer Video Streaming Mechanism (CLISM) for Cognitive Radio Ad Hoc Information Centric Networks (CRAH-ICNs). The CLISM included two distributed schemes which are designed for the forwarding nodes and receiving nodes in CRAH-ICNs. With the cross-layer approach, the CLISM is able to self-adapt the variation of the link conditions without the central network controller. Experimental results demonstrate that the proposed CLISM efficiently adjust video transmission policy under various network conditions.

Performance Analysis for MPEG-4 Video Codec Based on On-Chip Network

  • Chang, June-Young;Kim, Won-Jong;Bae, Young-Hwan;Han, Jin-Ho;Cho, Han-Jin;Jung, Hee-Bum
    • ETRI Journal
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    • v.27 no.5
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    • pp.497-503
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    • 2005
  • In this paper, we present a performance analysis for an MPEG-4 video codec based on the on-chip network communication architecture. The existing on-chip buses of system-on-a-chip (SoC) have some limitation on data traffic bandwidth since a large number of silicon IPs share the bus. An on-chip network is introduced to solve the problem of on-chip buses, in which the concept of a computer network is applied to the communication architecture of SoC. We compared the performance of the MPEG-4 video codec based on the on-chip network and Advanced Micro-controller Bus Architecture (AMBA) on-chip bus. Experimental results show that the performance of the MPEG-4 video codec based on the on-chip network is improved over 50% compared to the design based on a multi-layer AMBA bus.

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Required Video Analytics and Event Processing Scenario at Large Scale Urban Transit Surveillance System (도시철도 종합감시시스템에서 요구되는 객체인식 기능 및 시나리오)

  • Park, Kwang-Young;Park, Goo-Man
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.3
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    • pp.63-69
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    • 2012
  • In this paper, we introduced design of intelligent surveillance camera system and typical event processing scenario for urban transit. To analyze video, we studied events that frequently occur in surveillance camera system. Event processing scenario is designed for seven representative situations(designated area intrusion, object abandon, object removal in designated area, object tracking, loitering and congestion measurement) in urban transit. Our system is optimized for low hardware complexity, real time processing and scenario dependent solution.

REPRESENTATION OF NAVIGATION INFORMATION FOR VISUAL CAR NAVIGATION SYSTEM

  • Joo, In-Hak;Lee, Seung-Yong;Cho, Seong-Ik
    • Proceedings of the KSRS Conference
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    • 2007.10a
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    • pp.508-511
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    • 2007
  • Car navigation system is one of the most important applications in telematics. A newest trend of car navigation system is using real video captured by camera equipped on the vehicle, because video can overcome the semantic gap between map and real world. In this paper, we suggest a visual car navigation system that visually represents navigation information or route guidance. It can improve drivers' understanding about real world by capturing real-time video and displaying navigation information overlaid on it. Main services of the visual car navigation system are graphical turn guidance and lane change guidance. We suggest the system architecture that implements the services by integrating conventional route finding and guidance, computer vision functions, and augmented reality display functions. What we designed as a core part of the system is visual navigation controller, which controls other modules and dynamically determines visual representation methods of navigation information according to a determination rule based on current location and driving circumstances. We briefly show the implementation of system.

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Video Arrangement for Video Wall Controller Using Implicit Rating and Word2Vec (Implicit Rating과 워드투벡터를 이용한 비디오 월 컨트롤러의 영상 설정)

  • Kim, Sung-jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.414-416
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    • 2022
  • 비디오 월 컨트롤러의 멀티스크린에 여러 영상을 동시에 표출하는 경우 운영자는 표출할 영상들을 미리 설정해두고 필요할 때 이를 불러와서 표출한다. 비디오 월 컨트롤러의 운용 상황에 따라 표출하는 영상이 달라질 수 있지만, 관련성이 높은 영상들로 레이아웃을 구성하여 표출하는 것이 일반적인 운용 방식이다. 등록되어 있는 영상의 개수가 많지 않은 소규모의 시스템에서는 영상을 선택하고 설정하는 작업이 간단하지만, 영상의 개수가 늘어날수록 영상의 설정과 관리에 많은 시간과 비용이 소요된다. 따라서 본 논문에서는 Implicit Rating과 워드투벡터를 이용하여 비디오 월 컨트롤러에 표출할 영상을 자동으로 설정하는 모델을 제안한다.

Rate Control of Very Low Bit-rate Video Coder Using Fuzzy Quantization (퍼지 양자화에 의한 초저전송율 동영상 부호기의 율 제어)

  • 양근호
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2000.08a
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    • pp.189-192
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    • 2000
  • A fuzzy controller for the evaluation of the quantization parameters in the H.263 coder has been introduced. We adopted a Mamdani fuzzy controller with centroid defuzzification. The inputs are variance, entropy, current motion vector and previous motion vector. This results is obtained a effective rate control technique using fuzzy Quantization.

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The Effect of Force Feedback on Video Gamers' Performance (포스 피드백이 비디오 게이머들의 게임결과에 미치는 영향)

  • Jeong, Wooseob
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.24 no.4
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    • pp.91-98
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    • 2013
  • The purpose of this study is to examine the effect of force feedback on video gamers' performance with two different types of game controllers, and to verify users' consistency on their perceptions of force feedback effect and their actual performances in video games. 42 qualified players' records on a driving video game were analyzed in this study. This study shows 1) the force feedback effect in video games depends on the type of game controllers, 2) there is inconsistency between gamers' perception on the force feedback effect and their actual performances with the force feedback effect, and 3) emotional pleasure (fun factor) plays a big role in gamers' performances.

A Single-Chip Video/Audio CODEC for Low Bit Rate Application

  • Park, Seong-Mo;Kim, Seong-Min;Kim, Ig-Kyun;Byun, Kyung-Jin;Cha, Jin-Jong;Cho, Han-Jin
    • ETRI Journal
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    • v.22 no.1
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    • pp.20-29
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    • 2000
  • In this paper, we present a design of video and audio single chip encoder/decoder for portable multimedia application. The single-chip called as video audio signal processor (VASP) consists of a video signal processing block and an audio single processing block. This chip has mixed hardware/software architecture to combine performance and flexibility. We designed the chip by partitioning between video and audio block. The video signal processing block was designed to implement hardware solution of pixel input/output, full pixel motion estimation, half pixel motion estimation, discrete cosine transform, quantization, run length coding, host interface, and 16 bits RISC type internal controller. The audio signal processing block is implemented with software solution using a 16 bits fixed point DSP. This chip contains 142,300 gates, 22 Kbits FIFO, 107 kbits SRAM, and 556 kbits ROM, and the chip size is $9.02mm{\times}9.06mm$ which is fabricated using 0.5 micron 3-layer metal CMOS technology.

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Development of the Patient Monitor Using Microprocessor(II) (Microprocessor를 이용한 Patient Monitor 개발(II))

  • Kim, Nam-Hyun;Kim, Jeong-Lae;Huh, Jae-Man
    • Journal of Biomedical Engineering Research
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    • v.16 no.1
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    • pp.101-106
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    • 1995
  • In this paper, the patient monitor consisting of ECG/Respiration Amplification, Front end CPU, Main CPU, Main Controller, Video Amplifier, Display Controller, Waveform Generator, Bus & Power Supply, 8097 Processor was developed. This patient monitor measures the patient's states in the hospital such as elecctro-cardiography, respiration, blood pressurae and temperature. The control and processing methods based on micro-processor employ the flexibility, extensibility over other conventional system. The followings are incorporated in this system. First, ECG/RESP measures the respiration by impedence pneumography. Second, FECPU utilizes an Intel 8031 microcontroller. Third, Controller function originate from a LSI CRT controller.

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The User's Cognitive Characteristics and Design of VCRs Remote Controller (VCRs 원격제어기의 인지적 특성 및 설계)

  • Gwak, Hyo-Yeon;Lee, Sang-Do
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.3
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    • pp.73-86
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    • 1999
  • Nowadays, VCR(Video Cassette Recorder) has various functions, but users use to fail operating these function because of the complexity of operation. The process of operating VCR contains user's cognitive characteristics. It is necessary for designing it that we must identify a user's mental process in the behind of operational behaviors. This effort, as well as considering physical dimensions and layout, can make VCR easy to use. In this research, VCR remote controller are analyzed by the cognitive method and experiments. Three types of VCR remote controllers, cognitive VCR models and two non-cognitive(typical) VCR models, are adopted as experimental objects to test the validation of the suggested user's cognitive mode of VCR. As results, when VCR was operated by the cognitive prototype of remote controller, task completion time was reduced to 80.5%, and the number of errors was reduced to 96.8%.

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