• Title/Summary/Keyword: VR 시뮬레이터

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Implementation of Joystick for Flight Simulator using WiFi Communication

  • Myeong-Chul Park;Sung-Ho Lee;Cha-Hun Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.8
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    • pp.111-118
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    • 2023
  • In this paper, we propose a WiFi-based joystick with an acceleration sensor and a vibration sensor that can be used in flight simulators and VR fields. The flight simulator is a technology belonging to the ICT and SW application field and provides a simulation environment that reproduces the aircraft environment. Existing flight simulator control devices are fixed to a specific device and the user's activity area is limited. In this paper, a 3D space manipulation device was implemented for the user's free use of space. In addition, the proposed control device is designed as a WiFi communication board and display that displays information and performs 3-axis sensing for accurate and sophisticated control compared to existing VR equipment controllers. And the applicability was confirmed by implementing a Unity-based virtual environment. As a result of the implementation device verification, it was confirmed that the control device operates normally through the communication interface, It was confirmed that the sensing values in the game and the sensing values measured on the implemented board matched each other. The results of this study can be used for VR and various metaverse related contents in addition to flight simulators.

VR Theme Park Regulatory Improvement Plan (VR 테마파크 규제개선방안)

  • Song, Seung-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.12
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    • pp.1653-1658
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    • 2018
  • This study aims to analyze the cases of VR space to improve the regulations. The space is divided according to the multi-use business act when the VR simulator and the VR game are simultaneously installed in a single space. It is necessary to amend the rules of the Tourism Promotion Act so that it can operate at a certain area of the youth game room subject to the Game Industry Law. Amendments that do not compartmentalize a space partition in the Multi-use Business Act should be carried out simultaneously. This is safer alternative by collective management rather than by the safety applied within a limited space by eliminating the compartment by industry. This is a legal amendment that allows VR simulator and VR game to be operated in the same space even in small sized amusement facilities such as other amusement facilities. This regulatory improvement plan is expected to help the activation of small sized VR theme parks.

A Study on Validation of Omnidirectional VR Treadmill by Comparison of Spatial Orientation Skills (공간지향 능력 비교를 통한 전방향 VR 트레드밀의 유효성 검증 연구)

  • Park, Hyunchul;Oh, Taeho;Kim, Inhi
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.5
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    • pp.15-27
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    • 2022
  • An omnidirectional VR treadmill is a highly-immersive walking simulator that allows identical body movements, such as walking, running, and sitting. However, the operation difficulty of an omnidirectional VR treadmill may cause data reliability problems. Therefore, this study aims to verify the effectiveness of a VR treadmill by comparing the ability to orient in the real and virtual worlds spatially. For this purpose, a rotating and searching path experiment was conducted with participants. This experiment showed that there was no statistically significant difference in the ability of the participants to orient in the real and virtual worlds spatially. In addition, the omnidirectional VR treadmill requires an adaptation time for the users due to the difficulty in the treadmill operation. However, there was no significant difference in the difficulty felt by the participants according to the adaptation time. Hence, these findings supported the possibility of collecting realistic walking data without safety concerns through an omnidirectional VR treadmill. Furthermore, this treadmill could be used in future research to solve problems directly related to pedestrian safety, such as the interaction between vehicles and pedestrians.

가상현실을 이용한 항로표지 숙달 시뮬레이터 구축

  • 김현라;이규동;박상문
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2000.10b
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    • pp.159-166
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    • 2000
  • The paper deals with the design and implementation of Navigational Aids Training Simulator (VR-NATS) by Virtual Reality (VR). To gave interaction and immersible training situation to the user, prototype VR-NATS was developed based on the object-oriented operating system with 3D objects of navigational aids. Using the VR-NATS we created virtual navigational aids. As results from the assessment tests, students can obtain IALA (International Association of Lighthouse Authorities) rules of the navigational aids exactly and quickly comparing with conventional education methods. Thus, we found that he proposed VR-NAT is very effective for the next-generation simulation system.

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A Study on Improving the Reality of the Vehicle Simulator Based on the Virtual Reality (가상현실 기반의 차량 시뮬레이터의 현실감 향상에 관한 연구)

  • Choi Young-Il;Kwon Seong-Jin;Jang Suk;Kim Kyu-Hee;Cho Ki-Yong;Suh Myung-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.8 s.227
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    • pp.1116-1124
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    • 2004
  • In these days, a vehicle simulator has been developed with a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with natural interaction, sufficient immersion and realistic images. In addition, a VR system must present a driver with the realistic driving situation. To achieve these, it is important to obtain a fast and uniform rendering performance regardless of the complexity of virtual worlds. In this paper, the factors to improve the reality for the VR based vehicle simulator have been investigated. For the purpose, the modeling and the rendering methods which offer an improved performance for complex VR applications as the 3D road model have been implemented and verified. Then, we experiment on the influence of graphic and sound factors to the driver, and analyze each result for improving the reality such as the driver's viewport, the form of texture, the lateral distance of the side object, and the sound effect. These factors are evaluated on the driving system which is constructed for qualitative analysis. The research results could be used for improving the reality of the VR based vehicle simulator.

Development and Usefulness Evaluation of Simulator for Educational Radiation Generator (방사선발생장치 교육을 위한 시뮬레이터의 개발과 유용성 평가)

  • Seo, Jeong-Min
    • Journal of radiological science and technology
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    • v.44 no.6
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    • pp.591-597
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    • 2021
  • In the present study, we developed virtual reality education contents for radiation generator on radiation education field. The radiation generator was divided by module and even the X-ray exposure part was manufactured in detail for designing 3D models. The mechanical details of the X-ray exposure part, the function of adjusting field size of the X-ray, the function of moving the exposure part, and the demonstrating the principle of the X-ray tube were applied. For developing VR contents, the Unreal Engine was used. To evaluate the usefulness of virtual reality content, we used t-test by SPSS. The group used the simulator showed significantly higher levels of understanding of X-ray generation, X-ray irradiation unit composition, irradiation field size adjustment, irradiation unit position adjustment, and overall composition and function. We believe that this VR contents will be used well with radiation safe environment.

Development and Usefulness Evaluation of Virtual Reality Simulator for Education of Spatial Dose Rate in Radiation Controlled Area (방사선관리구역의 공간선량률 교육을 위한 가상현실 시뮬레이터의 개발과 유용성 평가)

  • Jeong-Min Seo
    • Journal of radiological science and technology
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    • v.46 no.6
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    • pp.493-499
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    • 2023
  • This study developed education contents of measuring spatial dose with virtual reality simulation and applied to students majoring radiological science. The virtual reality(VR) contents with measuring spatial dose rate in the radiation controlled area was developed based on the simulation from pilot study. In this simulation, the tube voltage and tube current can be set from 60 to 120 kVp in 10 kVp steps and 10 to 40 mAs in 10 mAs increments, and the distance from source can be set from 30 to 400 cm continuously. Iron and lead shields can be placed between the source and the detector, and shielding thickness can be set by 1 mm increments ranging from 1 to 20 mm. We surveyed to students for evaluating improvement of understanding spatial dose rate between before and after education by VR simulation. The survey was conducted with 5 questions(X-ray exposure factors, effects by distance from the source, effects from using shield, depending on material and thickness of shield, concept and measuring of spatial dose rate) and all answers showed significant improvement. Therefore, this VR simulation content will be well used in education for spatial dose rate and radiation safety environments.

HMD를 사용한 몰입형 자동차 VR Simulator Prototype 구축

  • Yoo, Seung-Dong;Park, Beom
    • Korea Information Processing Society Review
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    • v.5 no.2
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    • pp.35-42
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    • 1998
  • 현재 자동차 분야에서는 사용자의 욕구와 인간공학적인 측면을 얼마나 잘 반영하는 차를 만들어 내는가가 점차 중요한 요소로서 부각되어지고 있다 EK라서 이에 부합하여 많은 자동차 시뮬레이터에 관한 연구들이 진행되고 있는 실정이다 본 연구실에서는 자동차-인간 상호작용을 연구하기 위한 가상현실 시뮬레이터(VISVEC : Virtual Simulator for VEhicle Cockpit) 의 제작 Model을 개발 하였다 현재 VISVEC은 자동차 HMI Usability를 위한 시뮬레이터로서 PC를 기반으로 하여 구축되고 있다.

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