• Title/Summary/Keyword: User-Oriented Design

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A study on object oriented modeling methodology for user system design (이용자시스템 설계를 위한 객체지향 모델링 방법에 관한 연구)

  • 유양근
    • Journal of the Korean Society for information Management
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    • v.14 no.2
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    • pp.165-189
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    • 1997
  • In analyzing, designing, implementing the system, the traditional modeling method lacks design procedure and specification in reflecting the functional or nonfunctional requirements perfectly and consequently. These problems are unreliable in the Library and Information System since it requires a diversity of reference methodes based on various types of data. In this paper, we modify the method partially which the OMT proposes and apply it on system development. We also prepare the object oriented modeling modified from OMT type' modeling for Library User System Requirements.

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Prospective User Evaluation of Designed Environment (계획된 환경에 대한 미래의 사용자 평가 연구 - 아동 보육 시설을 대상으로 -)

  • 이수진;이연숙
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 1999.04a
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    • pp.98-101
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    • 1999
  • In the last several decades of 20 century, the user oriented design concept has evolved in more concrete ways, producing POE and UPD(User Participated design). These concepts are ways of achieving the fit between built environments and human needs. These, technique in the digital world has implied and promoted lots of experimental ways to interact with possible users before the construction stages in the design process to reduce the results, stemming from ineffective planning and designing. The purpose of this paper is to show an evaluation technique in the design cycle. An actually designed child care facility was evaluated before construction by potential users. For this purpose, focused group interview was employed.

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Development of a Multi-body Dynamics Analysis System Using the Object-Oriented Concept (객체지향 개념을 이용한 다물체 동역학 해석 시스템 개발)

  • 한형석;이재경;서종휘;송현석;박태원
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.8
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    • pp.115-125
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    • 2003
  • To analyze the applications of all types of mechanical systems, general purpose analysis programs have been developed and commercialized. However, it is customary to develop and use customized programs even though they sometimes require more work than a general purpose program. A customized program is simplified to adapt to a particular application from the beginning, is designed for small computers, and developed with hardware-in-the-loop in mind so it can be applied effectively. By adding design knowledge and bundling know-how to an analysis program, analysis time can be reduced. And because an analysis has to work in conjunction with other analysis programs, a proprietary program that the user can easily modify can be useful. In this thesis, a multi-body dynamics analysis system is presented using one of the most useful programming techniques, object-oriented concept. The object-oriented concept defines a problem from the physical world as an abstract object, an abstract model. The object becomes encapsulated with the data and method. Simulation is performed using the object's interface. It is then possible for the user and the developer to modify and upgrade the program without having particular knowledge of the analysis program. The method presented in this thesis has the following advantages. Since the mechanical components of the multi-body system converts independent modeling into a class, the modification, exchange, distribution, and reuse of elements are increased. It becomes easier to employ a new analysis method and interface with other S/W and H/W systems. To employ a new analysis method, there is no need to modify elements of the main solver and the Library. In addition, information can be communicated to each object through messaging. It makes the modeling of new elements easier using inheritance. When developing a S/W for the computer simulation of physical system, it is reasonable to use object-oriented modeling. Also, for multi-body dynamics analysis, it is possible to develop a solver that is user-oriented.

(A Study on the Guided Missile Performance Model and the Development of Visual Environments) (유도무기 살상효과 산정 모델 및 시각 환경의 개발)

  • 황흥석;정덕길
    • Journal of the military operations research society of Korea
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    • v.23 no.1
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    • pp.1-13
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    • 1997
  • This research investigates a kill probability model for the performance evaluation of guided missile system, and also develops the user interface implementation for the output of the model based on the visual object-oriented programming application. This paper describes in detail the methodology for the kill probability attained by a missile warhead detonating near an airborne target. The major simulation events used in this research are missile guidance homing point, burst points, and kill mechanism(direct kill, blast kill and fragment kill). For the user interface, we also design and implement the visualization system that can show the graphic style of the kill probability attained by the model. This research will bridge the gap between the sophisticated kill probability model and users who want to see the results interactively with visualization, which can benefit many of other military systems. Some examples are shown, but these will be improved to be better with visual simulation which can visualize all the simulation process of the model.

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A Method of Object Identification from Procedural Programs (절차적 프로그램으로부터의 객체 추출 방법론)

  • Jin, Yun-Suk;Ma, Pyeong-Su;Sin, Gyu-Sang
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.10
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    • pp.2693-2706
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    • 1999
  • Reengineering to object-oriented system is needed to maintain the system and satisfy requirements of structure change. Target systems which should be reengineered to object-oriented system are difficult to change because these systems have no design document or their design document is inconsistent of source code. Using design document to identifying objects for these systems is improper. There are several researches which identify objects through procedural source code analysis. In this paper, we propose automatic object identification method based on clustering of VTFG(Variable-Type-Function Graph) which represents relations among variables, types, and functions. VTFG includes relations among variables, types, and functions that may be basis of objects, and weights of these relations. By clustering related variables, types, and functions using their weights, our method overcomes limit of existing researches which identify too big objects or objects excluding many functions. The method proposed in this paper minimizes user's interaction through automatic object identification and make it easy to reenginner procedural system to object-oriented system.

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Research on the relationship between the design of the most favorable ICONs and the formative factors in the GUI design - Focused on the design of the Graphic ICONs. - (사용자 선호지향 기반에 의한 GUI 아이콘 표현 유형과 조형 요소의 상관관계에 관한 연구 - 그림 아이콘 디자인을 중심으로 -)

  • Tao, Yu-Jin;Chung, Sung-Whan;Hong, Jung-Pyo;Hyoung, Sung-Eun
    • Science of Emotion and Sensibility
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    • v.11 no.4
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    • pp.521-530
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    • 2008
  • Graphical user interface design, the visual language to convey information about the icon and the user's information is a medium that can lead to action. Graphical user interface to communicate with the user icon, the user is easy to use, so any time you want to provide information effectively. Communication in order to increase the efficiency of the Graphic User Interface on the nature of the medium must be made to develop the appropriate icon. In this research icon of the type of icon painting. A picture of the icon representation of each type of detail, according to a rating of johyeongjeok identify the elements of the correlation between. On the type of representation of each of Art and Design elements that I know what I saw. The icon design based on user preferences provide guidance on the direction of design-oriented. When the data can be used to designs based on the theory has to offer.

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Analysis of User Satisfaction Determinants and Behavior according to Urban Park′s Character in Daegu (대구시 도시공원의 성격에 따른 이용자 만족요인 및 행태분석)

  • 김용수;김수봉
    • Journal of the Korean Institute of Landscape Architecture
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    • v.17 no.1
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    • pp.17-27
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    • 1989
  • ^x Good Planning, design, and maintenance will be the product of a Process which considers both the nature of man and the nature of nature. Recentry, we emphasize how social and psycological theory, behavioral studios, and community participation may contribute to practical decision making and to the development of appropriate form for human use at all scales of Landscape Architecture. The main purpose of this study was to develop more rational and user oriented theory of urban park planning, design, and maintenance in terms of social - behavioral approach. Study sites were Jungang, Dalsung, Duryu, and Apsan park, where were located Daegu city. In this study, user satisfaction determinants of each park, which were useful for park planning, design and maintenance, were discovered. Privacy and territoriality were examined as an important factors for design a park road examined as an important factors to design a Path and a comfortable space in urban park.

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A study on the Public Library's Space planning and Characteristics for the User-oriented Publicness (사용자 중심의 공공성 실현을 위한 공공도서관의 공간 계획 및 특성에 관한 연구)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
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    • v.22 no.3
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    • pp.52-60
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    • 2013
  • The contemporary concept of publicness is reinterpreted from the point of view of contemporary publicness. Contemporary perception of public space has now branched and grown into a multitude of non-traditional sites with a variety of programs in mind. In this study, the aim is to discuss how contemporary public library has been evolved as public space and how to create User-centered interaction. In the case of developed countries, the Public Libraries have showed the expected effects because they have more systematic and efficient plan. Also, these libraries are placed with each facility, not distributed separately. It promotes the accumulation of profit on the space and Increases the efficiency. They support more effectively users' activities through the linkages between each facility and create the active interaction between users. Formation of the various interactions and synergies between space had been induced. Publicity means that the state will relate a combination of a number of specific public area. In addition, open space, public place, shall be directed to: This place as one of the users in order to have meaning, must be equipped with the facilities and space to communicate and understand the local role. Methods of the study are to analyze the concept and role of the users with the concept of modern publicity, to examine the concept of multi-complexity of public libraries for the user-oriented publicness, to learn about the characteristics of public spaces in the public libraries that appear in the advanced countries, to examine how to affect these characteristics in the public libraries, and to suggest the possibility and the various application methods on the characteristics of a public space. In the end, the public libraries for the realization of the publicity, support program complexity such as education and culture, welfare facilities, and public service facilities. In the 21st century, these complexity to improve the quality of service in public libraries. These spaces can be an alternative to be kept comfortable in a more vibrant area, and can affect the social, natural, cultural, and environmental aspects of the physical environment and the objects and relationships, as well as expand.

Design & Construction of Korean Type Smart Work Center on the basis of User-Oriented Smart Work System (사용자를 지향한 스마트워크 시스템 기반의 한국형 스마트워크 센터 설계 및 구축)

  • Koo, Gun-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.73-81
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    • 2013
  • This research proposes design and construction of Korean type SWC based on user oriented smart work system. To achieve this proposal, the research suggested improvements of related law, changes to working environment, and strengthening information security for users, stronger Korean ICT based; the study investigated for an efficient and suitable Korean type SWC by analyzing Korean government plans and foreign developed countries' cases. The user-oriented smart work service platform suggested in this study aims to offer a solution to national crisis and establish infrastructure to knowledge-industry and creative-industry by collaborative smart work environment of 'Context Awareness' and 'Tangible User Interface'. As a result, smart work suggests methods to produce creative work by IT workers and efficient work environment for better standing in world competition. In conclusion, Korean SWC system is proved to be superior in satisfaction rate at 75.41%, 20.18% higher than average score shown in 5 categories in 5 countries from USA, Japan, and EU's which was 55.23%.

A Method for Combining Object-Oriented Design Modules (객체 지향 설계 모듈의 결합 방법)

  • Ha, Gye-Beom;Lee, Jong-Seop;Jeong, Gye-Dong;Choe, Yeong-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.4
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    • pp.817-833
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    • 1996
  • Most object-oriented analysis and design methodologies are based on structured analysis and information modeling and are using for intuitive analysis and design models based on object-oriented programming languages. Therefore there are many problems such as when a system is implemented incorrect semantics and inconsistency between models.This paper submits a decomposition and design method for object, dynamic and functional module of the methodology of a new system development life-cycle. Thus, we present a new system development life cycle, and suggestsa object-oriented design methodand standards of module decomposition for the decomposition of object, dynamic, functional models due to object-oriented design procedures and specifications. This proposed method enables developers to reflect user's software requirements conveniently. We prove the validity and practicality of this object-oriented design method through implementing a real-system.

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