• Title/Summary/Keyword: Variety of Character

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Study on the motion acting in the game character animation (게임캐릭터애니메이션 동작연기연구)

  • Hwang, Kil-Nam
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.273-278
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    • 2006
  • In the virtual space in which human imagination exists, a great deal of games and animation contents have been developed and shown. Games and animations are performing a role as an unrealistic representative, and creating abundant virtual culture with variety of human life. A representative, that is, a main character is being completed with external design, unique personality and ability, and action in the story. This study is expecting that a game character might develop into motion acting for emotional situation from the simple action. As giving a game character a role as a medium to express various circumstances and emotions, choosing motions from a pantomimist and applying them to 3D character, and expressed according to the motion acting. Motion acting is extended from the basic motion into the emotional phases such as joy, anger, sorrow and pleasure. The motion acting expressed from various viewpoints is suggested, as communicating clear message through emotional acting contrary to the symbolic language.

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Metrical Comparison of English Textbooks in East Asian Countries, the U.S.A. and U.K.

  • Ban, Hiromi;Ededrick, Toby;Oyabu, Takashi
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.508-512
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    • 2003
  • In 2000, the economy of Asia made a V-character type recovery from the currency and financial crisis in 1997. The increase in exports is assumed to be one of the causes. To negotiate with foreign countries, English must be indispensable in many cases. In this study, we investigated how English education is performed in East Asian countries while focusing on English textbooks. We metrically analyzed some textbooks used junior high schools and high school in Japan and Korea, and elementary schools in China and Singapore to compare them with U.S.A and U.K textbook. We investigated some characteristics of character-and word-appearance of English textbook using an exponential function. Moreover we derived the degree of difficulty far each material through the variety of words and their frequency on the basis of the required English vocabulary in Japanese junior high schools. As a result we could show at which level of U.S.A. or U.K the English textbooks used in East Asian countries are.

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Linear Interpolation Transition of Character Animation for Immediate 3D Response to User Motion

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.11 no.1
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    • pp.15-20
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    • 2015
  • The purpose of this research is to study methods for performing transition that have visual representation of corresponding animations with no bounce in subsequently recognized user information when attempting to interact with a virtual 3D character in real-time using user motion. If the transitions of the animation are needed owing to a variety of external environments, continuous recognition of user information is required to correspond to the motion. The proposed method includes linear interpolation of the transition using cross-fades and blending techniques. The normalized playing time of the source animation was utilized for automatically calculating the transition interpolation length of the target animation and also as the criteria in selecting the crossfades and blending techniques. In particular, in the case of blending, the weighting value based on the degree of similarity between two animations is used as a blending parameter. Accordingly, transitions for visually excellent animation are performed on interactive holographic projection systems.

Character Matching Using a Hausdorff Distance (Hausdorff 거리를 이용한 문자 매칭)

  • Kim, Kyeongtaek;Kyung, Ji Hun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.38 no.2
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    • pp.56-62
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    • 2015
  • The Hausdorff distance is commonly used as a similarity measure between two-dimensional binary images. Since the document images may be contaminated by a variety of noise sources during transmission, scanning or conversion to digital form, the measure should be robust to the noise. Original Hausdorff distance has been known to be sensitive to outliers. Transforming the given image to grayscale image is one of methods to deal with the noises. In this paper, we propose a Hausdorff distance applied to grayscale images. The proposed method is tested with synthetic images with various levels of noises and compared with other methods to show its robustness.

A Study on Developing the Identification Code System for Korean Sci-Tech Journals for KSCI (KSCI 구축을 위한 국내 학술지 식별체계 연구)

  • 김선호;김태중
    • Journal of the Korean Society for Library and Information Science
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    • v.37 no.3
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    • pp.57-77
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    • 2003
  • The objective of the study is to develop the identification code of the Korean sci-tech journals for KSCI. To achieve the purpose, the study has researched and analyzed a variety of the major international and national serials or information objects identification code systems. And then, KOJIC(KOrean Journal Identification Code) has been developed. KOJIC is unique, unambiguous identifiers for titles of Korean journals in all subject areas. The concepts of KOJIC are simplicity, mnemonics, internationalization, and extensibility of its use. KOJIC is a six-character and alphanumeric code and has one check character.

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A Study on AN-DONG Traditional Main Character Creative Processing Project in Content Development - with 'Mother Wonlee' Film Main Character (안동 전통 문화 콘텐츠 주인공 캐릭터 개발과정과 제작 고찰 - '원이엄마' 영상 남녀 주인공을 중심으로)

  • Cho, Hyun-Kyung
    • Cartoon and Animation Studies
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    • s.40
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    • pp.243-260
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    • 2015
  • Being a symbolic image to let traditional 'mother wonlee' contents characters known widely, need to be made in a way that can deliver the powerful message of korea An-dong traditional local contents and the value of regent story. As for the contents character develope methods and the scope of the study, an theoretical study was conducted based on literature review, and, factor plus fiction field surveys, and the legend story and then an effect of character marketing on global contents with original identity. 'mother wonlee' pre-production plaining have been analysis with creative described based on the ancients features and the classification of ancient original characters, and the situation and the concept of An-dong local place. as a results this thesis is show up how to make up a main character develop processing and make a features design processing of the characters who different age and a scenes. as a conclusion is drawing about a 'Wonlee' and 'Eungtea' both main Character plaining processing and graphics; traditional face, all clothes, body proportion, etc. Also we trade to traditional patten with character planing. it will be a high value industry which facilitates a variety of industries in conjunction with marketing traditional source characters in global. Recognizing the value of traditional story main character design and graphics marketing and utilizing the value through various media will create infinite value, enabling the global marketing.

The Directivity of Traditional Architectural Space in Korean and Japanese (한국${\cdot}$일본 전통건축공간의 지향성)

  • Kim Dong-Young
    • Journal of the Korean housing association
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    • v.16 no.6
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    • pp.101-109
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    • 2005
  • As a circumstantial-existance character (the human character who takes action after grasping circumstances and fears things with reason) the Japanese were more interested in the active doctrines of Wang Yang-ming than other speculative studies. All of people were inhumanely incorporated into the rigorous class system under pressure in the samurai society. In the atmosphere of the society a natural phenomenon was understood as the ksana of change, and instead of the whole, the part was mainly described with emphasis on the reality. Therefore nature came near to the man after being reduced and then was symbolized in the Interior space. Also the classification of spaces, that is to say, the settlement of borders by the social position was shown in the great interior space like a labyrinth. As a self-existance character(the human style who carves out for and does not have a regard other's feeling), however, the Korean were much influenced by the Taoist Idea as they tried to be similar to nature in nature itself. Therefore the idea of Asaniskrota was in their origin. There was a tendency for space to be extended toward the outdoor in Korea, since the Korean people who are speculative and like to be natural tried to be close to nature. Therefore the division of spaces according to class and sexuality and the settlement of borders were already shown in outside by Che-Na-Num(Divided-Mass:Koren's own style). These are closely related with that houses were built after a village settle down in Korea while built before a village settle down in Japan. Architectural space consists of the interior and the exterior. The layout and (on of architectural space has a great variety of characters by region and culture. In other words, it can be understood which has a priority between the interior and the exterior in developing the layout and the form of architectural space. Belonging to the culture area of Chinese characters with Korea, Japan has maintained its own Identity. It has an identity in the layout and form of architectural space as well. Therefore, the architecture and architectural theories of the two countries were compared and analyzed with priority given to the traditional architecture, also the backgrounds of architecture and architectural theories of two countries were examined in this study. This study shows that each country has different characters in how to introduce nature, how to expand space and how to compose windows, including the view of nature and the cult of space. As a result, the space in Korean architecture has relatively the exterior-oriented character but in Japan architecture spatial character is interior-oriented. The interior-oriented character can be relevant to the word 'reduction' and the exterior-oriented character to 'extension' after all. Also it can be thought that each character has a great relation with climate and idea of people in power.

A Preliminary Study on the Method of Media Investigation Using a Hypertext Technique (하이퍼텍스트 기법을 이용한 미디어 조사 방법에 관한 기초 연구)

  • 김종현;김석태
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.35-38
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    • 2003
  • According to developing digital media, the delivery and the collection of information are changing with a variety of ways. Especially, digital, as it is, is easy for its sound, video and letter to be mixed. Therefore, media character, Audio-Visual will appear in total. Hypertext must be a basic form in the traveling way of media information which includes such digital Quality in originality. Taking advantage of digital media trait of hypertext , most users can make a research on a variety of studying method. On this thesis, a style of made-up hypertext is taking a part of recent digital culture, and I want to present a different method in research, using two hypertext skills, adventurous choice and joint origination

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English Input Keypad Method Using Picker -Based Interface

  • Kwon, Soon-Kak;Kim, Heung-Jun
    • Journal of Korea Multimedia Society
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    • v.18 no.11
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    • pp.1383-1390
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    • 2015
  • By according to the development of the mobile devices, a touch screen provides the variety of inputting character and the flexibility of user interface. Currently, the physically simple touch method is widely used for English input but this simple touch is not increasing the variety of inputs and flexibility of the user interfaces. In this paper, we propose a new method to input English characters continuously by recognizing gestures instead of the simple touches. The proposed method places the rotational pickers on the screen for changing the alphabetical sequence instead of the keys and inputs English characters through the flick gestures and the touches. Simulation results show that the proposed keypad method has better performance than the keypad of the conventional methods.

A Taxonomic Study of Genus Cosmarium in Korea(II) -Unialgal Culture of Cosmarium angulosum and C. auriculatum Complex- (한국산 장고말속식물의 분류학적 연구(II) -Cosmarium angulosum과 C. auriculatum Complex의 실내배양-)

  • 정영호
    • Journal of Plant Biology
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    • v.32 no.3
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    • pp.189-201
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    • 1989
  • In this study, genus Cosmarium, 3 species, 2 varieties, 1 forma were sampled at 14 stations from August 1987 to July 1988. The character variations in populations were studied from the cultured plants. As a result, 1 species, 1 variety and 1 forma were treated as synonyms according to the polymorphism found at the same colony. C. angulosum f. rotundatum was different from C. angulosum by the front view, but C. angulosum type and C. angulosum f. rotundatum type occurred simultaneously in the same colony. C. angulosum f. rotundatum was included in C. angulosum which is type species. c. auriculatum, C. subauriculatum and C. subauriculatum var. truncatum have been sorted by the shape of cell and the number of granules at the lower sides of semicell. For three types occurred at the same colony, those species and variety treated as synonym of C. auriculatum which was named first.

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