• Title/Summary/Keyword: User- Experience

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A Case Study of Teaching and Learning English via E-textbook (디지털 교과서를 이용한 영어 교수-학습 사례연구)

  • Park, A Young;Lee, Jungmin
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.757-766
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    • 2015
  • Recent technological advancements, along with an increase in mobile Internet access, have spurred on significant developments in the production of e-textbooks. This case study explored the affordances of an iPad e-textbook through teacher and student experiences in English lessons using observation and interviews. The results showed that English learners and teacher benefited from handy and quick web access and the all-in-one features of the e-textbook (dictionary, hyperlinks, and note-taking functions). However, information oversupply by the e-textbook confused students' learning and both students and teacher pointed out technical difficulties in using the e-textbook. In order to implement English pedagogy with technologies such as iPad e-textbooks, teachers should be equipped with the relevant technical skills and content knowledge in order to assist them in becoming autonomous learners in the digital classroom.

Modeling the Calculation of Lateral Accelerations in Railway Vehicles as a Tool of Alignment Design

  • Nasarre, J.;Cuadrado, M.;Requejo, P.Gonzalez;Romo, E.;Zamorano, C.
    • International Journal of Railway
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    • v.2 no.3
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    • pp.118-123
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    • 2009
  • Railway track alignment Standards set a minimum lenght value for straight and circular alignments (art. 5.2.9.), in order to ensure passenger ride comfort in railway vehicles of which dynamic oscillations will thus have to be limited. The transitions between alignments can cause abrupt changes (usually called discontinuities or singular points of the alignment) of curvature, of rate of change of curvature or of rate of change of cant. A passenger is likely to experience effects due to the excitation of the elastic suspension of the vehicle which generates oscillations that are damped as the vehicle moves away from the singularity. The amplitude of these oscillations should be adequately attenuated by the damping of the suspension system within the interval between two successive singular points, especially to avoid resonances. Therefore minimum lengths between two successive singular points are stated in alignment standards. Nevertheless, these nonnative values can be overly conservative in some cases. As an alternative, track alignment designers could try to assess how much the excitation has been attenuated between two successive singular points and thus assess at which point a new singularity may be present without affecting ride comfort. Although such assessment can be made with commercial SW packages which simulate the dynamic behavior of a vehicle considered as a set of rigid bodies interconnected with elastic elements simulating the suspension systems (such as SIMPACK, ADAMS or VAMPIRE), a simplified and user-friendly computation method (based upon the analytical solution of differential equations governing the phenomenon) is made available in this paper to track design engineers, not always used to working with full dynamic models.

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Development of Home Training System with Self-Controlled Feedback for Stroke Patients (키넥트 센서를 이용한 자기통제 피드백이 가능한 가정용 훈련프로그램 개발)

  • Kim, Chang Geol;Song, Byung Seop
    • Journal of Korea Society of Industrial Information Systems
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    • v.18 no.1
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    • pp.37-45
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    • 2013
  • Almost of stroke patients who experience aftereffects such as motor, sensory and cognitive disorders have to take some rehabilitation therapies. It is known that the consistent training for rehabilitation therapy in their home is more effective than rehabilitation therapy in hospital. A few home training programs were developed but these programs don't give any appropriate feedback messages to the client. Therefore, we developed a home training program which can provide appropriate feedback message to the clients using the Kinect sensor which can analyze user's 3-D dimensional motion. With this development, the client can obtain some feedback messages such as the knowledges of performance, results and self-controlled feedback. The program will be more effective than any existing programs.

Linkage of GSIS and Expert System for Route Selection (노선선정을 위한 GSIS와 전문가체계의 연계)

  • 이형석;배상호;강준묵
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.19 no.2
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    • pp.137-146
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    • 2001
  • Route selection needs the analysis function of GSIS to analyze and manipulate a lot of spatial information efficiently. Therefore, it needs the linkage of system requiring the knowledge and the experience of experts as a method that can estimate each quantitative route for an efficient route selection. In this study, the route selection model through construction and analysis procedure of position information using GSIS were presented, and route selection system linked with expert system was developed. This system is easy to be used and managed for presenting route alignment according to conditions as a graphic user interface environmental window system by applying three tiers based object-oriented method. Using GSIS, the various information required for route selections in database was constructed, the characteristics of subject area by executing three-dimensional terrain analysis was grasped effectively, and the control point through buffering, overlay and location operation was extracted. Three alternative routes between a beginning point and an end point inputted by route selection system were selected. Therefore, the applications of the route selection system are presented by applying this system to the real study area.

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Action Research: the Use of Enterprise Resource Planning System in Construction Engineering and Project Management

  • Chan, Eric W.L.
    • Journal of Construction Engineering and Project Management
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    • v.1 no.3
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    • pp.18-27
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    • 2011
  • Although information communication technology (ICT) is long regard as very useful tool in today's construction engineering and project management environment, organizations must not only operate based upon its original setting, but also requires on-going observation, additional features and fine-tuning actions before the desirable outcome can be achieved. However, it is a very common phenomenon that organizations purchase the licensed "off-the-shelf-software" package and customize it to suit their own business need. Due to the incapability of such software and inefficient customization, the possible result is making that ICT tool not user-friendly and sometimes the whole system becomes obsolete. The purpose of this paper is to review and report those actions taken (between February 2006 and December 2010) by a construction organization to enhance the performance of its Enterprise Resource Planning (ERP) system launched in December 2002. Such actions include: improving data inputting method; removing the transition bottleneck; introducing crystallization function; revising the organization's "Delegation and Limits of Authority"; publishing the "League Table" amongst users; integrating the 3D Mode into the system and upgrading hardware. Whilst the ultimate goals of such system are well beyond the time limit of this research study, an obvious interim result, achieved by this case studied organization, was winning a landmark project worth US$500 million after the ERP system was functioned properly and effectively. Their experience and success becomes an exemplar which can be borrowed by those companies, from managerial perspectives and as a roadmap, planning to adopt information technology (IT) strategy and use ICT tool in the construction engineering and project management framework. Singapore, where public housing provisions have been a major concern of their citizens as the building stock gets older.

Development of a 3-D Immersion Type Training Simulator

  • Jung, Young-Beom;Park, Chang-Hyun;Jang, Gil-Soo
    • KIEE International Transactions on Power Engineering
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    • v.4A no.4
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    • pp.171-177
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    • 2004
  • In the current age of the information oriented society in which we live, many people use PCs and are dependant on the databases provided by the network server. However, online data can be missed during the occurrence of a blackout and furthermore, power failure can greatly effect Power Quality. This has resulted in the trend of using interruption-free live-line work when trouble occurs in a power system. However, 83% of the population receives an electric shock experience when a laborer is performing interruption-free live-line work. In the interruption-free method, education and training problems have been pinpointed. However, there are few instructors to implement the necessary training. Furthermore, the trainees undergo only a short training period of just 4 weeks. In this paper, to develop a method with no restrictions on time and place and to ensure a reduction in the misuse of materials, immersion type virtual reality (or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by performing the equivalent action in a safe environment. Thus, it can be valuable to apply this training system to such dangerous work as 'Interruption-free live-line work exchanging COS (Cut-Out-Switch)'. In this program, the user carries out work according to instructions displayed through the window and speaker and cannot perform other tasks until each part of the task is completed in the proper sequence. The workers using this system can utilize their hands and viewpoint movement since they are in a real environment but the trainee cannot use all parts and senses of a real body with the current VR technology. Despite these weak points, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has high potentiality.

A Study on the Storytelling of Web-based MMORTS 'Tribal War' (웹 기반 MMORTS <부족전쟁>의 스토리텔링 연구)

  • Lyou, Chul-Gyun;Lim, Su-Mi
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.15-24
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    • 2010
  • Web-based MMORTS has features that distinguish it from traditional client-based games. First, Web-based MMORTS is represented by the combination of graphics and texts. Second, there is parallax agent which has a player and a base town character. This paper written for the purpose of analyzing the storytelling of web-based MMORTS, and from Innogames selected as the subjects of the study. In view of the results so far achieved, the fact, when the player logs in web-based MMORTS, the player takes the experience after some time which had taken by the AI character instead of the player logged out and User Generated Storytelling created from this process, become known. This paper has a meaning for Web-based virtual world which can juxtaposition with routine tasks and can be linked with other platforms.

A Study on the Factors Affecting Switching Intention of Public Certificate Storage : Focused on Smart Certificate(USIM) (공인인증서 저장매체의 전환의도에 영향을 미치는 요인에 관한 연구 : 스마트인증(USIM)을 중심으로)

  • Kim, Kwanghoi;Seo, Hyungho;Yu, Hoon;Choi, Jeongil
    • Journal of Information Technology Services
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    • v.16 no.1
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    • pp.99-118
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    • 2017
  • Growing importance of online security on certification, many of the web-related security technology introduced day by day. Especially, using smart certificate (USIM) is recognized as one of the most safe and convenient method for the security of public certificate. The purpose of this study is to find the factors that affect the Intention of switching to smart certificate for the general public who use public certificate service. Based on migration theory, this study determined the relationship between pull factors, push factors and mooring factors which can affect the intention of switching to smart certificate. To empirically analyze the proposed hypothesis, the statistical analysis were conducted based on the response from 350 public certificate service users using SPSS 22.0 and Smart PLS 2.0. The results of this study can be summarized as follows. First, system quality, one of the pull factors has positive influence on perceived ease of use. On the other hand, the other pull factor, service quality has positive influence on both perceived ease of use and perceived usefulness. Second, push factors, user experience and information security awareness have positive influence on perceived ease of use only. Third, mooring factor, switching cost does not have influence on switching intention while perceived usefulness has positive influence on. The results of this research can be used for whom has interest to the switching intention of public certificate service for online security and provide the proper understanding about smart certificate service mechanism.

Interference Space Reuse and the Adoption Strategy through QoS Constraints in Three-Cell Downlink MIMO Interference Channels (3-Cell 하향링크 MIMO 간섭 채널에서의 간섭 공간 재활용 및 QoS Constraint에 따른 그 적용 방안)

  • Yoon, Jangho;Lee, Hwang Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37A no.12
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    • pp.1093-1105
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    • 2012
  • We propose an interference space reuse (ISR) algorithm for the MU-MIMO design in 3-cell downlink interference channels. Also, we provide a strategy for the adoption of the ISR scheme in the cellular network. In the multicell interference channels, the cell edge users may undergo severe interferences and their signals should be protected from the interferers for reliable transmissions. However, the intra cell users do not only experience small interferences but also they require small transmission power for stable communication. We provide a vector design algorithm based on ISR, where intra cell users are served through reusing the cell edge users' interference space. The performance enhancement reaches 20% compared to the fractional frequency reuse (FFR) scheme combined with IA through the scheduling between the cell edge users and the intra cell users. Also, it can be used to enhance the cell edge throughput when the quality of service (QoS) requirements of the intra cell users are fixed.

A Communication Protocol Based on Safety Zone for Solving Hidden Node Problem in Cognitive Radio Networks (Cognitive Radio 네트워크에서 Hidden Node 문제 해결을 위한 Safety Zone 기반의 통신 프로토콜)

  • Jeong, Pil-Jung;Shin, Yo-An;Lee, Won-Cheol;Yoo, Myung-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.1B
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    • pp.8-15
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    • 2008
  • Cognitive radio technology enables to share the spectrum dedicated to primary users. In CR network, it is of primary concern to protect the primary users. Thus, it is required to periodically sense the spectrums occupied by primary users and adapt the communication parameters used by CR users to protect the primary users. However, it is inevitable to experience the hidden node problem due to the primary users, that are not detected by spectrum sensing. To perfectly protect the primary users, it is essential to address the hidden node problem in CR network. In this paper, we propose a new approach to handle the hidden node problem and evaluate the performance of proposed scheme.