• Title/Summary/Keyword: User-Oriented

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A Study on measuring techniques of retrieval effectiveness (검색효율 측정척도에 관한 연구)

  • Yoon Koo Ho
    • Journal of the Korean Society for Library and Information Science
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    • v.16
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    • pp.177-205
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    • 1989
  • Retrieval effectiveness is the principal criteria for measuring the performance of an information retrieval system. This paper deals with the characteristics of 'relevance' of information and various measuring techniques of retrieval effectivess. The outlines of this study are as follows: 1) Relevance decision for evaluation should be devided into the user-oriented and the system-oriented decisions. 2) The recall-precision measure seems to be user-oriented, and the recall-fallout measure to be system-oriented. 3) Many of composite measures can not be justified III any rational manner unfortunately. 4) The Swets model has demonstrated that it yields, in general, a straight line instead of a curve of varying curvature and emphasized the fundamentally probabilistic nature of information retrieval. 5) The Cooper model seems to be a good substitute for precision and a useful measure for systems which ranked documents. 6) The Rocchio model were proposed for the evaluation of retreval systems which ranked documents, and were designed to be independent of cut-off. 7) The Cawkell model suggested that the Shannon's equation for entropy can be applied to measuring of retrieval effectiveness.

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Development of user-oriented human elements for e-navigation human element assessment (e-navigation 인적요소평가를 위한 사용자 지향적 인적요소 개발)

  • Shim, Woo-Seong;Lieto, Antonio Di;Lim, Yong-Kon;Lee, Sang-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1113-1118
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    • 2012
  • The e-navigation in IMO(International Maritime Organization) has been developed as a strategy for user oriented service followed by HEAP(Human Element Analysing Process) to assess the solutions in view of human ergonomics. Although IMO already had an interim guideline for human element assessment, it did not include appropriate human elements for user-oriented assessment, therefore there should be a need for revising the human elements of current guideline for ergonomic assessment of e-navigation. We have developed user-oriented human element checklist, threat elements caused by human external condition and error elements originated by human itself in line with the e-navigation development concept of user-based approach.

The Improvement of Usability for Train Toilet Design

  • Han Seok-Woo;Jin Mi-Ja
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.195-206
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    • 2006
  • Design for improved usability is to understand products from the user's point of view so eventually to enhance the pleasantness users by reflecting it into the design. The philosophy of user-oriented design is an essence of human-centered product planning, and its application is more important for railway vehicle design, which is closely connected with everyday life. This study focused to define basic elements of train interior design concept, which considers convenience and comfort for passengers, by extracting and interpreting ergonomic requirements, as usability factors, of train toilet design. The study on user-oriented design of trains consists of the practice of sensibility engineering for the management of customers' emotions and its harmonious use on design, and aims on the embodiment of new ergonomic design. In the center, it has analyzed the criteria and characteristics of the user-oriented design and has concluded the design direction and components to a concrete idea and proposed prototypes, which may become a good example for train interior design later on. In addition, it proposes a direction, which may become a guideline of ergonomic design, to secure competition capacity. Moreover this study is concentrated on the physical environment and human behavior of train toilet users, on the analysis of factors necessary for adequate toilet design, and on the understanding of interface between its users. What is more, it proposes a module of development process and methods of approaching the interface. The study presents a design standard, under which the concrete data of the characteristics and practicable range and the convergent demands accelerate to the module could be confirmed and criticized. The study on the usability is going to contribute to more pleasant and comfortable train environments and consequently, it's going to create new values of increased railway competitiveness by design.

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A Study of a Game User Oriented Load Balancing Scheme on MMORPG (MMORPG 서버를 위한 게임 사용자 중심의 부하 분산 기법에 관한 연구)

  • Choi, Jong-Gwan;Kim, Hye-Young;Woo, Won-Sik
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.69-76
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    • 2012
  • At MMORPGs that has the numerous game users with many interactions at the same virtual world, massive loading that results in delays, resource shortages, and other such problems occur. To solve this, many developers devote research to load-balancing servers, yet due to steady and dynamic map divisions, such research is unreliable. This paper proposes a game user-oriented load balancing scheme for the load balancing of MMORPG servers. This scheme shows effectiveness at dealing with hot-spots and other gatherings of game users at specific servers compared to previous methods.

A Study on Application of Ethnography for the User Research in Designing Korean Express Train

  • Kim, Hyun-Jeong;Lee, Kyn-Pyo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.389-393
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    • 2000
  • Ethnography, a major research method in Anthropology, has been recently applied in human-centered design research. Since ethnography has empirical, naturalistic, holistic and eclectic characteristics, it is needed a guideline to apply ethnography into design research in accordance with a characteristic of project. Design project in which ethnography is applied can be categorized by two criteria; degree of newness of project goal(existing user-potential user) and limitedness of worksite(site-oriented-work-oriented). Among work-site activities, technology in use, and user group culture, it should be decided which content to content to focus more than others and thus what kinds of research techniques to apply in the ethnographic research.Case study was to design an interior of a Korean express train. This project is site-oriented and has an existing-potential users. Therefore, video ethnography was effectively applied to obtain chronological data of activity potential users. Therefore, video ethnography was effectively applied to obtain chronological data of activity flow, and participant observation was applied to obtain statistical data of synchronous activities. Case study shows a concrete process example of how to apply ethnography into design research.

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Development of a Simulator for Automated Manufacturing Systems (객체지향방식에 의한 자동화제조시스템 시뮬레이터의 설계 및 구현)

  • 이진규;이진환;이태억;오부경;오석찬
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.23-28
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    • 1997
  • We discuss development of a simulator for automated manufacturing systems (AMSs) which have sophisticated automated material handling equipments and complicated work flows. The simulator is designed to satisfy the following requirements. A user should be able to easily configure or specify an AMS through a graphical user interface (GUI) and minimal data input. The user should be able to model diverse and complied control logic for automated material handling systems like automated guided vehicle (AGV) systems, robot workcell systems and conveyor systems as well as complicated job flow program. Real time animation is desired. Finally, the simulator should be easily maintained and extended. To satisfy the requirements, we use an object-oriented paradigm for modeling, designing, and programming of the simulator. We use an object-oriented modeling framework to design the modeling elements library, and take the process interaction approach for scheduling processes and events. To model a user-defined diverse control logic, we also develop a script language and its interpreter. We explain design and implementation strategies. We implement the simulator using Visual C++ 4.2 and Open GL on Windows NT and the Windows95. Some modeling examples will be demonstrated.

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Development of a Multi-body Dynamics Analysis System Using the Object-Oriented Concept (객체지향 개념을 이용한 다물체 동역학 해석 시스템 개발)

  • 한형석;이재경;서종휘;송현석;박태원
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.8
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    • pp.115-125
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    • 2003
  • To analyze the applications of all types of mechanical systems, general purpose analysis programs have been developed and commercialized. However, it is customary to develop and use customized programs even though they sometimes require more work than a general purpose program. A customized program is simplified to adapt to a particular application from the beginning, is designed for small computers, and developed with hardware-in-the-loop in mind so it can be applied effectively. By adding design knowledge and bundling know-how to an analysis program, analysis time can be reduced. And because an analysis has to work in conjunction with other analysis programs, a proprietary program that the user can easily modify can be useful. In this thesis, a multi-body dynamics analysis system is presented using one of the most useful programming techniques, object-oriented concept. The object-oriented concept defines a problem from the physical world as an abstract object, an abstract model. The object becomes encapsulated with the data and method. Simulation is performed using the object's interface. It is then possible for the user and the developer to modify and upgrade the program without having particular knowledge of the analysis program. The method presented in this thesis has the following advantages. Since the mechanical components of the multi-body system converts independent modeling into a class, the modification, exchange, distribution, and reuse of elements are increased. It becomes easier to employ a new analysis method and interface with other S/W and H/W systems. To employ a new analysis method, there is no need to modify elements of the main solver and the Library. In addition, information can be communicated to each object through messaging. It makes the modeling of new elements easier using inheritance. When developing a S/W for the computer simulation of physical system, it is reasonable to use object-oriented modeling. Also, for multi-body dynamics analysis, it is possible to develop a solver that is user-oriented.

User-oriented Paper Search System by Relative Network (상대네트워크 구축에 의한 맞춤형 논문검색 시스템 모델링)

  • Cho Young-Im;Kang Sang-Gil
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.287-289
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    • 2006
  • 이 논문은 사용자의 쿼리와 사용자의 행동양식을 바탕으로 상대네트워크를 구축함으로써 개인화된 논문검색 시스템을 모델링한 것이다. 제안하는 시스템은 사용자가 검색한 논문에서 키워드의 빈도수를 분석하여 개인적 상대네트워크를 구축하게 되는데, 이 네트워크는 다운로드, 열기, 삭제 등과 같은 사용자의 행동으로부터 키워드간 가중치를 조정을 함으로써 구축된다. 시스템의 성능평가를 위해 100명의 사용자들을 대상으로 실험한 결과, 기존의 검색엔진을 사용했을 때보다 성능이 우수하여 사용자 만족도가 높게 나타남을 알 수 있었다

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Optimum Preliminary Ship Design Technique by Using Sophisticated Sequential Linear Approximation Method -Development and Application of User Oriented Design Optimization Language- (고성능 순차적 선형화 방법을 이용한 선박 최적 초기설계 기법 -최적화 설계 전용 언어의 개발 및 응용-)

  • K.Y.,Lee
    • Bulletin of the Society of Naval Architects of Korea
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    • v.25 no.3
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    • pp.35-45
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    • 1988
  • This paper presents a sophisticated Sequential Linear Approximation Method(SLAM) to solve nonlinear optimization problem and the performance of this method is compared with those of the Penalty Function Method(SUMT), Tangent Search Method(TSM) and Flexible Tolerance Method(FTM). To improve the convenience and flexibility in using the proposed SLAM, an user oriented design optimization language is developed and the application examples are shown for the optimization of propeller principal dimensions and the optimization of bulk carrier principal particulars.

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